diff options
Diffstat (limited to 'indra')
| -rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/materialF.glsl | 19 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 4 | 
2 files changed, 1 insertions, 22 deletions
| diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index ab40298f44..615a25d2de 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -353,24 +353,6 @@ void main()      float glare = 0.0; -#if 0 //wrong implementation -    if (glossiness > 0.0)  // specular reflection -    { -        float sa        = dot(normalize(refnormpersp), light_dir.xyz); -        vec3  dumbshiny = sunlit_linear * shadow * (texture(lightFunc, vec2(sa, glossiness)).r); - -        // add the two types of shiny together -        vec3 spec_contrib = dumbshiny * spec.rgb; -        bloom             = dot(spec_contrib, spec_contrib) / 6; - -        glare = max(spec_contrib.r, spec_contrib.g); -        glare = max(glare, spec_contrib.b); - -        color += spec_contrib; - -        applyGlossEnv(color, glossenv, spec, pos.xyz, norm.xyz); -    } -#else //right implementation ported from pointLightF.glsl      if (glossiness > 0.0)      {          vec3  lv = light_dir.xyz; @@ -395,7 +377,6 @@ void main()          // add radiance map          applyGlossEnv(color, glossenv, spec, pos.xyz, norm.xyz);      } -#endif      color = mix(color.rgb, legacy_adjust_fullbright(diffcol.rgb), emissive); diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 060129d275..07b7be0fc8 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -649,8 +649,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)  			bool is_particle_or_hud_particle = group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_PARTICLE  													  || group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_HUD_PARTICLE; -			bool draw_glow_for_this_partition = mShaderLevel > 0; // no shaders = no glow. -  			bool disable_cull = is_particle_or_hud_particle;  			LLGLDisable cull(disable_cull ? GL_CULL_FACE : 0); @@ -818,7 +816,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only, bool rigged)  				}  				// If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow).  Interleaving these state-changing calls is expensive, but glow must be drawn Z-sorted with alpha. -				if (draw_glow_for_this_partition && +				if (getType() != LLDrawPool::POOL_ALPHA_PRE_WATER &&  					params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE))  				{                      if (params.mAvatar != nullptr) | 
