diff options
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 14 | 
1 files changed, 13 insertions, 1 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 2df683a5fd..eebb0a5fe5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -164,6 +164,14 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe      return max(col, vec3(0.0,0.0,0.0));  } +// Q&D approximate RGB-space de-saturation, strength from 0 (no effect) to 1.0 (complete grey-scale) +vec3 desat(vec3 color, float strength) +{ +    float primary_value = max(color.r, max(color.g, color.b)); +    vec3 delta = strength * (vec3(primary_value)-color); +    return color + delta; +} +  #else  #ifdef DEFINE_GL_FRAGCOLOR  out vec4 frag_data[3]; @@ -355,11 +363,15 @@ void main()  #endif  #if !defined(SUNLIGHT_KILL) -        color.rgb += eep_bump_gain * sun_contrib; +        color.rgb += sun_contrib;  #endif          color.rgb *= diffuse_linear.rgb; // SL-12006 +        // ad-hoc brighten and de-saturate (normal-mapped only), to match windlight - SL-12638 +        color.rgb = desat(color.rgb, 0.33 * (eep_bump_gain - 1.0)); +        color.rgb *= eep_bump_gain; +          float glare = 0.0;          if (spec.a > 0.0) // specular reflection | 
