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-rw-r--r--indra/newview/llviewertexture.cpp12
-rw-r--r--indra/newview/llviewertexture.h4
2 files changed, 11 insertions, 5 deletions
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 0f2af77f9d..b8de5d34eb 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -714,6 +714,12 @@ void LLViewerTexture::setBoostLevel(S32 level)
}
}
+ // strongly encourage anything boosted to load at full res
+ if (mBoostLevel >= LLViewerTexture::BOOST_HIGH)
+ {
+ mMaxVirtualSize = 2048.f * 2048.f;
+ }
+
if (mBoostLevel == LLViewerTexture::BOOST_SELECTED)
{
mSelectedTime = gFrameTimeSeconds;
@@ -1963,11 +1969,11 @@ bool LLViewerFetchedTexture::updateFetch()
{
mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority,
mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP);
- if (mFetchState != mLastFetchState)
+ /*if (mFetchState != mLastFetchState)
{
setDebugText(LLTextureFetch::getStateString(mFetchState));
mLastFetchState = mFetchState;
- }
+ }*/
}
// We may have data ready regardless of whether or not we are finished (e.g. waiting on write)
@@ -2031,7 +2037,7 @@ bool LLViewerFetchedTexture::updateFetch()
if (!mIsFetching)
{
- if ((decode_priority > 0) && (mRawDiscardLevel < 0 || mRawDiscardLevel == INVALID_DISCARD_LEVEL))
+ if ((decode_priority > 0) && (mRawDiscardLevel < 0))
{
// We finished but received no data
if (getDiscardLevel() < 0)
diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h
index ece6794592..49d030bcb8 100644
--- a/indra/newview/llviewertexture.h
+++ b/indra/newview/llviewertexture.h
@@ -199,7 +199,7 @@ protected:
S32 mTextureListType; // along with mID identifies where to search for this texture in TextureList
F32 mSelectedTime; // time texture was last selected
- mutable F32 mMaxVirtualSize; // The largest virtual size of the image, in pixels - how much data to we need?
+ mutable F32 mMaxVirtualSize = 0.f; // The largest virtual size of the image, in pixels - how much data to we need?
mutable S32 mMaxVirtualSizeResetCounter;
mutable S32 mMaxVirtualSizeResetInterval;
LLFrameTimer mLastReferencedTimer;
@@ -490,7 +490,7 @@ protected:
F32 mLastCallBackActiveTime;
LLPointer<LLImageRaw> mRawImage;
- S32 mRawDiscardLevel;
+ S32 mRawDiscardLevel = -1;
// Used ONLY for cloth meshes right now. Make SURE you know what you're
// doing if you use it for anything else! - djs