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-rw-r--r--indra/newview/llsidepanelappearance.cpp1089
1 files changed, 545 insertions, 544 deletions
diff --git a/indra/newview/llsidepanelappearance.cpp b/indra/newview/llsidepanelappearance.cpp
index 98dc2c0e09..f0844dd9a4 100644
--- a/indra/newview/llsidepanelappearance.cpp
+++ b/indra/newview/llsidepanelappearance.cpp
@@ -1,544 +1,545 @@
-/**
- * @file llsidepanelappearance.cpp
- * @brief Side Bar "Appearance" panel
- *
- * $LicenseInfo:firstyear=2009&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-#include "llsidepanelappearance.h"
-
-#include "llaccordionctrltab.h"
-#include "llagent.h"
-#include "llagentcamera.h"
-#include "llagentwearables.h"
-#include "llappearancemgr.h"
-#include "llfloatersidepanelcontainer.h"
-#include "llfolderview.h"
-#include "llinventorypanel.h"
-#include "llfiltereditor.h"
-#include "llfloaterreg.h"
-#include "llfloaterworldmap.h"
-#include "llfoldervieweventlistener.h"
-#include "lloutfitobserver.h"
-#include "llpaneleditwearable.h"
-#include "llpaneloutfitsinventory.h"
-#include "lltextbox.h"
-#include "lluictrlfactory.h"
-#include "llviewercontrol.h"
-#include "llviewerregion.h"
-#include "llvoavatarself.h"
-#include "llviewerwearable.h"
-
-static LLRegisterPanelClassWrapper<LLSidepanelAppearance> t_appearance("sidepanel_appearance");
-
-class LLCurrentlyWornFetchObserver : public LLInventoryFetchItemsObserver
-{
-public:
- LLCurrentlyWornFetchObserver(const uuid_vec_t &ids,
- LLSidepanelAppearance *panel) :
- LLInventoryFetchItemsObserver(ids),
- mPanel(panel)
- {}
- ~LLCurrentlyWornFetchObserver() {}
- virtual void done()
- {
- mPanel->inventoryFetched();
- gInventory.removeObserver(this);
- delete this;
- }
-private:
- LLSidepanelAppearance *mPanel;
-};
-
-LLSidepanelAppearance::LLSidepanelAppearance() :
- LLPanel(),
- mFilterSubString(LLStringUtil::null),
- mFilterEditor(NULL),
- mOutfitEdit(NULL),
- mCurrOutfitPanel(NULL),
- mOpened(false)
-{
- LLOutfitObserver& outfit_observer = LLOutfitObserver::instance();
- outfit_observer.addBOFReplacedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, ""));
- outfit_observer.addBOFChangedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, ""));
- outfit_observer.addCOFChangedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, ""));
-
- gAgentWearables.addLoadingStartedCallback(boost::bind(&LLSidepanelAppearance::setWearablesLoading, this, true));
- gAgentWearables.addLoadedCallback(boost::bind(&LLSidepanelAppearance::setWearablesLoading, this, false));
-}
-
-LLSidepanelAppearance::~LLSidepanelAppearance()
-{
-}
-
-// virtual
-BOOL LLSidepanelAppearance::postBuild()
-{
- mOpenOutfitBtn = getChild<LLButton>("openoutfit_btn");
- mOpenOutfitBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onOpenOutfitButtonClicked, this));
-
- mEditAppearanceBtn = getChild<LLButton>("editappearance_btn");
- mEditAppearanceBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onEditAppearanceButtonClicked, this));
-
- childSetAction("edit_outfit_btn", boost::bind(&LLSidepanelAppearance::showOutfitEditPanel, this));
-
- mNewOutfitBtn = getChild<LLButton>("newlook_btn");
- mNewOutfitBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onNewOutfitButtonClicked, this));
- mNewOutfitBtn->setEnabled(false);
-
- mFilterEditor = getChild<LLFilterEditor>("Filter");
- if (mFilterEditor)
- {
- mFilterEditor->setCommitCallback(boost::bind(&LLSidepanelAppearance::onFilterEdit, this, _2));
- }
-
- mPanelOutfitsInventory = dynamic_cast<LLPanelOutfitsInventory *>(getChild<LLPanel>("panel_outfits_inventory"));
-
- mOutfitEdit = dynamic_cast<LLPanelOutfitEdit*>(getChild<LLPanel>("panel_outfit_edit"));
- if (mOutfitEdit)
- {
- LLButton* back_btn = mOutfitEdit->getChild<LLButton>("back_btn");
- if (back_btn)
- {
- back_btn->setClickedCallback(boost::bind(&LLSidepanelAppearance::showOutfitsInventoryPanel, this));
- }
-
- }
-
- mEditWearable = dynamic_cast<LLPanelEditWearable*>(getChild<LLPanel>("panel_edit_wearable"));
- if (mEditWearable)
- {
- LLButton* edit_wearable_back_btn = mEditWearable->getChild<LLButton>("back_btn");
- if (edit_wearable_back_btn)
- {
- edit_wearable_back_btn->setClickedCallback(boost::bind(&LLSidepanelAppearance::showOutfitEditPanel, this));
- }
- }
-
- mCurrentLookName = getChild<LLTextBox>("currentlook_name");
-
- mOutfitStatus = getChild<LLTextBox>("currentlook_status");
-
- mCurrOutfitPanel = getChild<LLPanel>("panel_currentlook");
-
-
- setVisibleCallback(boost::bind(&LLSidepanelAppearance::onVisibilityChange,this,_2));
-
- return TRUE;
-}
-
-// virtual
-void LLSidepanelAppearance::onOpen(const LLSD& key)
-{
- if (!key.has("type"))
- {
- // No specific panel requested.
- // If we're opened for the first time then show My Outfits.
- // Else do nothing.
- if (!mOpened)
- {
- showOutfitsInventoryPanel();
- }
- }
- else
- {
- // Switch to the requested panel.
- std::string type = key["type"].asString();
- if (type == "my_outfits")
- {
- showOutfitsInventoryPanel();
- }
- else if (type == "edit_outfit")
- {
- showOutfitEditPanel();
- }
- else if (type == "edit_shape")
- {
- showWearableEditPanel();
- }
- }
-
- mOpened = true;
-}
-
-void LLSidepanelAppearance::onVisibilityChange(const LLSD &new_visibility)
-{
- LLSD visibility;
- visibility["visible"] = new_visibility.asBoolean();
- visibility["reset_accordion"] = false;
- updateToVisibility(visibility);
-}
-
-void LLSidepanelAppearance::updateToVisibility(const LLSD &new_visibility)
-{
- if (new_visibility["visible"].asBoolean())
- {
- const BOOL is_outfit_edit_visible = mOutfitEdit && mOutfitEdit->getVisible();
- const BOOL is_wearable_edit_visible = mEditWearable && mEditWearable->getVisible();
-
- if (is_outfit_edit_visible || is_wearable_edit_visible)
- {
- const LLViewerWearable *wearable_ptr = mEditWearable->getWearable();
- if (!wearable_ptr)
- {
- llwarns << "Visibility change to invalid wearable" << llendl;
- return;
- }
- // Disable camera switch is currently just for WT_PHYSICS type since we don't want to freeze the avatar
- // when editing its physics.
- if (!gAgentCamera.cameraCustomizeAvatar())
- {
- LLVOAvatarSelf::onCustomizeStart(LLWearableType::getDisableCameraSwitch(wearable_ptr->getType()));
- }
- if (is_wearable_edit_visible)
- {
- if (gAgentWearables.getWearableIndex(wearable_ptr) == LLAgentWearables::MAX_CLOTHING_PER_TYPE)
- {
- // we're no longer wearing the wearable we were last editing, switch back to outfit editor
- showOutfitEditPanel();
- }
- }
-
- if (is_outfit_edit_visible && new_visibility["reset_accordion"].asBoolean())
- {
- mOutfitEdit->resetAccordionState();
- }
- }
- }
- else
- {
- if (gAgentCamera.cameraCustomizeAvatar() && gSavedSettings.getBOOL("AppearanceCameraMovement"))
- {
- gAgentCamera.changeCameraToDefault();
- gAgentCamera.resetView();
- }
- }
-}
-
-void LLSidepanelAppearance::onFilterEdit(const std::string& search_string)
-{
- if (mFilterSubString != search_string)
- {
- mFilterSubString = search_string;
-
- // Searches are case-insensitive
- // but we don't convert the typed string to upper-case so that it can be fed to the web search as-is.
-
- mPanelOutfitsInventory->onSearchEdit(mFilterSubString);
- }
-}
-
-void LLSidepanelAppearance::onOpenOutfitButtonClicked()
-{
- const LLViewerInventoryItem *outfit_link = LLAppearanceMgr::getInstance()->getBaseOutfitLink();
- if (!outfit_link)
- return;
- if (!outfit_link->getIsLinkType())
- return;
-
- LLAccordionCtrlTab* tab_outfits = mPanelOutfitsInventory->findChild<LLAccordionCtrlTab>("tab_outfits");
- if (tab_outfits)
- {
- tab_outfits->changeOpenClose(FALSE);
- LLInventoryPanel *inventory_panel = tab_outfits->findChild<LLInventoryPanel>("outfitslist_tab");
- if (inventory_panel)
- {
- LLFolderView* root = inventory_panel->getRootFolder();
- LLFolderViewItem *outfit_folder = root->getItemByID(outfit_link->getLinkedUUID());
- if (outfit_folder)
- {
- outfit_folder->setOpen(!outfit_folder->isOpen());
- root->setSelectionFromRoot(outfit_folder,TRUE);
- root->scrollToShowSelection();
- }
- }
- }
-}
-
-// *TODO: obsolete?
-void LLSidepanelAppearance::onEditAppearanceButtonClicked()
-{
- if (gAgentWearables.areWearablesLoaded())
- {
- LLVOAvatarSelf::onCustomizeStart();
- }
-}
-
-void LLSidepanelAppearance::onNewOutfitButtonClicked()
-{
- if (!mOutfitEdit->getVisible())
- {
- mPanelOutfitsInventory->onSave();
- }
-}
-
-void LLSidepanelAppearance::showOutfitsInventoryPanel()
-{
- toggleWearableEditPanel(FALSE);
- toggleOutfitEditPanel(FALSE);
- toggleMyOutfitsPanel(TRUE);
-}
-
-void LLSidepanelAppearance::showOutfitEditPanel()
-{
- if (mOutfitEdit && mOutfitEdit->getVisible()) return;
-
- // Accordion's state must be reset in all cases except the one when user
- // is returning back to the mOutfitEdit panel from the mEditWearable panel.
- // The simplest way to control this is to check the visibility state of the mEditWearable
- // BEFORE it is changed by the call to the toggleWearableEditPanel(FALSE, NULL, TRUE).
- if (mEditWearable != NULL && !mEditWearable->getVisible() && mOutfitEdit != NULL)
- {
- mOutfitEdit->resetAccordionState();
- }
-
- // If we're exiting the edit wearable view, and the camera was not focused on the avatar
- // (e.g. such as if we were editing a physics param), then skip the outfits edit mode since
- // otherwise this would trigger the camera focus mode.
- if (mEditWearable != NULL && mEditWearable->getVisible() && !gAgentCamera.cameraCustomizeAvatar())
- {
- showOutfitsInventoryPanel();
- return;
- }
-
- toggleMyOutfitsPanel(FALSE);
- toggleWearableEditPanel(FALSE, NULL, TRUE); // don't switch out of edit appearance mode
- toggleOutfitEditPanel(TRUE);
-}
-
-void LLSidepanelAppearance::showWearableEditPanel(LLViewerWearable *wearable /* = NULL*/, BOOL disable_camera_switch)
-{
- toggleMyOutfitsPanel(FALSE);
- toggleOutfitEditPanel(FALSE, TRUE); // don't switch out of edit appearance mode
- toggleWearableEditPanel(TRUE, wearable, disable_camera_switch);
-}
-
-void LLSidepanelAppearance::toggleMyOutfitsPanel(BOOL visible)
-{
- if (!mPanelOutfitsInventory || mPanelOutfitsInventory->getVisible() == visible)
- {
- // visibility isn't changing, hence nothing to do
- return;
- }
-
- mPanelOutfitsInventory->setVisible(visible);
-
- // *TODO: Move these controls to panel_outfits_inventory.xml
- // so that we don't need to toggle them explicitly.
- mFilterEditor->setVisible(visible);
- mNewOutfitBtn->setVisible(visible);
- mCurrOutfitPanel->setVisible(visible);
-
- if (visible)
- {
- mPanelOutfitsInventory->onOpen(LLSD());
- }
-}
-
-void LLSidepanelAppearance::toggleOutfitEditPanel(BOOL visible, BOOL disable_camera_switch)
-{
- if (!mOutfitEdit || mOutfitEdit->getVisible() == visible)
- {
- // visibility isn't changing, hence nothing to do
- return;
- }
-
- mOutfitEdit->setVisible(visible);
-
- if (visible)
- {
- mOutfitEdit->onOpen(LLSD());
- LLVOAvatarSelf::onCustomizeStart(disable_camera_switch);
- }
- else
- {
- if (!disable_camera_switch) // if we're just switching between outfit and wearable editing, don't end customization.
- {
- LLVOAvatarSelf::onCustomizeEnd(disable_camera_switch);
- }
- }
-}
-
-void LLSidepanelAppearance::toggleWearableEditPanel(BOOL visible, LLViewerWearable *wearable, BOOL disable_camera_switch)
-{
- if (!mEditWearable || mEditWearable->getVisible() == visible)
- {
- // visibility isn't changing, hence nothing to do
- return;
- }
-
- if (!wearable)
- {
- wearable = gAgentWearables.getViewerWearable(LLWearableType::WT_SHAPE, 0);
- }
- if (!wearable)
- {
- return;
- }
-
- // Toggle panel visibility.
- mEditWearable->setVisible(visible);
-
- if (visible)
- {
- LLVOAvatarSelf::onCustomizeStart(disable_camera_switch);
- mEditWearable->setWearable(wearable, disable_camera_switch);
- mEditWearable->onOpen(LLSD()); // currently no-op, just for consistency
- }
- else
- {
- // Save changes if closing.
- mEditWearable->saveChanges();
- if (!disable_camera_switch) // if we're just switching between outfit and wearable editing, don't end customization.
- {
- LLVOAvatarSelf::onCustomizeEnd(disable_camera_switch);
- }
- }
-}
-
-void LLSidepanelAppearance::refreshCurrentOutfitName(const std::string& name)
-{
- // Set current outfit status (wearing/unsaved).
- bool dirty = LLAppearanceMgr::getInstance()->isOutfitDirty();
- std::string cof_status_str = getString(dirty ? "Unsaved Changes" : "Now Wearing");
- mOutfitStatus->setText(cof_status_str);
-
- if (name == "")
- {
- std::string outfit_name;
- if (LLAppearanceMgr::getInstance()->getBaseOutfitName(outfit_name))
- {
- mCurrentLookName->setText(outfit_name);
- return;
- }
-
- std::string string_name = gAgentWearables.isCOFChangeInProgress() ? "Changing outfits" : "No Outfit";
- mCurrentLookName->setText(getString(string_name));
- mOpenOutfitBtn->setEnabled(FALSE);
- }
- else
- {
- mCurrentLookName->setText(name);
- // Can't just call update verbs since the folder link may not have been created yet.
- mOpenOutfitBtn->setEnabled(TRUE);
- }
-}
-
-//static
-void LLSidepanelAppearance::editWearable(LLViewerWearable *wearable, LLView *data, BOOL disable_camera_switch)
-{
- LLFloaterSidePanelContainer::showPanel("appearance", LLSD());
-
- LLSidepanelAppearance *panel = dynamic_cast<LLSidepanelAppearance*>(data);
- if (panel)
- {
- panel->showWearableEditPanel(wearable, disable_camera_switch);
- }
-}
-
-// Fetch currently worn items and only enable the New Look button after everything's been
-// fetched. Alternatively, we could stuff this logic into llagentwearables::makeNewOutfitLinks.
-void LLSidepanelAppearance::fetchInventory()
-{
-
- mNewOutfitBtn->setEnabled(false);
- uuid_vec_t ids;
- LLUUID item_id;
- for(S32 type = (S32)LLWearableType::WT_SHAPE; type < (S32)LLWearableType::WT_COUNT; ++type)
- {
- for (U32 index = 0; index < gAgentWearables.getWearableCount((LLWearableType::EType)type); ++index)
- {
- item_id = gAgentWearables.getWearableItemID((LLWearableType::EType)type, index);
- if(item_id.notNull())
- {
- ids.push_back(item_id);
- }
- }
- }
-
- if (isAgentAvatarValid())
- {
- for (LLVOAvatar::attachment_map_t::const_iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
- iter != gAgentAvatarp->mAttachmentPoints.end(); ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
- if (!attachment) continue;
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
- {
- LLViewerObject* attached_object = (*attachment_iter);
- if (!attached_object) continue;
- const LLUUID& item_id = attached_object->getAttachmentItemID();
- if (item_id.isNull()) continue;
- ids.push_back(item_id);
- }
- }
- }
-
- LLCurrentlyWornFetchObserver *fetch_worn = new LLCurrentlyWornFetchObserver(ids, this);
- fetch_worn->startFetch();
- // If no items to be fetched, done will never be triggered.
- // TODO: Change LLInventoryFetchItemsObserver::fetchItems to trigger done() on this condition.
- if (fetch_worn->isFinished())
- {
- fetch_worn->done();
- }
- else
- {
- gInventory.addObserver(fetch_worn);
- }
-}
-
-void LLSidepanelAppearance::inventoryFetched()
-{
- mNewOutfitBtn->setEnabled(true);
-}
-
-void LLSidepanelAppearance::setWearablesLoading(bool val)
-{
- getChildView("wearables_loading_indicator")->setVisible( val);
- getChildView("edit_outfit_btn")->setVisible( !val);
-
- if (!val)
- {
- // refresh outfit name when COF is already changed.
- refreshCurrentOutfitName();
- }
-}
-
-void LLSidepanelAppearance::showDefaultSubpart()
-{
- if (mEditWearable->getVisible())
- {
- mEditWearable->showDefaultSubpart();
- }
-}
-
-void LLSidepanelAppearance::updateScrollingPanelList()
-{
- if (mEditWearable->getVisible())
- {
- mEditWearable->updateScrollingPanelList();
- }
-}
+/**
+ * @file llsidepanelappearance.cpp
+ * @brief Side Bar "Appearance" panel
+ *
+ * $LicenseInfo:firstyear=2009&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+#include "llsidepanelappearance.h"
+
+#include "llaccordionctrltab.h"
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "llagentwearables.h"
+#include "llappearancemgr.h"
+#include "llfloatersidepanelcontainer.h"
+#include "llfolderview.h"
+#include "llinventorypanel.h"
+#include "llfiltereditor.h"
+#include "llfloaterreg.h"
+#include "llfloaterworldmap.h"
+#include "llfoldervieweventlistener.h"
+#include "lloutfitobserver.h"
+#include "llpaneleditwearable.h"
+#include "llpaneloutfitsinventory.h"
+#include "lltextbox.h"
+#include "lluictrlfactory.h"
+#include "llviewercontrol.h"
+#include "llviewerregion.h"
+#include "llvoavatarself.h"
+#include "llviewerwearable.h"
+
+static LLRegisterPanelClassWrapper<LLSidepanelAppearance> t_appearance("sidepanel_appearance");
+
+class LLCurrentlyWornFetchObserver : public LLInventoryFetchItemsObserver
+{
+public:
+ LLCurrentlyWornFetchObserver(const uuid_vec_t &ids,
+ LLSidepanelAppearance *panel) :
+ LLInventoryFetchItemsObserver(ids),
+ mPanel(panel)
+ {}
+ ~LLCurrentlyWornFetchObserver() {}
+ virtual void done()
+ {
+ mPanel->inventoryFetched();
+ gInventory.removeObserver(this);
+ delete this;
+ }
+private:
+ LLSidepanelAppearance *mPanel;
+};
+
+LLSidepanelAppearance::LLSidepanelAppearance() :
+ LLPanel(),
+ mFilterSubString(LLStringUtil::null),
+ mFilterEditor(NULL),
+ mOutfitEdit(NULL),
+ mCurrOutfitPanel(NULL),
+ mOpened(false)
+{
+ LLOutfitObserver& outfit_observer = LLOutfitObserver::instance();
+ outfit_observer.addBOFReplacedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, ""));
+ outfit_observer.addBOFChangedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, ""));
+ outfit_observer.addCOFChangedCallback(boost::bind(&LLSidepanelAppearance::refreshCurrentOutfitName, this, ""));
+
+ gAgentWearables.addLoadingStartedCallback(boost::bind(&LLSidepanelAppearance::setWearablesLoading, this, true));
+ gAgentWearables.addLoadedCallback(boost::bind(&LLSidepanelAppearance::setWearablesLoading, this, false));
+}
+
+LLSidepanelAppearance::~LLSidepanelAppearance()
+{
+}
+
+// virtual
+BOOL LLSidepanelAppearance::postBuild()
+{
+ mOpenOutfitBtn = getChild<LLButton>("openoutfit_btn");
+ mOpenOutfitBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onOpenOutfitButtonClicked, this));
+
+ mEditAppearanceBtn = getChild<LLButton>("editappearance_btn");
+ mEditAppearanceBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onEditAppearanceButtonClicked, this));
+
+ childSetAction("edit_outfit_btn", boost::bind(&LLSidepanelAppearance::showOutfitEditPanel, this));
+
+ mNewOutfitBtn = getChild<LLButton>("newlook_btn");
+ mNewOutfitBtn->setClickedCallback(boost::bind(&LLSidepanelAppearance::onNewOutfitButtonClicked, this));
+ mNewOutfitBtn->setEnabled(false);
+
+ mFilterEditor = getChild<LLFilterEditor>("Filter");
+ if (mFilterEditor)
+ {
+ mFilterEditor->setCommitCallback(boost::bind(&LLSidepanelAppearance::onFilterEdit, this, _2));
+ }
+
+ mPanelOutfitsInventory = dynamic_cast<LLPanelOutfitsInventory *>(getChild<LLPanel>("panel_outfits_inventory"));
+
+ mOutfitEdit = dynamic_cast<LLPanelOutfitEdit*>(getChild<LLPanel>("panel_outfit_edit"));
+ if (mOutfitEdit)
+ {
+ LLButton* back_btn = mOutfitEdit->getChild<LLButton>("back_btn");
+ if (back_btn)
+ {
+ back_btn->setClickedCallback(boost::bind(&LLSidepanelAppearance::showOutfitsInventoryPanel, this));
+ }
+
+ }
+
+ mEditWearable = dynamic_cast<LLPanelEditWearable*>(getChild<LLPanel>("panel_edit_wearable"));
+ if (mEditWearable)
+ {
+ LLButton* edit_wearable_back_btn = mEditWearable->getChild<LLButton>("back_btn");
+ if (edit_wearable_back_btn)
+ {
+ edit_wearable_back_btn->setClickedCallback(boost::bind(&LLSidepanelAppearance::showOutfitEditPanel, this));
+ }
+ }
+
+ mCurrentLookName = getChild<LLTextBox>("currentlook_name");
+
+ mOutfitStatus = getChild<LLTextBox>("currentlook_status");
+
+ mCurrOutfitPanel = getChild<LLPanel>("panel_currentlook");
+
+
+ setVisibleCallback(boost::bind(&LLSidepanelAppearance::onVisibilityChange,this,_2));
+
+ return TRUE;
+}
+
+// virtual
+void LLSidepanelAppearance::onOpen(const LLSD& key)
+{
+ if (!key.has("type"))
+ {
+ // No specific panel requested.
+ // If we're opened for the first time then show My Outfits.
+ // Else do nothing.
+ if (!mOpened)
+ {
+ showOutfitsInventoryPanel();
+ }
+ }
+ else
+ {
+ // Switch to the requested panel.
+ std::string type = key["type"].asString();
+ if (type == "my_outfits")
+ {
+ showOutfitsInventoryPanel();
+ }
+ else if (type == "edit_outfit")
+ {
+ showOutfitEditPanel();
+ }
+ else if (type == "edit_shape")
+ {
+ showWearableEditPanel();
+ }
+ }
+
+ mOpened = true;
+}
+
+void LLSidepanelAppearance::onVisibilityChange(const LLSD &new_visibility)
+{
+ LLSD visibility;
+ visibility["visible"] = new_visibility.asBoolean();
+ visibility["reset_accordion"] = false;
+ updateToVisibility(visibility);
+}
+
+void LLSidepanelAppearance::updateToVisibility(const LLSD &new_visibility)
+{
+ if (new_visibility["visible"].asBoolean())
+ {
+ const BOOL is_outfit_edit_visible = mOutfitEdit && mOutfitEdit->getVisible();
+ const BOOL is_wearable_edit_visible = mEditWearable && mEditWearable->getVisible();
+
+ if (is_outfit_edit_visible || is_wearable_edit_visible)
+ {
+ const LLViewerWearable *wearable_ptr = mEditWearable->getWearable();
+ if (!wearable_ptr)
+ {
+ llwarns << "Visibility change to invalid wearable" << llendl;
+ return;
+ }
+ // Disable camera switch is currently just for WT_PHYSICS type since we don't want to freeze the avatar
+ // when editing its physics.
+ if (!gAgentCamera.cameraCustomizeAvatar())
+ {
+ LLVOAvatarSelf::onCustomizeStart(LLWearableType::getDisableCameraSwitch(wearable_ptr->getType()));
+ }
+ if (is_wearable_edit_visible)
+ {
+ if (gAgentWearables.getWearableIndex(wearable_ptr) == LLAgentWearables::MAX_CLOTHING_PER_TYPE)
+ {
+ // we're no longer wearing the wearable we were last editing, switch back to outfit editor
+ showOutfitEditPanel();
+ }
+ }
+
+ if (is_outfit_edit_visible && new_visibility["reset_accordion"].asBoolean())
+ {
+ mOutfitEdit->resetAccordionState();
+ }
+ }
+ }
+ else
+ {
+ if (gAgentCamera.cameraCustomizeAvatar() && gSavedSettings.getBOOL("AppearanceCameraMovement"))
+ {
+ gAgentCamera.changeCameraToDefault();
+ gAgentCamera.resetView();
+ }
+ }
+}
+
+void LLSidepanelAppearance::onFilterEdit(const std::string& search_string)
+{
+ if (mFilterSubString != search_string)
+ {
+ mFilterSubString = search_string;
+
+ // Searches are case-insensitive
+ // but we don't convert the typed string to upper-case so that it can be fed to the web search as-is.
+
+ mPanelOutfitsInventory->onSearchEdit(mFilterSubString);
+ }
+}
+
+void LLSidepanelAppearance::onOpenOutfitButtonClicked()
+{
+ const LLViewerInventoryItem *outfit_link = LLAppearanceMgr::getInstance()->getBaseOutfitLink();
+ if (!outfit_link)
+ return;
+ if (!outfit_link->getIsLinkType())
+ return;
+
+ LLAccordionCtrlTab* tab_outfits = mPanelOutfitsInventory->findChild<LLAccordionCtrlTab>("tab_outfits");
+ if (tab_outfits)
+ {
+ tab_outfits->changeOpenClose(FALSE);
+ LLInventoryPanel *inventory_panel = tab_outfits->findChild<LLInventoryPanel>("outfitslist_tab");
+ if (inventory_panel)
+ {
+ LLFolderView* root = inventory_panel->getRootFolder();
+ LLFolderViewItem *outfit_folder = root->getItemByID(outfit_link->getLinkedUUID());
+ if (outfit_folder)
+ {
+ outfit_folder->setOpen(!outfit_folder->isOpen());
+ root->setSelectionFromRoot(outfit_folder,TRUE);
+ root->scrollToShowSelection();
+ }
+ }
+ }
+}
+
+// *TODO: obsolete?
+void LLSidepanelAppearance::onEditAppearanceButtonClicked()
+{
+ if (gAgentWearables.areWearablesLoaded())
+ {
+ LLVOAvatarSelf::onCustomizeStart();
+ }
+}
+
+void LLSidepanelAppearance::onNewOutfitButtonClicked()
+{
+ if (!mOutfitEdit->getVisible())
+ {
+ mPanelOutfitsInventory->onSave();
+ }
+}
+
+void LLSidepanelAppearance::showOutfitsInventoryPanel()
+{
+ toggleWearableEditPanel(FALSE);
+ toggleOutfitEditPanel(FALSE);
+ toggleMyOutfitsPanel(TRUE);
+}
+
+void LLSidepanelAppearance::showOutfitEditPanel()
+{
+ if (mOutfitEdit && mOutfitEdit->getVisible()) return;
+
+ // Accordion's state must be reset in all cases except the one when user
+ // is returning back to the mOutfitEdit panel from the mEditWearable panel.
+ // The simplest way to control this is to check the visibility state of the mEditWearable
+ // BEFORE it is changed by the call to the toggleWearableEditPanel(FALSE, NULL, TRUE).
+ if (mEditWearable != NULL && !mEditWearable->getVisible() && mOutfitEdit != NULL)
+ {
+ mOutfitEdit->resetAccordionState();
+ }
+
+ // If we're exiting the edit wearable view, and the camera was not focused on the avatar
+ // (e.g. such as if we were editing a physics param), then skip the outfits edit mode since
+ // otherwise this would trigger the camera focus mode.
+ if (mEditWearable != NULL && mEditWearable->getVisible() && !gAgentCamera.cameraCustomizeAvatar())
+ {
+ showOutfitsInventoryPanel();
+ return;
+ }
+
+ toggleMyOutfitsPanel(FALSE);
+ toggleWearableEditPanel(FALSE, NULL, TRUE); // don't switch out of edit appearance mode
+ toggleOutfitEditPanel(TRUE);
+}
+
+void LLSidepanelAppearance::showWearableEditPanel(LLViewerWearable *wearable /* = NULL*/, BOOL disable_camera_switch)
+{
+ toggleMyOutfitsPanel(FALSE);
+ toggleOutfitEditPanel(FALSE, TRUE); // don't switch out of edit appearance mode
+ toggleWearableEditPanel(TRUE, wearable, disable_camera_switch);
+}
+
+void LLSidepanelAppearance::toggleMyOutfitsPanel(BOOL visible)
+{
+ if (!mPanelOutfitsInventory || mPanelOutfitsInventory->getVisible() == visible)
+ {
+ // visibility isn't changing, hence nothing to do
+ return;
+ }
+
+ mPanelOutfitsInventory->setVisible(visible);
+
+ // *TODO: Move these controls to panel_outfits_inventory.xml
+ // so that we don't need to toggle them explicitly.
+ mFilterEditor->setVisible(visible);
+ mNewOutfitBtn->setVisible(visible);
+ mCurrOutfitPanel->setVisible(visible);
+
+ if (visible)
+ {
+ mPanelOutfitsInventory->onOpen(LLSD());
+ }
+}
+
+void LLSidepanelAppearance::toggleOutfitEditPanel(BOOL visible, BOOL disable_camera_switch)
+{
+ if (!mOutfitEdit || mOutfitEdit->getVisible() == visible)
+ {
+ // visibility isn't changing, hence nothing to do
+ return;
+ }
+
+ mOutfitEdit->setVisible(visible);
+
+ if (visible)
+ {
+ mOutfitEdit->onOpen(LLSD());
+ LLVOAvatarSelf::onCustomizeStart(disable_camera_switch);
+ }
+ else
+ {
+ if (!disable_camera_switch) // if we're just switching between outfit and wearable editing, don't end customization.
+ {
+ LLVOAvatarSelf::onCustomizeEnd(disable_camera_switch);
+ LLAppearanceMgr::getInstance()->setOutfitDirty( FALSE );
+ }
+ }
+}
+
+void LLSidepanelAppearance::toggleWearableEditPanel(BOOL visible, LLViewerWearable *wearable, BOOL disable_camera_switch)
+{
+ if (!mEditWearable || mEditWearable->getVisible() == visible)
+ {
+ // visibility isn't changing, hence nothing to do
+ return;
+ }
+
+ if (!wearable)
+ {
+ wearable = gAgentWearables.getViewerWearable(LLWearableType::WT_SHAPE, 0);
+ }
+ if (!wearable)
+ {
+ return;
+ }
+
+ // Toggle panel visibility.
+ mEditWearable->setVisible(visible);
+
+ if (visible)
+ {
+ LLVOAvatarSelf::onCustomizeStart(disable_camera_switch);
+ mEditWearable->setWearable(wearable, disable_camera_switch);
+ mEditWearable->onOpen(LLSD()); // currently no-op, just for consistency
+ }
+ else
+ {
+ // Save changes if closing.
+ mEditWearable->saveChanges();
+ if (!disable_camera_switch) // if we're just switching between outfit and wearable editing, don't end customization.
+ {
+ LLVOAvatarSelf::onCustomizeEnd(disable_camera_switch);
+ }
+ }
+}
+
+void LLSidepanelAppearance::refreshCurrentOutfitName(const std::string& name)
+{
+ // Set current outfit status (wearing/unsaved).
+ bool dirty = LLAppearanceMgr::getInstance()->isOutfitDirty();
+ std::string cof_status_str = getString(dirty ? "Unsaved Changes" : "Now Wearing");
+ mOutfitStatus->setText(cof_status_str);
+
+ if (name == "")
+ {
+ std::string outfit_name;
+ if (LLAppearanceMgr::getInstance()->getBaseOutfitName(outfit_name))
+ {
+ mCurrentLookName->setText(outfit_name);
+ return;
+ }
+
+ std::string string_name = gAgentWearables.isCOFChangeInProgress() ? "Changing outfits" : "No Outfit";
+ mCurrentLookName->setText(getString(string_name));
+ mOpenOutfitBtn->setEnabled(FALSE);
+ }
+ else
+ {
+ mCurrentLookName->setText(name);
+ // Can't just call update verbs since the folder link may not have been created yet.
+ mOpenOutfitBtn->setEnabled(TRUE);
+ }
+}
+
+//static
+void LLSidepanelAppearance::editWearable(LLViewerWearable *wearable, LLView *data, BOOL disable_camera_switch)
+{
+ LLFloaterSidePanelContainer::showPanel("appearance", LLSD());
+
+ LLSidepanelAppearance *panel = dynamic_cast<LLSidepanelAppearance*>(data);
+ if (panel)
+ {
+ panel->showWearableEditPanel(wearable, disable_camera_switch);
+ }
+}
+
+// Fetch currently worn items and only enable the New Look button after everything's been
+// fetched. Alternatively, we could stuff this logic into llagentwearables::makeNewOutfitLinks.
+void LLSidepanelAppearance::fetchInventory()
+{
+
+ mNewOutfitBtn->setEnabled(false);
+ uuid_vec_t ids;
+ LLUUID item_id;
+ for(S32 type = (S32)LLWearableType::WT_SHAPE; type < (S32)LLWearableType::WT_COUNT; ++type)
+ {
+ for (U32 index = 0; index < gAgentWearables.getWearableCount((LLWearableType::EType)type); ++index)
+ {
+ item_id = gAgentWearables.getWearableItemID((LLWearableType::EType)type, index);
+ if(item_id.notNull())
+ {
+ ids.push_back(item_id);
+ }
+ }
+ }
+
+ if (isAgentAvatarValid())
+ {
+ for (LLVOAvatar::attachment_map_t::const_iterator iter = gAgentAvatarp->mAttachmentPoints.begin();
+ iter != gAgentAvatarp->mAttachmentPoints.end(); ++iter)
+ {
+ LLViewerJointAttachment* attachment = iter->second;
+ if (!attachment) continue;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject* attached_object = (*attachment_iter);
+ if (!attached_object) continue;
+ const LLUUID& item_id = attached_object->getAttachmentItemID();
+ if (item_id.isNull()) continue;
+ ids.push_back(item_id);
+ }
+ }
+ }
+
+ LLCurrentlyWornFetchObserver *fetch_worn = new LLCurrentlyWornFetchObserver(ids, this);
+ fetch_worn->startFetch();
+ // If no items to be fetched, done will never be triggered.
+ // TODO: Change LLInventoryFetchItemsObserver::fetchItems to trigger done() on this condition.
+ if (fetch_worn->isFinished())
+ {
+ fetch_worn->done();
+ }
+ else
+ {
+ gInventory.addObserver(fetch_worn);
+ }
+}
+
+void LLSidepanelAppearance::inventoryFetched()
+{
+ mNewOutfitBtn->setEnabled(true);
+}
+
+void LLSidepanelAppearance::setWearablesLoading(bool val)
+{
+ getChildView("wearables_loading_indicator")->setVisible( val);
+ getChildView("edit_outfit_btn")->setVisible( !val);
+
+ if (!val)
+ {
+ // refresh outfit name when COF is already changed.
+ refreshCurrentOutfitName();
+ }
+}
+
+void LLSidepanelAppearance::showDefaultSubpart()
+{
+ if (mEditWearable->getVisible())
+ {
+ mEditWearable->showDefaultSubpart();
+ }
+}
+
+void LLSidepanelAppearance::updateScrollingPanelList()
+{
+ if (mEditWearable->getVisible())
+ {
+ mEditWearable->updateScrollingPanelList();
+ }
+}