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-rw-r--r--indra/newview/lldrawpoolterrain.cpp32
-rw-r--r--indra/newview/llfetchedgltfmaterial.h1
-rw-r--r--indra/newview/llfloaterregioninfo.cpp6
-rwxr-xr-xindra/newview/llviewerregion.cpp16
-rw-r--r--indra/newview/llvlcomposition.cpp135
-rw-r--r--indra/newview/llvlcomposition.h21
6 files changed, 150 insertions, 61 deletions
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index 77189dceae..687ff5f462 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -121,8 +121,36 @@ void LLDrawPoolTerrain::boostTerrainDetailTextures()
LLVLComposition *compp = regionp->getComposition();
for (S32 i = 0; i < 4; i++)
{
- compp->mDetailTextures[i]->setBoostLevel(LLGLTexture::BOOST_TERRAIN);
- compp->mDetailTextures[i]->addTextureStats(1024.f * 1024.f);
+ constexpr LLGLTexture::EBoostLevel level = LLGLTexture::BOOST_TERRAIN;
+ constexpr float stats = 1024.f * 1024.f;
+
+ LLPointer<LLViewerFetchedTexture>& tex = compp->mDetailTextures[i];
+ llassert(tex.notNull());
+ tex->setBoostLevel(level);
+ tex->addTextureStats(stats);
+
+ LLPointer<LLFetchedGLTFMaterial>& mat = compp->mDetailMaterials[i];
+ llassert(mat.notNull());
+ if (mat->mBaseColorTexture)
+ {
+ mat->mBaseColorTexture->setBoostLevel(level);
+ mat->mBaseColorTexture->addTextureStats(stats);
+ }
+ if (mat->mNormalTexture)
+ {
+ mat->mNormalTexture->setBoostLevel(level);
+ mat->mNormalTexture->addTextureStats(stats);
+ }
+ if (mat->mMetallicRoughnessTexture)
+ {
+ mat->mMetallicRoughnessTexture->setBoostLevel(level);
+ mat->mMetallicRoughnessTexture->addTextureStats(stats);
+ }
+ if (mat->mEmissiveTexture)
+ {
+ mat->mEmissiveTexture->setBoostLevel(level);
+ mat->mEmissiveTexture->addTextureStats(stats);
+ }
}
}
diff --git a/indra/newview/llfetchedgltfmaterial.h b/indra/newview/llfetchedgltfmaterial.h
index 1668657281..ce4d33a213 100644
--- a/indra/newview/llfetchedgltfmaterial.h
+++ b/indra/newview/llfetchedgltfmaterial.h
@@ -49,6 +49,7 @@ public:
void bind(LLViewerTexture* media_tex = nullptr);
bool isFetching() const { return mFetching; }
+ bool isLoaded() const { return !mFetching; }
// Textures used for fetching/rendering
LLPointer<LLViewerFetchedTexture> mBaseColorTexture;
diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp
index ff7012efb5..b5698c1d65 100644
--- a/indra/newview/llfloaterregioninfo.cpp
+++ b/indra/newview/llfloaterregioninfo.cpp
@@ -1541,8 +1541,8 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
if(asset_ctrl)
{
LL_DEBUGS() << "Detail Texture " << i << ": "
- << compp->getDetailTextureID(i) << LL_ENDL;
- LLUUID tmp_id(compp->getDetailTextureID(i));
+ << compp->getDetailAssetID(i) << LL_ENDL;
+ LLUUID tmp_id(compp->getDetailAssetID(i));
asset_ctrl->setImageAssetID(tmp_id);
}
}
@@ -1552,7 +1552,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
asset_ctrl = getChild<LLTextureCtrl>(buffer);
if(asset_ctrl)
{
- LLUUID tmp_id(compp->getDetailTextureID(i));
+ LLUUID tmp_id(compp->getDetailAssetID(i));
asset_ctrl->setImageAssetID(tmp_id);
}
}
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index 6b92b16ef4..9d3e63333e 100755
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -2962,20 +2962,20 @@ void LLViewerRegion::unpackRegionHandshake()
// Get the 4 textures for land
msg->getUUID("RegionInfo", "TerrainDetail0", tmp_id);
- changed |= (tmp_id != compp->getDetailTextureID(0));
- compp->setDetailTextureID(0, tmp_id);
+ changed |= (tmp_id != compp->getDetailAssetID(0));
+ compp->setDetailAssetID(0, tmp_id);
msg->getUUID("RegionInfo", "TerrainDetail1", tmp_id);
- changed |= (tmp_id != compp->getDetailTextureID(1));
- compp->setDetailTextureID(1, tmp_id);
+ changed |= (tmp_id != compp->getDetailAssetID(1));
+ compp->setDetailAssetID(1, tmp_id);
msg->getUUID("RegionInfo", "TerrainDetail2", tmp_id);
- changed |= (tmp_id != compp->getDetailTextureID(2));
- compp->setDetailTextureID(2, tmp_id);
+ changed |= (tmp_id != compp->getDetailAssetID(2));
+ compp->setDetailAssetID(2, tmp_id);
msg->getUUID("RegionInfo", "TerrainDetail3", tmp_id);
- changed |= (tmp_id != compp->getDetailTextureID(3));
- compp->setDetailTextureID(3, tmp_id);
+ changed |= (tmp_id != compp->getDetailAssetID(3));
+ compp->setDetailAssetID(3, tmp_id);
// Get the start altitude and range values for land textures
F32 tmp_f32;
diff --git a/indra/newview/llvlcomposition.cpp b/indra/newview/llvlcomposition.cpp
index 001fab7755..8480c9ce3d 100644
--- a/indra/newview/llvlcomposition.cpp
+++ b/indra/newview/llvlcomposition.cpp
@@ -65,10 +65,10 @@ LLVLComposition::LLVLComposition(LLSurface *surfacep, const U32 width, const F32
mSurfacep = surfacep;
// Load Terrain Textures - Original ones
- setDetailTextureID(0, TERRAIN_DIRT_DETAIL);
- setDetailTextureID(1, TERRAIN_GRASS_DETAIL);
- setDetailTextureID(2, TERRAIN_MOUNTAIN_DETAIL);
- setDetailTextureID(3, TERRAIN_ROCK_DETAIL);
+ setDetailAssetID(0, TERRAIN_DIRT_DETAIL);
+ setDetailAssetID(1, TERRAIN_GRASS_DETAIL);
+ setDetailAssetID(2, TERRAIN_MOUNTAIN_DETAIL);
+ setDetailAssetID(3, TERRAIN_ROCK_DETAIL);
// Initialize the texture matrix to defaults.
for (S32 i = 0; i < CORNER_COUNT; ++i)
@@ -93,7 +93,7 @@ void LLVLComposition::setSurface(LLSurface *surfacep)
}
-void LLVLComposition::setDetailTextureID(S32 corner, const LLUUID& id)
+void LLVLComposition::setDetailAssetID(S32 corner, const LLUUID& id)
{
if(id.isNull())
{
@@ -104,6 +104,25 @@ void LLVLComposition::setDetailTextureID(S32 corner, const LLUUID& id)
mDetailTextures[corner] = LLViewerTextureManager::getFetchedTexture(id);
mDetailTextures[corner]->setNoDelete() ;
mRawImages[corner] = NULL;
+ // *TODO: Decide if we have textures or materials. Whichever loads first determines the terrain type.
+ // *TODO: As the material textures are loaded, prevent deletion
+ mDetailMaterials[corner] = LLGLTFMaterialList::getMaterial(id);
+}
+
+void LLVLComposition::setDetailMaterialID(S32 corner, const LLUUID& id)
+{
+ if(id.isNull())
+ {
+ mDetailMaterials[corner] = nullptr;
+ }
+ else
+ {
+ // This is terrain material, but we are not setting it as BOOST_TERRAIN
+ // since we will be manipulating it later as needed.
+ mDetailTextures[corner] = LLViewerTextureManager::getFetchedTexture(id);
+ mDetailTextures[corner]->setNoDelete() ;
+ mRawImages[corner] = NULL;
+ }
}
BOOL LLVLComposition::generateHeights(const F32 x, const F32 y,
@@ -149,10 +168,6 @@ BOOL LLVLComposition::generateHeights(const F32 x, const F32 y,
const F32 noise_magnitude = 2.f; // Degree to which noise modulates composition layer (versus
// simple height)
- // Heights map into textures as 0-1 = first, 1-2 = second, etc.
- // So we need to compress heights into this range.
- const S32 NUM_TEXTURES = 4;
-
const F32 xyScaleInv = (1.f / xyScale);
const F32 zScaleInv = (1.f / zScale);
@@ -199,7 +214,7 @@ BOOL LLVLComposition::generateHeights(const F32 x, const F32 y,
twiddle += turbulence2(vec, 2)*slope_squared; // High frequency component
twiddle *= noise_magnitude;
- F32 scaled_noisy_height = (height + twiddle - start_height) * F32(NUM_TEXTURES) / height_range;
+ F32 scaled_noisy_height = (height + twiddle - start_height) * F32(ASSET_COUNT) / height_range;
scaled_noisy_height = llmax(0.f, scaled_noisy_height);
scaled_noisy_height = llmin(3.f, scaled_noisy_height);
@@ -211,6 +226,37 @@ BOOL LLVLComposition::generateHeights(const F32 x, const F32 y,
static const U32 BASE_SIZE = 128;
+// Boost the texture loading priority
+// Return true when ready to use (i.e. texture is sufficiently loaded)
+bool boost_texture_until_ready(LLPointer<LLViewerFetchedTexture>& tex)
+{
+ if (tex->getDiscardLevel() < 0)
+ {
+ tex->setBoostLevel(LLGLTexture::BOOST_TERRAIN); // in case we are at low detail
+ tex->addTextureStats(BASE_SIZE*BASE_SIZE);
+ return false;
+ }
+ if ((tex->getDiscardLevel() != 0 &&
+ (tex->getWidth() < BASE_SIZE ||
+ tex->getHeight() < BASE_SIZE)))
+ {
+ S32 width = tex->getFullWidth();
+ S32 height = tex->getFullHeight();
+ S32 min_dim = llmin(width, height);
+ S32 ddiscard = 0;
+ while (min_dim > BASE_SIZE && ddiscard < MAX_DISCARD_LEVEL)
+ {
+ ddiscard++;
+ min_dim /= 2;
+ }
+ tex->setBoostLevel(LLGLTexture::BOOST_TERRAIN); // in case we are at low detail
+ tex->setMinDiscardLevel(ddiscard);
+ tex->addTextureStats(BASE_SIZE*BASE_SIZE); // priority
+ return false;
+ }
+ return true;
+}
+
BOOL LLVLComposition::generateComposition()
{
@@ -220,35 +266,44 @@ BOOL LLVLComposition::generateComposition()
return FALSE;
}
- for (S32 i = 0; i < 4; i++)
+ bool textures_ready = true;
+ for (S32 i = 0; i < ASSET_COUNT; i++)
{
- if (mDetailTextures[i]->getDiscardLevel() < 0)
- {
- mDetailTextures[i]->setBoostLevel(LLGLTexture::BOOST_TERRAIN); // in case we are at low detail
- mDetailTextures[i]->addTextureStats(BASE_SIZE*BASE_SIZE);
- return FALSE;
- }
- if ((mDetailTextures[i]->getDiscardLevel() != 0 &&
- (mDetailTextures[i]->getWidth() < BASE_SIZE ||
- mDetailTextures[i]->getHeight() < BASE_SIZE)))
- {
- S32 width = mDetailTextures[i]->getFullWidth();
- S32 height = mDetailTextures[i]->getFullHeight();
- S32 min_dim = llmin(width, height);
- S32 ddiscard = 0;
- while (min_dim > BASE_SIZE && ddiscard < MAX_DISCARD_LEVEL)
- {
- ddiscard++;
- min_dim /= 2;
- }
- mDetailTextures[i]->setBoostLevel(LLGLTexture::BOOST_TERRAIN); // in case we are at low detail
- mDetailTextures[i]->setMinDiscardLevel(ddiscard);
- mDetailTextures[i]->addTextureStats(BASE_SIZE*BASE_SIZE); // priority
- return FALSE;
- }
+ if (!boost_texture_until_ready(mDetailTextures[i]))
+ {
+ textures_ready = false;
+ break;
+ }
}
+
+ if (textures_ready)
+ {
+ return TRUE;
+ }
- return TRUE;
+ bool materials_ready = true;
+ for (S32 i = 0; i < ASSET_COUNT; i++)
+ {
+ const LLPointer<LLFetchedGLTFMaterial>& mat = mDetailMaterials[i];
+ if (!mat.isLoaded() ||
+ (mat->mBaseColorTexture && !boost_texture_until_ready(mat->mBaseColorTexture)) ||
+ (mat->mNormalTexture && !boost_texture_until_ready(mat->mNormalTexture)) ||
+ (mat->mMetallicRoughnessTexture && !boost_texture_until_ready(mat->mMetallicRoughnessTexture)) ||
+ (mat->mEmissiveTexture && !boost_texture_until_ready(mat->mEmissiveTexture)))
+ {
+ materials_ready = false;
+ break;
+ }
+ }
+
+ if (materials_ready)
+ {
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
}
BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
@@ -469,16 +524,12 @@ BOOL LLVLComposition::generateTexture(const F32 x, const F32 y,
return TRUE;
}
-LLUUID LLVLComposition::getDetailTextureID(S32 corner)
+LLUUID LLVLComposition::getDetailAssetID(S32 corner)
{
+ llassert(mDetailTextures[corner] && mDetailMaterials[corner] && mDetailTextures[corner]->getID() == mDetailMaterials[corner].getID());
return mDetailTextures[corner]->getID();
}
-LLViewerFetchedTexture* LLVLComposition::getDetailTexture(S32 corner)
-{
- return mDetailTextures[corner];
-}
-
F32 LLVLComposition::getStartHeight(S32 corner)
{
return mStartHeight[corner];
diff --git a/indra/newview/llvlcomposition.h b/indra/newview/llvlcomposition.h
index 2dd04ac5a5..3e465efc95 100644
--- a/indra/newview/llvlcomposition.h
+++ b/indra/newview/llvlcomposition.h
@@ -28,10 +28,13 @@
#define LL_LLVLCOMPOSITION_H
#include "llviewerlayer.h"
-#include "llviewertexture.h"
+#include "llpointer.h"
class LLSurface;
+class LLViewerFetchedTexture;
+class LLFetchedGLTFMaterial;
+
class LLVLComposition : public LLViewerLayer
{
public:
@@ -46,6 +49,10 @@ public:
// Generate texture from composition values.
BOOL generateTexture(const F32 x, const F32 y, const F32 width, const F32 height);
+ // Heights map into textures (or materials) as 0-1 = first, 1-2 = second, etc.
+ // So we need to compress heights into this range.
+ static const S32 ASSET_COUNT = 4;
+
// Use these as indeces ito the get/setters below that use 'corner'
enum ECorner
{
@@ -55,12 +62,12 @@ public:
NORTHEAST = 3,
CORNER_COUNT = 4
};
- LLUUID getDetailTextureID(S32 corner);
- LLViewerFetchedTexture* getDetailTexture(S32 corner);
+
+ LLUUID getDetailAssetID(S32 asset);
F32 getStartHeight(S32 corner);
F32 getHeightRange(S32 corner);
- void setDetailTextureID(S32 corner, const LLUUID& id);
+ void setDetailAssetID(S32 asset, const LLUUID& id);
void setStartHeight(S32 corner, F32 start_height);
void setHeightRange(S32 corner, F32 range);
@@ -73,8 +80,10 @@ protected:
LLSurface *mSurfacep;
BOOL mTexturesLoaded;
- LLPointer<LLViewerFetchedTexture> mDetailTextures[CORNER_COUNT];
- LLPointer<LLImageRaw> mRawImages[CORNER_COUNT];
+ // TODO: Set flag to indicate whether the textures or materials loaded first
+ LLPointer<LLViewerFetchedTexture> mDetailTextures[ASSET_COUNT];
+ LLPointer<LLImageRaw> mRawImages[ASSET_COUNT];
+ LLPointer<LLFetchedGLTFMaterial> mDetailMaterials[ASSET_COUNT];
F32 mStartHeight[CORNER_COUNT];
F32 mHeightRange[CORNER_COUNT];