diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llprimitive/llmaterial.cpp | 212 | ||||
-rw-r--r-- | indra/llprimitive/llmaterial.h | 214 |
2 files changed, 213 insertions, 213 deletions
diff --git a/indra/llprimitive/llmaterial.cpp b/indra/llprimitive/llmaterial.cpp index 282bf6ca6b..c0fefaae73 100644 --- a/indra/llprimitive/llmaterial.cpp +++ b/indra/llprimitive/llmaterial.cpp @@ -65,23 +65,23 @@ const F32 MATERIALS_MULTIPLIER = 10000.f; template<typename T> T getMaterialField(const LLSD& data, const std::string& field, const LLSD::Type field_type) { - if ( (data.has(field)) && (field_type == data[field].type()) ) - { - return (T)data[field]; - } - LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL; - return (T)LLSD(); + if ( (data.has(field)) && (field_type == data[field].type()) ) + { + return (T)data[field]; + } + LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL; + return (T)LLSD(); } // GCC didn't like the generic form above for some reason template<> LLUUID getMaterialField(const LLSD& data, const std::string& field, const LLSD::Type field_type) { - if ( (data.has(field)) && (field_type == data[field].type()) ) - { - return data[field].asUUID(); - } - LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL; - return LLUUID::null; + if ( (data.has(field)) && (field_type == data[field].type()) ) + { + return data[field].asUUID(); + } + LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL; + return LLUUID::null; } /** @@ -91,27 +91,27 @@ template<> LLUUID getMaterialField(const LLSD& data, const std::string& field, c const LLMaterial LLMaterial::null; LLMaterial::LLMaterial() - : mNormalOffsetX(0.0f) - , mNormalOffsetY(0.0f) - , mNormalRepeatX(1.0f) - , mNormalRepeatY(1.0f) - , mNormalRotation(0.0f) - , mSpecularOffsetX(0.0f) - , mSpecularOffsetY(0.0f) - , mSpecularRepeatX(1.0f) - , mSpecularRepeatY(1.0f) - , mSpecularRotation(0.0f) - , mSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR) - , mSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT) - , mEnvironmentIntensity(LLMaterial::DEFAULT_ENV_INTENSITY) - , mDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) - , mAlphaMaskCutoff(0) + : mNormalOffsetX(0.0f) + , mNormalOffsetY(0.0f) + , mNormalRepeatX(1.0f) + , mNormalRepeatY(1.0f) + , mNormalRotation(0.0f) + , mSpecularOffsetX(0.0f) + , mSpecularOffsetY(0.0f) + , mSpecularRepeatX(1.0f) + , mSpecularRepeatY(1.0f) + , mSpecularRotation(0.0f) + , mSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR) + , mSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT) + , mEnvironmentIntensity(LLMaterial::DEFAULT_ENV_INTENSITY) + , mDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) + , mAlphaMaskCutoff(0) { } LLMaterial::LLMaterial(const LLSD& material_data) { - fromLLSD(material_data); + fromLLSD(material_data); } const LLUUID& LLMaterial::getNormalID() const @@ -333,136 +333,136 @@ void LLMaterial::setAlphaMaskCutoff(U8 cutoff) LLSD LLMaterial::asLLSD() const { - LLSD material_data; + LLSD material_data; S32 normalOffsetXInt = ll_round(mNormalOffsetX * MATERIALS_MULTIPLIER); S32 normalOffsetYInt = ll_round(mNormalOffsetY * MATERIALS_MULTIPLIER); S32 normalRotInt = ll_round(mNormalRotation * MATERIALS_MULTIPLIER); - material_data[MATERIALS_CAP_NORMAL_MAP_FIELD] = mNormalID; - material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD] = normalOffsetXInt; - material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD] = normalOffsetYInt; - material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD] = ll_round(mNormalRepeatX * MATERIALS_MULTIPLIER); - material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD] = ll_round(mNormalRepeatY * MATERIALS_MULTIPLIER); - material_data[MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD] = normalRotInt; + material_data[MATERIALS_CAP_NORMAL_MAP_FIELD] = mNormalID; + material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD] = normalOffsetXInt; + material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD] = normalOffsetYInt; + material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD] = ll_round(mNormalRepeatX * MATERIALS_MULTIPLIER); + material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD] = ll_round(mNormalRepeatY * MATERIALS_MULTIPLIER); + material_data[MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD] = normalRotInt; - material_data[MATERIALS_CAP_SPECULAR_MAP_FIELD] = mSpecularID; + material_data[MATERIALS_CAP_SPECULAR_MAP_FIELD] = mSpecularID; S32 specularOffsetXInt = ll_round(mSpecularOffsetX * MATERIALS_MULTIPLIER); S32 specularOffsetYInt = ll_round(mSpecularOffsetY * MATERIALS_MULTIPLIER); S32 specularRotInt = ll_round(mSpecularRotation * MATERIALS_MULTIPLIER); - material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD] = specularOffsetXInt; - material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD] = specularOffsetYInt; - material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD] = ll_round(mSpecularRepeatX * MATERIALS_MULTIPLIER); - material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD] = ll_round(mSpecularRepeatY * MATERIALS_MULTIPLIER); - material_data[MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD] = specularRotInt; + material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD] = specularOffsetXInt; + material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD] = specularOffsetYInt; + material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD] = ll_round(mSpecularRepeatX * MATERIALS_MULTIPLIER); + material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD] = ll_round(mSpecularRepeatY * MATERIALS_MULTIPLIER); + material_data[MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD] = specularRotInt; - material_data[MATERIALS_CAP_SPECULAR_COLOR_FIELD] = mSpecularLightColor.getValue(); - material_data[MATERIALS_CAP_SPECULAR_EXP_FIELD] = mSpecularLightExponent; - material_data[MATERIALS_CAP_ENV_INTENSITY_FIELD] = mEnvironmentIntensity; - material_data[MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD] = mDiffuseAlphaMode; - material_data[MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD] = mAlphaMaskCutoff; + material_data[MATERIALS_CAP_SPECULAR_COLOR_FIELD] = mSpecularLightColor.getValue(); + material_data[MATERIALS_CAP_SPECULAR_EXP_FIELD] = mSpecularLightExponent; + material_data[MATERIALS_CAP_ENV_INTENSITY_FIELD] = mEnvironmentIntensity; + material_data[MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD] = mDiffuseAlphaMode; + material_data[MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD] = mAlphaMaskCutoff; - return material_data; + return material_data; } void LLMaterial::fromLLSD(const LLSD& material_data) { - mNormalID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_NORMAL_MAP_FIELD, LLSD::TypeUUID); + mNormalID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_NORMAL_MAP_FIELD, LLSD::TypeUUID); S32 normalOffsetXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD, LLSD::TypeInteger); S32 normalOffsetYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger); S32 normalRotInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD, LLSD::TypeInteger); - mNormalOffsetX = F32(normalOffsetXInt) / MATERIALS_MULTIPLIER; + mNormalOffsetX = F32(normalOffsetXInt) / MATERIALS_MULTIPLIER; mNormalOffsetY = F32(normalOffsetYInt) / MATERIALS_MULTIPLIER; mNormalRotation = F32(normalRotInt) / MATERIALS_MULTIPLIER; - mNormalOffsetY = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER; - mNormalRepeatX = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER; - mNormalRepeatY = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER; + mNormalOffsetY = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER; + mNormalRepeatX = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER; + mNormalRepeatY = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER; - mSpecularID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_SPECULAR_MAP_FIELD, LLSD::TypeUUID); + mSpecularID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_SPECULAR_MAP_FIELD, LLSD::TypeUUID); S32 specularOffsetXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD, LLSD::TypeInteger); S32 specularOffsetYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger); S32 specularRotInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD, LLSD::TypeInteger); - mSpecularOffsetX = F32(specularOffsetXInt) / MATERIALS_MULTIPLIER; + mSpecularOffsetX = F32(specularOffsetXInt) / MATERIALS_MULTIPLIER; mSpecularOffsetY = F32(specularOffsetYInt) / MATERIALS_MULTIPLIER; mSpecularRotation = F32(specularRotInt) / MATERIALS_MULTIPLIER; - mSpecularOffsetY = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER; - mSpecularRepeatX = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER; - mSpecularRepeatY = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER; - mSpecularRotation = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER; + mSpecularOffsetY = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER; + mSpecularRepeatX = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER; + mSpecularRepeatY = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER; + mSpecularRotation = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER; - mSpecularLightColor.setValue(getMaterialField<LLSD>(material_data, MATERIALS_CAP_SPECULAR_COLOR_FIELD, LLSD::TypeArray)); - mSpecularLightExponent = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_EXP_FIELD, LLSD::TypeInteger); - mEnvironmentIntensity = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ENV_INTENSITY_FIELD, LLSD::TypeInteger); - mDiffuseAlphaMode = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD, LLSD::TypeInteger); - mAlphaMaskCutoff = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD, LLSD::TypeInteger); + mSpecularLightColor.setValue(getMaterialField<LLSD>(material_data, MATERIALS_CAP_SPECULAR_COLOR_FIELD, LLSD::TypeArray)); + mSpecularLightExponent = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_EXP_FIELD, LLSD::TypeInteger); + mEnvironmentIntensity = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ENV_INTENSITY_FIELD, LLSD::TypeInteger); + mDiffuseAlphaMode = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD, LLSD::TypeInteger); + mAlphaMaskCutoff = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD, LLSD::TypeInteger); } bool LLMaterial::isNull() const { - return (*this == null); + return (*this == null); } bool LLMaterial::operator == (const LLMaterial& rhs) const { - return - (mNormalID == rhs.mNormalID) && (mNormalOffsetX == rhs.mNormalOffsetX) && (mNormalOffsetY == rhs.mNormalOffsetY) && - (mNormalRepeatX == rhs.mNormalRepeatX) && (mNormalRepeatY == rhs.mNormalRepeatY) && (mNormalRotation == rhs.mNormalRotation) && - (mSpecularID == rhs.mSpecularID) && (mSpecularOffsetX == rhs.mSpecularOffsetX) && (mSpecularOffsetY == rhs.mSpecularOffsetY) && - (mSpecularRepeatX == rhs.mSpecularRepeatX) && (mSpecularRepeatY == rhs.mSpecularRepeatY) && (mSpecularRotation == rhs.mSpecularRotation) && - (mSpecularLightColor == rhs.mSpecularLightColor) && (mSpecularLightExponent == rhs.mSpecularLightExponent) && - (mEnvironmentIntensity == rhs.mEnvironmentIntensity) && (mDiffuseAlphaMode == rhs.mDiffuseAlphaMode) && (mAlphaMaskCutoff == rhs.mAlphaMaskCutoff); + return + (mNormalID == rhs.mNormalID) && (mNormalOffsetX == rhs.mNormalOffsetX) && (mNormalOffsetY == rhs.mNormalOffsetY) && + (mNormalRepeatX == rhs.mNormalRepeatX) && (mNormalRepeatY == rhs.mNormalRepeatY) && (mNormalRotation == rhs.mNormalRotation) && + (mSpecularID == rhs.mSpecularID) && (mSpecularOffsetX == rhs.mSpecularOffsetX) && (mSpecularOffsetY == rhs.mSpecularOffsetY) && + (mSpecularRepeatX == rhs.mSpecularRepeatX) && (mSpecularRepeatY == rhs.mSpecularRepeatY) && (mSpecularRotation == rhs.mSpecularRotation) && + (mSpecularLightColor == rhs.mSpecularLightColor) && (mSpecularLightExponent == rhs.mSpecularLightExponent) && + (mEnvironmentIntensity == rhs.mEnvironmentIntensity) && (mDiffuseAlphaMode == rhs.mDiffuseAlphaMode) && (mAlphaMaskCutoff == rhs.mAlphaMaskCutoff); } bool LLMaterial::operator != (const LLMaterial& rhs) const { - return !(*this == rhs); + return !(*this == rhs); } U32 LLMaterial::getShaderMask(U32 alpha_mode) { //NEVER incorporate this value into the message system -- this function will vary depending on viewer implementation - U32 ret = 0; - - //two least significant bits are "diffuse alpha mode" - if (alpha_mode != DIFFUSE_ALPHA_MODE_DEFAULT) - { - ret = alpha_mode; - } - else - { - ret = getDiffuseAlphaMode(); - } - - llassert(ret < SHADER_COUNT); - - //next bit is whether or not specular map is present - const U32 SPEC_BIT = 0x4; - - if (getSpecularID().notNull()) - { - ret |= SPEC_BIT; - } - - llassert(ret < SHADER_COUNT); - - //next bit is whether or not normal map is present - const U32 NORM_BIT = 0x8; - if (getNormalID().notNull()) - { - ret |= NORM_BIT; - } - - llassert(ret < SHADER_COUNT); - - return ret; + U32 ret = 0; + + //two least significant bits are "diffuse alpha mode" + if (alpha_mode != DIFFUSE_ALPHA_MODE_DEFAULT) + { + ret = alpha_mode; + } + else + { + ret = getDiffuseAlphaMode(); + } + + llassert(ret < SHADER_COUNT); + + //next bit is whether or not specular map is present + const U32 SPEC_BIT = 0x4; + + if (getSpecularID().notNull()) + { + ret |= SPEC_BIT; + } + + llassert(ret < SHADER_COUNT); + + //next bit is whether or not normal map is present + const U32 NORM_BIT = 0x8; + if (getNormalID().notNull()) + { + ret |= NORM_BIT; + } + + llassert(ret < SHADER_COUNT); + + return ret; } diff --git a/indra/llprimitive/llmaterial.h b/indra/llprimitive/llmaterial.h index 64976e508b..d58b7ee812 100644 --- a/indra/llprimitive/llmaterial.h +++ b/indra/llprimitive/llmaterial.h @@ -39,115 +39,115 @@ class LLMaterial : public LLRefCount { public: - typedef enum - { - DIFFUSE_ALPHA_MODE_NONE = 0, - DIFFUSE_ALPHA_MODE_BLEND = 1, - DIFFUSE_ALPHA_MODE_MASK = 2, - DIFFUSE_ALPHA_MODE_EMISSIVE = 3, - DIFFUSE_ALPHA_MODE_DEFAULT = 4, - } eDiffuseAlphaMode; - - typedef enum - { - SHADER_COUNT = 16, - ALPHA_SHADER_COUNT = 4 - } eShaderCount; - - - - static const U8 DEFAULT_SPECULAR_LIGHT_EXPONENT = ((U8)(0.2f * 255)); - static const LLColor4U DEFAULT_SPECULAR_LIGHT_COLOR; - static const U8 DEFAULT_ENV_INTENSITY = 0; - - LLMaterial(); - LLMaterial(const LLSD& material_data); - - LLSD asLLSD() const; - void fromLLSD(const LLSD& material_data); - - const LLUUID& getNormalID() const; - void setNormalID(const LLUUID& normal_id); - - void getNormalOffset(F32& offset_x, F32& offset_y) const; - F32 getNormalOffsetX() const; - F32 getNormalOffsetY() const; - - void setNormalOffset(F32 offset_x, F32 offset_y); - void setNormalOffsetX(F32 offset_x); - void setNormalOffsetY(F32 offset_y); - - void getNormalRepeat(F32& repeat_x, F32& repeat_y) const; - F32 getNormalRepeatX() const; - F32 getNormalRepeatY() const; - - void setNormalRepeat(F32 repeat_x, F32 repeat_y); - void setNormalRepeatX(F32 repeat_x); - void setNormalRepeatY(F32 repeat_y); - - F32 getNormalRotation() const; - void setNormalRotation(F32 rot); - - const LLUUID& getSpecularID() const; - void setSpecularID(const LLUUID& specular_id); - void getSpecularOffset(F32& offset_x, F32& offset_y) const; - F32 getSpecularOffsetX() const; - F32 getSpecularOffsetY() const; - - void setSpecularOffset(F32 offset_x, F32 offset_y); - void setSpecularOffsetX(F32 offset_x); - void setSpecularOffsetY(F32 offset_y); - - void getSpecularRepeat(F32& repeat_x, F32& repeat_y) const; - F32 getSpecularRepeatX() const; - F32 getSpecularRepeatY() const; - - void setSpecularRepeat(F32 repeat_x, F32 repeat_y); - void setSpecularRepeatX(F32 repeat_x); - void setSpecularRepeatY(F32 repeat_y); - - F32 getSpecularRotation() const; - void setSpecularRotation(F32 rot); - - const LLColor4U getSpecularLightColor() const; - void setSpecularLightColor(const LLColor4U& color); - U8 getSpecularLightExponent() const; - void setSpecularLightExponent(U8 exponent); - U8 getEnvironmentIntensity() const; - void setEnvironmentIntensity(U8 intensity); - U8 getDiffuseAlphaMode() const; - void setDiffuseAlphaMode(U8 alpha_mode); - U8 getAlphaMaskCutoff() const; - void setAlphaMaskCutoff(U8 cutoff); - - bool isNull() const; - static const LLMaterial null; - - bool operator == (const LLMaterial& rhs) const; - bool operator != (const LLMaterial& rhs) const; - - U32 getShaderMask(U32 alpha_mode = DIFFUSE_ALPHA_MODE_DEFAULT); + typedef enum + { + DIFFUSE_ALPHA_MODE_NONE = 0, + DIFFUSE_ALPHA_MODE_BLEND = 1, + DIFFUSE_ALPHA_MODE_MASK = 2, + DIFFUSE_ALPHA_MODE_EMISSIVE = 3, + DIFFUSE_ALPHA_MODE_DEFAULT = 4, + } eDiffuseAlphaMode; + + typedef enum + { + SHADER_COUNT = 16, + ALPHA_SHADER_COUNT = 4 + } eShaderCount; + + + + static const U8 DEFAULT_SPECULAR_LIGHT_EXPONENT = ((U8)(0.2f * 255)); + static const LLColor4U DEFAULT_SPECULAR_LIGHT_COLOR; + static const U8 DEFAULT_ENV_INTENSITY = 0; + + LLMaterial(); + LLMaterial(const LLSD& material_data); + + LLSD asLLSD() const; + void fromLLSD(const LLSD& material_data); + + const LLUUID& getNormalID() const; + void setNormalID(const LLUUID& normal_id); + + void getNormalOffset(F32& offset_x, F32& offset_y) const; + F32 getNormalOffsetX() const; + F32 getNormalOffsetY() const; + + void setNormalOffset(F32 offset_x, F32 offset_y); + void setNormalOffsetX(F32 offset_x); + void setNormalOffsetY(F32 offset_y); + + void getNormalRepeat(F32& repeat_x, F32& repeat_y) const; + F32 getNormalRepeatX() const; + F32 getNormalRepeatY() const; + + void setNormalRepeat(F32 repeat_x, F32 repeat_y); + void setNormalRepeatX(F32 repeat_x); + void setNormalRepeatY(F32 repeat_y); + + F32 getNormalRotation() const; + void setNormalRotation(F32 rot); + + const LLUUID& getSpecularID() const; + void setSpecularID(const LLUUID& specular_id); + void getSpecularOffset(F32& offset_x, F32& offset_y) const; + F32 getSpecularOffsetX() const; + F32 getSpecularOffsetY() const; + + void setSpecularOffset(F32 offset_x, F32 offset_y); + void setSpecularOffsetX(F32 offset_x); + void setSpecularOffsetY(F32 offset_y); + + void getSpecularRepeat(F32& repeat_x, F32& repeat_y) const; + F32 getSpecularRepeatX() const; + F32 getSpecularRepeatY() const; + + void setSpecularRepeat(F32 repeat_x, F32 repeat_y); + void setSpecularRepeatX(F32 repeat_x); + void setSpecularRepeatY(F32 repeat_y); + + F32 getSpecularRotation() const; + void setSpecularRotation(F32 rot); + + const LLColor4U getSpecularLightColor() const; + void setSpecularLightColor(const LLColor4U& color); + U8 getSpecularLightExponent() const; + void setSpecularLightExponent(U8 exponent); + U8 getEnvironmentIntensity() const; + void setEnvironmentIntensity(U8 intensity); + U8 getDiffuseAlphaMode() const; + void setDiffuseAlphaMode(U8 alpha_mode); + U8 getAlphaMaskCutoff() const; + void setAlphaMaskCutoff(U8 cutoff); + + bool isNull() const; + static const LLMaterial null; + + bool operator == (const LLMaterial& rhs) const; + bool operator != (const LLMaterial& rhs) const; + + U32 getShaderMask(U32 alpha_mode = DIFFUSE_ALPHA_MODE_DEFAULT); protected: - LLUUID mNormalID; - F32 mNormalOffsetX; - F32 mNormalOffsetY; - F32 mNormalRepeatX; - F32 mNormalRepeatY; - F32 mNormalRotation; - - LLUUID mSpecularID; - F32 mSpecularOffsetX; - F32 mSpecularOffsetY; - F32 mSpecularRepeatX; - F32 mSpecularRepeatY; - F32 mSpecularRotation; - - LLColor4U mSpecularLightColor; - U8 mSpecularLightExponent; - U8 mEnvironmentIntensity; - U8 mDiffuseAlphaMode; - U8 mAlphaMaskCutoff; + LLUUID mNormalID; + F32 mNormalOffsetX; + F32 mNormalOffsetY; + F32 mNormalRepeatX; + F32 mNormalRepeatY; + F32 mNormalRotation; + + LLUUID mSpecularID; + F32 mSpecularOffsetX; + F32 mSpecularOffsetY; + F32 mSpecularRepeatX; + F32 mSpecularRepeatY; + F32 mSpecularRotation; + + LLColor4U mSpecularLightColor; + U8 mSpecularLightExponent; + U8 mEnvironmentIntensity; + U8 mDiffuseAlphaMode; + U8 mAlphaMaskCutoff; }; typedef LLPointer<LLMaterial> LLMaterialPtr; |