summaryrefslogtreecommitdiff
path: root/indra
diff options
context:
space:
mode:
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/llagentwearables.cpp10
-rw-r--r--indra/newview/llappearancemgr.cpp2
-rw-r--r--indra/newview/llvoavatar.cpp54
-rw-r--r--indra/newview/llvoavatar.h5
-rw-r--r--indra/newview/llvoavatarself.cpp8
-rw-r--r--indra/newview/llvoavatarself.h2
-rw-r--r--indra/newview/tests/llviewerassetstats_test.cpp5
7 files changed, 57 insertions, 29 deletions
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp
index cd4222dddf..25f5cbd78f 100644
--- a/indra/newview/llagentwearables.cpp
+++ b/indra/newview/llagentwearables.cpp
@@ -1094,12 +1094,12 @@ void LLAgentWearables::setWearableOutfit(const LLInventoryItem::item_array_t& it
{
gAgentAvatarp->setCompositeUpdatesEnabled(true);
- // If we have not yet declouded, we may want to use
+ // If we have not yet loaded core parts, we may want to use
// baked texture UUIDs sent from the first objectUpdate message
- // don't overwrite these. If we have already declouded, we've saved
- // these ids as the last known good textures and can invalidate without
- // re-clouding.
- if (!gAgentAvatarp->getIsCloud())
+ // don't overwrite these. If we have parts already, we've saved
+ // these texture ids as the last known good textures and can
+ // invalidate without having to recloud avatar.
+ if (!gAgentAvatarp->getHasMissingParts())
{
gAgentAvatarp->invalidateAll();
}
diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp
index e9d455ae53..8a17ccfeef 100644
--- a/indra/newview/llappearancemgr.cpp
+++ b/indra/newview/llappearancemgr.cpp
@@ -856,7 +856,7 @@ void LLWearableHoldingPattern::checkMissingWearables()
// was requested but none was found, create a default asset as a replacement.
// In all other cases, don't do anything.
// For critical types (shape/hair/skin/eyes), this will keep the avatar as a cloud
- // due to logic in LLVOAvatarSelf::getIsCloud().
+ // due to logic in LLVOAvatarSelf::getHasMissingParts().
// For non-critical types (tatoo, socks, etc.) the wearable will just be missing.
(requested_by_type[type] > 0) &&
((type == LLWearableType::WT_PANTS) || (type == LLWearableType::WT_SHIRT) || (type == LLWearableType::WT_SKIRT)))
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index dcba891f9f..dd59979a6c 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -678,6 +678,7 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mVisuallyMuteSetting(AV_RENDER_NORMALLY),
mMutedAVColor(LLColor4::white /* used for "uninitialize" */),
mFirstFullyVisible(true),
+ mWaitingForMeshes(false),
mFirstDecloudTime(-1.f),
mFullyLoaded(false),
mPreviousFullyLoaded(false),
@@ -920,12 +921,12 @@ bool LLVOAvatar::isFullyTextured() const
bool LLVOAvatar::hasGray() const
{
- return !getIsCloud() && !isFullyTextured();
+ return !getHasMissingParts() && !isFullyTextured();
}
S32 LLVOAvatar::getRezzedStatus() const
{
- if (getIsCloud()) return 0;
+ if (getHasMissingParts()) return 0;
bool textured = isFullyTextured();
bool all_baked_loaded = allBakedTexturesCompletelyDownloaded();
if (textured && all_baked_loaded && getAttachmentCount() == mSimAttachments.size()) return 4;
@@ -972,30 +973,45 @@ bool LLVOAvatar::areAllNearbyInstancesBaked(S32& grey_avatars)
}
// static
-void LLVOAvatar::getNearbyRezzedStats(std::vector<S32>& counts, F32& avg_cloud_time, S32& cloud_avatars)
+void LLVOAvatar::getNearbyRezzedStats(std::vector<S32>& counts, F32& avg_cloud_time, S32& cloud_avatars, S32& pending_meshes, S32& control_avatars)
{
counts.clear();
counts.resize(5);
avg_cloud_time = 0;
cloud_avatars = 0;
+ pending_meshes = 0;
+ control_avatars = 0;
S32 count_avg = 0;
for (LLCharacter* character : LLCharacter::sInstances)
{
- if (LLVOAvatar* inst = (LLVOAvatar*)character)
+ LLVOAvatar* inst = (LLVOAvatar*)character;
+ if (inst && !inst->isUIAvatar() && !inst->isSelf())
{
- S32 rez_status = inst->getRezzedStatus();
- counts[rez_status]++;
- F32 time = inst->getFirstDecloudTime();
- if (time >= 0)
+ if (inst->isControlAvatar())
{
- avg_cloud_time+=time;
- count_avg++;
+ control_avatars++;
}
- if (!inst->isFullyLoaded() || time < 0)
+ else
{
- // still renders as cloud
- cloud_avatars++;
+ S32 rez_status = inst->getRezzedStatus();
+ counts[rez_status]++;
+ F32 time = inst->getFirstDecloudTime();
+ if (time >= 0)
+ {
+ avg_cloud_time += time;
+ count_avg++;
+ }
+ if (!inst->isFullyLoaded() || time < 0)
+ {
+ // still renders as cloud
+ cloud_avatars++;
+ if (rez_status >= 4
+ && inst->mWaitingForMeshes)
+ {
+ pending_meshes++;
+ }
+ }
}
}
}
@@ -1012,7 +1028,7 @@ std::string LLVOAvatar::rezStatusToString(S32 rez_status)
switch (rez_status)
{
case 0:
- return "cloud";
+ return "missing parts";
case 1:
return "gray";
case 2:
@@ -3474,7 +3490,7 @@ void LLVOAvatar::idleUpdateNameTagText(bool new_name)
is_muted = isInMuteList();
}
bool is_friend = isBuddy();
- bool is_cloud = getIsCloud();
+ bool is_cloud = getHasMissingParts();
if (is_appearance != mNameAppearance)
{
@@ -8201,7 +8217,7 @@ bool LLVOAvatar::isVisible() const
}
// Determine if we have enough avatar data to render
-bool LLVOAvatar::getIsCloud() const
+bool LLVOAvatar::getHasMissingParts() const
{
if (mIsDummy)
{
@@ -8408,8 +8424,12 @@ bool LLVOAvatar::updateIsFullyLoaded()
|| (mLoadedCallbackTextures < mCallbackTextureList.size() && mLastTexCallbackAddedTime.getElapsedTimeF32() < MAX_TEXTURE_WAIT_TIME_SEC)
|| !mPendingAttachment.empty()
|| (rez_status < 3 && !isFullyBaked())
- || hasPendingAttachedMeshes()
);
+ if (!loading)
+ {
+ mWaitingForMeshes = hasPendingAttachedMeshes();
+ loading = mWaitingForMeshes;
+ }
// compare amount of attachments to one reported by simulator
if (!isSelf() && mLastCloudAttachmentCount < mSimAttachments.size() && mSimAttachments.size() > 0)
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index 9eb8d3f880..178665f4c5 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -400,7 +400,7 @@ public:
bool isTooComplex() const;
bool visualParamWeightsAreDefault();
- virtual bool getIsCloud() const;
+ virtual bool getHasMissingParts() const;
bool isFullyTextured() const;
bool hasGray() const;
S32 getRezzedStatus() const; // 0 = cloud, 1 = gray, 2 = textured, 3 = textured and fully downloaded.
@@ -427,6 +427,7 @@ protected:
private:
bool mFirstFullyVisible;
+ bool mWaitingForMeshes;
F32 mFirstDecloudTime;
LLFrameTimer mFirstAppearanceMessageTimer;
@@ -723,7 +724,7 @@ public:
bool isFullyBaked();
static bool areAllNearbyInstancesBaked(S32& grey_avatars);
- static void getNearbyRezzedStats(std::vector<S32>& counts, F32& avg_cloud_time, S32& cloud_avatars);
+ static void getNearbyRezzedStats(std::vector<S32>& counts, F32& avg_cloud_time, S32& cloud_avatars, S32& pending_meshes, S32& control_avatars);
static std::string rezStatusToString(S32 status);
//--------------------------------------------------------------------
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index ebba9ba291..8da48910c6 100644
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -1927,7 +1927,7 @@ void LLVOAvatarSelf::dumpTotalLocalTextureByteCount()
LL_INFOS() << "Total Avatar LocTex GL:" << (gl_bytes/1024) << "KB" << LL_ENDL;
}
-bool LLVOAvatarSelf::getIsCloud() const
+bool LLVOAvatarSelf::getHasMissingParts() const
{
// Let people know why they're clouded without spamming them into oblivion.
bool do_warn = false;
@@ -2237,14 +2237,18 @@ void LLVOAvatarSelf::appearanceChangeMetricsCoro(std::string url)
std::vector<S32> rez_counts;
F32 avg_time;
S32 total_cloud_avatars;
- LLVOAvatar::getNearbyRezzedStats(rez_counts, avg_time, total_cloud_avatars);
+ S32 waiting_for_meshes;
+ S32 control_avatars;
+ LLVOAvatar::getNearbyRezzedStats(rez_counts, avg_time, total_cloud_avatars, waiting_for_meshes, control_avatars);
for (S32 rez_stat = 0; rez_stat < rez_counts.size(); ++rez_stat)
{
std::string rez_status_name = LLVOAvatar::rezStatusToString(rez_stat);
msg["nearby"][rez_status_name] = rez_counts[rez_stat];
}
+ msg["nearby"]["waiting_for_meshes"] = waiting_for_meshes;
msg["nearby"]["avg_decloud_time"] = avg_time;
msg["nearby"]["cloud_total"] = total_cloud_avatars;
+ msg["nearby"]["animeshes"] = control_avatars;
// std::vector<std::string> bucket_fields("timer_name","is_self","grid_x","grid_y","is_using_server_bake");
std::vector<std::string> by_fields;
diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h
index f7cd974ab0..45985b2a80 100644
--- a/indra/newview/llvoavatarself.h
+++ b/indra/newview/llvoavatarself.h
@@ -129,7 +129,7 @@ public:
// Loading state
//--------------------------------------------------------------------
public:
- /*virtual*/ bool getIsCloud() const;
+ /*virtual*/ bool getHasMissingParts() const;
//--------------------------------------------------------------------
// Region state
diff --git a/indra/newview/tests/llviewerassetstats_test.cpp b/indra/newview/tests/llviewerassetstats_test.cpp
index d5e281bba8..10c68432a1 100644
--- a/indra/newview/tests/llviewerassetstats_test.cpp
+++ b/indra/newview/tests/llviewerassetstats_test.cpp
@@ -43,12 +43,15 @@ namespace LLStatViewer
LLTrace::SampleStatHandle<> FPS_SAMPLE("fpssample");
}
-void LLVOAvatar::getNearbyRezzedStats(std::vector<S32>& counts, F32& avg_cloud_time, S32& cloud_avatars)
+void LLVOAvatar::getNearbyRezzedStats(std::vector<S32>& counts, F32& avg_cloud_time, S32& cloud_avatars, S32& pending_meshes, S32& control_avatars)
{
counts.resize(3);
counts[0] = 0;
counts[1] = 0;
counts[2] = 1;
+ cloud_avatars = 0;
+ pending_meshes = 0;
+ control_avatars = 0;
}
// static