diff options
Diffstat (limited to 'indra')
-rwxr-xr-x | indra/llimage/llimagefilter.cpp | 2 | ||||
-rwxr-xr-x | indra/llprimitive/llmodel.cpp | 4 | ||||
-rwxr-xr-x | indra/llrender/llglslshader.cpp | 2066 | ||||
-rwxr-xr-x | indra/llrender/llvertexbuffer.cpp | 6 | ||||
-rw-r--r-- | indra/newview/VIEWER_VERSION.txt | 2 | ||||
-rwxr-xr-x | indra/newview/llfeaturemanager.cpp | 221 | ||||
-rwxr-xr-x | indra/newview/llfeaturemanager.h | 3 | ||||
-rw-r--r-- | indra/newview/llflickrconnect.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llfloatergroupbulkban.cpp | 2 | ||||
-rwxr-xr-x | indra/newview/llglsandbox.cpp | 52 | ||||
-rwxr-xr-x | indra/newview/lllogchat.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llpanelgroupbulk.cpp | 2 | ||||
-rwxr-xr-x | indra/newview/llpanelgroupinvite.cpp | 2 | ||||
-rw-r--r-- | indra/newview/lltwitterconnect.cpp | 2 |
14 files changed, 1089 insertions, 1279 deletions
diff --git a/indra/llimage/llimagefilter.cpp b/indra/llimage/llimagefilter.cpp index 3d0c488768..0b9d136910 100755 --- a/indra/llimage/llimagefilter.cpp +++ b/indra/llimage/llimagefilter.cpp @@ -266,7 +266,7 @@ void LLImageFilter::executeFilter(LLPointer<LLImageRaw> raw_image) } else { - llwarns << "Filter unknown, cannot execute filter command : " << filter_name << llendl; + LL_WARNS() << "Filter unknown, cannot execute filter command : " << filter_name << LL_ENDL; } } } diff --git a/indra/llprimitive/llmodel.cpp b/indra/llprimitive/llmodel.cpp index b4963225dc..b19df0200d 100755 --- a/indra/llprimitive/llmodel.cpp +++ b/indra/llprimitive/llmodel.cpp @@ -172,7 +172,7 @@ LLModel::EModelStatus load_face_from_dom_triangles(std::vector<LLVolumeFace>& fa if (!pos_source) { - llwarns << "Unable to process mesh without position data; invalid model; invalid model." << llendl; + LL_WARNS() << "Unable to process mesh without position data; invalid model; invalid model." << LL_ENDL; return LLModel::BAD_ELEMENT; } @@ -193,7 +193,7 @@ LLModel::EModelStatus load_face_from_dom_triangles(std::vector<LLVolumeFace>& fa if ((vertex_count == 0) || (tc_count == 0)) { - llwarns << "Unable to process mesh with empty position array; invalid model." << llendl; + LL_WARNS() << "Unable to process mesh with empty position array; invalid model." << LL_ENDL; return LLModel::BAD_ELEMENT; } diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index b81dd4c9a1..3ceed95248 100755 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -61,33 +61,33 @@ U64 LLGLSLShader::sTotalSamplesDrawn = 0; U32 LLGLSLShader::sTotalDrawCalls = 0; //UI shader -- declared here so llui_libtest will link properly -LLGLSLShader gUIProgram; -LLGLSLShader gSolidColorProgram; +LLGLSLShader gUIProgram; +LLGLSLShader gSolidColorProgram; BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) { - return v1 != v2; + return v1 != v2; } LLShaderFeatures::LLShaderFeatures() - : atmosphericHelpers(false) - , calculatesLighting(false) - , calculatesAtmospherics(false) - , hasLighting(false) - , isAlphaLighting(false) - , isShiny(false) - , isFullbright(false) - , isSpecular(false) - , hasWaterFog(false) - , hasTransport(false) - , hasSkinning(false) - , hasObjectSkinning(false) - , hasAtmospherics(false) - , hasGamma(false) - , mIndexedTextureChannels(0) - , disableTextureIndex(false) - , hasAlphaMask(false) - , attachNothing(false) + : atmosphericHelpers(false) + , calculatesLighting(false) + , calculatesAtmospherics(false) + , hasLighting(false) + , isAlphaLighting(false) + , isShiny(false) + , isFullbright(false) + , isSpecular(false) + , hasWaterFog(false) + , hasTransport(false) + , hasSkinning(false) + , hasObjectSkinning(false) + , hasAtmospherics(false) + , hasGamma(false) + , mIndexedTextureChannels(0) + , disableTextureIndex(false) + , hasAlphaMask(false) + , attachNothing(false) { } @@ -98,225 +98,225 @@ LLShaderFeatures::LLShaderFeatures() //static void LLGLSLShader::initProfile() { - sProfileEnabled = true; - sTotalTimeElapsed = 0; - sTotalTrianglesDrawn = 0; - sTotalSamplesDrawn = 0; - sTotalDrawCalls = 0; - - for (std::set<LLGLSLShader*>::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter) - { - (*iter)->clearStats(); - } + sProfileEnabled = true; + sTotalTimeElapsed = 0; + sTotalTrianglesDrawn = 0; + sTotalSamplesDrawn = 0; + sTotalDrawCalls = 0; + + for (std::set<LLGLSLShader*>::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter) + { + (*iter)->clearStats(); + } } struct LLGLSLShaderCompareTimeElapsed { - bool operator()(const LLGLSLShader* const& lhs, const LLGLSLShader* const& rhs) - { - return lhs->mTimeElapsed < rhs->mTimeElapsed; - } + bool operator()(const LLGLSLShader* const& lhs, const LLGLSLShader* const& rhs) + { + return lhs->mTimeElapsed < rhs->mTimeElapsed; + } }; //static void LLGLSLShader::finishProfile(bool emit_report) { - sProfileEnabled = false; - - if (emit_report) - { - std::vector<LLGLSLShader*> sorted; - - for (std::set<LLGLSLShader*>::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter) - { - sorted.push_back(*iter); - } - - std::sort(sorted.begin(), sorted.end(), LLGLSLShaderCompareTimeElapsed()); - - for (std::vector<LLGLSLShader*>::iterator iter = sorted.begin(); iter != sorted.end(); ++iter) - { - (*iter)->dumpStats(); - } - - LL_INFOS() << "-----------------------------------" << LL_ENDL; - LL_INFOS() << "Total rendering time: " << llformat("%.4f ms", sTotalTimeElapsed/1000000.f) << LL_ENDL; - LL_INFOS() << "Total samples drawn: " << llformat("%.4f million", sTotalSamplesDrawn/1000000.f) << LL_ENDL; - LL_INFOS() << "Total triangles drawn: " << llformat("%.3f million", sTotalTrianglesDrawn/1000000.f) << LL_ENDL; - } + sProfileEnabled = false; + + if (emit_report) + { + std::vector<LLGLSLShader*> sorted; + + for (std::set<LLGLSLShader*>::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter) + { + sorted.push_back(*iter); + } + + std::sort(sorted.begin(), sorted.end(), LLGLSLShaderCompareTimeElapsed()); + + for (std::vector<LLGLSLShader*>::iterator iter = sorted.begin(); iter != sorted.end(); ++iter) + { + (*iter)->dumpStats(); + } + + LL_INFOS() << "-----------------------------------" << LL_ENDL; + LL_INFOS() << "Total rendering time: " << llformat("%.4f ms", sTotalTimeElapsed/1000000.f) << LL_ENDL; + LL_INFOS() << "Total samples drawn: " << llformat("%.4f million", sTotalSamplesDrawn/1000000.f) << LL_ENDL; + LL_INFOS() << "Total triangles drawn: " << llformat("%.3f million", sTotalTrianglesDrawn/1000000.f) << LL_ENDL; + } } void LLGLSLShader::clearStats() { - mTrianglesDrawn = 0; - mTimeElapsed = 0; - mSamplesDrawn = 0; - mDrawCalls = 0; - mTextureStateFetched = false; - mTextureMagFilter.clear(); - mTextureMinFilter.clear(); + mTrianglesDrawn = 0; + mTimeElapsed = 0; + mSamplesDrawn = 0; + mDrawCalls = 0; + mTextureStateFetched = false; + mTextureMagFilter.clear(); + mTextureMinFilter.clear(); } void LLGLSLShader::dumpStats() { - if (mDrawCalls > 0) - { - LL_INFOS() << "=============================================" << LL_ENDL; - LL_INFOS() << mName << LL_ENDL; - for (U32 i = 0; i < mShaderFiles.size(); ++i) - { - LL_INFOS() << mShaderFiles[i].first << LL_ENDL; - } - for (U32 i = 0; i < mTexture.size(); ++i) - { - GLint idx = mTexture[i]; - - if (idx >= 0) - { - GLint uniform_idx = getUniformLocation(i); - LL_INFOS() << mUniformNameMap[uniform_idx] << " - " << std::hex << mTextureMagFilter[i] << "/" << mTextureMinFilter[i] << std::dec << LL_ENDL; - } - } - LL_INFOS() << "=============================================" << LL_ENDL; - - F32 ms = mTimeElapsed/1000000.f; - F32 seconds = ms/1000.f; - - F32 pct_tris = (F32) mTrianglesDrawn/(F32)sTotalTrianglesDrawn*100.f; - F32 tris_sec = (F32) (mTrianglesDrawn/1000000.0); - tris_sec /= seconds; - - F32 pct_samples = (F32) ((F64)mSamplesDrawn/(F64)sTotalSamplesDrawn)*100.f; - F32 samples_sec = (F32) mSamplesDrawn/1000000000.0; - samples_sec /= seconds; - - F32 pct_calls = (F32) mDrawCalls/(F32)sTotalDrawCalls*100.f; - U32 avg_batch = mTrianglesDrawn/mDrawCalls; - - LL_INFOS() << "Triangles Drawn: " << mTrianglesDrawn << " " << llformat("(%.2f pct of total, %.3f million/sec)", pct_tris, tris_sec ) << LL_ENDL; - LL_INFOS() << "Draw Calls: " << mDrawCalls << " " << llformat("(%.2f pct of total, avg %d tris/call)", pct_calls, avg_batch) << LL_ENDL; - LL_INFOS() << "SamplesDrawn: " << mSamplesDrawn << " " << llformat("(%.2f pct of total, %.3f billion/sec)", pct_samples, samples_sec) << LL_ENDL; - LL_INFOS() << "Time Elapsed: " << mTimeElapsed << " " << llformat("(%.2f pct of total, %.5f ms)\n", (F32) ((F64)mTimeElapsed/(F64)sTotalTimeElapsed)*100.f, ms) << LL_ENDL; - } + if (mDrawCalls > 0) + { + LL_INFOS() << "=============================================" << LL_ENDL; + LL_INFOS() << mName << LL_ENDL; + for (U32 i = 0; i < mShaderFiles.size(); ++i) + { + LL_INFOS() << mShaderFiles[i].first << LL_ENDL; + } + for (U32 i = 0; i < mTexture.size(); ++i) + { + GLint idx = mTexture[i]; + + if (idx >= 0) + { + GLint uniform_idx = getUniformLocation(i); + LL_INFOS() << mUniformNameMap[uniform_idx] << " - " << std::hex << mTextureMagFilter[i] << "/" << mTextureMinFilter[i] << std::dec << LL_ENDL; + } + } + LL_INFOS() << "=============================================" << LL_ENDL; + + F32 ms = mTimeElapsed/1000000.f; + F32 seconds = ms/1000.f; + + F32 pct_tris = (F32) mTrianglesDrawn/(F32)sTotalTrianglesDrawn*100.f; + F32 tris_sec = (F32) (mTrianglesDrawn/1000000.0); + tris_sec /= seconds; + + F32 pct_samples = (F32) ((F64)mSamplesDrawn/(F64)sTotalSamplesDrawn)*100.f; + F32 samples_sec = (F32) mSamplesDrawn/1000000000.0; + samples_sec /= seconds; + + F32 pct_calls = (F32) mDrawCalls/(F32)sTotalDrawCalls*100.f; + U32 avg_batch = mTrianglesDrawn/mDrawCalls; + + LL_INFOS() << "Triangles Drawn: " << mTrianglesDrawn << " " << llformat("(%.2f pct of total, %.3f million/sec)", pct_tris, tris_sec ) << LL_ENDL; + LL_INFOS() << "Draw Calls: " << mDrawCalls << " " << llformat("(%.2f pct of total, avg %d tris/call)", pct_calls, avg_batch) << LL_ENDL; + LL_INFOS() << "SamplesDrawn: " << mSamplesDrawn << " " << llformat("(%.2f pct of total, %.3f billion/sec)", pct_samples, samples_sec) << LL_ENDL; + LL_INFOS() << "Time Elapsed: " << mTimeElapsed << " " << llformat("(%.2f pct of total, %.5f ms)\n", (F32) ((F64)mTimeElapsed/(F64)sTotalTimeElapsed)*100.f, ms) << LL_ENDL; + } } //static void LLGLSLShader::startProfile() { - if (sProfileEnabled && sCurBoundShaderPtr) - { - sCurBoundShaderPtr->placeProfileQuery(); - } + if (sProfileEnabled && sCurBoundShaderPtr) + { + sCurBoundShaderPtr->placeProfileQuery(); + } } //static void LLGLSLShader::stopProfile(U32 count, U32 mode) { - if (sProfileEnabled) - { - sCurBoundShaderPtr->readProfileQuery(count, mode); - } + if (sProfileEnabled && sCurBoundShaderPtr) + { + sCurBoundShaderPtr->readProfileQuery(count, mode); + } } void LLGLSLShader::placeProfileQuery() { #if !LL_DARWIN - if (mTimerQuery == 0) - { - glGenQueriesARB(1, &mSamplesQuery); - glGenQueriesARB(1, &mTimerQuery); - } + if (mTimerQuery == 0) + { + glGenQueriesARB(1, &mSamplesQuery); + glGenQueriesARB(1, &mTimerQuery); + } - if (!mTextureStateFetched) - { - mTextureStateFetched = true; - mTextureMagFilter.resize(mTexture.size()); - mTextureMinFilter.resize(mTexture.size()); + if (!mTextureStateFetched) + { + mTextureStateFetched = true; + mTextureMagFilter.resize(mTexture.size()); + mTextureMinFilter.resize(mTexture.size()); - U32 cur_active = gGL.getCurrentTexUnitIndex(); + U32 cur_active = gGL.getCurrentTexUnitIndex(); - for (U32 i = 0; i < mTexture.size(); ++i) - { - GLint idx = mTexture[i]; + for (U32 i = 0; i < mTexture.size(); ++i) + { + GLint idx = mTexture[i]; - if (idx >= 0) - { - gGL.getTexUnit(idx)->activate(); + if (idx >= 0) + { + gGL.getTexUnit(idx)->activate(); - U32 mag = 0xFFFFFFFF; - U32 min = 0xFFFFFFFF; + U32 mag = 0xFFFFFFFF; + U32 min = 0xFFFFFFFF; - U32 type = LLTexUnit::getInternalType(gGL.getTexUnit(idx)->getCurrType()); + U32 type = LLTexUnit::getInternalType(gGL.getTexUnit(idx)->getCurrType()); - glGetTexParameteriv(type, GL_TEXTURE_MAG_FILTER, (GLint*) &mag); - glGetTexParameteriv(type, GL_TEXTURE_MIN_FILTER, (GLint*) &min); + glGetTexParameteriv(type, GL_TEXTURE_MAG_FILTER, (GLint*) &mag); + glGetTexParameteriv(type, GL_TEXTURE_MIN_FILTER, (GLint*) &min); - mTextureMagFilter[i] = mag; - mTextureMinFilter[i] = min; - } - } + mTextureMagFilter[i] = mag; + mTextureMinFilter[i] = min; + } + } - gGL.getTexUnit(cur_active)->activate(); - } + gGL.getTexUnit(cur_active)->activate(); + } - glBeginQueryARB(GL_SAMPLES_PASSED, mSamplesQuery); - glBeginQueryARB(GL_TIME_ELAPSED, mTimerQuery); + glBeginQueryARB(GL_SAMPLES_PASSED, mSamplesQuery); + glBeginQueryARB(GL_TIME_ELAPSED, mTimerQuery); #endif } void LLGLSLShader::readProfileQuery(U32 count, U32 mode) { #if !LL_DARWIN - glEndQueryARB(GL_TIME_ELAPSED); - glEndQueryARB(GL_SAMPLES_PASSED); - - U64 time_elapsed = 0; - glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT, &time_elapsed); - - U64 samples_passed = 0; - glGetQueryObjectui64v(mSamplesQuery, GL_QUERY_RESULT, &samples_passed); - - sTotalTimeElapsed += time_elapsed; - mTimeElapsed += time_elapsed; - - sTotalSamplesDrawn += samples_passed; - mSamplesDrawn += samples_passed; - - U32 tri_count = 0; - switch (mode) - { - case LLRender::TRIANGLES: tri_count = count/3; break; - case LLRender::TRIANGLE_FAN: tri_count = count-2; break; - case LLRender::TRIANGLE_STRIP: tri_count = count-2; break; - default: tri_count = count; break; //points lines etc just use primitive count - } - - mTrianglesDrawn += tri_count; - sTotalTrianglesDrawn += tri_count; - - sTotalDrawCalls++; - mDrawCalls++; + glEndQueryARB(GL_TIME_ELAPSED); + glEndQueryARB(GL_SAMPLES_PASSED); + + U64 time_elapsed = 0; + glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT, &time_elapsed); + + U64 samples_passed = 0; + glGetQueryObjectui64v(mSamplesQuery, GL_QUERY_RESULT, &samples_passed); + + sTotalTimeElapsed += time_elapsed; + mTimeElapsed += time_elapsed; + + sTotalSamplesDrawn += samples_passed; + mSamplesDrawn += samples_passed; + + U32 tri_count = 0; + switch (mode) + { + case LLRender::TRIANGLES: tri_count = count/3; break; + case LLRender::TRIANGLE_FAN: tri_count = count-2; break; + case LLRender::TRIANGLE_STRIP: tri_count = count-2; break; + default: tri_count = count; break; //points lines etc just use primitive count + } + + mTrianglesDrawn += tri_count; + sTotalTrianglesDrawn += tri_count; + + sTotalDrawCalls++; + mDrawCalls++; #endif } LLGLSLShader::LLGLSLShader() - : mProgramObject(0), - mAttributeMask(0), - mTotalUniformSize(0), - mActiveTextureChannels(0), - mShaderLevel(0), - mShaderGroup(SG_DEFAULT), - mUniformsDirty(FALSE), - mTimerQuery(0), - mSamplesQuery(0) + : mProgramObject(0), + mAttributeMask(0), + mTotalUniformSize(0), + mActiveTextureChannels(0), + mShaderLevel(0), + mShaderGroup(SG_DEFAULT), + mUniformsDirty(FALSE), + mTimerQuery(0), + mSamplesQuery(0) { - + } LLGLSLShader::~LLGLSLShader() @@ -325,1077 +325,1077 @@ LLGLSLShader::~LLGLSLShader() void LLGLSLShader::unload() { - sInstances.erase(this); - - stop_glerror(); - mAttribute.clear(); - mTexture.clear(); - mUniform.clear(); - mShaderFiles.clear(); - mDefines.clear(); - - if (mProgramObject) - { - GLhandleARB obj[1024]; - GLsizei count; - - glGetAttachedObjectsARB(mProgramObject, 1024, &count, obj); - for (GLsizei i = 0; i < count; i++) - { + sInstances.erase(this); + + stop_glerror(); + mAttribute.clear(); + mTexture.clear(); + mUniform.clear(); + mShaderFiles.clear(); + mDefines.clear(); + + if (mProgramObject) + { + GLhandleARB obj[1024]; + GLsizei count; + + glGetAttachedObjectsARB(mProgramObject, 1024, &count, obj); + for (GLsizei i = 0; i < count; i++) + { #if !LL_DARWIN - if (glIsProgramARB(obj[i])) + if (glIsProgramARB(obj[i])) #endif - { - glDeleteObjectARB(obj[i]); - } - } - - glDeleteObjectARB(mProgramObject); - - mProgramObject = 0; - } - - if (mTimerQuery) - { - glDeleteQueriesARB(1, &mTimerQuery); - mTimerQuery = 0; - } - - if (mSamplesQuery) - { - glDeleteQueriesARB(1, &mSamplesQuery); - mSamplesQuery = 0; - } - - //hack to make apple not complain - glGetError(); - - stop_glerror(); + { + glDeleteObjectARB(obj[i]); + } + } + + glDeleteObjectARB(mProgramObject); + + mProgramObject = 0; + } + + if (mTimerQuery) + { + glDeleteQueriesARB(1, &mTimerQuery); + mTimerQuery = 0; + } + + if (mSamplesQuery) + { + glDeleteQueriesARB(1, &mSamplesQuery); + mSamplesQuery = 0; + } + + //hack to make apple not complain + glGetError(); + + stop_glerror(); } BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes, - std::vector<LLStaticHashedString> * uniforms, - U32 varying_count, - const char** varyings) + std::vector<LLStaticHashedString> * uniforms, + U32 varying_count, + const char** varyings) { - sInstances.insert(this); + sInstances.insert(this); - //reloading, reset matrix hash values - for (U32 i = 0; i < LLRender::NUM_MATRIX_MODES; ++i) - { - mMatHash[i] = 0xFFFFFFFF; - } - mLightHash = 0xFFFFFFFF; + //reloading, reset matrix hash values + for (U32 i = 0; i < LLRender::NUM_MATRIX_MODES; ++i) + { + mMatHash[i] = 0xFFFFFFFF; + } + mLightHash = 0xFFFFFFFF; - llassert_always(!mShaderFiles.empty()); - BOOL success = TRUE; + llassert_always(!mShaderFiles.empty()); + BOOL success = TRUE; - // Create program - mProgramObject = glCreateProgramObjectARB(); - + // Create program + mProgramObject = glCreateProgramObjectARB(); + #if LL_DARWIN // work-around missing mix(vec3,vec3,bvec3) mDefines["OLD_SELECT"] = "1"; #endif - - //compile new source - vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin(); - for ( ; fileIter != mShaderFiles.end(); fileIter++ ) - { - GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels); - LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL; - if (shaderhandle > 0) - { - attachObject(shaderhandle); - } - else - { - success = FALSE; - } - } - - // Attach existing objects - if (!LLShaderMgr::instance()->attachShaderFeatures(this)) - { - return FALSE; - } - - if (gGLManager.mGLSLVersionMajor < 2 && gGLManager.mGLSLVersionMinor < 3) - { //indexed texture rendering requires GLSL 1.3 or later - //attachShaderFeatures may have set the number of indexed texture channels, so set to 1 again - mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1); - } + + //compile new source + vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin(); + for ( ; fileIter != mShaderFiles.end(); fileIter++ ) + { + GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels); + LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL; + if (shaderhandle > 0) + { + attachObject(shaderhandle); + } + else + { + success = FALSE; + } + } + + // Attach existing objects + if (!LLShaderMgr::instance()->attachShaderFeatures(this)) + { + return FALSE; + } + + if (gGLManager.mGLSLVersionMajor < 2 && gGLManager.mGLSLVersionMinor < 3) + { //indexed texture rendering requires GLSL 1.3 or later + //attachShaderFeatures may have set the number of indexed texture channels, so set to 1 again + mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1); + } #ifdef GL_INTERLEAVED_ATTRIBS - if (varying_count > 0 && varyings) - { - glTransformFeedbackVaryings(mProgramObject, varying_count, varyings, GL_INTERLEAVED_ATTRIBS); - } + if (varying_count > 0 && varyings) + { + glTransformFeedbackVaryings(mProgramObject, varying_count, varyings, GL_INTERLEAVED_ATTRIBS); + } #endif - // Map attributes and uniforms - if (success) - { - success = mapAttributes(attributes); - } - if (success) - { - success = mapUniforms(uniforms); - } - if( !success ) - { - LL_WARNS("ShaderLoading") << "Failed to link shader: " << mName << LL_ENDL; - - // Try again using a lower shader level; - if (mShaderLevel > 0) - { - LL_WARNS("ShaderLoading") << "Failed to link using shader level " << mShaderLevel << " trying again using shader level " << (mShaderLevel - 1) << LL_ENDL; - mShaderLevel--; - return createShader(attributes,uniforms); - } - } - else if (mFeatures.mIndexedTextureChannels > 0) - { //override texture channels for indexed texture rendering - bind(); - S32 channel_count = mFeatures.mIndexedTextureChannels; - - for (S32 i = 0; i < channel_count; i++) - { - LLStaticHashedString uniName(llformat("tex%d", i)); - uniform1i(uniName, i); - } - - S32 cur_tex = channel_count; //adjust any texture channels that might have been overwritten - for (U32 i = 0; i < mTexture.size(); i++) - { - if (mTexture[i] > -1 && mTexture[i] < channel_count) - { - llassert(cur_tex < gGLManager.mNumTextureImageUnits); - uniform1i(i, cur_tex); - mTexture[i] = cur_tex++; - } - } - unbind(); - } - - return success; + // Map attributes and uniforms + if (success) + { + success = mapAttributes(attributes); + } + if (success) + { + success = mapUniforms(uniforms); + } + if( !success ) + { + LL_WARNS("ShaderLoading") << "Failed to link shader: " << mName << LL_ENDL; + + // Try again using a lower shader level; + if (mShaderLevel > 0) + { + LL_WARNS("ShaderLoading") << "Failed to link using shader level " << mShaderLevel << " trying again using shader level " << (mShaderLevel - 1) << LL_ENDL; + mShaderLevel--; + return createShader(attributes,uniforms); + } + } + else if (mFeatures.mIndexedTextureChannels > 0) + { //override texture channels for indexed texture rendering + bind(); + S32 channel_count = mFeatures.mIndexedTextureChannels; + + for (S32 i = 0; i < channel_count; i++) + { + LLStaticHashedString uniName(llformat("tex%d", i)); + uniform1i(uniName, i); + } + + S32 cur_tex = channel_count; //adjust any texture channels that might have been overwritten + for (U32 i = 0; i < mTexture.size(); i++) + { + if (mTexture[i] > -1 && mTexture[i] < channel_count) + { + llassert(cur_tex < gGLManager.mNumTextureImageUnits); + uniform1i(i, cur_tex); + mTexture[i] = cur_tex++; + } + } + unbind(); + } + + return success; } BOOL LLGLSLShader::attachObject(std::string object) { - if (LLShaderMgr::instance()->mShaderObjects.count(object) > 0) - { - stop_glerror(); - glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mShaderObjects[object]); - stop_glerror(); - return TRUE; - } - else - { - LL_WARNS("ShaderLoading") << "Attempting to attach shader object that hasn't been compiled: " << object << LL_ENDL; - return FALSE; - } + if (LLShaderMgr::instance()->mShaderObjects.count(object) > 0) + { + stop_glerror(); + glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mShaderObjects[object]); + stop_glerror(); + return TRUE; + } + else + { + LL_WARNS("ShaderLoading") << "Attempting to attach shader object that hasn't been compiled: " << object << LL_ENDL; + return FALSE; + } } void LLGLSLShader::attachObject(GLhandleARB object) { - if (object != 0) - { - stop_glerror(); - glAttachObjectARB(mProgramObject, object); - stop_glerror(); - } - else - { - LL_WARNS("ShaderLoading") << "Attempting to attach non existing shader object. " << LL_ENDL; - } + if (object != 0) + { + stop_glerror(); + glAttachObjectARB(mProgramObject, object); + stop_glerror(); + } + else + { + LL_WARNS("ShaderLoading") << "Attempting to attach non existing shader object. " << LL_ENDL; + } } void LLGLSLShader::attachObjects(GLhandleARB* objects, S32 count) { - for (S32 i = 0; i < count; i++) - { - attachObject(objects[i]); - } + for (S32 i = 0; i < count; i++) + { + attachObject(objects[i]); + } } BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attributes) { - //before linking, make sure reserved attributes always have consistent locations - for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++) - { - const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str(); - glBindAttribLocationARB(mProgramObject, i, (const GLcharARB *) name); - } - - //link the program - BOOL res = link(); - - mAttribute.clear(); - U32 numAttributes = (attributes == NULL) ? 0 : attributes->size(); - mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, -1); - - if (res) - { //read back channel locations - - mAttributeMask = 0; - - //read back reserved channels first - for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++) - { - const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str(); - S32 index = glGetAttribLocationARB(mProgramObject, (const GLcharARB *)name); - if (index != -1) - { - mAttribute[i] = index; - mAttributeMask |= 1 << i; - LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; - } - } - if (attributes != NULL) - { - for (U32 i = 0; i < numAttributes; i++) - { - const char* name = (*attributes)[i].String().c_str(); - S32 index = glGetAttribLocationARB(mProgramObject, name); - if (index != -1) - { - mAttribute[LLShaderMgr::instance()->mReservedAttribs.size() + i] = index; - LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; - } - } - } - - return TRUE; - } - - return FALSE; + //before linking, make sure reserved attributes always have consistent locations + for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++) + { + const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str(); + glBindAttribLocationARB(mProgramObject, i, (const GLcharARB *) name); + } + + //link the program + BOOL res = link(); + + mAttribute.clear(); + U32 numAttributes = (attributes == NULL) ? 0 : attributes->size(); + mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, -1); + + if (res) + { //read back channel locations + + mAttributeMask = 0; + + //read back reserved channels first + for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++) + { + const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str(); + S32 index = glGetAttribLocationARB(mProgramObject, (const GLcharARB *)name); + if (index != -1) + { + mAttribute[i] = index; + mAttributeMask |= 1 << i; + LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; + } + } + if (attributes != NULL) + { + for (U32 i = 0; i < numAttributes; i++) + { + const char* name = (*attributes)[i].String().c_str(); + S32 index = glGetAttribLocationARB(mProgramObject, name); + if (index != -1) + { + mAttribute[LLShaderMgr::instance()->mReservedAttribs.size() + i] = index; + LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; + } + } + } + + return TRUE; + } + + return FALSE; } void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> * uniforms) { - if (index == -1) - { - return; - } + if (index == -1) + { + return; + } - GLenum type; - GLsizei length; - GLint size = -1; - char name[1024]; /* Flawfinder: ignore */ - name[0] = 0; + GLenum type; + GLsizei length; + GLint size = -1; + char name[1024]; /* Flawfinder: ignore */ + name[0] = 0; - glGetActiveUniformARB(mProgramObject, index, 1024, &length, &size, &type, (GLcharARB *)name); + glGetActiveUniformARB(mProgramObject, index, 1024, &length, &size, &type, (GLcharARB *)name); #if !LL_DARWIN - if (size > 0) - { - switch(type) - { - case GL_FLOAT_VEC2: size *= 2; break; - case GL_FLOAT_VEC3: size *= 3; break; - case GL_FLOAT_VEC4: size *= 4; break; - case GL_DOUBLE: size *= 2; break; - case GL_DOUBLE_VEC2: size *= 2; break; - case GL_DOUBLE_VEC3: size *= 6; break; - case GL_DOUBLE_VEC4: size *= 8; break; - case GL_INT_VEC2: size *= 2; break; - case GL_INT_VEC3: size *= 3; break; - case GL_INT_VEC4: size *= 4; break; - case GL_UNSIGNED_INT_VEC2: size *= 2; break; - case GL_UNSIGNED_INT_VEC3: size *= 3; break; - case GL_UNSIGNED_INT_VEC4: size *= 4; break; - case GL_BOOL_VEC2: size *= 2; break; - case GL_BOOL_VEC3: size *= 3; break; - case GL_BOOL_VEC4: size *= 4; break; - case GL_FLOAT_MAT2: size *= 4; break; - case GL_FLOAT_MAT3: size *= 9; break; - case GL_FLOAT_MAT4: size *= 16; break; - case GL_FLOAT_MAT2x3: size *= 6; break; - case GL_FLOAT_MAT2x4: size *= 8; break; - case GL_FLOAT_MAT3x2: size *= 6; break; - case GL_FLOAT_MAT3x4: size *= 12; break; - case GL_FLOAT_MAT4x2: size *= 8; break; - case GL_FLOAT_MAT4x3: size *= 12; break; - case GL_DOUBLE_MAT2: size *= 8; break; - case GL_DOUBLE_MAT3: size *= 18; break; - case GL_DOUBLE_MAT4: size *= 32; break; - case GL_DOUBLE_MAT2x3: size *= 12; break; - case GL_DOUBLE_MAT2x4: size *= 16; break; - case GL_DOUBLE_MAT3x2: size *= 12; break; - case GL_DOUBLE_MAT3x4: size *= 24; break; - case GL_DOUBLE_MAT4x2: size *= 16; break; - case GL_DOUBLE_MAT4x3: size *= 24; break; - } - mTotalUniformSize += size; - } + if (size > 0) + { + switch(type) + { + case GL_FLOAT_VEC2: size *= 2; break; + case GL_FLOAT_VEC3: size *= 3; break; + case GL_FLOAT_VEC4: size *= 4; break; + case GL_DOUBLE: size *= 2; break; + case GL_DOUBLE_VEC2: size *= 2; break; + case GL_DOUBLE_VEC3: size *= 6; break; + case GL_DOUBLE_VEC4: size *= 8; break; + case GL_INT_VEC2: size *= 2; break; + case GL_INT_VEC3: size *= 3; break; + case GL_INT_VEC4: size *= 4; break; + case GL_UNSIGNED_INT_VEC2: size *= 2; break; + case GL_UNSIGNED_INT_VEC3: size *= 3; break; + case GL_UNSIGNED_INT_VEC4: size *= 4; break; + case GL_BOOL_VEC2: size *= 2; break; + case GL_BOOL_VEC3: size *= 3; break; + case GL_BOOL_VEC4: size *= 4; break; + case GL_FLOAT_MAT2: size *= 4; break; + case GL_FLOAT_MAT3: size *= 9; break; + case GL_FLOAT_MAT4: size *= 16; break; + case GL_FLOAT_MAT2x3: size *= 6; break; + case GL_FLOAT_MAT2x4: size *= 8; break; + case GL_FLOAT_MAT3x2: size *= 6; break; + case GL_FLOAT_MAT3x4: size *= 12; break; + case GL_FLOAT_MAT4x2: size *= 8; break; + case GL_FLOAT_MAT4x3: size *= 12; break; + case GL_DOUBLE_MAT2: size *= 8; break; + case GL_DOUBLE_MAT3: size *= 18; break; + case GL_DOUBLE_MAT4: size *= 32; break; + case GL_DOUBLE_MAT2x3: size *= 12; break; + case GL_DOUBLE_MAT2x4: size *= 16; break; + case GL_DOUBLE_MAT3x2: size *= 12; break; + case GL_DOUBLE_MAT3x4: size *= 24; break; + case GL_DOUBLE_MAT4x2: size *= 16; break; + case GL_DOUBLE_MAT4x3: size *= 24; break; + } + mTotalUniformSize += size; + } #endif - S32 location = glGetUniformLocationARB(mProgramObject, name); - if (location != -1) - { - //chop off "[0]" so we can always access the first element - //of an array by the array name - char* is_array = strstr(name, "[0]"); - if (is_array) - { - is_array[0] = 0; - } - - LLStaticHashedString hashedName(name); - mUniformNameMap[location] = name; - mUniformMap[hashedName] = location; - - LL_DEBUGS("ShaderLoading") << "Uniform " << name << " is at location " << location << LL_ENDL; - - //find the index of this uniform - for (S32 i = 0; i < (S32) LLShaderMgr::instance()->mReservedUniforms.size(); i++) - { - if ( (mUniform[i] == -1) - && (LLShaderMgr::instance()->mReservedUniforms[i] == name)) - { - //found it - mUniform[i] = location; - mTexture[i] = mapUniformTextureChannel(location, type); - return; - } - } - - if (uniforms != NULL) - { - for (U32 i = 0; i < uniforms->size(); i++) - { - if ( (mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] == -1) - && ((*uniforms)[i].String() == name)) - { - //found it - mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] = location; - mTexture[i+LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type); - return; - } - } - } - } + S32 location = glGetUniformLocationARB(mProgramObject, name); + if (location != -1) + { + //chop off "[0]" so we can always access the first element + //of an array by the array name + char* is_array = strstr(name, "[0]"); + if (is_array) + { + is_array[0] = 0; + } + + LLStaticHashedString hashedName(name); + mUniformNameMap[location] = name; + mUniformMap[hashedName] = location; + + LL_DEBUGS("ShaderLoading") << "Uniform " << name << " is at location " << location << LL_ENDL; + + //find the index of this uniform + for (S32 i = 0; i < (S32) LLShaderMgr::instance()->mReservedUniforms.size(); i++) + { + if ( (mUniform[i] == -1) + && (LLShaderMgr::instance()->mReservedUniforms[i] == name)) + { + //found it + mUniform[i] = location; + mTexture[i] = mapUniformTextureChannel(location, type); + return; + } + } + + if (uniforms != NULL) + { + for (U32 i = 0; i < uniforms->size(); i++) + { + if ( (mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] == -1) + && ((*uniforms)[i].String() == name)) + { + //found it + mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] = location; + mTexture[i+LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type); + return; + } + } + } + } } void LLGLSLShader::addPermutation(std::string name, std::string value) { - mDefines[name] = value; + mDefines[name] = value; } void LLGLSLShader::removePermutation(std::string name) { - mDefines[name].erase(); + mDefines[name].erase(); } GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type) { - if ((type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) || - type == GL_SAMPLER_2D_MULTISAMPLE) - { //this here is a texture - glUniform1iARB(location, mActiveTextureChannels); - LL_DEBUGS("ShaderLoading") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL; - return mActiveTextureChannels++; - } - return -1; + if ((type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) || + type == GL_SAMPLER_2D_MULTISAMPLE) + { //this here is a texture + glUniform1iARB(location, mActiveTextureChannels); + LL_DEBUGS("ShaderLoading") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL; + return mActiveTextureChannels++; + } + return -1; } BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) { - BOOL res = TRUE; - - mTotalUniformSize = 0; - mActiveTextureChannels = 0; - mUniform.clear(); - mUniformMap.clear(); - mUniformNameMap.clear(); - mTexture.clear(); - mValue.clear(); - //initialize arrays - U32 numUniforms = (uniforms == NULL) ? 0 : uniforms->size(); - mUniform.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1); - mTexture.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1); - - bind(); - - //get the number of active uniforms - GLint activeCount; - glGetObjectParameterivARB(mProgramObject, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &activeCount); - - for (S32 i = 0; i < activeCount; i++) - { - mapUniform(i, uniforms); - } - - unbind(); - - LL_DEBUGS("ShaderLoading") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL; - return res; + BOOL res = TRUE; + + mTotalUniformSize = 0; + mActiveTextureChannels = 0; + mUniform.clear(); + mUniformMap.clear(); + mUniformNameMap.clear(); + mTexture.clear(); + mValue.clear(); + //initialize arrays + U32 numUniforms = (uniforms == NULL) ? 0 : uniforms->size(); + mUniform.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1); + mTexture.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1); + + bind(); + + //get the number of active uniforms + GLint activeCount; + glGetObjectParameterivARB(mProgramObject, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &activeCount); + + for (S32 i = 0; i < activeCount; i++) + { + mapUniform(i, uniforms); + } + + unbind(); + + LL_DEBUGS("ShaderLoading") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL; + return res; } BOOL LLGLSLShader::link(BOOL suppress_errors) { - BOOL success = LLShaderMgr::instance()->linkProgramObject(mProgramObject, suppress_errors); + BOOL success = LLShaderMgr::instance()->linkProgramObject(mProgramObject, suppress_errors); - if (!suppress_errors) - { + if (!suppress_errors) + { LLShaderMgr::instance()->dumpObjectLog(mProgramObject, !success, mName); - } + } - return success; + return success; } void LLGLSLShader::bind() { - gGL.flush(); - if (gGLManager.mHasShaderObjects) - { - LLVertexBuffer::unbind(); - glUseProgramObjectARB(mProgramObject); - sCurBoundShader = mProgramObject; - sCurBoundShaderPtr = this; - if (mUniformsDirty) - { - LLShaderMgr::instance()->updateShaderUniforms(this); - mUniformsDirty = FALSE; - } - } + gGL.flush(); + if (gGLManager.mHasShaderObjects) + { + LLVertexBuffer::unbind(); + glUseProgramObjectARB(mProgramObject); + sCurBoundShader = mProgramObject; + sCurBoundShaderPtr = this; + if (mUniformsDirty) + { + LLShaderMgr::instance()->updateShaderUniforms(this); + mUniformsDirty = FALSE; + } + } } void LLGLSLShader::unbind() { - gGL.flush(); - if (gGLManager.mHasShaderObjects) - { - stop_glerror(); - if (gGLManager.mIsNVIDIA) - { - for (U32 i = 0; i < mAttribute.size(); ++i) - { - vertexAttrib4f(i, 0,0,0,1); - stop_glerror(); - } - } - LLVertexBuffer::unbind(); - glUseProgramObjectARB(0); - sCurBoundShader = 0; - sCurBoundShaderPtr = NULL; - stop_glerror(); - } + gGL.flush(); + if (gGLManager.mHasShaderObjects) + { + stop_glerror(); + if (gGLManager.mIsNVIDIA) + { + for (U32 i = 0; i < mAttribute.size(); ++i) + { + vertexAttrib4f(i, 0,0,0,1); + stop_glerror(); + } + } + LLVertexBuffer::unbind(); + glUseProgramObjectARB(0); + sCurBoundShader = 0; + sCurBoundShaderPtr = NULL; + stop_glerror(); + } } void LLGLSLShader::bindNoShader(void) { - LLVertexBuffer::unbind(); - if (gGLManager.mHasShaderObjects) - { - glUseProgramObjectARB(0); - sCurBoundShader = 0; - sCurBoundShaderPtr = NULL; - } + LLVertexBuffer::unbind(); + if (gGLManager.mHasShaderObjects) + { + glUseProgramObjectARB(0); + sCurBoundShader = 0; + sCurBoundShaderPtr = NULL; + } } S32 LLGLSLShader::bindTexture(const std::string &uniform, LLTexture *texture, LLTexUnit::eTextureType mode) { - S32 channel = 0; - channel = getUniformLocation(uniform); - - return bindTexture(channel, texture, mode); + S32 channel = 0; + channel = getUniformLocation(uniform); + + return bindTexture(channel, texture, mode); } S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode) { - if (uniform < 0 || uniform >= (S32)mTexture.size()) - { - UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL; - return -1; - } - - uniform = mTexture[uniform]; - - if (uniform > -1) - { - gGL.getTexUnit(uniform)->bind(texture, mode); - } - - return uniform; + if (uniform < 0 || uniform >= (S32)mTexture.size()) + { + UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL; + return -1; + } + + uniform = mTexture[uniform]; + + if (uniform > -1) + { + gGL.getTexUnit(uniform)->bind(texture, mode); + } + + return uniform; } S32 LLGLSLShader::unbindTexture(const std::string &uniform, LLTexUnit::eTextureType mode) { - S32 channel = 0; - channel = getUniformLocation(uniform); - - return unbindTexture(channel); + S32 channel = 0; + channel = getUniformLocation(uniform); + + return unbindTexture(channel); } S32 LLGLSLShader::unbindTexture(S32 uniform, LLTexUnit::eTextureType mode) { - if (uniform < 0 || uniform >= (S32)mTexture.size()) - { - UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL; - return -1; - } - - uniform = mTexture[uniform]; - - if (uniform > -1) - { - gGL.getTexUnit(uniform)->unbind(mode); - } - - return uniform; + if (uniform < 0 || uniform >= (S32)mTexture.size()) + { + UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL; + return -1; + } + + uniform = mTexture[uniform]; + + if (uniform > -1) + { + gGL.getTexUnit(uniform)->unbind(mode); + } + + return uniform; } S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode) { - if (uniform < 0 || uniform >= (S32)mTexture.size()) - { - UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL; - return -1; - } - S32 index = mTexture[uniform]; - if (index != -1) - { - gGL.getTexUnit(index)->activate(); - gGL.getTexUnit(index)->enable(mode); - } - return index; + if (uniform < 0 || uniform >= (S32)mTexture.size()) + { + UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL; + return -1; + } + S32 index = mTexture[uniform]; + if (index != -1) + { + gGL.getTexUnit(index)->activate(); + gGL.getTexUnit(index)->enable(mode); + } + return index; } S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode) { - if (uniform < 0 || uniform >= (S32)mTexture.size()) - { - UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL; - return -1; - } - S32 index = mTexture[uniform]; - if (index != -1 && gGL.getTexUnit(index)->getCurrType() != LLTexUnit::TT_NONE) - { - if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode) - { - if (gDebugSession) - { - gFailLog << "Texture channel " << index << " texture type corrupted." << std::endl; - ll_fail("LLGLSLShader::disableTexture failed"); - } - else - { - LL_ERRS() << "Texture channel " << index << " texture type corrupted." << LL_ENDL; - } - } - gGL.getTexUnit(index)->disable(); - } - return index; + if (uniform < 0 || uniform >= (S32)mTexture.size()) + { + UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL; + return -1; + } + S32 index = mTexture[uniform]; + if (index != -1 && gGL.getTexUnit(index)->getCurrType() != LLTexUnit::TT_NONE) + { + if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode) + { + if (gDebugSession) + { + gFailLog << "Texture channel " << index << " texture type corrupted." << std::endl; + ll_fail("LLGLSLShader::disableTexture failed"); + } + else + { + LL_ERRS() << "Texture channel " << index << " texture type corrupted." << LL_ENDL; + } + } + gGL.getTexUnit(index)->disable(); + } + return index; } void LLGLSLShader::uniform1i(U32 index, GLint x) { - if (mProgramObject > 0) - { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } - - if (mUniform[index] >= 0) - { - std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); - if (iter == mValue.end() || iter->second.mV[0] != x) - { - glUniform1iARB(mUniform[index], x); - mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f); - } - } - } + if (mProgramObject > 0) + { + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } + + if (mUniform[index] >= 0) + { + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); + if (iter == mValue.end() || iter->second.mV[0] != x) + { + glUniform1iARB(mUniform[index], x); + mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f); + } + } + } } void LLGLSLShader::uniform1f(U32 index, GLfloat x) { - if (mProgramObject > 0) - { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } - - if (mUniform[index] >= 0) - { - std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); - if (iter == mValue.end() || iter->second.mV[0] != x) - { - glUniform1fARB(mUniform[index], x); - mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f); - } - } - } + if (mProgramObject > 0) + { + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } + + if (mUniform[index] >= 0) + { + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); + if (iter == mValue.end() || iter->second.mV[0] != x) + { + glUniform1fARB(mUniform[index], x); + mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f); + } + } + } } void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y) { - if (mProgramObject > 0) - { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } - - if (mUniform[index] >= 0) - { - std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); - LLVector4 vec(x,y,0.f,0.f); - if (iter == mValue.end() || shouldChange(iter->second,vec)) - { - glUniform2fARB(mUniform[index], x, y); - mValue[mUniform[index]] = vec; - } - } - } + if (mProgramObject > 0) + { + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } + + if (mUniform[index] >= 0) + { + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); + LLVector4 vec(x,y,0.f,0.f); + if (iter == mValue.end() || shouldChange(iter->second,vec)) + { + glUniform2fARB(mUniform[index], x, y); + mValue[mUniform[index]] = vec; + } + } + } } void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z) { - if (mProgramObject > 0) - { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } - - if (mUniform[index] >= 0) - { - std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); - LLVector4 vec(x,y,z,0.f); - if (iter == mValue.end() || shouldChange(iter->second,vec)) - { - glUniform3fARB(mUniform[index], x, y, z); - mValue[mUniform[index]] = vec; - } - } - } + if (mProgramObject > 0) + { + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } + + if (mUniform[index] >= 0) + { + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); + LLVector4 vec(x,y,z,0.f); + if (iter == mValue.end() || shouldChange(iter->second,vec)) + { + glUniform3fARB(mUniform[index], x, y, z); + mValue[mUniform[index]] = vec; + } + } + } } void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - if (mProgramObject > 0) - { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } - - if (mUniform[index] >= 0) - { - std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); - LLVector4 vec(x,y,z,w); - if (iter == mValue.end() || shouldChange(iter->second,vec)) - { - glUniform4fARB(mUniform[index], x, y, z, w); - mValue[mUniform[index]] = vec; - } - } - } + if (mProgramObject > 0) + { + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } + + if (mUniform[index] >= 0) + { + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); + LLVector4 vec(x,y,z,w); + if (iter == mValue.end() || shouldChange(iter->second,vec)) + { + glUniform4fARB(mUniform[index], x, y, z, w); + mValue[mUniform[index]] = vec; + } + } + } } void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v) { - if (mProgramObject > 0) - { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } - - if (mUniform[index] >= 0) - { - std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); - LLVector4 vec(v[0],0.f,0.f,0.f); - if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) - { - glUniform1ivARB(mUniform[index], count, v); - mValue[mUniform[index]] = vec; - } - } - } + if (mProgramObject > 0) + { + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } + + if (mUniform[index] >= 0) + { + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); + LLVector4 vec(v[0],0.f,0.f,0.f); + if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) + { + glUniform1ivARB(mUniform[index], count, v); + mValue[mUniform[index]] = vec; + } + } + } } void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v) { - if (mProgramObject > 0) - { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } - - if (mUniform[index] >= 0) - { - std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); - LLVector4 vec(v[0],0.f,0.f,0.f); - if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) - { - glUniform1fvARB(mUniform[index], count, v); - mValue[mUniform[index]] = vec; - } - } - } + if (mProgramObject > 0) + { + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } + + if (mUniform[index] >= 0) + { + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); + LLVector4 vec(v[0],0.f,0.f,0.f); + if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) + { + glUniform1fvARB(mUniform[index], count, v); + mValue[mUniform[index]] = vec; + } + } + } } void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v) { - if (mProgramObject > 0) - { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } - - if (mUniform[index] >= 0) - { - std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); - LLVector4 vec(v[0],v[1],0.f,0.f); - if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) - { - glUniform2fvARB(mUniform[index], count, v); - mValue[mUniform[index]] = vec; - } - } - } + if (mProgramObject > 0) + { + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } + + if (mUniform[index] >= 0) + { + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); + LLVector4 vec(v[0],v[1],0.f,0.f); + if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) + { + glUniform2fvARB(mUniform[index], count, v); + mValue[mUniform[index]] = vec; + } + } + } } void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v) { - if (mProgramObject > 0) - { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } - - if (mUniform[index] >= 0) - { - std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); - LLVector4 vec(v[0],v[1],v[2],0.f); - if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) - { - glUniform3fvARB(mUniform[index], count, v); - mValue[mUniform[index]] = vec; - } - } - } + if (mProgramObject > 0) + { + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } + + if (mUniform[index] >= 0) + { + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); + LLVector4 vec(v[0],v[1],v[2],0.f); + if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) + { + glUniform3fvARB(mUniform[index], count, v); + mValue[mUniform[index]] = vec; + } + } + } } void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v) { - if (mProgramObject > 0) - { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } - - if (mUniform[index] >= 0) - { - std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); - LLVector4 vec(v[0],v[1],v[2],v[3]); - if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) - { - glUniform4fvARB(mUniform[index], count, v); - mValue[mUniform[index]] = vec; - } - } - } + if (mProgramObject > 0) + { + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } + + if (mUniform[index] >= 0) + { + std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]); + LLVector4 vec(v[0],v[1],v[2],v[3]); + if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) + { + glUniform4fvARB(mUniform[index], count, v); + mValue[mUniform[index]] = vec; + } + } + } } void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v) { - if (mProgramObject > 0) - { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } - - if (mUniform[index] >= 0) - { - glUniformMatrix2fvARB(mUniform[index], count, transpose, v); - } - } + if (mProgramObject > 0) + { + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } + + if (mUniform[index] >= 0) + { + glUniformMatrix2fvARB(mUniform[index], count, transpose, v); + } + } } void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v) { - if (mProgramObject > 0) - { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } - - if (mUniform[index] >= 0) - { - glUniformMatrix3fvARB(mUniform[index], count, transpose, v); - } - } + if (mProgramObject > 0) + { + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } + + if (mUniform[index] >= 0) + { + glUniformMatrix3fvARB(mUniform[index], count, transpose, v); + } + } } void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v) { - if (mProgramObject > 0) - { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } - - if (mUniform[index] >= 0) - { - glUniformMatrix4fvARB(mUniform[index], count, transpose, v); - } - } + if (mProgramObject > 0) + { + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } + + if (mUniform[index] >= 0) + { + glUniformMatrix4fvARB(mUniform[index], count, transpose, v); + } + } } GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform) { - GLint ret = -1; - if (mProgramObject > 0) - { - LLStaticStringTable<GLint>::iterator iter = mUniformMap.find(uniform); - if (iter != mUniformMap.end()) - { - if (gDebugGL) - { - stop_glerror(); - if (iter->second != glGetUniformLocationARB(mProgramObject, uniform.String().c_str())) - { - LL_ERRS() << "Uniform does not match." << LL_ENDL; - } - stop_glerror(); - } - ret = iter->second; - } - } - - return ret; + GLint ret = -1; + if (mProgramObject > 0) + { + LLStaticStringTable<GLint>::iterator iter = mUniformMap.find(uniform); + if (iter != mUniformMap.end()) + { + if (gDebugGL) + { + stop_glerror(); + if (iter->second != glGetUniformLocationARB(mProgramObject, uniform.String().c_str())) + { + LL_ERRS() << "Uniform does not match." << LL_ENDL; + } + stop_glerror(); + } + ret = iter->second; + } + } + + return ret; } GLint LLGLSLShader::getUniformLocation(U32 index) { - GLint ret = -1; - if (mProgramObject > 0) - { - llassert(index < mUniform.size()); - return mUniform[index]; - } - - return ret; + GLint ret = -1; + if (mProgramObject > 0) + { + llassert(index < mUniform.size()); + return mUniform[index]; + } + + return ret; } GLint LLGLSLShader::getAttribLocation(U32 attrib) { - if (attrib < mAttribute.size()) - { - return mAttribute[attrib]; - } - else - { - return -1; - } + if (attrib < mAttribute.size()) + { + return mAttribute[attrib]; + } + else + { + return -1; + } } void LLGLSLShader::uniform1i(const LLStaticHashedString& uniform, GLint v) { - GLint location = getUniformLocation(uniform); - - if (location >= 0) - { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); - LLVector4 vec(v,0.f,0.f,0.f); - if (iter == mValue.end() || shouldChange(iter->second,vec)) - { - glUniform1iARB(location, v); - mValue[location] = vec; - } - } + GLint location = getUniformLocation(uniform); + + if (location >= 0) + { + std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + LLVector4 vec(v,0.f,0.f,0.f); + if (iter == mValue.end() || shouldChange(iter->second,vec)) + { + glUniform1iARB(location, v); + mValue[location] = vec; + } + } } void LLGLSLShader::uniform2i(const LLStaticHashedString& uniform, GLint i, GLint j) { - GLint location = getUniformLocation(uniform); - - if (location >= 0) - { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); - LLVector4 vec(i,j,0.f,0.f); - if (iter == mValue.end() || shouldChange(iter->second,vec)) - { - glUniform2iARB(location, i, j); - mValue[location] = vec; - } - } + GLint location = getUniformLocation(uniform); + + if (location >= 0) + { + std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + LLVector4 vec(i,j,0.f,0.f); + if (iter == mValue.end() || shouldChange(iter->second,vec)) + { + glUniform2iARB(location, i, j); + mValue[location] = vec; + } + } } void LLGLSLShader::uniform1f(const LLStaticHashedString& uniform, GLfloat v) { - GLint location = getUniformLocation(uniform); - - if (location >= 0) - { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); - LLVector4 vec(v,0.f,0.f,0.f); - if (iter == mValue.end() || shouldChange(iter->second,vec)) - { - glUniform1fARB(location, v); - mValue[location] = vec; - } - } + GLint location = getUniformLocation(uniform); + + if (location >= 0) + { + std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + LLVector4 vec(v,0.f,0.f,0.f); + if (iter == mValue.end() || shouldChange(iter->second,vec)) + { + glUniform1fARB(location, v); + mValue[location] = vec; + } + } } void LLGLSLShader::uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y) { - GLint location = getUniformLocation(uniform); - - if (location >= 0) - { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); - LLVector4 vec(x,y,0.f,0.f); - if (iter == mValue.end() || shouldChange(iter->second,vec)) - { - glUniform2fARB(location, x,y); - mValue[location] = vec; - } - } + GLint location = getUniformLocation(uniform); + + if (location >= 0) + { + std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + LLVector4 vec(x,y,0.f,0.f); + if (iter == mValue.end() || shouldChange(iter->second,vec)) + { + glUniform2fARB(location, x,y); + mValue[location] = vec; + } + } } void LLGLSLShader::uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z) { - GLint location = getUniformLocation(uniform); - - if (location >= 0) - { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); - LLVector4 vec(x,y,z,0.f); - if (iter == mValue.end() || shouldChange(iter->second,vec)) - { - glUniform3fARB(location, x,y,z); - mValue[location] = vec; - } - } + GLint location = getUniformLocation(uniform); + + if (location >= 0) + { + std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + LLVector4 vec(x,y,z,0.f); + if (iter == mValue.end() || shouldChange(iter->second,vec)) + { + glUniform3fARB(location, x,y,z); + mValue[location] = vec; + } + } } void LLGLSLShader::uniform1fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v) { - GLint location = getUniformLocation(uniform); - - if (location >= 0) - { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); - LLVector4 vec(v[0],0.f,0.f,0.f); - if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) - { - glUniform1fvARB(location, count, v); - mValue[location] = vec; - } - } + GLint location = getUniformLocation(uniform); + + if (location >= 0) + { + std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + LLVector4 vec(v[0],0.f,0.f,0.f); + if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) + { + glUniform1fvARB(location, count, v); + mValue[location] = vec; + } + } } void LLGLSLShader::uniform2fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v) { - GLint location = getUniformLocation(uniform); - - if (location >= 0) - { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); - LLVector4 vec(v[0],v[1],0.f,0.f); - if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) - { - glUniform2fvARB(location, count, v); - mValue[location] = vec; - } - } + GLint location = getUniformLocation(uniform); + + if (location >= 0) + { + std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + LLVector4 vec(v[0],v[1],0.f,0.f); + if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) + { + glUniform2fvARB(location, count, v); + mValue[location] = vec; + } + } } void LLGLSLShader::uniform3fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v) { - GLint location = getUniformLocation(uniform); - - if (location >= 0) - { - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); - LLVector4 vec(v[0],v[1],v[2],0.f); - if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) - { - glUniform3fvARB(location, count, v); - mValue[location] = vec; - } - } + GLint location = getUniformLocation(uniform); + + if (location >= 0) + { + std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + LLVector4 vec(v[0],v[1],v[2],0.f); + if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) + { + glUniform3fvARB(location, count, v); + mValue[location] = vec; + } + } } void LLGLSLShader::uniform4fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v) { - GLint location = getUniformLocation(uniform); - - if (location >= 0) - { - LLVector4 vec(v); - std::map<GLint, LLVector4>::iterator iter = mValue.find(location); - if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) - { - stop_glerror(); - glUniform4fvARB(location, count, v); - stop_glerror(); - mValue[location] = vec; - } - } + GLint location = getUniformLocation(uniform); + + if (location >= 0) + { + LLVector4 vec(v); + std::map<GLint, LLVector4>::iterator iter = mValue.find(location); + if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) + { + stop_glerror(); + glUniform4fvARB(location, count, v); + stop_glerror(); + mValue[location] = vec; + } + } } void LLGLSLShader::uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat* v) { - GLint location = getUniformLocation(uniform); - - if (location >= 0) - { - stop_glerror(); - glUniformMatrix4fvARB(location, count, transpose, v); - stop_glerror(); - } + GLint location = getUniformLocation(uniform); + + if (location >= 0) + { + stop_glerror(); + glUniformMatrix4fvARB(location, count, transpose, v); + stop_glerror(); + } } void LLGLSLShader::vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - if (mAttribute[index] > 0) - { - glVertexAttrib4fARB(mAttribute[index], x, y, z, w); - } + if (mAttribute[index] > 0) + { + glVertexAttrib4fARB(mAttribute[index], x, y, z, w); + } } void LLGLSLShader::vertexAttrib4fv(U32 index, GLfloat* v) { - if (mAttribute[index] > 0) - { - glVertexAttrib4fvARB(mAttribute[index], v); - } + if (mAttribute[index] > 0) + { + glVertexAttrib4fvARB(mAttribute[index], v); + } } void LLGLSLShader::setMinimumAlpha(F32 minimum) { - gGL.flush(); - uniform1f(LLShaderMgr::MINIMUM_ALPHA, minimum); + gGL.flush(); + uniform1f(LLShaderMgr::MINIMUM_ALPHA, minimum); } diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index d06564df36..0fae600a90 100755 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -843,9 +843,11 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const { LL_RECORD_BLOCK_TIME(FTM_GL_DRAW_ARRAYS); stop_glerror(); - LLGLSLShader::startProfile(); + LLGLSLShader::startProfile(); + stop_glerror(); glDrawArrays(sGLMode[mode], first, count); - LLGLSLShader::stopProfile(count, mode); + stop_glerror(); + LLGLSLShader::stopProfile(count, mode); } stop_glerror(); diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt index b49c354524..a4de059bbc 100644 --- a/indra/newview/VIEWER_VERSION.txt +++ b/indra/newview/VIEWER_VERSION.txt @@ -1 +1 @@ -3.7.22 +3.7.23 diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index 4db0422634..d89599cb45 100755 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -76,9 +76,6 @@ const char FEATURE_TABLE_FILENAME[] = "featuretable%s.txt"; const char FEATURE_TABLE_VER_FILENAME[] = "featuretable%s.%s.txt"; #endif -const char GPU_TABLE_FILENAME[] = "gpu_table.txt"; -const char GPU_TABLE_VER_FILENAME[] = "gpu_table.%s.txt"; - LLFeatureInfo::LLFeatureInfo(const std::string& name, const BOOL available, const F32 level) : mValid(TRUE), mName(name), mAvailable(available), mRecommendedLevel(level) { @@ -428,6 +425,7 @@ bool LLFeatureManager::loadGPUClass() { //couldn't bench, use GLVersion #if LL_DARWIN //GLVersion is misleading on OSX, just default to class 3 if we can't bench + LL_WARNS() << "Unable to get an accurate benchmark; defaulting to class 3" << LL_ENDL; mGPUClass = GPU_CLASS_3; #else if (gGLManager.mGLVersion < 2.f) @@ -452,23 +450,31 @@ bool LLFeatureManager::loadGPUClass() } #endif } - else if (gbps < 5.f) + else if (gGLManager.mGLVersion <= 2.f) + { + mGPUClass = GPU_CLASS_0; + } + else if (gGLManager.mGLVersion <= 3.f) + { + mGPUClass = GPU_CLASS_1; + } + else if (gbps <= 5.f) { mGPUClass = GPU_CLASS_0; } - else if (gbps < 10.f) + else if (gbps <= 8.f) { mGPUClass = GPU_CLASS_1; } - else if (gbps < 20.f) + else if (gbps <= 16.f) { mGPUClass = GPU_CLASS_2; } - else if (gbps < 40.f) + else if (gbps <= 40.f) { mGPUClass = GPU_CLASS_3; } - else if (gbps < 80.f) + else if (gbps <= 80.f) { mGPUClass = GPU_CLASS_4; } @@ -476,195 +482,15 @@ bool LLFeatureManager::loadGPUClass() { mGPUClass = GPU_CLASS_5; } - + // defaults mGPUString = gGLManager.getRawGLString(); mGPUSupported = TRUE; -#if 0 - // first table is in the app dir - std::string app_path = gDirUtilp->getAppRODataDir(); - app_path += gDirUtilp->getDirDelimiter(); - app_path += GPU_TABLE_FILENAME; - - // second table is downloaded with HTTP - std::string http_filename = llformat(GPU_TABLE_VER_FILENAME, LLVersionInfo::getVersion().c_str()); - std::string http_path = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, http_filename); - - // use HTTP table if it exists - std::string path; - bool parse_ok = false; - if (gDirUtilp->fileExists(http_path)) - { - parse_ok = parseGPUTable(http_path); - if (!parse_ok) - { - // the HTTP table failed to parse, so delete it - LLFile::remove(http_path); - LL_WARNS("RenderInit") << "Removed invalid gpu table '" << http_path << "'" << LL_ENDL; - } - } - - if (!parse_ok) - { - parse_ok = parseGPUTable(app_path); - } -#endif - return true; // indicates that the file parsed correctly, not that the gpu was recognized + return true; // indicates that a gpu value was established } -bool LLFeatureManager::parseGPUTable(std::string filename) -{ - llifstream file; - - LL_INFOS("RenderInit") << "Attempting to parse GPU table from " << filename << LL_ENDL; - file.open(filename); - - if (file) - { - const char recognizer[] = "//GPU_TABLE"; - char first_line[MAX_STRING]; - file.getline(first_line, MAX_STRING); - if (0 != strncmp(first_line, recognizer, strlen(recognizer))) - { - LL_WARNS("RenderInit") << "Invalid GPU table: " << filename << "!" << LL_ENDL; - return false; - } - } - else - { - LL_WARNS("RenderInit") << "Unable to open GPU table: " << filename << "!" << LL_ENDL; - return false; - } - - std::string rawRenderer = gGLManager.getRawGLString(); - std::string renderer = rawRenderer; - for (std::string::iterator i = renderer.begin(); i != renderer.end(); ++i) - { - *i = tolower(*i); - } - -#if LL_EXPORT_GPU_TABLE - llofstream json; - json.open("gpu_table.json"); - - json << "var gpu_table = [" << std::endl; -#endif - - bool gpuFound; - U32 lineNumber; - for (gpuFound = false, lineNumber = 0; !gpuFound && !file.eof(); lineNumber++) - { - char buffer[MAX_STRING]; /*Flawfinder: ignore*/ - buffer[0] = 0; - - file.getline(buffer, MAX_STRING); - - if (strlen(buffer) >= 2 && /*Flawfinder: ignore*/ - buffer[0] == '/' && - buffer[1] == '/') - { - // This is a comment. - continue; - } - - if (strlen(buffer) == 0) /*Flawfinder: ignore*/ - { - // This is a blank line - continue; - } - - // setup the tokenizer - std::string buf(buffer); - std::string cls, label, expr, supported, stats_based, expected_gl_version; - boost_tokenizer tokens(buf, boost::char_separator<char>("\t\n")); - boost_tokenizer::iterator token_iter = tokens.begin(); - - // grab the label, pseudo regular expression, and class - if(token_iter != tokens.end()) - { - label = *token_iter++; - } - if(token_iter != tokens.end()) - { - expr = *token_iter++; - } - if(token_iter != tokens.end()) - { - cls = *token_iter++; - } - if(token_iter != tokens.end()) - { - supported = *token_iter++; - } - if (token_iter != tokens.end()) - { - stats_based = *token_iter++; - } - if (token_iter != tokens.end()) - { - expected_gl_version = *token_iter++; - } - - if (label.empty() || expr.empty() || cls.empty() || supported.empty()) - { - LL_WARNS("RenderInit") << "invald gpu_table.txt:" << lineNumber << ": '" << buffer << "'" << LL_ENDL; - continue; - } -#if LL_EXPORT_GPU_TABLE - json << "{'label' : '" << label << "',\n" << - "'regexp' : '" << expr << "',\n" << - "'class' : '" << cls << "',\n" << - "'supported' : '" << supported << "',\n" << - "'stats_based' : " << stats_based << ",\n" << - "'gl_version' : " << expected_gl_version << "\n},\n"; -#endif - - for (U32 i = 0; i < expr.length(); i++) /*Flawfinder: ignore*/ - { - expr[i] = tolower(expr[i]); - } - - // run the regular expression against the renderer - boost::regex re(expr.c_str()); - if(boost::regex_search(renderer, re)) - { - // if we found it, stop! -#if !LL_EXPORT_GPU_TABLE - gpuFound = true; -#endif - mGPUString = label; - mGPUClass = (EGPUClass) strtol(cls.c_str(), NULL, 10); - mGPUSupported = (BOOL) strtol(supported.c_str(), NULL, 10); - sscanf(expected_gl_version.c_str(), "%f", &mExpectedGLVersion); - } - } -#if LL_EXPORT_GPU_TABLE - json << "];\n\n"; - json.close(); -#endif - file.close(); - - if ( gpuFound ) - { - LL_INFOS("RenderInit") << "GPU '" << rawRenderer << "' recognized as '" << mGPUString << "'" << LL_ENDL; - if (!mGPUSupported) - { - LL_INFOS("RenderInit") << "GPU '" << mGPUString << "' is not supported." << LL_ENDL; - } - } - else - { - LL_WARNS("RenderInit") << "GPU '" << rawRenderer << "' not recognized" << LL_ENDL; - } - -#if LL_DARWIN // never go over "Mid" settings by default on OS X - mGPUClass = llmin(mGPUClass, GPU_CLASS_2); -#endif - return true; -} - // responder saves table into file class LLHTTPFeatureTableResponder : public LLHTTPClient::Responder { @@ -745,26 +571,11 @@ void fetch_feature_table(std::string table) LLHTTPClient::get(url, new LLHTTPFeatureTableResponder(path)); } -void fetch_gpu_table(std::string table) -{ - const std::string base = gSavedSettings.getString("FeatureManagerHTTPTable"); - - const std::string filename = llformat(table.c_str(), LLVersionInfo::getVersion().c_str()); - - const std::string url = base + "/" + filename; - - const std::string path = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, filename); - - LL_INFOS() << "LLFeatureManager fetching " << url << " into " << path << LL_ENDL; - - LLHTTPClient::get(url, new LLHTTPFeatureTableResponder(path)); -} // fetch table(s) from a website (S3) void LLFeatureManager::fetchHTTPTables() { fetch_feature_table(FEATURE_TABLE_VER_FILENAME); - fetch_gpu_table(GPU_TABLE_VER_FILENAME); } diff --git a/indra/newview/llfeaturemanager.h b/indra/newview/llfeaturemanager.h index 95141b241d..69078ccc21 100755 --- a/indra/newview/llfeaturemanager.h +++ b/indra/newview/llfeaturemanager.h @@ -162,9 +162,6 @@ protected: bool parseFeatureTable(std::string filename); ///< @returns TRUE is file parsed correctly, FALSE if not - bool parseGPUTable(std::string filename); - ///< @returns true if file parsed correctly, false if not - does not reflect whether or not the gpu was recognized - void initBaseMask(); diff --git a/indra/newview/llflickrconnect.cpp b/indra/newview/llflickrconnect.cpp index b715896264..b75660ea00 100644 --- a/indra/newview/llflickrconnect.cpp +++ b/indra/newview/llflickrconnect.cpp @@ -400,7 +400,7 @@ void LLFlickrConnect::uploadPhoto(LLPointer<LLImageFormatted> image, const std:: } else { - llwarns << "Image to upload is not a PNG or JPEG" << llendl; + LL_WARNS() << "Image to upload is not a PNG or JPEG" << LL_ENDL; return; } diff --git a/indra/newview/llfloatergroupbulkban.cpp b/indra/newview/llfloatergroupbulkban.cpp index 54a2283b13..44074047a7 100644 --- a/indra/newview/llfloatergroupbulkban.cpp +++ b/indra/newview/llfloatergroupbulkban.cpp @@ -101,7 +101,7 @@ void LLFloaterGroupBulkBan::showForGroup(const LLUUID& group_id, uuid_vec_t* age // Make sure group_id isn't null if (group_id.isNull()) { - llwarns << "LLFloaterGroupInvite::showForGroup with null group_id!" << llendl; + LL_WARNS() << "LLFloaterGroupInvite::showForGroup with null group_id!" << LL_ENDL; return; } diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 4b8ac2b3cf..64f796e1fd 100755 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -881,13 +881,14 @@ void LLViewerObjectList::renderObjectBeacons() F32 gpu_benchmark() { - if (!gGLManager.mHasShaderObjects) - { //don't bother benchmarking the fixed function + if (!gGLManager.mHasShaderObjects || !gGLManager.mHasTimerQuery) + { // don't bother benchmarking the fixed function + // or venerable drivers which don't support accurate timing anyway + // and are likely to be correctly identified by the GPU table already. return -1.f; } - - if (gBenchmarkProgram.mProgramObject == 0) + if (gBenchmarkProgram.mProgramObject == 0) { LLViewerShaderMgr::instance()->initAttribsAndUniforms(); @@ -920,7 +921,10 @@ F32 gpu_benchmark() //number of samples to take const S32 samples = 64; - LLGLSLShader::initProfile(); + if (gGLManager.mHasTimerQuery) + { + LLGLSLShader::initProfile(); + } LLRenderTarget dest[count]; U32 source[count]; @@ -964,16 +968,16 @@ F32 gpu_benchmark() v[0].set(-1,1,0); v[1].set(-1,-3,0); v[2].set(3,1,0); + buff->flush(); gBenchmarkProgram.bind(); - buff->setBuffer(LLVertexBuffer::MAP_VERTEX); - - //wait for any previoius GL commands to finish - glFinish(); bool busted_finish = false; + buff->setBuffer(LLVertexBuffer::MAP_VERTEX); + glFinish(); + for (S32 c = -1; c < samples; ++c) { LLTimer timer; @@ -1013,6 +1017,7 @@ F32 gpu_benchmark() if (!gGLManager.mHasTimerQuery && !busted_finish && gbps > 128.f) { //unrealistically high bandwidth for a card without timer queries, glFinish is probably ignored busted_finish = true; + LL_WARNS() << "GPU Benchmark detected GL driver with broken glFinish implementation." << LL_ENDL; } else { @@ -1023,10 +1028,12 @@ F32 gpu_benchmark() gBenchmarkProgram.unbind(); - LLGLSLShader::finishProfile(false); - - LLImageGL::deleteTextures(count, source); + if (gGLManager.mHasTimerQuery) + { + LLGLSLShader::finishProfile(false); + } + LLImageGL::deleteTextures(count, source); std::sort(results.begin(), results.end()); @@ -1037,27 +1044,20 @@ F32 gpu_benchmark() #if LL_DARWIN if (gbps > 512.f) { - LL_INFOS() << "Memory bandwidth is improbably high and likely incorrect." << LL_ENDL; + LL_WARNS() << "Memory bandwidth is improbably high and likely incorrect; discarding result." << LL_ENDL; //OSX is probably lying, discard result gbps = -1.f; } #endif - if (gGLManager.mHasTimerQuery) - { - F32 ms = gBenchmarkProgram.mTimeElapsed/1000000.f; - F32 seconds = ms/1000.f; + F32 ms = gBenchmarkProgram.mTimeElapsed/1000000.f; + F32 seconds = ms/1000.f; - F64 samples_drawn = res*res*count*samples; - F32 samples_sec = (samples_drawn/1000000000.0)/seconds; - gbps = samples_sec*8; + F64 samples_drawn = res*res*count*samples; + F32 samples_sec = (samples_drawn/1000000000.0)/seconds; + gbps = samples_sec*8; - LL_INFOS() << "Memory bandwidth is " << llformat("%.3f", gbps) << "GB/sec according to ARB_timer_query" << LL_ENDL; - } - else - { - LL_INFOS() << "ARB_timer_query unavailable." << LL_ENDL; - } + LL_INFOS() << "Memory bandwidth is " << llformat("%.3f", gbps) << "GB/sec according to ARB_timer_query" << LL_ENDL; return gbps; } diff --git a/indra/newview/lllogchat.cpp b/indra/newview/lllogchat.cpp index 06e517a861..cadbc16f1e 100755 --- a/indra/newview/lllogchat.cpp +++ b/indra/newview/lllogchat.cpp @@ -1022,7 +1022,7 @@ void LLLoadHistoryThread::run() { loadHistory(mFileName, mMessages, mLoadParams); int count = mMessages->size(); - llinfos << "mMessages->size(): " << count << llendl; + LL_INFOS() << "mMessages->size(): " << count << LL_ENDL; setFinished(); } } diff --git a/indra/newview/llpanelgroupbulk.cpp b/indra/newview/llpanelgroupbulk.cpp index 1eafc5bd64..76792cc6fd 100644 --- a/indra/newview/llpanelgroupbulk.cpp +++ b/indra/newview/llpanelgroupbulk.cpp @@ -387,7 +387,7 @@ void LLPanelGroupBulk::addUsers(uuid_vec_t& agent_ids) } else { - llwarns << "llPanelGroupBulk: Selected avatar has no name: " << dest->getID() << llendl; + LL_WARNS() << "llPanelGroupBulk: Selected avatar has no name: " << dest->getID() << LL_ENDL; names.push_back("(Unknown)"); } } diff --git a/indra/newview/llpanelgroupinvite.cpp b/indra/newview/llpanelgroupinvite.cpp index 236ad861a5..e662a05dfc 100755 --- a/indra/newview/llpanelgroupinvite.cpp +++ b/indra/newview/llpanelgroupinvite.cpp @@ -492,7 +492,7 @@ void LLPanelGroupInvite::addUsers(uuid_vec_t& agent_ids) } else { - llwarns << "llPanelGroupInvite: Selected avatar has no name: " << dest->getID() << llendl; + LL_WARNS() << "llPanelGroupInvite: Selected avatar has no name: " << dest->getID() << LL_ENDL; names.push_back("(Unknown)"); } } diff --git a/indra/newview/lltwitterconnect.cpp b/indra/newview/lltwitterconnect.cpp index 7088558b83..e983bc883f 100644 --- a/indra/newview/lltwitterconnect.cpp +++ b/indra/newview/lltwitterconnect.cpp @@ -397,7 +397,7 @@ void LLTwitterConnect::uploadPhoto(LLPointer<LLImageFormatted> image, const std: } else { - llwarns << "Image to upload is not a PNG or JPEG" << llendl; + LL_WARNS() << "Image to upload is not a PNG or JPEG" << LL_ENDL; return; } |