diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llwindow/llwindow.cpp | 2 | ||||
-rw-r--r-- | indra/llwindow/llwindowsdl.cpp | 210 | ||||
-rw-r--r-- | indra/llwindow/llwindowsdl.h | 2 |
3 files changed, 118 insertions, 96 deletions
diff --git a/indra/llwindow/llwindow.cpp b/indra/llwindow/llwindow.cpp index 378e633cd2..4016f420e8 100644 --- a/indra/llwindow/llwindow.cpp +++ b/indra/llwindow/llwindow.cpp @@ -421,7 +421,7 @@ LLWindow* LLWindowManager::createWindow( fullscreen, clearBg, enable_vsync, use_gl, ignore_pixel_depth); #elif LL_SDL new_window = new LLWindowSDL(callbacks, - title, x, y, width, height, flags, + title, name, x, y, width, height, flags, fullscreen, clearBg, enable_vsync, use_gl, ignore_pixel_depth, fsaa_samples); #elif LL_WINDOWS new_window = new LLWindowWin32(callbacks, diff --git a/indra/llwindow/llwindowsdl.cpp b/indra/llwindow/llwindowsdl.cpp index 17e929cc11..4bec952a5d 100644 --- a/indra/llwindow/llwindowsdl.cpp +++ b/indra/llwindow/llwindowsdl.cpp @@ -114,7 +114,7 @@ Display* LLWindowSDL::get_SDL_Display(void) #endif // LL_X11 LLWindowSDL::LLWindowSDL(LLWindowCallbacks* callbacks, - const std::string& title, S32 x, S32 y, S32 width, + const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, U32 flags, bool fullscreen, bool clearBg, bool enable_vsync, bool use_gl, @@ -148,7 +148,7 @@ LLWindowSDL::LLWindowSDL(LLWindowCallbacks* callbacks, mOriginalAspectRatio = 1024.0 / 768.0; if (title.empty()) - mWindowTitle = "SDL Window"; // *FIX: (?) + mWindowTitle = "Second Life"; else mWindowTitle = title; @@ -445,6 +445,10 @@ bool LLWindowSDL::createContext(int x, int y, int width, int height, int bits, b width = 1024; if (height == 0) width = 768; + if (x == 0) + x = SDL_WINDOWPOS_UNDEFINED; + if (y == 0) + y = SDL_WINDOWPOS_UNDEFINED; mFullscreen = fullscreen; @@ -458,51 +462,71 @@ bool LLWindowSDL::createContext(int x, int y, int width, int height, int bits, b mSDLFlags = sdlflags; + // Setup default backing colors GLint redBits{8}, greenBits{8}, blueBits{8}, alphaBits{8}; - GLint depthBits{(bits <= 16) ? 16 : 24}, stencilBits{8}; if (getenv("LL_GL_NO_STENCIL")) stencilBits = 0; - SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, alphaBits); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, redBits); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, greenBits); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, blueBits); - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, depthBits ); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, alphaBits); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, depthBits); // We need stencil support for a few (minor) things. if (stencilBits) SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, stencilBits); - // *FIX: try to toggle vsync here? SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - if (mFSAASamples > 0) + if (LLRender::sGLCoreProfile) { - SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); - SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, mFSAASamples); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); } + // This is requesting a minimum context version + int major_gl_version = 3; + int minor_gl_version = 2; + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major_gl_version); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor_gl_version); + + U32 context_flags = 0; + if (gDebugGL) + { + context_flags |= SDL_GL_CONTEXT_DEBUG_FLAG; + } + SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, context_flags); SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1); - mWindow = SDL_CreateWindow( mWindowTitle.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, mSDLFlags ); - if( mWindow ) + // Create the window + mWindow = SDL_CreateWindow(mWindowTitle.c_str(), x, y, width, height, mSDLFlags); + if (mWindow == nullptr) { - mContext = SDL_GL_CreateContext( mWindow ); + LL_WARNS() << "Window creation failure. SDL: " << SDL_GetError() << LL_ENDL; + setupFailure("Window creation error", "Error", OSMB_OK); + return FALSE; + } - if( mContext == 0 ) - { - LL_WARNS() << "Cannot create GL context " << SDL_GetError() << LL_ENDL; - setupFailure("GL Context creation error creation error", "Error", OSMB_OK); - return false; - } - // SDL_GL_SetSwapInterval(1); - mSurface = SDL_GetWindowSurface( mWindow ); + // Create the context + mContext = SDL_GL_CreateContext(mWindow); + if(!mContext) + { + LL_WARNS() << "Cannot create GL context " << SDL_GetError() << LL_ENDL; + setupFailure("GL Context creation error", "Error", OSMB_OK); + return false; } + if (SDL_GL_MakeCurrent(mWindow, mContext) != 0) + { + LL_WARNS() << "Failed to make context current. SDL: " << SDL_GetError() << LL_ENDL; + setupFailure("GL Context failed to set current failure", "Error", OSMB_OK); + return FALSE; + } - if( mFullscreen ) + mSurface = SDL_GetWindowSurface(mWindow); + if(mFullscreen) { if (mSurface) { @@ -543,40 +567,6 @@ bool LLWindowSDL::createContext(int x, int y, int width, int height, int bits, b } } - // Set the application icon. - SDL_Surface *bmpsurface; - bmpsurface = Load_BMP_Resource("ll_icon.BMP"); - if (bmpsurface) - { - SDL_SetWindowIcon(mWindow, bmpsurface); - SDL_FreeSurface(bmpsurface); - bmpsurface = NULL; - } - - // Detect video memory size. -# if LL_X11 - gGLManager.mVRAM = x11_detect_VRAM_kb() / 1024; - if (gGLManager.mVRAM != 0) - { - LL_INFOS() << "X11 log-parser detected " << gGLManager.mVRAM << "MB VRAM." << LL_ENDL; - } else -# endif // LL_X11 - { - // fallback to letting SDL detect VRAM. - // note: I've not seen SDL's detection ever actually find - // VRAM != 0, but if SDL *does* detect it then that's a bonus. - gGLManager.mVRAM = 0; - if (gGLManager.mVRAM != 0) - { - LL_INFOS() << "SDL detected " << gGLManager.mVRAM << "MB VRAM." << LL_ENDL; - } - } - // If VRAM is not detected, that is handled later - - // *TODO: Now would be an appropriate time to check for some - // explicitly unsupported cards. - //const char* RENDERER = (const char*) glGetString(GL_RENDERER); - SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &redBits); SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &greenBits); SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &blueBits); @@ -610,6 +600,20 @@ bool LLWindowSDL::createContext(int x, int y, int width, int height, int bits, b return false; } + LL_PROFILER_GPU_CONTEXT; + + // Enable vertical sync + toggleVSync(enable_vsync); + + // Set the application icon. + SDL_Surface* bmpsurface = Load_BMP_Resource("ll_icon.BMP"); + if (bmpsurface) + { + SDL_SetWindowIcon(mWindow, bmpsurface); + SDL_FreeSurface(bmpsurface); + bmpsurface = NULL; + } + #if LL_X11 /* Grab the window manager specific information */ SDL_SysWMinfo info; @@ -635,6 +639,25 @@ bool LLWindowSDL::createContext(int x, int y, int width, int height, int bits, b } #endif // LL_X11 + // Detect video memory size. +# if LL_X11 + gGLManager.mVRAM = x11_detect_VRAM_kb() / 1024; + if (gGLManager.mVRAM != 0) + { + LL_INFOS() << "X11 log-parser detected " << gGLManager.mVRAM << "MB VRAM." << LL_ENDL; + } else +# endif // LL_X11 + { + // fallback to letting SDL detect VRAM. + // note: I've not seen SDL's detection ever actually find + // VRAM != 0, but if SDL *does* detect it then that's a bonus. + gGLManager.mVRAM = 0; + if (gGLManager.mVRAM != 0) + { + LL_INFOS() << "SDL detected " << gGLManager.mVRAM << "MB VRAM." << LL_ENDL; + } + } + // If VRAM is not detected, that is handled later SDL_StartTextInput(); //make sure multisampling is disabled by default @@ -644,6 +667,43 @@ bool LLWindowSDL::createContext(int x, int y, int width, int height, int bits, b return true; } +void* LLWindowSDL::createSharedContext() +{ + SDL_GLContext pContext = SDL_GL_CreateContext(mWindow); + if (pContext) + { + LL_DEBUGS() << "Creating shared OpenGL context successful!" << LL_ENDL; + return (void*)pContext; + } + + LL_WARNS() << "Creating shared OpenGL context failed!" << LL_ENDL; + return nullptr; +} + +void LLWindowSDL::makeContextCurrent(void* contextPtr) +{ + SDL_GL_MakeCurrent(mWindow, contextPtr); + LL_PROFILER_GPU_CONTEXT; +} + +void LLWindowSDL::destroySharedContext(void* contextPtr) +{ + SDL_GL_DeleteContext(contextPtr); +} + +void LLWindowSDL::toggleVSync(bool enable_vsync) +{ + if (!enable_vsync) + { + LL_INFOS("Window") << "Disabling vertical sync" << LL_ENDL; + SDL_GL_SetSwapInterval(0); + } + else + { + LL_INFOS("Window") << "Enabling vertical sync" << LL_ENDL; + SDL_GL_SetSwapInterval(1); + } +} // changing fullscreen resolution, or switching between windowed and fullscreen mode. bool LLWindowSDL::switchContext(bool fullscreen, const LLCoordScreen &size, bool enable_vsync, const LLCoordScreen * const posp) @@ -656,7 +716,7 @@ bool LLWindowSDL::switchContext(bool fullscreen, const LLCoordScreen &size, bool if(needsRebuild) { destroyContext(); - result = createContext(0, 0, size.mX, size.mY, 0, fullscreen, enable_vsync); + result = createContext(0, 0, size.mX, size.mY, 32, fullscreen, enable_vsync); if (result) { gGLManager.initGL(); @@ -2253,44 +2313,6 @@ std::vector<std::string> LLWindowSDL::getDynamicFallbackFontList() return rtns; } - -void* LLWindowSDL::createSharedContext() -{ - auto *pContext = SDL_GL_CreateContext(mWindow); - if ( pContext) - { - SDL_GL_SetSwapInterval(0); - SDL_GL_MakeCurrent(mWindow, mContext); - - LLCoordScreen size; - if (getSize(&size)) - setSize(size); - - LL_DEBUGS() << "Creating shared OpenGL context successful!" << LL_ENDL; - - return (void*)pContext; - } - - LL_WARNS() << "Creating shared OpenGL context failed!" << LL_ENDL; - - return nullptr; -} - -void LLWindowSDL::makeContextCurrent(void* contextPtr) -{ - LL_PROFILER_GPU_CONTEXT; - SDL_GL_MakeCurrent( mWindow, contextPtr ); -} - -void LLWindowSDL::destroySharedContext(void* contextPtr) -{ - SDL_GL_DeleteContext( contextPtr ); -} - -void LLWindowSDL::toggleVSync(bool enable_vsync) -{ -} - void LLWindowSDL::setLanguageTextInput(const LLCoordGL& position) { LLCoordWindow win_pos; diff --git a/indra/llwindow/llwindowsdl.h b/indra/llwindow/llwindowsdl.h index 966c397945..7ad30d41ce 100644 --- a/indra/llwindow/llwindowsdl.h +++ b/indra/llwindow/llwindowsdl.h @@ -209,7 +209,7 @@ public: protected: LLWindowSDL(LLWindowCallbacks *callbacks, - const std::string &title, int x, int y, int width, int height, U32 flags, + const std::string &title, const std::string& name, int x, int y, int width, int height, U32 flags, bool fullscreen, bool clearBg, bool enable_vsync, bool use_gl, bool ignore_pixel_depth, U32 fsaa_samples); 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