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-rw-r--r--indra/llrender/llimagegl.cpp6
-rw-r--r--indra/newview/app_settings/settings.xml2
-rw-r--r--indra/newview/llappviewer.cpp9
3 files changed, 4 insertions, 13 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 9bd3a0a6b0..42460d23b8 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -2412,10 +2412,8 @@ void LLImageGL::checkActiveThread()
std::atomic<S32> LLImageGLThread::sFreeVRAMMegabytes(4096); //if free vram is unknown, default to 4GB
LLImageGLThread::LLImageGLThread(LLWindow* window)
- // We want exactly one thread, but a very large capacity: we never want
- // anyone, especially inner-loop render code, to have to block on post()
- // because we're full.
- : ThreadPool("LLImageGL", 1, 1024*1024)
+ // We want exactly one thread.
+ : ThreadPool("LLImageGL", 1)
, mWindow(window)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 0000ae18bd..9c27e2a42e 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -12766,7 +12766,7 @@
<key>Value</key>
<map>
<key>General</key>
- <integer>4</integer>
+ <integer>1</integer>
</map>
</map>
<key>ThrottleBandwidthKBPS</key>
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 3bcd4f9a49..334df4ee20 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -2183,14 +2183,7 @@ void LLAppViewer::initGeneralThread()
return;
}
- LLSD poolSizes{ gSavedSettings.getLLSD("ThreadPoolSizes") };
- LLSD sizeSpec{ poolSizes["General"] };
- LLSD::Integer poolSize{ sizeSpec.isInteger() ? sizeSpec.asInteger() : 3 };
- LL_DEBUGS("ThreadPool") << "Instantiating General pool with "
- << poolSize << " threads" << LL_ENDL;
- // We don't want anyone, especially the main thread, to have to block
- // due to this ThreadPool being full.
- mGeneralThreadPool = new LL::ThreadPool("General", poolSize, 1024 * 1024);
+ mGeneralThreadPool = new LL::ThreadPool("General", 3);
mGeneralThreadPool->start();
}