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-rw-r--r--indra/newview/app_settings/settings.xml27
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl2
-rw-r--r--indra/newview/llreflectionmapmanager.cpp5
-rw-r--r--indra/newview/llsettingsvo.cpp8
-rw-r--r--indra/newview/llvowater.cpp41
5 files changed, 48 insertions, 35 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 2b2a2d9d1b..f3065d12b8 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -10590,27 +10590,38 @@
<key>Value</key>
<integer>3</integer>
</map>
- <key>RenderSkyHDRScale</key>
+ <key>RenderSkyAutoAdjustLegacy</key>
<map>
<key>Comment</key>
- <string>Amount to over-brighten sun for HDR effect during the day</string>
+ <string>If true, automatically adjust legacy skies (those without a probe ambiance value) to take advantage of probes and HDR. This is the "opt-out" button for HDR and tonemapping when coupled with a sky setting that predates PBR.</string>
<key>Persist</key>
- <integer>0</integer>
+ <integer>1</integer>
<key>Type</key>
- <string>F32</string>
+ <string>Boolean</string>
<key>Value</key>
- <real>1.0</real>
+ <integer>1</integer>
</map>
- <key>RenderSkyAutoAdjustLegacy</key>
+ <key>RenderSkyAutoAdjustAmbientScale</key>
<map>
<key>Comment</key>
- <string>If true, automatically adjust legacy skies (those without a probe ambiance value) to take advantage of probes and HDR. This is the "opt-out" button for HDR and tonemapping when coupled with a sky setting that predates PBR.</string>
+ <string>Amount to scale ambient when auto-adjusting legacy skies</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Boolean</string>
+ <string>F32</string>
<key>Value</key>
+ <real>0.5</real>
+ </map>
+ <key>RenderSkyAutoAdjustHDRScale</key>
+ <map>
+ <key>Comment</key>
+ <string>HDR Scale value to use when auto-adjusting legacy skies</string>
+ <key>Persist</key>
<integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2.0</real>
</map>
<key>RenderReflectionProbeMaxLocalLightAmbiance</key>
<map>
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl
index 48cf234aa0..41a848a14f 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsF.glsl
@@ -36,8 +36,6 @@ vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten)
{
light *= atten.r;
additive = srgb_to_linear(additive*2.0);
- // magic 1.25 here is to match the default RenderSkyHDRScale -- this parameter needs to be plumbed into sky settings or something
- // so it's available to all shaders that call atmosFragLighting instead of just softenLightF.glsl
additive *= sky_hdr_scale;
light += additive;
return light;
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index e30aba3df7..779fe8bfd9 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -924,8 +924,9 @@ void LLReflectionMapManager::updateUniforms()
static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
F32 minimum_ambiance = psky->getTotalReflectionProbeAmbiance(cloud_shadow_scale, should_auto_adjust);
- F32 ambscale = gCubeSnapshot && !isRadiancePass() ? 0.f : 1.f;
- F32 radscale = gCubeSnapshot && !isRadiancePass() ? 0.5f : 1.f;
+ bool is_ambiance_pass = gCubeSnapshot && !isRadiancePass();
+ F32 ambscale = is_ambiance_pass ? 0.f : 1.f;
+ F32 radscale = is_ambiance_pass ? 0.5f : 1.f;
for (auto* refmap : mReflectionMaps)
{
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 258cc1c7b2..264359a3a9 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -719,6 +719,8 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
F32 g = getGamma();
static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true);
+ static LLCachedControl<F32> auto_adjust_ambient_scale(gSavedSettings, "RenderSkyAutoAdjustAmbientScale", 0.75f);
+ static LLCachedControl<F32> auto_adjust_hdr_scale(gSavedSettings, "RenderSkyAutoAdjustHDRScale", 2.f);
static LLCachedControl<F32> cloud_shadow_scale(gSavedSettings, "RenderCloudShadowAmbianceFactor", 0.125f);
F32 probe_ambiance = getTotalReflectionProbeAmbiance(cloud_shadow_scale);
@@ -736,9 +738,9 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
}
else if (psky->canAutoAdjust() && should_auto_adjust)
{ // auto-adjust legacy sky to take advantage of probe ambiance
- shader->uniform3fv(LLShaderMgr::AMBIENT, (ambient * 0.5f).mV);
- shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, 2.f);
- probe_ambiance = 1.f;
+ shader->uniform3fv(LLShaderMgr::AMBIENT, (ambient * auto_adjust_ambient_scale).mV);
+ shader->uniform1f(LLShaderMgr::SKY_HDR_SCALE, auto_adjust_hdr_scale);
+ probe_ambiance = 1.f; // NOTE -- must match LLSettingsSky::getReflectionProbeAmbiance value for "auto_adjust" true
}
else
{
diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp
index 608d2cb799..77ad967cef 100644
--- a/indra/newview/llvowater.cpp
+++ b/indra/newview/llvowater.cpp
@@ -142,9 +142,14 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
static const unsigned int vertices_per_quad = 4;
static const unsigned int indices_per_quad = 6;
- const S32 size = LLPipeline::sRenderTransparentWater ? 16 : 1;
+ S32 size_x = LLPipeline::sRenderTransparentWater ? 8 : 1;
+ S32 size_y = LLPipeline::sRenderTransparentWater ? 8 : 1;
- const S32 num_quads = size * size;
+ const LLVector3& scale = getScale();
+ size_x *= llmin(llround(scale.mV[0] / 256.f), 8);
+ size_y *= llmin(llround(scale.mV[1] / 256.f), 8);
+
+ const S32 num_quads = size_x * size_y;
face->setSize(vertices_per_quad * num_quads,
indices_per_quad * num_quads);
@@ -175,41 +180,37 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
face->mCenterLocal = position_agent;
S32 x, y;
- F32 step_x = getScale().mV[0] / size;
- F32 step_y = getScale().mV[1] / size;
+ F32 step_x = getScale().mV[0] / size_x;
+ F32 step_y = getScale().mV[1] / size_y;
const LLVector3 up(0.f, step_y * 0.5f, 0.f);
const LLVector3 right(step_x * 0.5f, 0.f, 0.f);
const LLVector3 normal(0.f, 0.f, 1.f);
- F32 size_inv = 1.f / size;
-
- F32 z_fudge = 0.f;
+ F32 size_inv_x = 1.f / size_x;
+ F32 size_inv_y = 1.f / size_y;
- if (getIsEdgePatch())
- { //bump edge patches down 10 cm to prevent aliasing along edges
- z_fudge = -0.1f;
- }
-
- for (y = 0; y < size; y++)
+ for (y = 0; y < size_y; y++)
{
- for (x = 0; x < size; x++)
+ for (x = 0; x < size_x; x++)
{
- S32 toffset = index_offset + 4*(y*size + x);
+ S32 toffset = index_offset + 4*(y*size_x + x);
position_agent = getPositionAgent() - getScale() * 0.5f;
position_agent.mV[VX] += (x + 0.5f) * step_x;
position_agent.mV[VY] += (y + 0.5f) * step_y;
- position_agent.mV[VZ] += z_fudge;
+
+ position_agent.mV[VX] = llround(position_agent.mV[VX]);
+ position_agent.mV[VY] = llround(position_agent.mV[VY]);
*verticesp++ = position_agent - right + up;
*verticesp++ = position_agent - right - up;
*verticesp++ = position_agent + right + up;
*verticesp++ = position_agent + right - up;
- *texCoordsp++ = LLVector2(x*size_inv, (y+1)*size_inv);
- *texCoordsp++ = LLVector2(x*size_inv, y*size_inv);
- *texCoordsp++ = LLVector2((x+1)*size_inv, (y+1)*size_inv);
- *texCoordsp++ = LLVector2((x+1)*size_inv, y*size_inv);
+ *texCoordsp++ = LLVector2(x*size_inv_x, (y+1)*size_inv_y);
+ *texCoordsp++ = LLVector2(x*size_inv_x, y*size_inv_y);
+ *texCoordsp++ = LLVector2((x+1)*size_inv_x, (y+1)*size_inv_y);
+ *texCoordsp++ = LLVector2((x+1)*size_inv_x, y*size_inv_y);
*normalsp++ = normal;
*normalsp++ = normal;