diff options
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/llinventory/llsettingssky.cpp | 12 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/moonF.glsl | 2 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/moonF.glsl | 2 | 
3 files changed, 11 insertions, 5 deletions
| diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp index a7b87c4d96..0010e62658 100644 --- a/indra/llinventory/llsettingssky.cpp +++ b/indra/llinventory/llsettingssky.cpp @@ -1295,9 +1295,15 @@ void LLSettingsSky::calculateLightSettings() const      mSunDiffuse = gammaCorrect(componentMult(sunlight, light_transmittance));      mSunAmbient = gammaCorrect(componentMult(tmpAmbient, light_transmittance) * 0.5); -    LLColor3 moonlight(0.75, 0.75, 0.92); -    mMoonDiffuse  = gammaCorrect(componentMult(moonlight, light_transmittance) * 0.25f); -    mMoonAmbient  = gammaCorrect(componentMult(moonlight, light_transmittance) * 0.125f); +    F32 moon_brightness = getMoonBrightness(); + +    LLColor3 moonlight_a(0.66, 0.66, 0.66); +    LLColor3 moonlight_b(0.66, 0.66, 1.0); + +    LLColor3 moonlight = lerp(moonlight_b, moonlight_a, moon_brightness);
 +     +    mMoonDiffuse  = gammaCorrect(componentMult(moonlight, light_transmittance) * moon_brightness * 0.25f); +    mMoonAmbient  = gammaCorrect(componentMult(moonlight_b, light_transmittance) * 0.0125f);      mTotalAmbient = mSunAmbient;  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index d964ce8eee..e257b668c8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -52,7 +52,7 @@ void main()      // mix factor which blends when sunlight is brighter      // and shows true moon color at night -    vec3 luma_weights = vec3(0.2, 0.3, 0.2); +    vec3 luma_weights = vec3(0.3, 0.5, 0.3);      float mix = 1.0 - dot(normalize(sunlight_color.rgb), luma_weights); diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl index 947c301110..c8bbdd109d 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -52,7 +52,7 @@ void main()      // mix factor which blends when sunlight is brighter      // and shows true moon color at night -    vec3 luma_weights = vec3(0.2, 0.3, 0.2); +    vec3 luma_weights = vec3(0.3, 0.5, 0.3);      float mix = 1.0f - dot(normalize(sunlight_color.rgb), luma_weights);      vec3 exp = vec3(1.0 - mix * moon_brightness) * 2.0 - 1.0; | 
