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-rw-r--r--indra/newview/llvoavatar.cpp95
-rw-r--r--indra/newview/llvoavatar.h4
2 files changed, 79 insertions, 20 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index c7b35a9880..7bd0dfcfb3 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -197,6 +197,8 @@ const F32 NAMETAG_VERT_OFFSET_WEIGHT = 0.17f;
const U32 LLVOAvatar::VISUAL_COMPLEXITY_UNKNOWN = 0;
const F64 HUD_OVERSIZED_TEXTURE_DATA_SIZE = 1024 * 1024;
+const F32 MAX_TEXTURE_WAIT_TIME_SEC = 60;
+
enum ERenderName
{
RENDER_NAME_NEVER,
@@ -663,6 +665,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mFullyLoadedInitialized(FALSE),
mVisualComplexity(VISUAL_COMPLEXITY_UNKNOWN),
mLoadedCallbacksPaused(FALSE),
+ mLoadedCallbackTextures(0),
mRenderUnloadedAvatar(LLCachedControl<bool>(gSavedSettings, "RenderUnloadedAvatar", false)),
mLastRezzedStatus(-1),
mIsEditingAppearance(FALSE),
@@ -883,8 +886,9 @@ BOOL LLVOAvatar::hasGray() const
S32 LLVOAvatar::getRezzedStatus() const
{
if (getIsCloud()) return 0;
- if (isFullyTextured() && allBakedTexturesCompletelyDownloaded()) return 3;
- if (isFullyTextured()) return 2;
+ bool textured = isFullyTextured();
+ if (textured && allBakedTexturesCompletelyDownloaded()) return 3;
+ if (textured) return 2;
llassert(hasGray());
return 1; // gray
}
@@ -5329,12 +5333,28 @@ void LLVOAvatar::checkTextureLoading()
}
if(mLoadedCallbacksPaused == pause)
{
+ if (!pause && mFirstFullyVisible && mLoadedCallbackTextures < mCallbackTextureList.size())
+ {
+ // We still need to update 'loaded' textures count to decide on 'cloud' visibility
+ // Alternatively this can be done on TextureLoaded callbacks, but is harder to properly track
+ mLoadedCallbackTextures = 0;
+ for (LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin();
+ iter != mCallbackTextureList.end(); ++iter)
+ {
+ LLViewerFetchedTexture* tex = gTextureList.findImage(*iter);
+ if (tex && (tex->getDiscardLevel() >= 0 || tex->isMissingAsset()))
+ {
+ mLoadedCallbackTextures++;
+ }
+ }
+ }
return ;
}
if(mCallbackTextureList.empty()) //when is self or no callbacks. Note: this list for self is always empty.
{
mLoadedCallbacksPaused = pause ;
+ mLoadedCallbackTextures = 0;
return ; //nothing to check.
}
@@ -5342,7 +5362,9 @@ void LLVOAvatar::checkTextureLoading()
{
return ; //have not been invisible for enough time.
}
-
+
+ mLoadedCallbackTextures = pause ? mCallbackTextureList.size() : 0;
+
for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = mCallbackTextureList.begin();
iter != mCallbackTextureList.end(); ++iter)
{
@@ -5363,9 +5385,15 @@ void LLVOAvatar::checkTextureLoading()
tex->unpauseLoadedCallbacks(&mCallbackTextureList) ;
tex->addTextureStats(START_AREA); //jump start the fetching again
+
+ // technically shouldn't need to account for missing, but callback might not have happened yet
+ if (tex->getDiscardLevel() >= 0 || tex->isMissingAsset())
+ {
+ mLoadedCallbackTextures++; // consider it loaded (we have at least some data)
+ }
}
- }
- }
+ }
+ }
if(!pause)
{
@@ -7629,14 +7657,13 @@ bool LLVOAvatar::getIsCloud() const
);
}
-void LLVOAvatar::updateRezzedStatusTimers()
+void LLVOAvatar::updateRezzedStatusTimers(S32 rez_status)
{
// State machine for rezzed status. Statuses are -1 on startup, 0
// = cloud, 1 = gray, 2 = downloading, 3 = full.
// Purpose is to collect time data for each it takes avatar to reach
// various loading landmarks: gray, textured (partial), textured fully.
- S32 rez_status = getRezzedStatus();
if (rez_status != mLastRezzedStatus)
{
LL_DEBUGS("Avatar") << avString() << "rez state change: " << mLastRezzedStatus << " -> " << rez_status << LL_ENDL;
@@ -7806,8 +7833,21 @@ void LLVOAvatar::logMetricsTimerRecord(const std::string& phase_name, F32 elapse
// returns true if the value has changed.
BOOL LLVOAvatar::updateIsFullyLoaded()
{
- const bool loading = getIsCloud();
- updateRezzedStatusTimers();
+ S32 rez_status = getRezzedStatus();
+ bool loading = getIsCloud();
+ if (mFirstFullyVisible && !mIsControlAvatar)
+ {
+ loading = ((rez_status < 2)
+ // Wait at least 60s for unfinished textures to finish on first load,
+ // don't wait forever, it might fail. Even if it will eventually load by
+ // itself and update mLoadedCallbackTextures (or fail and clean the list),
+ // avatars are more time-sensitive than textures and can't wait that long.
+ || (mLoadedCallbackTextures < mCallbackTextureList.size() && mLastTexCallbackAddedTime.getElapsedTimeF32() < MAX_TEXTURE_WAIT_TIME_SEC)
+ || !mPendingAttachment.empty()
+ || (rez_status < 3 && !isFullyBaked())
+ );
+ }
+ updateRezzedStatusTimers(rez_status);
updateRuthTimer(loading);
return processFullyLoadedChange(loading);
}
@@ -7843,13 +7883,22 @@ void LLVOAvatar::updateRuthTimer(bool loading)
BOOL LLVOAvatar::processFullyLoadedChange(bool loading)
{
- // we wait a little bit before giving the all clear,
- // to let textures settle down
- const F32 PAUSE = 1.f;
+ // We wait a little bit before giving the 'all clear', to let things to
+ // settle down (models to snap into place, textures to get first packets)
+ const F32 LOADED_DELAY = 1.f;
+ const F32 FIRST_USE_DELAY = 3.f;
+
if (loading)
mFullyLoadedTimer.reset();
-
- mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > PAUSE);
+
+ if (mFirstFullyVisible)
+ {
+ mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > FIRST_USE_DELAY);
+ }
+ else
+ {
+ mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > LOADED_DELAY);
+ }
if (!mPreviousFullyLoaded && !loading && mFullyLoaded)
{
@@ -8139,6 +8188,7 @@ void LLVOAvatar::updateMeshTextures()
LLViewerTexLayerSet* layerset = getTexLayerSet(i);
if (use_lkg_baked_layer[i] && !isUsingLocalAppearance() )
{
+ // use last known good layer (no new one)
LLViewerFetchedTexture* baked_img = LLViewerTextureManager::getFetchedTexture(mBakedTextureDatas[i].mLastTextureID);
mBakedTextureDatas[i].mIsUsed = TRUE;
@@ -8157,6 +8207,7 @@ void LLVOAvatar::updateMeshTextures()
}
else if (!isUsingLocalAppearance() && is_layer_baked[i])
{
+ // use new layer
LLViewerFetchedTexture* baked_img =
LLViewerTextureManager::staticCastToFetchedTexture(
getImage( mBakedTextureDatas[i].mTextureIndex, 0 ), TRUE) ;
@@ -8176,10 +8227,15 @@ void LLVOAvatar::updateMeshTextures()
((i == BAKED_HEAD) || (i == BAKED_UPPER) || (i == BAKED_LOWER)) )
{
baked_img->setLoadedCallback(onBakedTextureMasksLoaded, MORPH_MASK_REQUESTED_DISCARD, TRUE, TRUE, new LLTextureMaskData( mID ),
- src_callback_list, paused);
+ src_callback_list, paused);
}
baked_img->setLoadedCallback(onBakedTextureLoaded, SWITCH_TO_BAKED_DISCARD, FALSE, FALSE, new LLUUID( mID ),
src_callback_list, paused );
+ if (baked_img->getDiscardLevel() < 0 && !paused)
+ {
+ // mLoadedCallbackTextures will be updated by checkTextureLoading() below
+ mLastTexCallbackAddedTime.reset();
+ }
// this could add paused texture callbacks
mLoadedCallbacksPaused |= paused;
@@ -8573,13 +8629,16 @@ void LLVOAvatar::onFirstTEMessageReceived()
LL_DEBUGS("Avatar") << avString() << "layer_baked, setting onInitialBakedTextureLoaded as callback" << LL_ENDL;
image->setLoadedCallback( onInitialBakedTextureLoaded, MAX_DISCARD_LEVEL, FALSE, FALSE, new LLUUID( mID ),
src_callback_list, paused );
-
+ if (image->getDiscardLevel() < 0 && !paused)
+ {
+ mLastTexCallbackAddedTime.reset();
+ }
// this could add paused texture callbacks
mLoadedCallbacksPaused |= paused;
}
}
- mMeshTexturesDirty = TRUE;
+ mMeshTexturesDirty = TRUE;
gPipeline.markGLRebuild(this);
}
}
@@ -9226,8 +9285,6 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture
// static
void LLVOAvatar::onInitialBakedTextureLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
{
-
-
LLUUID *avatar_idp = (LLUUID *)userdata;
LLVOAvatar *selfp = (LLVOAvatar *)gObjectList.findObject(*avatar_idp);
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 00dccc5d12..ca6ac5c902 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -348,7 +348,7 @@ public:
BOOL isFullyTextured() const;
BOOL hasGray() const;
S32 getRezzedStatus() const; // 0 = cloud, 1 = gray, 2 = textured, 3 = textured and fully downloaded.
- void updateRezzedStatusTimers();
+ void updateRezzedStatusTimers(S32 status);
S32 mLastRezzedStatus;
@@ -629,6 +629,8 @@ protected:
LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ;
BOOL mLoadedCallbacksPaused;
+ S32 mLoadedCallbackTextures; // count of 'loaded' baked textures, filled from mCallbackTextureList
+ LLFrameTimer mLastTexCallbackAddedTime;
std::set<LLUUID> mTextureIDs;
//--------------------------------------------------------------------
// Local Textures