diff options
Diffstat (limited to 'indra')
-rwxr-xr-x | indra/newview/app_settings/settings.xml | 11 | ||||
-rwxr-xr-x | indra/newview/llvoavatar.cpp | 24 | ||||
-rwxr-xr-x | indra/newview/llvoavatar.h | 1 |
3 files changed, 6 insertions, 30 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index b78cb01d85..c2c93bbb80 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -8202,17 +8202,6 @@ <key>Value</key> <integer>1</integer> </map> - <key>RenderAvatarComplexityLimit</key> - <map> - <key>Comment</key> - <string>Max visual complexity of avatars in a scene</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>S32</string> - <key>Value</key> - <integer>-1</integer> - </map> <key>RenderComplexityColorMin</key> <map> <key>Comment</key> diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 532bb325ea..44fbceed14 100755 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -780,7 +780,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id, LLSceneMonitor::getInstance()->freezeAvatar((LLCharacter*)this); } - mCachedVisualMute = !isSelf(); + mCachedVisualMute = !isSelf(); // default to muting everyone? hmmm.... mCachedVisualMuteUpdateTime = LLFrameTimer::getTotalSeconds() + 5.0; mVisuallyMuteSetting = VISUAL_MUTE_NOT_SET; @@ -2534,7 +2534,7 @@ void LLVOAvatar::idleUpdateLoadingEffect() LLPartData::LL_PART_EMISSIVE_MASK | // LLPartData::LL_PART_FOLLOW_SRC_MASK | LLPartData::LL_PART_TARGET_POS_MASK ); - if (!isTooComplex()) // do not generate particles for overly-complex avatars + if (!isVisuallyMuted()) // if we are muting the avatar, don't render particles { setParticleSource(particle_parameters, getID()); } @@ -3088,10 +3088,7 @@ bool LLVOAvatar::isVisuallyMuted() // * own avatar is never visually muted // * if on the "always draw normally" list, draw them normally // * if on the "always visually mute" list, mute them - // * draw them normally if they meet the following criteria: - // - within the closest N avatars - // - AND aren't over the thresholds - // * otherwise visually mute all other avatars + // * check against the render cost and attachment limits if (!isSelf()) { static LLCachedControl<U32> max_attachment_bytes(gSavedSettings, "RenderAutoMuteByteLimit", 0); @@ -6052,8 +6049,9 @@ BOOL LLVOAvatar::getIsCloud() const return TRUE; } - if (isTooComplex()) + if (isVisuallyMuted()) { + // we can render the muted representation return TRUE; } return FALSE; @@ -6305,16 +6303,6 @@ BOOL LLVOAvatar::isFullyLoaded() const return (mRenderUnloadedAvatar || mFullyLoaded); } -bool LLVOAvatar::isTooComplex() const -{ - if (gSavedSettings.getS32("RenderAvatarComplexityLimit") > 0 && mVisualComplexity >= gSavedSettings.getS32("RenderAvatarComplexityLimit")) - { - return true; - } - - return false; -} - //----------------------------------------------------------------------------- // findMotion() @@ -7935,7 +7923,7 @@ void LLVOAvatar::idleUpdateRenderCost() if ( !mText ) { initDebugTextHud(); - mText->setFadeDistance(15.0, 5.0); // limit clutter in large crowds + mText->setFadeDistance(20.0, 5.0); // limit clutter in large crowds } else { diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index f2c1b34905..2921a3a3f9 100755 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -297,7 +297,6 @@ public: //-------------------------------------------------------------------- public: BOOL isFullyLoaded() const; - bool isTooComplex() const; bool visualParamWeightsAreDefault(); virtual BOOL getIsCloud() const; BOOL isFullyTextured() const; |