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-rw-r--r--indra/llwindow/llwindowwin32.cpp28
1 files changed, 25 insertions, 3 deletions
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index 1f91cbbaa8..42ec4ee29d 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -352,6 +352,11 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
void run() override;
+ void glReady()
+ {
+ mGLReady = true;
+ }
+
// initialzie DXGI adapter (for querying available VRAM)
void initDX();
@@ -410,6 +415,9 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
HWND mWindowHandle = NULL;
HDC mhDC = 0;
+ // *HACK: Attempt to prevent startup crashes by deferring memory accounting
+ // until after some graphics setup. See SL-20177. -Cosmic,2023-09-18
+ bool mGLReady = false;
// best guess at available video memory in MB
std::atomic<U32> mAvailableVRAM;
@@ -1720,6 +1728,13 @@ const S32 max_format = (S32)num_formats - 1;
// ok to post quit messages now
mPostQuit = TRUE;
+ // *HACK: Attempt to prevent startup crashes by deferring memory accounting
+ // until after some graphics setup. See SL-20177. -Cosmic,2023-09-18
+ mWindowThread->post([=]()
+ {
+ mWindowThread->glReady();
+ });
+
if (auto_show)
{
show();
@@ -4692,6 +4707,8 @@ void debugEnumerateGraphicsAdapters()
void LLWindowWin32::LLWindowWin32Thread::initDX()
{
+ if (!mGLReady) { return; }
+
if (mDXGIAdapter == NULL)
{
debugEnumerateGraphicsAdapters();
@@ -4726,6 +4743,8 @@ void LLWindowWin32::LLWindowWin32Thread::initDX()
void LLWindowWin32::LLWindowWin32Thread::initD3D()
{
+ if (!mGLReady) { return; }
+
if (mDXGIAdapter == NULL && mD3DDevice == NULL && mWindowHandle != 0)
{
mD3D = Direct3DCreate9(D3D_SDK_VERSION);
@@ -4752,6 +4771,8 @@ void LLWindowWin32::LLWindowWin32Thread::initD3D()
void LLWindowWin32::LLWindowWin32Thread::updateVRAMUsage()
{
LL_PROFILE_ZONE_SCOPED;
+ if (!mGLReady) { return; }
+
if (mDXGIAdapter != nullptr)
{
// NOTE: what lies below is hand wavy math based on compatibility testing and observation against a variety of hardware
@@ -4825,8 +4846,6 @@ void LLWindowWin32::LLWindowWin32Thread::run()
sWindowThreadId = std::this_thread::get_id();
LogChange logger("Window");
- initDX();
-
//as good a place as any to up the MM timer resolution (see ms_sleep)
//attempt to set timer resolution to 1ms
TIMECAPS tc;
@@ -4839,9 +4858,12 @@ void LLWindowWin32::LLWindowWin32Thread::run()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32;
+ // lazily call initD3D inside this loop to catch when mGLReady has been set to true
+ initDX();
+
if (mWindowHandle != 0)
{
- // lazily call initD3D inside this loop to catch when mWindowHandle has been set
+ // lazily call initD3D inside this loop to catch when mWindowHandle has been set, and mGLReady has been set to true
// *TODO: Shutdown if this fails when mWindowHandle exists
initD3D();