diff options
Diffstat (limited to 'indra')
8 files changed, 17 insertions, 20 deletions
| diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 458f83aabe..74c8b2e448 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -62,20 +62,18 @@ U32 LLGLSLShader::sTotalDrawCalls = 0;  LLGLSLShader    gUIProgram;  LLGLSLShader    gSolidColorProgram; -// NOTE:Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! +// NOTE: Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync!  const std::string gShaderConstsKey[ LLGLSLShader::NUM_SHADER_CONSTS ] =  { -	  "LL_SHADER_CONST_CLOUD_DEPTH" -	, "LL_SHADER_CONST_MOON_DEPTH" +	  "LL_SHADER_CONST_CLOUD_MOON_DEPTH"  	, "LL_SHADER_CONST_STAR_DEPTH"  }; -// NOTE:Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync! +// NOTE: Keep gShaderConsts* and LLGLSLShader::ShaderConsts_e in sync!  const std::string gShaderConstsVal[ LLGLSLShader::NUM_SHADER_CONSTS ] =  { -	  "0.999985" // SHADER_CONST_CLOUD_DEPTH // SL-14113 -	, "0.999985" // SHADER_CONST_MOON_DEPTH  // SL-14113 -	, "0.999995" // SHADER_CONST_STAR_DEPTH  // SL-14113 +	  "0.999985" // SHADER_CONST_CLOUD_MOON_DEPTH // SL-14113 +	, "0.999995" // SHADER_CONST_STAR_DEPTH       // SL-14113  }; diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 35e796e961..e2d0031740 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -67,11 +67,10 @@ public:  class LLGLSLShader  {  public: -    // NOTE:Keep gShaderConsts and LLGLSLShader::ShaderConsts_e in sync! +    // NOTE: Keep gShaderConsts and LLGLSLShader::ShaderConsts_e in sync!      enum eShaderConsts      { -          SHADER_CONST_CLOUD_DEPTH -        , SHADER_CONST_MOON_DEPTH +          SHADER_CONST_CLOUD_MOON_DEPTH          , SHADER_CONST_STAR_DEPTH          , NUM_SHADER_CONSTS      }; diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index ad8ab771b8..f1187fef9a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -126,6 +126,6 @@ void main()      frag_data[1] = vec4(0.0,0.0,0.0,0.0);      frag_data[2] = vec4(0,0,0,1); -    gl_FragDepth = LL_SHADER_CONST_CLOUD_DEPTH; // SL-14113 Stars and Clouds need same depth +    gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 Stars and Clouds need same depth  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl index ffeaf2b600..e709d73bfa 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl @@ -74,6 +74,6 @@ void main()      frag_data[1] = vec4(0.0);      frag_data[2] = vec4(0.0f); -    gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 +    gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113  } diff --git a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl index 983cd17979..a220971f06 100644 --- a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl @@ -47,5 +47,5 @@ void main()          discard;      frag_color = color; -    gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 Moon is infront of stars +    gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 Moon is infront of stars  } diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl index 293e09620f..2e0932343b 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl @@ -68,6 +68,6 @@ void main()           c.rgb  = scaleSoftClip(c.rgb);      frag_color = vec4(c.rgb, c.a); -    gl_FragDepth = LL_SHADER_CONST_MOON_DEPTH; // SL-14113 +    gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113  } diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index ec53ae75f9..490fde7cf6 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -132,6 +132,6 @@ void main()      // camera above water: class1\deferred\cloudsF.glsl      // camera below water: class2\windlight\coudsV.glsl      // See: starsV.glsl, cloudsV.glsl, moonF.glsl -    gl_FragDepth = LL_SHADER_CONST_CLOUD_DEPTH; +    gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH;  } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 1dcd9289ef..0c1ba13bb1 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1075,7 +1075,7 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment()  		gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonV.glsl", GL_VERTEX_SHADER_ARB));  		gMoonProgram.mShaderFiles.push_back(make_pair("environment/moonF.glsl", GL_FRAGMENT_SHADER_ARB));  		gMoonProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT]; -        gMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_MOON_DEPTH ); // SL-14113 +        gMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113  		success = gMoonProgram.createShader(NULL, NULL);  		if (success) @@ -2753,7 +2753,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];  		gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; -        gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_DEPTH ); // SL-14113 +        gDeferredWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113  		success = gDeferredWLCloudProgram.createShader(NULL, NULL);  		llassert(success);  	} @@ -2793,7 +2793,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()          gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER_ARB));          gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];          gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; -        gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_MOON_DEPTH ); // SL-14113 +        gDeferredWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113   	 	success = gDeferredWLMoonProgram.createShader(NULL, NULL);          llassert(success);   	} @@ -4163,7 +4163,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()          gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));          gWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];          gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY; -        gWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_DEPTH ); // SL-14113 +        gWLCloudProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113          success = gWLCloudProgram.createShader(NULL, NULL);      } @@ -4200,7 +4200,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()          gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER_ARB));          gWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];          gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY; -        gWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_MOON_DEPTH ); // SL-14113 +        gWLMoonProgram.addConstant( LLGLSLShader::SHADER_CONST_CLOUD_MOON_DEPTH ); // SL-14113          success = gWLMoonProgram.createShader(NULL, NULL);      } | 
