diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 4 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 4 | ||||
-rw-r--r-- | indra/newview/llface.cpp | 13 |
3 files changed, 10 insertions, 11 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 09b1813ebe..b1dce665a1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -147,9 +147,9 @@ vec3 post_diffuse = color.rgb; if (nh > 0.0) { float scontrib = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); - vec3 sp = sun_contrib*scontrib / 16.0; + vec3 sp = sun_contrib*scontrib / 6.0; sp = clamp(sp, vec3(0), vec3(1)); - bloom += dot(sp, sp) / 6.0; + bloom += dot(sp, sp) / 4.0; #if !defined(SUNLIGHT_KILL) color += sp * spec.rgb; #endif diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 0223cef531..f49fad5517 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -155,9 +155,9 @@ vec3 post_diffuse = color.rgb; if (nh > 0.0) { float scontrib = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da); - vec3 sp = sun_contrib*scontrib / 16.0; + vec3 sp = sun_contrib*scontrib / 6.0; sp = clamp(sp, vec3(0), vec3(1)); - bloom += dot(sp, sp) / 6.0; + bloom += dot(sp, sp) / 4.0; #if !defined(SUNLIGHT_KILL) color += sp * spec.rgb; #endif diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 209dc010d4..174d8e34d1 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1419,17 +1419,16 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (shiny_in_alpha) { - - static const GLfloat alpha[4] = + static const GLfloat SHININESS_TO_ALPHA[4] = { - 0.00f, - 0.25f, - 0.5f, - 0.75f + 0.0000f, + 0.3333f, + 0.6666f, + 1.0000f }; llassert(tep->getShiny() <= 3); - color.mV[3] = U8 (alpha[tep->getShiny()] * 255); + color.mV[3] = U8 (SHININESS_TO_ALPHA[tep->getShiny()] * 255); } } } |