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-rw-r--r--indra/newview/llfloaterregioninfo.cpp106
-rw-r--r--indra/newview/llfloaterregioninfo.h7
2 files changed, 41 insertions, 72 deletions
diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp
index 6e8e37621e..454842999d 100644
--- a/indra/newview/llfloaterregioninfo.cpp
+++ b/indra/newview/llfloaterregioninfo.cpp
@@ -1314,10 +1314,9 @@ void LLPanelRegionDebugInfo::onClickDebugConsole(void* data)
BOOL LLPanelRegionTerrainInfo::validateTextureSizes()
{
- LLCheckBoxCtrl* material_type_ctrl = getChild<LLCheckBoxCtrl>("terrain_material_type");
- if (material_type_ctrl)
+ if (mMaterialTypeCtrl)
{
- const LLTerrainMaterials::Type material_type = material_type_from_ctrl(material_type_ctrl);
+ const LLTerrainMaterials::Type material_type = material_type_from_ctrl(mMaterialTypeCtrl);
const bool is_material_selected = material_type == LLTerrainMaterials::Type::PBR;
if (is_material_selected) { return TRUE; }
}
@@ -1325,9 +1324,7 @@ BOOL LLPanelRegionTerrainInfo::validateTextureSizes()
static const S32 MAX_TERRAIN_TEXTURE_SIZE = 1024;
for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
- std::string buffer;
- buffer = llformat("texture_detail_%d", i);
- LLTextureCtrl* texture_ctrl = getChild<LLTextureCtrl>(buffer);
+ LLTextureCtrl* texture_ctrl = mTextureDetailCtrl[i];
if (!texture_ctrl) continue;
LLUUID image_asset_id = texture_ctrl->getImageAssetID();
@@ -1410,7 +1407,8 @@ BOOL LLPanelRegionTerrainInfo::postBuild()
initCtrl("terrain_raise_spin");
initCtrl("terrain_lower_spin");
- getChild<LLUICtrl>("terrain_material_type")->setCommitCallback(boost::bind(&LLPanelRegionTerrainInfo::onSelectMaterialType, this));
+ mMaterialTypeCtrl = findChild<LLCheckBoxCtrl>("terrain_material_type");
+ if (mMaterialTypeCtrl) { mMaterialTypeCtrl->setCommitCallback(boost::bind(&LLPanelRegionTerrainInfo::onSelectMaterialType, this)); }
std::string buffer;
@@ -1418,11 +1416,13 @@ BOOL LLPanelRegionTerrainInfo::postBuild()
{
buffer = llformat("texture_detail_%d", i);
initCtrl(buffer);
+ mTextureDetailCtrl[i] = findChild<LLTextureCtrl>(buffer);
}
for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
buffer = llformat("material_detail_%d", i);
initCtrl(buffer);
+ mMaterialDetailCtrl[i] = findChild<LLTextureCtrl>(buffer);
}
for(S32 i = 0; i < CORNER_COUNT; ++i)
@@ -1440,11 +1440,6 @@ BOOL LLPanelRegionTerrainInfo::postBuild()
mAskedTextureHeights = false;
mConfirmedTextureHeights = false;
- if (!mRegionChangedSlot.connected())
- {
- mRegionChangedSlot = gAgent.addRegionChangedCallback(boost::bind(&LLPanelRegionTerrainInfo::onRegionChanged,this));
- }
-
return LLPanelRegionInfo::postBuild();
}
@@ -1456,19 +1451,15 @@ void LLPanelRegionTerrainInfo::onSelectMaterialType()
void LLPanelRegionTerrainInfo::updateForMaterialType()
{
- LLCheckBoxCtrl* material_type_ctrl = getChild<LLCheckBoxCtrl>("terrain_material_type");
- if (!material_type_ctrl) { return; }
- const LLTerrainMaterials::Type material_type = material_type_from_ctrl(material_type_ctrl);
+ if (!mMaterialTypeCtrl) { return; }
+ const LLTerrainMaterials::Type material_type = material_type_from_ctrl(mMaterialTypeCtrl);
const bool show_texture_controls = material_type == LLTerrainMaterials::Type::TEXTURE;
const bool show_material_controls = material_type == LLTerrainMaterials::Type::PBR;
// Toggle visibility of correct swatches
- std::string buffer;
- LLTextureCtrl* texture_ctrl;
for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
- buffer = llformat("texture_detail_%d", i);
- texture_ctrl = getChild<LLTextureCtrl>(buffer);
+ LLTextureCtrl* texture_ctrl = mTextureDetailCtrl[i];
if (texture_ctrl)
{
texture_ctrl->setVisible(show_texture_controls);
@@ -1476,42 +1467,20 @@ void LLPanelRegionTerrainInfo::updateForMaterialType()
}
for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
- buffer = llformat("material_detail_%d", i);
- texture_ctrl = getChild<LLTextureCtrl>(buffer);
- if (texture_ctrl)
+ LLTextureCtrl* material_ctrl = mMaterialDetailCtrl[i];
+ if (material_ctrl)
{
- texture_ctrl->setVisible(show_material_controls);
+ material_ctrl->setVisible(show_material_controls);
}
}
// Toggle visibility of labels
- LLUICtrl* texture_label = getChild<LLUICtrl>("detail_texture_text");
+ LLUICtrl* texture_label = findChild<LLUICtrl>("detail_texture_text");
if (texture_label) { texture_label->setVisible(show_texture_controls); }
- LLUICtrl* material_label = getChild<LLUICtrl>("detail_material_text");
+ LLUICtrl* material_label = findChild<LLUICtrl>("detail_material_text");
if (material_label) { material_label->setVisible(show_material_controls); }
}
-void LLPanelRegionTerrainInfo::onRegionChanged()
-{
- LLViewerRegion *region = gAgent.getRegion();
- if (!region) { return; }
-
- if (region->simulatorFeaturesReceived())
- {
- onSimulatorFeaturesReceived(region->getRegionID(), region);
- }
- else
- {
- // See "RenderTerrainPBREnabled" in LLViewerRegion::setSimulatorFeatures
- region->setSimulatorFeaturesReceivedCallback(boost::bind(&LLPanelRegionTerrainInfo::onSimulatorFeaturesReceived,this,_1, _2));
- }
-}
-
-void LLPanelRegionTerrainInfo::onSimulatorFeaturesReceived(const LLUUID& region_id, LLViewerRegion* regionp)
-{
- refresh();
-}
-
// virtual
bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
{
@@ -1558,22 +1527,21 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
reset_material_swatches = !set_material_swatches;
}
- LLCheckBoxCtrl* material_type_ctrl = getChild<LLCheckBoxCtrl>("terrain_material_type");
- if (material_type_ctrl) { material_type_to_ctrl(material_type_ctrl, material_type); }
- updateForMaterialType();
- material_type_ctrl->setVisible(feature_pbr_terrain_enabled);
+ if (mMaterialTypeCtrl)
+ {
+ material_type_to_ctrl(mMaterialTypeCtrl, material_type);
+ updateForMaterialType();
+ mMaterialTypeCtrl->setVisible(feature_pbr_terrain_enabled);
+ }
- LLTextureCtrl* asset_ctrl;
- std::string buffer;
if (set_texture_swatches)
{
for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
- buffer = llformat("texture_detail_%d", i);
- asset_ctrl = getChild<LLTextureCtrl>(buffer);
+ LLTextureCtrl* asset_ctrl = mTextureDetailCtrl[i];
if(asset_ctrl)
{
- LL_DEBUGS() << "Detail Texture " << i << ": "
+ LL_DEBUGS("Terrain", "Texture") << "Detail Texture " << i << ": "
<< compp->getDetailAssetID(i) << LL_ENDL;
LLUUID tmp_id(compp->getDetailAssetID(i));
asset_ctrl->setImageAssetID(tmp_id);
@@ -1584,11 +1552,10 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
{
for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
- buffer = llformat("material_detail_%d", i);
- asset_ctrl = getChild<LLTextureCtrl>(buffer);
+ LLTextureCtrl* asset_ctrl = mMaterialDetailCtrl[i];
if(asset_ctrl)
{
- LL_DEBUGS() << "Detail Material " << i << ": "
+ LL_DEBUGS("Terrain", "Material") << "Detail Material " << i << ": "
<< compp->getDetailAssetID(i) << LL_ENDL;
LLUUID tmp_id(compp->getDetailAssetID(i));
asset_ctrl->setImageAssetID(tmp_id);
@@ -1599,8 +1566,9 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
{
for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
- buffer = llformat("texture_detail_%d", i);
- asset_ctrl = getChild<LLTextureCtrl>(buffer);
+ LL_DEBUGS("Terrain", "Texture") << "Reset Texture swatch " << i
+ << LL_ENDL;
+ LLTextureCtrl* asset_ctrl = mTextureDetailCtrl[i];
if(asset_ctrl)
{
asset_ctrl->setImageAssetID(mLastSetTextures[i]);
@@ -1611,8 +1579,9 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
{
for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
- buffer = llformat("material_detail_%d", i);
- asset_ctrl = getChild<LLTextureCtrl>(buffer);
+ LL_DEBUGS("Terrain", "Material") << "Reset Material swatch " << i
+ << LL_ENDL;
+ LLTextureCtrl* asset_ctrl = mMaterialDetailCtrl[i];
if(asset_ctrl)
{
asset_ctrl->setImageAssetID(mLastSetMaterials[i]);
@@ -1620,6 +1589,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
}
}
+ std::string buffer;
for(S32 i = 0; i < CORNER_COUNT; ++i)
{
buffer = llformat("height_start_spin_%d", i);
@@ -1686,25 +1656,23 @@ BOOL LLPanelRegionTerrainInfo::sendUpdate()
}
}
- LLTextureCtrl* asset_ctrl;
std::string id_str;
LLMessageSystem* msg = gMessageSystem;
// Send either material IDs instead of texture IDs depending on
- // terrain_material_type - they both occupy the same slot.
- LLCheckBoxCtrl* material_type_ctrl = getChild<LLCheckBoxCtrl>("terrain_material_type");
- const LLTerrainMaterials::Type material_type = material_type_ctrl ? material_type_from_ctrl(material_type_ctrl) : LLTerrainMaterials::Type::TEXTURE;
+ // material_type - they both occupy the same slot.
+ const LLTerrainMaterials::Type material_type = mMaterialTypeCtrl ? material_type_from_ctrl(mMaterialTypeCtrl) : LLTerrainMaterials::Type::TEXTURE;
for(S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
{
+ LLTextureCtrl* asset_ctrl;
if (material_type == LLTerrainMaterials::Type::PBR)
{
- buffer = llformat("material_detail_%d", i);
+ asset_ctrl = mMaterialDetailCtrl[i];
}
else
{
- buffer = llformat("texture_detail_%d", i);
+ asset_ctrl = mTextureDetailCtrl[i];
}
- asset_ctrl = getChild<LLTextureCtrl>(buffer);
if (!asset_ctrl) { continue; }
diff --git a/indra/newview/llfloaterregioninfo.h b/indra/newview/llfloaterregioninfo.h
index 315c6aca0f..99774e5db3 100644
--- a/indra/newview/llfloaterregioninfo.h
+++ b/indra/newview/llfloaterregioninfo.h
@@ -56,6 +56,7 @@ class LLRadioGroup;
class LLSliderCtrl;
class LLSpinCtrl;
class LLTextBox;
+class LLTextureCtrl;
class LLPanelRegionGeneralInfo;
class LLPanelRegionDebugInfo;
@@ -249,8 +250,6 @@ public:
BOOL postBuild() override;
- void onRegionChanged();
- void onSimulatorFeaturesReceived(const LLUUID& region_id, LLViewerRegion* regionp);
bool refreshFromRegion(LLViewerRegion* region) override; // refresh local settings from region update from simulator
void setEnvControls(bool available); // Whether environment settings are available for this region
@@ -274,7 +273,9 @@ protected:
private:
bool mConfirmedTextureHeights;
bool mAskedTextureHeights;
- boost::signals2::connection mRegionChangedSlot;
+ LLCheckBoxCtrl* mMaterialTypeCtrl = nullptr;
+ LLTextureCtrl* mTextureDetailCtrl[LLTerrainMaterials::ASSET_COUNT];
+ LLTextureCtrl* mMaterialDetailCtrl[LLTerrainMaterials::ASSET_COUNT];
LLUUID mLastSetTextures[LLTerrainMaterials::ASSET_COUNT];
LLUUID mLastSetMaterials[LLTerrainMaterials::ASSET_COUNT];
};