diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/llvoavatar.cpp | 36 | ||||
-rw-r--r-- | indra/newview/llvoavatar.h | 2 |
2 files changed, 26 insertions, 12 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index f861c0cecf..1e4b5cc599 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -883,8 +883,9 @@ BOOL LLVOAvatar::hasGray() const S32 LLVOAvatar::getRezzedStatus() const { if (getIsCloud()) return 0; - if (isFullyTextured() && allBakedTexturesCompletelyDownloaded()) return 3; - if (isFullyTextured()) return 2; + bool textured = isFullyTextured(); + if (textured && allBakedTexturesCompletelyDownloaded()) return 3; + if (textured) return 2; llassert(hasGray()); return 1; // gray } @@ -7621,14 +7622,13 @@ bool LLVOAvatar::getIsCloud() const ); } -void LLVOAvatar::updateRezzedStatusTimers() +void LLVOAvatar::updateRezzedStatusTimers(S32 rez_status) { // State machine for rezzed status. Statuses are -1 on startup, 0 // = cloud, 1 = gray, 2 = downloading, 3 = full. // Purpose is to collect time data for each it takes avatar to reach // various loading landmarks: gray, textured (partial), textured fully. - S32 rez_status = getRezzedStatus(); if (rez_status != mLastRezzedStatus) { LL_DEBUGS("Avatar") << avString() << "rez state change: " << mLastRezzedStatus << " -> " << rez_status << LL_ENDL; @@ -7798,8 +7798,13 @@ void LLVOAvatar::logMetricsTimerRecord(const std::string& phase_name, F32 elapse // returns true if the value has changed. BOOL LLVOAvatar::updateIsFullyLoaded() { - const bool loading = getIsCloud(); - updateRezzedStatusTimers(); + S32 rez_status = getRezzedStatus(); + bool loading = getIsCloud(); + if (mFirstFullyVisible && !mIsControlAvatar && rez_status < 3) + { + loading = ((rez_status < 2) || !isFullyBaked()); + } + updateRezzedStatusTimers(rez_status); updateRuthTimer(loading); return processFullyLoadedChange(loading); } @@ -7835,13 +7840,22 @@ void LLVOAvatar::updateRuthTimer(bool loading) BOOL LLVOAvatar::processFullyLoadedChange(bool loading) { - // we wait a little bit before giving the all clear, - // to let textures settle down - const F32 PAUSE = 1.f; + // We wait a little bit before giving the 'all clear', to let things to + // settle down (models to snap into place, textures to get first packets) + const F32 LOADED_DELAY = 1.f; + const F32 FIRST_USE_DELAY = 3.f; + if (loading) mFullyLoadedTimer.reset(); - - mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > PAUSE); + + if (mFirstFullyVisible) + { + mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > FIRST_USE_DELAY); + } + else + { + mFullyLoaded = (mFullyLoadedTimer.getElapsedTimeF32() > LOADED_DELAY); + } if (!mPreviousFullyLoaded && !loading && mFullyLoaded) { diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h index 00dccc5d12..e352a6c1fa 100644 --- a/indra/newview/llvoavatar.h +++ b/indra/newview/llvoavatar.h @@ -348,7 +348,7 @@ public: BOOL isFullyTextured() const; BOOL hasGray() const; S32 getRezzedStatus() const; // 0 = cloud, 1 = gray, 2 = textured, 3 = textured and fully downloaded. - void updateRezzedStatusTimers(); + void updateRezzedStatusTimers(S32 status); S32 mLastRezzedStatus; |