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-rw-r--r--indra/llrender/llatmosphere.cpp8
-rw-r--r--indra/llrender/llcubemap.cpp12
-rw-r--r--indra/llrender/llcubemaparray.cpp16
-rw-r--r--indra/llrender/llgl.cpp75
-rw-r--r--indra/llrender/llglheaders.h5
-rw-r--r--indra/llrender/llglslshader.cpp154
-rw-r--r--indra/llrender/llglslshader.h8
-rw-r--r--indra/llrender/llimagegl.cpp6
-rw-r--r--indra/llrender/llpostprocess.cpp68
-rw-r--r--indra/llrender/llpostprocess.h4
-rw-r--r--indra/llrender/llrender.cpp26
-rw-r--r--indra/llrender/llrendertarget.cpp2
-rw-r--r--indra/llrender/llshadermgr.cpp65
-rw-r--r--indra/llrender/llshadermgr.h14
-rw-r--r--indra/llrender/llvertexbuffer.cpp128
-rw-r--r--indra/llwindow/llopenglview-objc.mm2
-rw-r--r--indra/newview/llappviewer.cpp2
-rw-r--r--indra/newview/llface.cpp2
-rw-r--r--indra/newview/llglsandbox.cpp4
-rw-r--r--indra/newview/llreflectionmapmanager.cpp8
-rw-r--r--indra/newview/llscenemonitor.cpp8
-rw-r--r--indra/newview/llvieweroctree.cpp10
-rw-r--r--indra/newview/llviewershadermgr.cpp562
-rw-r--r--indra/newview/pipeline.cpp14
24 files changed, 603 insertions, 600 deletions
diff --git a/indra/llrender/llatmosphere.cpp b/indra/llrender/llatmosphere.cpp
index ffc17c89f8..8e37ca9b90 100644
--- a/indra/llrender/llatmosphere.cpp
+++ b/indra/llrender/llatmosphere.cpp
@@ -241,7 +241,7 @@ LLGLTexture* LLAtmosphere::getTransmittance()
m_transmittance->generateGLTexture();
m_transmittance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_transmittance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
- m_transmittance->setExplicitFormat(GL_RGB32F_ARB, GL_RGB, GL_FLOAT);
+ m_transmittance->setExplicitFormat(GL_RGB32F, GL_RGB, GL_FLOAT);
m_transmittance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE);
}
return m_transmittance;
@@ -255,7 +255,7 @@ LLGLTexture* LLAtmosphere::getScattering()
m_scattering->generateGLTexture();
m_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
- m_scattering->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
+ m_scattering->setExplicitFormat(GL_RGB16F, GL_RGB, GL_FLOAT);
m_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
}
return m_scattering;
@@ -269,7 +269,7 @@ LLGLTexture* LLAtmosphere::getMieScattering()
m_mie_scatter_texture->generateGLTexture();
m_mie_scatter_texture->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_mie_scatter_texture->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
- m_mie_scatter_texture->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
+ m_mie_scatter_texture->setExplicitFormat(GL_RGB16F, GL_RGB, GL_FLOAT);
m_mie_scatter_texture->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
}
return m_mie_scatter_texture;
@@ -283,7 +283,7 @@ LLGLTexture* LLAtmosphere::getIlluminance()
m_illuminance->generateGLTexture();
m_illuminance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
m_illuminance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
- m_illuminance->setExplicitFormat(GL_RGB32F_ARB, GL_RGB, GL_FLOAT);
+ m_illuminance->setExplicitFormat(GL_RGB32F, GL_RGB, GL_FLOAT);
m_illuminance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE);
}
return m_illuminance;
diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp
index 473447ad72..e41765622f 100644
--- a/indra/llrender/llcubemap.cpp
+++ b/indra/llrender/llcubemap.cpp
@@ -51,12 +51,12 @@ LLCubeMap::LLCubeMap(bool init_as_srgb)
mMatrixStage(0),
mIssRGB(init_as_srgb)
{
- mTargets[0] = GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB;
- mTargets[1] = GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB;
- mTargets[2] = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB;
- mTargets[3] = GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB;
- mTargets[4] = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB;
- mTargets[5] = GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB;
+ mTargets[0] = GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
+ mTargets[1] = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ mTargets[2] = GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
+ mTargets[3] = GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
+ mTargets[4] = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
+ mTargets[5] = GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
}
LLCubeMap::~LLCubeMap()
diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp
index 438d92cdba..08ff7c9414 100644
--- a/indra/llrender/llcubemaparray.cpp
+++ b/indra/llrender/llcubemaparray.cpp
@@ -45,12 +45,12 @@
// MUST match order of OpenGL face-layers
GLenum LLCubeMapArray::sTargets[6] =
{
- GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
};
LLVector3 LLCubeMapArray::sLookVecs[6] =
@@ -122,14 +122,14 @@ void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count)
bind(0);
- glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, 0, GL_RGB, resolution, resolution, count*6, 0,
+ glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGB, resolution, resolution, count*6, 0,
GL_RGB, GL_UNSIGNED_BYTE, nullptr);
mImage->setAddressMode(LLTexUnit::TAM_CLAMP);
mImage->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
- glGenerateMipmap(GL_TEXTURE_CUBE_MAP_ARRAY_ARB);
+ glGenerateMipmap(GL_TEXTURE_CUBE_MAP_ARRAY);
unbind();
}
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 771a218b6b..74d35a8dac 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -900,7 +900,7 @@ void LLGLManager::asLLSD(LLSD& info)
info["has_compressed_textures"] = mHasCompressedTextures;
info["has_framebuffer_object"] = mHasFramebufferObject;
info["max_samples"] = mMaxSamples;
- info["has_blend_func_separate"] = mHasBlendFuncSeparate;
+ info["has_blend_func_separate"] = mHasBlendFuncSeparate || LLRender::sGLCoreProfile;
// ARB Extensions
info["has_vertex_buffer_object"] = mHasVertexBufferObject;
@@ -1031,12 +1031,16 @@ void LLGLManager::initExtensions()
LL_DEBUGS("HRS") << "Explicit enumeration of " << num_extensions << " ext, before calling glh_init_extensions: " << all_extensions << LL_ENDL;
// The following 3p code has the effect of initializing extensions in older versions, and does nothing on 3.2/4.1 on Mac.
#endif
-
+ /* FIXME
mHasMultitexture = glh_init_extensions("GL_ARB_multitexture");
mHasCubeMap = glh_init_extensions("GL_ARB_texture_cube_map");
mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression");
mHasSeparateSpecularColor = glh_init_extensions("GL_EXT_separate_specular_color");
mHasAnisotropic = glh_init_extensions("GL_EXT_texture_filter_anisotropic");
+ */
+ mHasMultitexture = TRUE;
+ mHasCubeMap = TRUE;
+ mHasCompressedTextures = TRUE;
#if LL_DARWIN
LL_DEBUGS("HRS") << "After glh_init_extensions (" <<
@@ -1063,45 +1067,42 @@ void LLGLManager::initExtensions()
#endif
// Recheck, because the glh_init_extensions might not have done anything.
- mHasMultitexture = ExtensionExists("GL_ARB_multitexture", gGLHExts.mSysExts);
- mHasCubeMap = ExtensionExists("GL_ARB_texture_cube_map", gGLHExts.mSysExts);
- mHasCompressedTextures = ExtensionExists("GL_ARB_texture_compression", gGLHExts.mSysExts);
+ //mHasMultitexture = ExtensionExists("GL_ARB_multitexture", gGLHExts.mSysExts);
+ //mHasCubeMap = ExtensionExists("GL_ARB_texture_cube_map", gGLHExts.mSysExts);
+ //mHasCompressedTextures = ExtensionExists("GL_ARB_texture_compression", gGLHExts.mSysExts);
mHasSeparateSpecularColor = ExtensionExists("GL_EXT_separate_specular_color", gGLHExts.mSysExts);
mHasAnisotropic = ExtensionExists("GL_EXT_texture_filter_anisotropic", gGLHExts.mSysExts);
+ // In core profile
+ mHasARBEnvCombine = TRUE; //ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts);
+ mHasTimerQuery = FALSE; //FIXME //ExtensionExists("GL_ARB_timer_query", gGLHExts.mSysExts);
+ mHasOcclusionQuery = TRUE; //ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts);
+ mHasOcclusionQuery2 = TRUE; // ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts);
+ mHasVertexBufferObject = TRUE; //ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts);
+ mHasVertexArrayObject = TRUE; //ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts);
+ mHasMapBufferRange = TRUE; ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts);
+ mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts); // Apple has mHasMapBufferRange now
+ mHasSync = TRUE; //ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts);
+ mHasFramebufferObject = TRUE; //ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts);
+ mHassRGBFramebuffer = TRUE; //ExtensionExists("GL_ARB_framebuffer_sRGB", gGLHExts.mSysExts);
+ mHasDrawBuffers = TRUE; //ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
+ mHasTextureRectangle = TRUE; //ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
+ mHasTextureMultisample = TRUE; //ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts);
+ mHasUniformBufferObject = TRUE; //ExtensionExists("GL_ARB_uniform_buffer_object", gGLHExts.mSysExts);
+ mHasCubeMapArray = TRUE; //ExtensionExists("GL_ARB_texture_cube_map_array", gGLHExts.mSysExts);
+ mHasPointParameters = TRUE; //ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
+
mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); //Basic AMD method, also see mHasAMDAssociations
mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts);
- mHasCubeMap = ExtensionExists("GL_ARB_texture_cube_map", gGLHExts.mSysExts);
- mHasARBEnvCombine = ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts);
- mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts);
- mHasTimerQuery = ExtensionExists("GL_ARB_timer_query", gGLHExts.mSysExts);
- mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts);
- mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts);
- mHasVertexArrayObject = ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts);
- mHasSync = ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts);
- mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts);
- mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts);
// NOTE: Using extensions breaks reflections when Shadows are set to projector. See: SL-16727
//mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts);
mHasDepthClamp = FALSE;
// mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad
-#ifdef GL_ARB_framebuffer_object
- mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts);
-#else
- mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) &&
- ExtensionExists("GL_EXT_framebuffer_blit", gGLHExts.mSysExts) &&
- ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts) &&
- ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
-#endif
+
#ifdef GL_EXT_texture_sRGB
mHassRGBTexture = ExtensionExists("GL_EXT_texture_sRGB", gGLHExts.mSysExts);
#endif
-#ifdef GL_ARB_framebuffer_sRGB
- mHassRGBFramebuffer = ExtensionExists("GL_ARB_framebuffer_sRGB", gGLHExts.mSysExts);
-#else
- mHassRGBFramebuffer = ExtensionExists("GL_EXT_framebuffer_sRGB", gGLHExts.mSysExts);
-#endif
#ifdef GL_EXT_texture_sRGB_decode
mHasTexturesRGBDecode = ExtensionExists("GL_EXT_texture_sRGB_decode", gGLHExts.mSysExts);
@@ -1111,17 +1112,9 @@ void LLGLManager::initExtensions()
mHasMipMapGeneration = mHasFramebufferObject || mGLVersion >= 1.4f;
- mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
- mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
- mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts);
mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts);
mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE;
- mHasUniformBufferObject = ExtensionExists("GL_ARB_uniform_buffer_object", gGLHExts.mSysExts);
- mHasCubeMapArray = ExtensionExists("GL_ARB_texture_cube_map_array", gGLHExts.mSysExts);
-#if !LL_DARWIN
- mHasPointParameters = ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
-#endif
#endif
#if LL_LINUX
@@ -1223,7 +1216,7 @@ void LLGLManager::initExtensions()
{
LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_point_parameters" << LL_ENDL;
}
- if (!mHasBlendFuncSeparate)
+ if (!mHasBlendFuncSeparate && !LLRender::sGLCoreProfile)
{
LL_INFOS("RenderInit") << "Couldn't initialize GL_EXT_blend_func_separate" << LL_ENDL;
}
@@ -1687,7 +1680,7 @@ void LLGLState::resetTextureStates()
for (S32 j = maxTextureUnits-1; j >=0; j--)
{
gGL.getTexUnit(j)->activate();
- glClientActiveTextureARB(GL_TEXTURE0_ARB+j);
+ glClientActiveTexture(GL_TEXTURE0+j);
j == 0 ? gGL.getTexUnit(j)->enable(LLTexUnit::TT_TEXTURE) : gGL.getTexUnit(j)->disable();
}
}
@@ -1778,7 +1771,7 @@ void LLGLState::checkTextureChannels(const std::string& msg)
BOOL error = FALSE;
- if (activeTexture == GL_TEXTURE0_ARB)
+ if (activeTexture == GL_TEXTURE0)
{
GLint tex_env_mode = 0;
@@ -1836,7 +1829,7 @@ void LLGLState::checkTextureChannels(const std::string& msg)
if (i < gGLManager.mNumTextureUnits)
{
- glClientActiveTextureARB(GL_TEXTURE0_ARB+i);
+ glClientActiveTexture(GL_TEXTURE0+i);
stop_glerror();
glGetIntegerv(GL_TEXTURE_STACK_DEPTH, &stackDepth);
stop_glerror();
@@ -1921,7 +1914,7 @@ void LLGLState::checkTextureChannels(const std::string& msg)
stop_glerror();
gGL.getTexUnit(0)->activate();
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ glClientActiveTexture(GL_TEXTURE0);
stop_glerror();
if (error)
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 154f1aa2bd..6e2dbd24f9 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -69,7 +69,7 @@
# include "GL/glxext.h"
// Use glXGetProcAddressARB instead of glXGetProcAddress - the ARB symbol
// is considered 'legacy' but works on more machines.
-# define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddressARB((const GLubyte*)(p))
+# define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddress((const GLubyte*)(p))
#endif // LL_LINUX && !LL_MESA_HEADLESS
#if LL_LINUX && defined(WINGDIAPI)
@@ -618,9 +618,6 @@ extern void glGenerateMipmapEXT(GLenum target) AVAILABLE_MAC_OS_X_VERSION_10_4_A
#define GL_MAX_SAMPLES 0x8D57
#endif
-// GL_ARB_draw_buffers
-extern void glDrawBuffersARB(GLsizei n, const GLenum* bufs) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
-
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 67f82c9c5e..db70ba0c60 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -37,7 +37,7 @@
#include "OpenGL/OpenGL.h"
#endif
-// Print-print list of shader included source files that are linked together via glAttachObjectARB()
+// Print-print list of shader included source files that are linked together via glAttachShader()
// i.e. On macOS / OSX the AMD GLSL linker will display an error if a varying is left in an undefined state.
#define DEBUG_SHADER_INCLUDES 0
@@ -47,7 +47,7 @@ using std::pair;
using std::make_pair;
using std::string;
-GLhandleARB LLGLSLShader::sCurBoundShader = 0;
+GLuint LLGLSLShader::sCurBoundShader = 0;
LLGLSLShader* LLGLSLShader::sCurBoundShaderPtr = NULL;
S32 LLGLSLShader::sIndexedTextureChannels = 0;
bool LLGLSLShader::sProfileEnabled = false;
@@ -227,11 +227,11 @@ void LLGLSLShader::stopProfile(U32 count, U32 mode)
void LLGLSLShader::placeProfileQuery()
{
-#if !LL_DARWIN
+#if 1 || !LL_DARWIN
if (mTimerQuery == 0)
{
- glGenQueriesARB(1, &mSamplesQuery);
- glGenQueriesARB(1, &mTimerQuery);
+ glGenQueries(1, &mSamplesQuery);
+ glGenQueries(1, &mTimerQuery);
}
if (!mTextureStateFetched)
@@ -267,16 +267,16 @@ void LLGLSLShader::placeProfileQuery()
}
- glBeginQueryARB(GL_SAMPLES_PASSED, mSamplesQuery);
- glBeginQueryARB(GL_TIME_ELAPSED, mTimerQuery);
+ glBeginQuery(GL_SAMPLES_PASSED, mSamplesQuery);
+ glBeginQuery(GL_TIME_ELAPSED, mTimerQuery);
#endif
}
void LLGLSLShader::readProfileQuery(U32 count, U32 mode)
{
#if !LL_DARWIN
- glEndQueryARB(GL_TIME_ELAPSED);
- glEndQueryARB(GL_SAMPLES_PASSED);
+ glEndQuery(GL_TIME_ELAPSED);
+ glEndQuery(GL_SAMPLES_PASSED);
U64 time_elapsed = 0;
glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT, &time_elapsed);
@@ -347,30 +347,30 @@ void LLGLSLShader::unloadInternal()
if (mProgramObject)
{
- GLhandleARB obj[1024];
+ GLuint obj[1024];
GLsizei count;
- glGetAttachedObjectsARB(mProgramObject, 1024, &count, obj);
+ glGetAttachedShaders(mProgramObject, 1024, &count, obj);
for (GLsizei i = 0; i < count; i++)
{
- glDetachObjectARB(mProgramObject, obj[i]);
- glDeleteObjectARB(obj[i]);
+ glDetachShader(mProgramObject, obj[i]);
+ glDeleteShader(obj[i]);
}
- glDeleteObjectARB(mProgramObject);
+ glDeleteProgram(mProgramObject);
mProgramObject = 0;
}
if (mTimerQuery)
{
- glDeleteQueriesARB(1, &mTimerQuery);
+ glDeleteQueries(1, &mTimerQuery);
mTimerQuery = 0;
}
if (mSamplesQuery)
{
- glDeleteQueriesARB(1, &mSamplesQuery);
+ glDeleteQueries(1, &mSamplesQuery);
mSamplesQuery = 0;
}
@@ -401,7 +401,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
llassert_always(!mShaderFiles.empty());
// Create program
- mProgramObject = glCreateProgramObjectARB();
+ mProgramObject = glCreateProgram();
if (mProgramObject == 0)
{
// Shouldn't happen if shader related extensions, like ARB_vertex_shader, exist.
@@ -425,7 +425,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin();
for ( ; fileIter != mShaderFiles.end(); fileIter++ )
{
- GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels);
+ GLuint shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels);
LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL;
if (shaderhandle)
{
@@ -505,20 +505,20 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
}
#if DEBUG_SHADER_INCLUDES
-void dumpAttachObject( const char *func_name, GLhandleARB program_object, const std::string &object_path )
+void dumpAttachObject( const char *func_name, GLuint program_object, const std::string &object_path )
{
- GLcharARB* info_log;
+ GLchar* info_log;
GLint info_len_expect = 0;
GLint info_len_actual = 0;
- glGetObjectParameterivARB(program_object, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_len_expect);
+ glGetShaderiv(program_object, GL_INFO_LOG_LENGTH,, &info_len_expect);
fprintf(stderr, " * %-20s(), log size: %d, %s\n", func_name, info_len_expect, object_path.c_str());
if (info_len_expect > 0)
{
fprintf(stderr, " ========== %s() ========== \n", func_name);
- info_log = new GLcharARB [ info_len_expect ];
- glGetInfoLogARB(program_object, info_len_expect, &info_len_actual, info_log);
+ info_log = new GLchar [ info_len_expect ];
+ glGetProgramInfoLog(program_object, info_len_expect, &info_len_actual, info_log);
fprintf(stderr, "%s\n", info_log);
delete [] info_log;
}
@@ -530,7 +530,7 @@ BOOL LLGLSLShader::attachVertexObject(std::string object_path)
if (LLShaderMgr::instance()->mVertexShaderObjects.count(object_path) > 0)
{
stop_glerror();
- glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mVertexShaderObjects[object_path]);
+ glAttachShader(mProgramObject, LLShaderMgr::instance()->mVertexShaderObjects[object_path]);
#if DEBUG_SHADER_INCLUDES
dumpAttachObject("attachVertexObject", mProgramObject, object_path);
#endif // DEBUG_SHADER_INCLUDES
@@ -549,7 +549,7 @@ BOOL LLGLSLShader::attachFragmentObject(std::string object_path)
if (LLShaderMgr::instance()->mFragmentShaderObjects.count(object_path) > 0)
{
stop_glerror();
- glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mFragmentShaderObjects[object_path]);
+ glAttachShader(mProgramObject, LLShaderMgr::instance()->mFragmentShaderObjects[object_path]);
#if DEBUG_SHADER_INCLUDES
dumpAttachObject("attachFragmentObject", mProgramObject, object_path);
#endif // DEBUG_SHADER_INCLUDES
@@ -563,12 +563,12 @@ BOOL LLGLSLShader::attachFragmentObject(std::string object_path)
}
}
-void LLGLSLShader::attachObject(GLhandleARB object)
+void LLGLSLShader::attachObject(GLuint object)
{
if (object != 0)
{
stop_glerror();
- glAttachObjectARB(mProgramObject, object);
+ glAttachShader(mProgramObject, object);
#if DEBUG_SHADER_INCLUDES
std::string object_path("???");
dumpAttachObject("attachObject", mProgramObject, object_path);
@@ -581,7 +581,7 @@ void LLGLSLShader::attachObject(GLhandleARB object)
}
}
-void LLGLSLShader::attachObjects(GLhandleARB* objects, S32 count)
+void LLGLSLShader::attachObjects(GLuint* objects, S32 count)
{
for (S32 i = 0; i < count; i++)
{
@@ -597,7 +597,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri
for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++)
{
const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str();
- glBindAttribLocationARB(mProgramObject, i, (const GLcharARB *) name);
+ glBindAttribLocation(mProgramObject, i, (const GLchar *) name);
}
//link the program
@@ -620,7 +620,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri
for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++)
{
const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str();
- S32 index = glGetAttribLocationARB(mProgramObject, (const GLcharARB *)name);
+ S32 index = glGetAttribLocation(mProgramObject, (const GLchar *)name);
if (index != -1)
{
#if LL_RELEASE_WITH_DEBUG_INFO
@@ -637,7 +637,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri
for (U32 i = 0; i < numAttributes; i++)
{
const char* name = (*attributes)[i].String().c_str();
- S32 index = glGetAttribLocationARB(mProgramObject, name);
+ S32 index = glGetAttribLocation(mProgramObject, name);
if (index != -1)
{
mAttribute[LLShaderMgr::instance()->mReservedAttribs.size() + i] = index;
@@ -668,7 +668,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *
name[0] = 0;
- glGetActiveUniformARB(mProgramObject, index, 1024, &length, &size, &type, (GLcharARB *)name);
+ glGetActiveUniform(mProgramObject, index, 1024, &length, &size, &type, (GLchar *)name);
#if !LL_DARWIN
if (size > 0)
{
@@ -713,7 +713,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *
}
#endif
- S32 location = glGetUniformLocationARB(mProgramObject, name);
+ S32 location = glGetUniformLocation(mProgramObject, name);
if (location != -1)
{
//chop off "[0]" so we can always access the first element
@@ -779,14 +779,14 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- if ((type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) ||
+ if ((type >= GL_SAMPLER_1D && type <= GL_SAMPLER_2D_RECT_SHADOW) ||
type == GL_SAMPLER_2D_MULTISAMPLE ||
- type == GL_SAMPLER_CUBE_MAP_ARRAY_ARB)
+ type == GL_SAMPLER_CUBE_MAP_ARRAY)
{ //this here is a texture
GLint ret = mActiveTextureChannels;
if (size == 1)
{
- glUniform1iARB(location, mActiveTextureChannels);
+ glUniform1i(location, mActiveTextureChannels);
LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;
mActiveTextureChannels++;
}
@@ -800,7 +800,7 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint
{
channel[i] = mActiveTextureChannels++;
}
- glUniform1ivARB(location, size, channel);
+ glUniform1iv(location, size, channel);
LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " <<
(mActiveTextureChannels-size) << " through " << (mActiveTextureChannels-1) << LL_ENDL;
}
@@ -833,7 +833,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
//get the number of active uniforms
GLint activeCount;
- glGetObjectParameterivARB(mProgramObject, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &activeCount);
+ glGetProgramiv(mProgramObject, GL_ACTIVE_UNIFORMS, &activeCount);
//........................................................................................................................................
//........................................................................................
@@ -860,12 +860,12 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
*/
- S32 diffuseMap = glGetUniformLocationARB(mProgramObject, "diffuseMap");
- S32 specularMap = glGetUniformLocationARB(mProgramObject, "specularMap");
- S32 bumpMap = glGetUniformLocationARB(mProgramObject, "bumpMap");
- S32 altDiffuseMap = glGetUniformLocationARB(mProgramObject, "altDiffuseMap");
- S32 environmentMap = glGetUniformLocationARB(mProgramObject, "environmentMap");
- S32 reflectionMap = glGetUniformLocationARB(mProgramObject, "reflectionMap");
+ S32 diffuseMap = glGetUniformLocation(mProgramObject, "diffuseMap");
+ S32 specularMap = glGetUniformLocation(mProgramObject, "specularMap");
+ S32 bumpMap = glGetUniformLocation(mProgramObject, "bumpMap");
+ S32 altDiffuseMap = glGetUniformLocation(mProgramObject, "altDiffuseMap");
+ S32 environmentMap = glGetUniformLocation(mProgramObject, "environmentMap");
+ S32 reflectionMap = glGetUniformLocation(mProgramObject, "reflectionMap");
std::set<S32> skip_index;
@@ -882,7 +882,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
{
name[0] = '\0';
- glGetActiveUniformARB(mProgramObject, i, 1024, &length, &size, &type, (GLcharARB *)name);
+ glGetActiveUniform(mProgramObject, i, 1024, &length, &size, &type, (GLchar *)name);
if (-1 == diffuseMap && std::string(name) == "diffuseMap")
{
@@ -995,7 +995,7 @@ void LLGLSLShader::bind()
if (sCurBoundShader != mProgramObject) // Don't re-bind current shader
{
LLVertexBuffer::unbind();
- glUseProgramObjectARB(mProgramObject);
+ glUseProgram(mProgramObject);
sCurBoundShader = mProgramObject;
sCurBoundShaderPtr = this;
}
@@ -1027,7 +1027,7 @@ void LLGLSLShader::unbind()
gGL.flush();
stop_glerror();
LLVertexBuffer::unbind();
- glUseProgramObjectARB(0);
+ glUseProgram(0);
sCurBoundShader = 0;
sCurBoundShaderPtr = NULL;
stop_glerror();
@@ -1038,7 +1038,7 @@ void LLGLSLShader::bindNoShader(void)
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
LLVertexBuffer::unbind();
- glUseProgramObjectARB(0);
+ glUseProgram(0);
sCurBoundShader = 0;
sCurBoundShaderPtr = NULL;
}
@@ -1168,7 +1168,7 @@ void LLGLSLShader::uniform1i(U32 index, GLint x)
const auto& iter = mValue.find(mUniform[index]);
if (iter == mValue.end() || iter->second.mV[0] != x)
{
- glUniform1iARB(mUniform[index], x);
+ glUniform1i(mUniform[index], x);
mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f);
}
}
@@ -1191,7 +1191,7 @@ void LLGLSLShader::uniform1f(U32 index, GLfloat x)
const auto& iter = mValue.find(mUniform[index]);
if (iter == mValue.end() || iter->second.mV[0] != x)
{
- glUniform1fARB(mUniform[index], x);
+ glUniform1f(mUniform[index], x);
mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f);
}
}
@@ -1214,7 +1214,7 @@ void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y)
LLVector4 vec(x,y,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
- glUniform2fARB(mUniform[index], x, y);
+ glUniform2f(mUniform[index], x, y);
mValue[mUniform[index]] = vec;
}
}
@@ -1237,7 +1237,7 @@ void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z)
LLVector4 vec(x,y,z,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
- glUniform3fARB(mUniform[index], x, y, z);
+ glUniform3f(mUniform[index], x, y, z);
mValue[mUniform[index]] = vec;
}
}
@@ -1260,7 +1260,7 @@ void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat
LLVector4 vec(x,y,z,w);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
- glUniform4fARB(mUniform[index], x, y, z, w);
+ glUniform4f(mUniform[index], x, y, z, w);
mValue[mUniform[index]] = vec;
}
}
@@ -1283,7 +1283,7 @@ void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v)
LLVector4 vec(v[0],0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
- glUniform1ivARB(mUniform[index], count, v);
+ glUniform1iv(mUniform[index], count, v);
mValue[mUniform[index]] = vec;
}
}
@@ -1306,7 +1306,7 @@ void LLGLSLShader::uniform4iv(U32 index, U32 count, const GLint* v)
LLVector4 vec(v[0], v[1], v[2], v[3]);
if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
{
- glUniform1ivARB(mUniform[index], count, v);
+ glUniform1iv(mUniform[index], count, v);
mValue[mUniform[index]] = vec;
}
}
@@ -1330,7 +1330,7 @@ void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v)
LLVector4 vec(v[0],0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
- glUniform1fvARB(mUniform[index], count, v);
+ glUniform1fv(mUniform[index], count, v);
mValue[mUniform[index]] = vec;
}
}
@@ -1353,7 +1353,7 @@ void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v)
LLVector4 vec(v[0],v[1],0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
- glUniform2fvARB(mUniform[index], count, v);
+ glUniform2fv(mUniform[index], count, v);
mValue[mUniform[index]] = vec;
}
}
@@ -1376,7 +1376,7 @@ void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v)
LLVector4 vec(v[0],v[1],v[2],0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
- glUniform3fvARB(mUniform[index], count, v);
+ glUniform3fv(mUniform[index], count, v);
mValue[mUniform[index]] = vec;
}
}
@@ -1400,7 +1400,7 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- glUniform4fvARB(mUniform[index], count, v);
+ glUniform4fv(mUniform[index], count, v);
mValue[mUniform[index]] = vec;
}
}
@@ -1419,7 +1419,7 @@ void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, c
if (mUniform[index] >= 0)
{
- glUniformMatrix2fvARB(mUniform[index], count, transpose, v);
+ glUniformMatrix2fv(mUniform[index], count, transpose, v);
}
}
}
@@ -1436,7 +1436,7 @@ void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, c
if (mUniform[index] >= 0)
{
- glUniformMatrix3fvARB(mUniform[index], count, transpose, v);
+ glUniformMatrix3fv(mUniform[index], count, transpose, v);
}
}
}
@@ -1472,7 +1472,7 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c
if (mUniform[index] >= 0)
{
- glUniformMatrix4fvARB(mUniform[index], count, transpose, v);
+ glUniformMatrix4fv(mUniform[index], count, transpose, v);
}
}
}
@@ -1490,7 +1490,7 @@ GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform)
if (gDebugGL)
{
stop_glerror();
- if (iter->second != glGetUniformLocationARB(mProgramObject, uniform.String().c_str()))
+ if (iter->second != glGetUniformLocation(mProgramObject, uniform.String().c_str()))
{
LL_ERRS() << "Uniform does not match." << LL_ENDL;
}
@@ -1545,7 +1545,7 @@ void LLGLSLShader::uniform1i(const LLStaticHashedString& uniform, GLint v)
LLVector4 vec(v,0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
- glUniform1iARB(location, v);
+ glUniform1i(location, v);
mValue[location] = vec;
}
}
@@ -1562,7 +1562,7 @@ void LLGLSLShader::uniform1iv(const LLStaticHashedString& uniform, U32 count, co
if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- glUniform1ivARB(location, count, v);
+ glUniform1iv(location, count, v);
mValue[location] = vec;
}
}
@@ -1579,7 +1579,7 @@ void LLGLSLShader::uniform4iv(const LLStaticHashedString& uniform, U32 count, co
if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- glUniform4ivARB(location, count, v);
+ glUniform4iv(location, count, v);
mValue[location] = vec;
}
}
@@ -1595,7 +1595,7 @@ void LLGLSLShader::uniform2i(const LLStaticHashedString& uniform, GLint i, GLint
LLVector4 vec(i,j,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
- glUniform2iARB(location, i, j);
+ glUniform2i(location, i, j);
mValue[location] = vec;
}
}
@@ -1612,7 +1612,7 @@ void LLGLSLShader::uniform1f(const LLStaticHashedString& uniform, GLfloat v)
LLVector4 vec(v,0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
- glUniform1fARB(location, v);
+ glUniform1f(location, v);
mValue[location] = vec;
}
}
@@ -1628,7 +1628,7 @@ void LLGLSLShader::uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLf
LLVector4 vec(x,y,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
- glUniform2fARB(location, x,y);
+ glUniform2f(location, x,y);
mValue[location] = vec;
}
}
@@ -1645,7 +1645,7 @@ void LLGLSLShader::uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLf
LLVector4 vec(x,y,z,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec))
{
- glUniform3fARB(location, x,y,z);
+ glUniform3f(location, x,y,z);
mValue[location] = vec;
}
}
@@ -1661,7 +1661,7 @@ void LLGLSLShader::uniform1fv(const LLStaticHashedString& uniform, U32 count, co
LLVector4 vec(v[0],0.f,0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
- glUniform1fvARB(location, count, v);
+ glUniform1fv(location, count, v);
mValue[location] = vec;
}
}
@@ -1677,7 +1677,7 @@ void LLGLSLShader::uniform2fv(const LLStaticHashedString& uniform, U32 count, co
LLVector4 vec(v[0],v[1],0.f,0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
- glUniform2fvARB(location, count, v);
+ glUniform2fv(location, count, v);
mValue[location] = vec;
}
}
@@ -1693,7 +1693,7 @@ void LLGLSLShader::uniform3fv(const LLStaticHashedString& uniform, U32 count, co
LLVector4 vec(v[0],v[1],v[2],0.f);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
- glUniform3fvARB(location, count, v);
+ glUniform3fv(location, count, v);
mValue[location] = vec;
}
}
@@ -1710,7 +1710,7 @@ void LLGLSLShader::uniform4fv(const LLStaticHashedString& uniform, U32 count, co
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- glUniform4fvARB(location, count, v);
+ glUniform4fv(location, count, v);
mValue[location] = vec;
}
}
@@ -1723,7 +1723,7 @@ void LLGLSLShader::uniformMatrix4fv(const LLStaticHashedString& uniform, U32 cou
if (location >= 0)
{
stop_glerror();
- glUniformMatrix4fvARB(location, count, transpose, v);
+ glUniformMatrix4fv(location, count, transpose, v);
stop_glerror();
}
}
@@ -1733,7 +1733,7 @@ void LLGLSLShader::vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GL
{
if (mAttribute[index] > 0)
{
- glVertexAttrib4fARB(mAttribute[index], x, y, z, w);
+ glVertexAttrib4f(mAttribute[index], x, y, z, w);
}
}
@@ -1741,7 +1741,7 @@ void LLGLSLShader::vertexAttrib4fv(U32 index, GLfloat* v)
{
if (mAttribute[index] > 0)
{
- glVertexAttrib4fvARB(mAttribute[index], v);
+ glVertexAttrib4fv(mAttribute[index], v);
}
}
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 68e1a8954d..c26ee014cb 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -146,7 +146,7 @@ public:
LLGLSLShader();
~LLGLSLShader();
- static GLhandleARB sCurBoundShader;
+ static GLuint sCurBoundShader;
static LLGLSLShader* sCurBoundShaderPtr;
static S32 sIndexedTextureChannels;
@@ -168,8 +168,8 @@ public:
const char** varyings = NULL);
BOOL attachFragmentObject(std::string object);
BOOL attachVertexObject(std::string object);
- void attachObject(GLhandleARB object);
- void attachObjects(GLhandleARB* objects = NULL, S32 count = 0);
+ void attachObject(GLuint object);
+ void attachObjects(GLuint* objects = NULL, S32 count = 0);
BOOL mapAttributes(const std::vector<LLStaticHashedString> * attributes);
BOOL mapUniforms(const std::vector<LLStaticHashedString> *);
void mapUniform(GLint index, const std::vector<LLStaticHashedString> *);
@@ -243,7 +243,7 @@ public:
U32 mMatHash[LLRender::NUM_MATRIX_MODES];
U32 mLightHash;
- GLhandleARB mProgramObject;
+ GLuint mProgramObject;
#if LL_RELEASE_WITH_DEBUG_INFO
struct attr_name
{
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 6215727de0..d8e312106c 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -794,7 +794,7 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32
if (is_compressed)
{
S32 tex_size = dataFormatBytes(mFormatPrimary, w, h);
- glCompressedTexImage2DARB(mTarget, gl_level, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in);
+ glCompressedTexImage2D(mTarget, gl_level, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in);
stop_glerror();
}
else
@@ -990,7 +990,7 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32
if (is_compressed)
{
S32 tex_size = dataFormatBytes(mFormatPrimary, w, h);
- glCompressedTexImage2DARB(mTarget, 0, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in);
+ glCompressedTexImage2D(mTarget, 0, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in);
stop_glerror();
}
else
@@ -1838,7 +1838,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
return FALSE ;
}
- glGetCompressedTexImageARB(mTarget, gl_discard, (GLvoid*)(imageraw->getData()));
+ glGetCompressedTexImage(mTarget, gl_discard, (GLvoid*)(imageraw->getData()));
//stop_glerror();
}
else
diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp
index b6ea5aa7f1..74154e5676 100644
--- a/indra/llrender/llpostprocess.cpp
+++ b/indra/llrender/llpostprocess.cpp
@@ -239,17 +239,17 @@ void LLPostProcess::applyColorFilterShader(void)
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, sceneRenderTexture);
getShaderUniforms(colorFilterUniforms, gPostColorFilterProgram.mProgramObject);
- glUniform1iARB(colorFilterUniforms["RenderTexture"], 0);
- glUniform1fARB(colorFilterUniforms["brightness"], tweaks.getBrightness());
- glUniform1fARB(colorFilterUniforms["contrast"], tweaks.getContrast());
+ glUniform1i(colorFilterUniforms["RenderTexture"], 0);
+ glUniform1f(colorFilterUniforms["brightness"], tweaks.getBrightness());
+ glUniform1f(colorFilterUniforms["contrast"], tweaks.getContrast());
float baseI = (tweaks.getContrastBaseR() + tweaks.getContrastBaseG() + tweaks.getContrastBaseB()) / 3.0f;
baseI = tweaks.getContrastBaseIntensity() / ((baseI < 0.001f) ? 0.001f : baseI);
float baseR = tweaks.getContrastBaseR() * baseI;
float baseG = tweaks.getContrastBaseG() * baseI;
float baseB = tweaks.getContrastBaseB() * baseI;
- glUniform3fARB(colorFilterUniforms["contrastBase"], baseR, baseG, baseB);
- glUniform1fARB(colorFilterUniforms["saturation"], tweaks.getSaturation());
- glUniform3fARB(colorFilterUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B);
+ glUniform3f(colorFilterUniforms["contrastBase"], baseR, baseG, baseB);
+ glUniform1f(colorFilterUniforms["saturation"], tweaks.getSaturation());
+ glUniform3f(colorFilterUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B);
LLGLEnable blend(GL_BLEND);
gGL.setSceneBlendType(LLRender::BT_REPLACE);
@@ -282,22 +282,22 @@ void LLPostProcess::applyNightVisionShader(void)
getShaderUniforms(nightVisionUniforms, gPostNightVisionProgram.mProgramObject);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, sceneRenderTexture);
- glUniform1iARB(nightVisionUniforms["RenderTexture"], 0);
+ glUniform1i(nightVisionUniforms["RenderTexture"], 0);
gGL.getTexUnit(1)->activate();
gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(1)->bindManual(LLTexUnit::TT_TEXTURE, noiseTexture);
- glUniform1iARB(nightVisionUniforms["NoiseTexture"], 1);
+ glUniform1i(nightVisionUniforms["NoiseTexture"], 1);
- glUniform1fARB(nightVisionUniforms["brightMult"], tweaks.getBrightMult());
- glUniform1fARB(nightVisionUniforms["noiseStrength"], tweaks.getNoiseStrength());
+ glUniform1f(nightVisionUniforms["brightMult"], tweaks.getBrightMult());
+ glUniform1f(nightVisionUniforms["noiseStrength"], tweaks.getNoiseStrength());
noiseTextureScale = 0.01f + ((101.f - tweaks.getNoiseSize()) / 100.f);
noiseTextureScale *= (screenH / NOISE_SIZE);
- glUniform3fARB(nightVisionUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B);
+ glUniform3f(nightVisionUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B);
LLGLEnable blend(GL_BLEND);
gGL.setSceneBlendType(LLRender::BT_REPLACE);
@@ -345,12 +345,12 @@ void LLPostProcess::createBloomShader(void)
bloomBlurUniforms[sBlurWidth] = 0;
}
-void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLhandleARB & prog)
+void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLuint & prog)
{
/// Find uniform locations and insert into map
glslUniforms::iterator i;
for (i = uniforms.begin(); i != uniforms.end(); ++i){
- i->second = glGetUniformLocationARB(prog, i->first.String().c_str());
+ i->second = glGetUniformLocation(prog, i->first.String().c_str());
}
}
@@ -391,7 +391,7 @@ void LLPostProcess::doEffects(void)
void LLPostProcess::copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height)
{
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, texture);
- glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 0, 0, width, height, 0);
+ glCopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, 0, 0, width, height, 0);
}
void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadType type)
@@ -410,60 +410,60 @@ void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadT
glBegin(GL_QUADS);
if (type != QUAD_BLOOM_EXTRACT){
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, (GLfloat) height);
+ glMultiTexCoord2f(GL_TEXTURE0, 0.f, (GLfloat) height);
} else {
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, (GLfloat) height * 2.0f);
+ glMultiTexCoord2f(GL_TEXTURE0, 0.f, (GLfloat) height * 2.0f);
}
if (type == QUAD_NOISE){
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB,
+ glMultiTexCoord2f(GL_TEXTURE1,
noiseX,
noiseTextureScale + noiseY);
} else if (type == QUAD_BLOOM_COMBINE){
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.f, (GLfloat) height * 0.5f);
+ glMultiTexCoord2f(GL_TEXTURE1, 0.f, (GLfloat) height * 0.5f);
}
glVertex2f(0.f, (GLfloat) screenH - height);
if (type != QUAD_BLOOM_EXTRACT){
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, 0.f);
+ glMultiTexCoord2f(GL_TEXTURE0, 0.f, 0.f);
} else {
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, 0.f);
+ glMultiTexCoord2f(GL_TEXTURE0, 0.f, 0.f);
}
if (type == QUAD_NOISE){
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB,
+ glMultiTexCoord2f(GL_TEXTURE1,
noiseX,
noiseY);
} else if (type == QUAD_BLOOM_COMBINE){
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.f, 0.f);
+ glMultiTexCoord2f(GL_TEXTURE1, 0.f, 0.f);
}
glVertex2f(0.f, (GLfloat) height + (screenH - height));
if (type != QUAD_BLOOM_EXTRACT){
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width, 0.f);
+ glMultiTexCoord2f(GL_TEXTURE0, (GLfloat) width, 0.f);
} else {
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width * 2.0f, 0.f);
+ glMultiTexCoord2f(GL_TEXTURE0, (GLfloat) width * 2.0f, 0.f);
}
if (type == QUAD_NOISE){
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB,
+ glMultiTexCoord2f(GL_TEXTURE1,
screenRatio * noiseTextureScale + noiseX,
noiseY);
} else if (type == QUAD_BLOOM_COMBINE){
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, (GLfloat) width * 0.5f, 0.f);
+ glMultiTexCoord2f(GL_TEXTURE1, (GLfloat) width * 0.5f, 0.f);
}
glVertex2f((GLfloat) width, (GLfloat) height + (screenH - height));
if (type != QUAD_BLOOM_EXTRACT){
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width, (GLfloat) height);
+ glMultiTexCoord2f(GL_TEXTURE0, (GLfloat) width, (GLfloat) height);
} else {
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width * 2.0f, (GLfloat) height * 2.0f);
+ glMultiTexCoord2f(GL_TEXTURE0, (GLfloat) width * 2.0f, (GLfloat) height * 2.0f);
}
if (type == QUAD_NOISE){
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB,
+ glMultiTexCoord2f(GL_TEXTURE1,
screenRatio * noiseTextureScale + noiseX,
noiseTextureScale + noiseY);
} else if (type == QUAD_BLOOM_COMBINE){
- glMultiTexCoord2fARB(GL_TEXTURE1_ARB, (GLfloat) width * 0.5f, (GLfloat) height * 0.5f);
+ glMultiTexCoord2f(GL_TEXTURE1, (GLfloat) width * 0.5f, (GLfloat) height * 0.5f);
}
glVertex2f((GLfloat) width, (GLfloat) screenH - height);
glEnd();
@@ -503,7 +503,7 @@ void LLPostProcess::createTexture(LLPointer<LLImageGL>& texture, unsigned int wi
if(texture->createGLTexture())
{
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, texture->getTexName());
- glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, width, height, 0,
+ glTexImage2D(GL_TEXTURE_RECTANGLE, 0, 4, width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
@@ -557,7 +557,7 @@ bool LLPostProcess::checkError(void)
return retCode;
}
-void LLPostProcess::checkShaderError(GLhandleARB shader)
+void LLPostProcess::checkShaderError(GLuint shader)
{
GLint infologLength = 0;
GLint charsWritten = 0;
@@ -565,7 +565,7 @@ void LLPostProcess::checkShaderError(GLhandleARB shader)
checkError(); // Check for OpenGL errors
- glGetObjectParameterivARB(shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &infologLength);
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infologLength);
checkError(); // Check for OpenGL errors
@@ -577,7 +577,7 @@ void LLPostProcess::checkShaderError(GLhandleARB shader)
/// Could not allocate infolog buffer
return;
}
- glGetInfoLogARB(shader, infologLength, &charsWritten, infoLog);
+ glGetProgramInfoLog(shader, infologLength, &charsWritten, infoLog);
// shaderErrorLog << (char *) infoLog << std::endl;
mShaderErrorString = (char *) infoLog;
free(infoLog);
diff --git a/indra/llrender/llpostprocess.h b/indra/llrender/llpostprocess.h
index ce17b6693d..bdfc632831 100644
--- a/indra/llrender/llpostprocess.h
+++ b/indra/llrender/llpostprocess.h
@@ -249,12 +249,12 @@ private:
void applyColorFilterShader(void);
/// OpenGL Helper Functions
- void getShaderUniforms(glslUniforms & uniforms, GLhandleARB & prog);
+ void getShaderUniforms(glslUniforms & uniforms, GLuint & prog);
void createTexture(LLPointer<LLImageGL>& texture, unsigned int width, unsigned int height);
void copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height);
void createNoiseTexture(LLPointer<LLImageGL>& texture);
bool checkError(void);
- void checkShaderError(GLhandleARB shader);
+ void checkShaderError(GLuint shader);
void drawOrthoQuad(unsigned int width, unsigned int height, QuadType type);
void viewOrthogonal(unsigned int width, unsigned int height);
void changeOrthogonal(unsigned int width, unsigned int height);
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index e5bd19e91c..821109ba99 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -123,7 +123,7 @@ void LLTexUnit::refreshState(void)
gGL.flush();
- glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
+ glActiveTexture(GL_TEXTURE0 + mIndex);
if (mCurrTexType != TT_NONE)
{
@@ -144,7 +144,7 @@ void LLTexUnit::activate(void)
if ((S32)gGL.mCurrTextureUnitIndex != mIndex || gGL.mDirty)
{
gGL.flush();
- glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
+ glActiveTexture(GL_TEXTURE0 + mIndex);
gGL.mCurrTextureUnitIndex = mIndex;
}
}
@@ -188,7 +188,7 @@ void LLTexUnit::bindFast(LLTexture* texture)
{
LLImageGL* gl_tex = texture->getGLTexture();
- glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
+ glActiveTexture(GL_TEXTURE0 + mIndex);
gGL.mCurrTextureUnitIndex = mIndex;
mCurrTexture = gl_tex->getTexName();
if (!mCurrTexture)
@@ -640,9 +640,9 @@ void LLTexUnit::debugTextureUnit(void)
GLint activeTexture;
glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture);
- if ((GL_TEXTURE0_ARB + mIndex) != activeTexture)
+ if ((GL_TEXTURE0 + mIndex) != activeTexture)
{
- U32 set_unit = (activeTexture - GL_TEXTURE0_ARB);
+ U32 set_unit = (activeTexture - GL_TEXTURE0);
LL_WARNS() << "Incorrect Texture Unit! Expected: " << set_unit << " Actual: " << mIndex << LL_ENDL;
}
}
@@ -875,8 +875,8 @@ void LLRender::init()
#if LL_WINDOWS
if (gGLManager.mHasDebugOutput && gDebugGL)
{ //setup debug output callback
- //glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE);
- glDebugMessageCallbackARB((GLDEBUGPROCARB) gl_debug_callback, NULL);
+ //glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE);
+ glDebugMessageCallback((GLDEBUGPROCARB) gl_debug_callback, NULL);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
}
#endif
@@ -1471,7 +1471,7 @@ void LLRender::blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor,
llassert(color_dfactor < BF_UNDEF);
llassert(alpha_sfactor < BF_UNDEF);
llassert(alpha_dfactor < BF_UNDEF);
- if (!gGLManager.mHasBlendFuncSeparate)
+ if (!LLRender::sGLCoreProfile && !gGLManager.mHasBlendFuncSeparate)
{
LL_WARNS_ONCE("render") << "no glBlendFuncSeparateEXT(), using color-only blend func" << LL_ENDL;
blendFunc(color_sfactor, color_dfactor);
@@ -1485,8 +1485,16 @@ void LLRender::blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor,
mCurrBlendColorDFactor = color_dfactor;
mCurrBlendAlphaDFactor = alpha_dfactor;
flush();
- glBlendFuncSeparateEXT(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor],
+ if (LLRender::sGLCoreProfile)
+ {
+ glBlendFuncSeparate(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor],
+ sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]);
+ }
+ else
+ {
+ glBlendFuncSeparateEXT(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor],
sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]);
+ }
}
}
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index fa46e0f7d0..fa23654978 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -490,7 +490,7 @@ void LLRenderTarget::bindTarget()
GL_COLOR_ATTACHMENT1,
GL_COLOR_ATTACHMENT2,
GL_COLOR_ATTACHMENT3};
- glDrawBuffersARB(mTex.size(), drawbuffers);
+ glDrawBuffers(mTex.size(), drawbuffers);
}
if (mTex.empty())
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 96fb764f75..43d59f7b43 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -558,18 +558,18 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
//============================================================================
// Load Shader
-static std::string get_object_log(GLhandleARB ret)
+static std::string get_object_log(GLuint ret)
{
std::string res;
//get log length
GLint length;
- glGetObjectParameterivARB(ret, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
+ glGetShaderiv(ret, GL_INFO_LOG_LENGTH, &length);
if (length > 0)
{
//the log could be any size, so allocate appropriately
- GLcharARB* log = new GLcharARB[length];
- glGetInfoLogARB(ret, length, &length, log);
+ GLchar* log = new GLchar[length];
+ glGetProgramInfoLog(ret, length, &length, log);
res = std::string((char *)log);
delete[] log;
}
@@ -577,7 +577,7 @@ static std::string get_object_log(GLhandleARB ret)
}
//dump shader source for debugging
-void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text)
+void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text)
{
char num_str[16]; // U32 = max 10 digits
@@ -592,7 +592,7 @@ void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLcharARB** shader_cod
LL_CONT << LL_ENDL;
}
-void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string& filename)
+void LLShaderMgr::dumpObjectLog(GLuint ret, BOOL warns, const std::string& filename)
{
std::string log = get_object_log(ret);
std::string fname = filename;
@@ -608,7 +608,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string&
}
}
-GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines, S32 texture_index_channels)
+GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines, S32 texture_index_channels)
{
// endsure work-around for missing GLSL funcs gets propogated to feature shader files (e.g. srgbF.glsl)
@@ -679,9 +679,9 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
//we can't have any lines longer than 1024 characters
//or any shaders longer than 4096 lines... deal - DaveP
- GLcharARB buff[1024];
- GLcharARB *extra_code_text[1024];
- GLcharARB *shader_code_text[4096 + LL_ARRAY_SIZE(extra_code_text)] = { NULL };
+ GLchar buff[1024];
+ GLchar *extra_code_text[1024];
+ GLchar *shader_code_text[4096 + LL_ARRAY_SIZE(extra_code_text)] = { NULL };
GLuint extra_code_count = 0, shader_code_count = 0;
BOOST_STATIC_ASSERT(LL_ARRAY_SIZE(extra_code_text) < LL_ARRAY_SIZE(shader_code_text));
@@ -763,7 +763,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
extra_code_text[extra_code_count++] = strdup("#define ATTRIBUTE in\n");
- if (type == GL_VERTEX_SHADER_ARB)
+ if (type == GL_VERTEX_SHADER)
{ //"varying" state is "out" in a vertex program, "in" in a fragment program
// ("varying" is deprecated after version 1.20)
extra_code_text[extra_code_count++] = strdup("#define VARYING out\n");
@@ -800,7 +800,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
for (std::unordered_map<std::string,std::string>::iterator iter = defines->begin(); iter != defines->end(); ++iter)
{
std::string define = "#define " + iter->first + " " + iter->second + "\n";
- extra_code_text[extra_code_count++] = (GLcharARB *) strdup(define.c_str());
+ extra_code_text[extra_code_count++] = (GLchar *) strdup(define.c_str());
}
}
@@ -809,7 +809,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
extra_code_text[extra_code_count++] = strdup( "#define IS_AMD_CARD 1\n" );
}
- if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER_ARB)
+ if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER)
{
//use specified number of texture channels for indexed texture rendering
@@ -949,7 +949,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
}
else
{
- shader_code_text[shader_code_count] = (GLcharARB *)strdup((char *)buff);
+ shader_code_text[shader_code_count] = (GLchar *)strdup((char *)buff);
if(flag_write_to_out_of_extra_block_area & flags)
{
@@ -985,41 +985,46 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
fclose(file);
+ error = glGetError();
+ if (error != GL_NO_ERROR)
+ {
+ LL_WARNS("HRS") << "WTF? Should be no error here: " << error << LL_ENDL;
+ }
//create shader object
- GLhandleARB ret = glCreateShaderObjectARB(type);
+ GLuint ret = glCreateShader(type);
error = glGetError();
if (error != GL_NO_ERROR)
{
- LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << " for file: " << open_file_name << LL_ENDL;
+ LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShader: " << error << " for file: " << open_file_name << LL_ENDL;
}
//load source
- glShaderSourceARB(ret, shader_code_count, (const GLcharARB**) shader_code_text, NULL);
+ glShaderSource(ret, shader_code_count, (const GLchar**) shader_code_text, NULL);
error = glGetError();
if (error != GL_NO_ERROR)
{
- LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSourceARB: " << error << " for file: " << open_file_name << LL_ENDL;
+ LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSource: " << error << " for file: " << open_file_name << LL_ENDL;
}
//compile source
- glCompileShaderARB(ret);
+ glCompileShader(ret);
error = glGetError();
if (error != GL_NO_ERROR)
{
- LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << " for file: " << open_file_name << LL_ENDL;
+ LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShader: " << error << " for file: " << open_file_name << LL_ENDL;
}
if (error == GL_NO_ERROR)
{
//check for errors
GLint success = GL_TRUE;
- glGetObjectParameterivARB(ret, GL_OBJECT_COMPILE_STATUS_ARB, &success);
+ glGetShaderiv(ret, GL_COMPILE_STATUS, &success);
error = glGetError();
- if (error != GL_NO_ERROR || success == GL_FALSE)
+ if (error != GL_NO_ERROR || success == GL_FALSE)
{
//an error occured, print log
LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL;
@@ -1044,10 +1049,10 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (ret)
{
// Add shader file to map
- if (type == GL_VERTEX_SHADER_ARB) {
+ if (type == GL_VERTEX_SHADER) {
mVertexShaderObjects[filename] = ret;
}
- else if (type == GL_FRAGMENT_SHADER_ARB) {
+ else if (type == GL_FRAGMENT_SHADER) {
mFragmentShaderObjects[filename] = ret;
}
shader_level = try_gpu_class;
@@ -1064,12 +1069,12 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
return ret;
}
-BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors)
+BOOL LLShaderMgr::linkProgramObject(GLuint obj, BOOL suppress_errors)
{
//check for errors
- glLinkProgramARB(obj);
+ glLinkProgram(obj);
GLint success = GL_TRUE;
- glGetObjectParameterivARB(obj, GL_OBJECT_LINK_STATUS_ARB, &success);
+ glGetProgramiv(obj, GL_LINK_STATUS, &success);
if (!suppress_errors && success == GL_FALSE)
{
//an error occured, print log
@@ -1087,12 +1092,12 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors)
return success;
}
-BOOL LLShaderMgr::validateProgramObject(GLhandleARB obj)
+BOOL LLShaderMgr::validateProgramObject(GLuint obj)
{
//check program validity against current GL
- glValidateProgramARB(obj);
+ glValidateProgram(obj);
GLint success = GL_TRUE;
- glGetObjectParameterivARB(obj, GL_OBJECT_VALIDATE_STATUS_ARB, &success);
+ glGetProgramiv(obj, GL_LINK_STATUS, &success);
if (success == GL_FALSE)
{
LL_SHADER_LOADING_WARNS() << "GLSL program not valid: " << LL_ENDL;
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 9e8f848491..008e3dafa6 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -269,11 +269,11 @@ public:
virtual void initAttribsAndUniforms(void);
BOOL attachShaderFeatures(LLGLSLShader * shader);
- void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE, const std::string& filename = "");
- void dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text);
- BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE);
- BOOL validateProgramObject(GLhandleARB obj);
- GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
+ void dumpObjectLog(GLuint ret, BOOL warns = TRUE, const std::string& filename = "");
+ void dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text);
+ BOOL linkProgramObject(GLuint obj, BOOL suppress_errors = FALSE);
+ BOOL validateProgramObject(GLuint obj);
+ GLuint loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
// Implemented in the application to actually point to the shader directory.
virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual
@@ -283,8 +283,8 @@ public:
public:
// Map of shader names to compiled
- std::map<std::string, GLhandleARB> mVertexShaderObjects;
- std::map<std::string, GLhandleARB> mFragmentShaderObjects;
+ std::map<std::string, GLuint> mVertexShaderObjects;
+ std::map<std::string, GLuint> mFragmentShaderObjects;
//global (reserved slot) shader parameters
std::vector<std::string> mReservedAttribs;
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index b1b69f1508..f2c863d057 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -127,7 +127,7 @@ U32 LLVBOPool::genBuffer()
if (sNameIdx == 0)
{
- glGenBuffersARB(1024, sNamePool);
+ glGenBuffers(1024, sNamePool);
sNameIdx = 1024;
}
@@ -141,11 +141,11 @@ void LLVBOPool::deleteBuffer(U32 name)
{
LLVertexBuffer::unbind();
- glBindBufferARB(mType, name);
- glBufferDataARB(mType, 0, NULL, mUsage);
- glBindBufferARB(mType, 0);
+ glBindBuffer(mType, name);
+ glBufferData(mType, 0, NULL, mUsage);
+ glBindBuffer(mType, 0);
- glDeleteBuffersARB(1, &name);
+ glDeleteBuffers(1, &name);
}
}
@@ -176,7 +176,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
//make a new buffer
name = genBuffer();
- glBindBufferARB(mType, name);
+ glBindBuffer(mType, name);
if (!for_seed && i < LL_VBO_POOL_SEED_COUNT)
{ //record this miss
@@ -194,7 +194,7 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
{
- glBufferDataARB(mType, size, 0, mUsage);
+ glBufferData(mType, size, 0, mUsage);
if (mUsage != GL_DYNAMIC_COPY_ARB)
{ //data will be provided by application
ret = (U8*) ll_aligned_malloc<64>(size);
@@ -212,10 +212,10 @@ U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
}
else
{ //always use a true hint of static draw when allocating non-client-backed buffers
- glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB);
+ glBufferData(mType, size, 0, GL_STATIC_DRAW_ARB);
}
- glBindBufferARB(mType, 0);
+ glBindBuffer(mType, 0);
if (for_seed)
{ //put into pool for future use
@@ -451,14 +451,14 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
{ //was enabled
if (!(data_mask & mask))
{ //needs to be disabled
- glDisableVertexAttribArrayARB(loc);
+ glDisableVertexAttribArray(loc);
}
}
else
{ //was disabled
if (data_mask & mask)
{ //needs to be enabled
- glEnableVertexAttribArrayARB(loc);
+ glEnableVertexAttribArray(loc);
}
}
}
@@ -763,12 +763,12 @@ void LLVertexBuffer::unbind()
if (sVBOActive)
{
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ARRAY_BUFFER_ARB, 0);
sVBOActive = false;
}
if (sIBOActive)
{
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
sIBOActive = false;
}
@@ -1334,7 +1334,7 @@ void LLVertexBuffer::setupVertexArray()
{
if (mTypeMask & (1 << i))
{
- glEnableVertexAttribArrayARB(i);
+ glEnableVertexAttribArray(i);
if (attrib_integer[i])
{
@@ -1360,14 +1360,14 @@ void LLVertexBuffer::setupVertexArray()
// pointer value. Ruslan asserts that in this case the last
// param is interpreted as an array data offset within the VBO
// rather than as an actual pointer, so it's okay.
- glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i],
+ glVertexAttribPointer(i, attrib_size[i], attrib_type[i],
attrib_normalized[i], sTypeSize[i],
reinterpret_cast<GLvoid*>(intptr_t(mOffsets[i])));
}
}
else
{
- glDisableVertexAttribArrayARB(i);
+ glDisableVertexAttribArray(i);
}
}
@@ -1512,7 +1512,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
if (gDebugGL)
{
GLint size = 0;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+ glGetBufferParameteriv(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
if (size < mSize)
{
@@ -1534,17 +1534,17 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
#endif
- src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
}
else
{
- src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
}
}
else
{
map_range = false;
- src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
}
llassert(src != NULL);
@@ -1568,7 +1568,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
//print out more debug info before crash
LL_INFOS() << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << LL_ENDL;
GLint size;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+ glGetBufferParameteriv(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
LL_INFOS() << "GL_ARRAY_BUFFER_ARB size is " << size << LL_ENDL;
//--------------------
@@ -1707,17 +1707,17 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
#endif
- src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
}
else
{
- src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
}
}
else
{
map_range = false;
- src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
}
llassert(src != NULL);
@@ -1793,12 +1793,12 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sTypeSize[region.mType]*region.mCount;
if (mSize >= length + offset)
{
- glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, (U8*)mMappedData + offset);
+ glBufferSubData(GL_ARRAY_BUFFER_ARB, offset, length, (U8*)mMappedData + offset);
}
else
{
GLint size = 0;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+ glGetBufferParameteriv(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
LL_WARNS() << "Attempted to map regions to a buffer that is too small, "
<< "mapped size: " << mSize
<< ", gl buffer size: " << size
@@ -1814,7 +1814,7 @@ void LLVertexBuffer::unmapBuffer()
else
{
stop_glerror();
- glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), (U8*) mMappedData);
+ glBufferSubData(GL_ARRAY_BUFFER_ARB, 0, getSize(), (U8*) mMappedData);
stop_glerror();
}
}
@@ -1848,7 +1848,7 @@ void LLVertexBuffer::unmapBuffer()
}
}
stop_glerror();
- glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
+ glUnmapBuffer(GL_ARRAY_BUFFER_ARB);
stop_glerror();
mMappedData = NULL;
@@ -1873,12 +1873,12 @@ void LLVertexBuffer::unmapBuffer()
S32 length = sizeof(U16)*region.mCount;
if (mIndicesSize >= length + offset)
{
- glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedIndexData+offset);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedIndexData+offset);
}
else
{
GLint size = 0;
- glGetBufferParameterivARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+ glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
LL_WARNS() << "Attempted to map regions to a buffer that is too small, "
<< "mapped size: " << mIndicesSize
<< ", gl buffer size: " << size
@@ -1894,7 +1894,7 @@ void LLVertexBuffer::unmapBuffer()
else
{
stop_glerror();
- glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), (U8*) mMappedIndexData);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), (U8*) mMappedIndexData);
stop_glerror();
}
}
@@ -1931,7 +1931,7 @@ void LLVertexBuffer::unmapBuffer()
}
}
- glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
+ glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB);
mMappedIndexData = NULL;
}
@@ -2085,7 +2085,7 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind)
if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive))))
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER_ARB, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
sBindCount++;
sVBOActive = true;
@@ -2102,7 +2102,7 @@ bool LLVertexBuffer::bindGLBufferFast()
{
if (mGLBuffer != sGLRenderBuffer || !sVBOActive)
{
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER_ARB, mGLBuffer);
sGLRenderBuffer = mGLBuffer;
sBindCount++;
sVBOActive = true;
@@ -2125,7 +2125,7 @@ bool LLVertexBuffer::bindGLIndices(bool force_bind)
{
LL_ERRS() << "VBO bound while another VBO mapped!" << LL_ENDL;
}*/
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
sGLRenderIndices = mGLIndices;
stop_glerror();
sBindCount++;
@@ -2140,7 +2140,7 @@ bool LLVertexBuffer::bindGLIndicesFast()
{
if (mGLIndices != sGLRenderIndices || !sIBOActive)
{
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
sGLRenderIndices = mGLIndices;
sBindCount++;
sIBOActive = true;
@@ -2302,7 +2302,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
if (sVBOActive)
{
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ARRAY_BUFFER_ARB, 0);
sBindCount++;
sVBOActive = false;
setup = true; // ... or a VBO is deactivated
@@ -2317,7 +2317,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
if (sIBOActive)
{
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
sBindCount++;
sIBOActive = false;
}
@@ -2392,74 +2392,74 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
{
S32 loc = TYPE_NORMAL;
void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
+ glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
}
if (data_mask & MAP_TEXCOORD3)
{
S32 loc = TYPE_TEXCOORD3;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
+ glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
}
if (data_mask & MAP_TEXCOORD2)
{
S32 loc = TYPE_TEXCOORD2;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
+ glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
}
if (data_mask & MAP_TEXCOORD1)
{
S32 loc = TYPE_TEXCOORD1;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
+ glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
}
if (data_mask & MAP_TANGENT)
{
S32 loc = TYPE_TANGENT;
void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
- glVertexAttribPointerARB(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
+ glVertexAttribPointer(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
}
if (data_mask & MAP_TEXCOORD0)
{
S32 loc = TYPE_TEXCOORD0;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
- glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
+ glVertexAttribPointer(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
}
if (data_mask & MAP_COLOR)
{
S32 loc = TYPE_COLOR;
//bind emissive instead of color pointer if emissive is present
void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
}
if (data_mask & MAP_EMISSIVE)
{
S32 loc = TYPE_EMISSIVE;
void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
if (!(data_mask & MAP_COLOR))
{ //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps
loc = TYPE_COLOR;
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
}
}
if (data_mask & MAP_WEIGHT)
{
S32 loc = TYPE_WEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
- glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
+ glVertexAttribPointer(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
}
if (data_mask & MAP_WEIGHT4)
{
S32 loc = TYPE_WEIGHT4;
void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
}
if (data_mask & MAP_CLOTHWEIGHT)
{
S32 loc = TYPE_CLOTHWEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
}
if (data_mask & MAP_TEXTURE_INDEX &&
(gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later
@@ -2474,7 +2474,7 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
{
S32 loc = TYPE_VERTEX;
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
- glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+ glVertexAttribPointer(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
}
llglassertok();
@@ -2488,74 +2488,74 @@ void LLVertexBuffer::setupVertexBufferFast(U32 data_mask)
{
S32 loc = TYPE_NORMAL;
void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
+ glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
}
if (data_mask & MAP_TEXCOORD3)
{
S32 loc = TYPE_TEXCOORD3;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
}
if (data_mask & MAP_TEXCOORD2)
{
S32 loc = TYPE_TEXCOORD2;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
}
if (data_mask & MAP_TEXCOORD1)
{
S32 loc = TYPE_TEXCOORD1;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
}
if (data_mask & MAP_TANGENT)
{
S32 loc = TYPE_TANGENT;
void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
}
if (data_mask & MAP_TEXCOORD0)
{
S32 loc = TYPE_TEXCOORD0;
void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
- glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
+ glVertexAttribPointer(loc, 2, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
}
if (data_mask & MAP_COLOR)
{
S32 loc = TYPE_COLOR;
//bind emissive instead of color pointer if emissive is present
void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
}
if (data_mask & MAP_EMISSIVE)
{
S32 loc = TYPE_EMISSIVE;
void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
if (!(data_mask & MAP_COLOR))
{ //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps
loc = TYPE_COLOR;
- glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ glVertexAttribPointer(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
}
}
if (data_mask & MAP_WEIGHT)
{
S32 loc = TYPE_WEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
- glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
+ glVertexAttribPointer(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
}
if (data_mask & MAP_WEIGHT4)
{
S32 loc = TYPE_WEIGHT4;
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
}
if (data_mask & MAP_CLOTHWEIGHT)
{
S32 loc = TYPE_CLOTHWEIGHT;
void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
- glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
+ glVertexAttribPointer(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
}
if (data_mask & MAP_TEXTURE_INDEX)
{
@@ -2569,7 +2569,7 @@ void LLVertexBuffer::setupVertexBufferFast(U32 data_mask)
{
S32 loc = TYPE_VERTEX;
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
- glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+ glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
}
}
diff --git a/indra/llwindow/llopenglview-objc.mm b/indra/llwindow/llopenglview-objc.mm
index c4cdb45677..ceb80ed349 100644
--- a/indra/llwindow/llopenglview-objc.mm
+++ b/indra/llwindow/llopenglview-objc.mm
@@ -261,7 +261,7 @@ attributedStringInfo getSegments(NSAttributedString *str)
NSOpenGLPFADepthSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFAColorSize, 24,
- NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
+ NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core,
0
};
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 0e2828332e..81387ec8b5 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -531,7 +531,7 @@ static void settings_to_globals()
LLSurface::setTextureSize(gSavedSettings.getU32("RegionTextureSize"));
- LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLContextCoreProfile");
+ LLRender::sGLCoreProfile = TRUE; // Now required, ignoring gSavedSettings.getBOOL("RenderGLContextCoreProfile");
LLRender::sNsightDebugSupport = gSavedSettings.getBOOL("RenderNsightDebugSupport");
LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic");
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 52aacb607c..ab5c655be0 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -1674,7 +1674,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
}
- glBindBufferARB(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
+ glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
gGL.popMatrix();
if (cur_shader)
diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp
index 175f1849cf..9b9ab02dc1 100644
--- a/indra/newview/llglsandbox.cpp
+++ b/indra/newview/llglsandbox.cpp
@@ -1000,8 +1000,8 @@ F32 gpu_benchmark()
gBenchmarkProgram.mName = "Benchmark Shader";
gBenchmarkProgram.mFeatures.attachNothing = true;
gBenchmarkProgram.mShaderFiles.clear();
- gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER_ARB));
- gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER));
+ gBenchmarkProgram.mShaderFiles.push_back(std::make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER));
gBenchmarkProgram.mShaderLevel = 1;
if (!gBenchmarkProgram.createShader(NULL, NULL))
{
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index b285cc531e..b441236251 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -724,14 +724,14 @@ void LLReflectionMapManager::updateUniforms()
//copy rpd into uniform buffer object
if (mUBO == 0)
{
- glGenBuffersARB(1, &mUBO);
+ glGenBuffers(1, &mUBO);
}
{
LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - update buffer");
- glBindBufferARB(GL_UNIFORM_BUFFER, mUBO);
- glBufferDataARB(GL_UNIFORM_BUFFER, sizeof(ReflectionProbeData), &rpd, GL_STREAM_DRAW);
- glBindBufferARB(GL_UNIFORM_BUFFER, 0);
+ glBindBuffer(GL_UNIFORM_BUFFER, mUBO);
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(ReflectionProbeData), &rpd, GL_STREAM_DRAW);
+ glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
}
diff --git a/indra/newview/llscenemonitor.cpp b/indra/newview/llscenemonitor.cpp
index 2e44dc1459..6a2f53aa42 100644
--- a/indra/newview/llscenemonitor.cpp
+++ b/indra/newview/llscenemonitor.cpp
@@ -445,14 +445,14 @@ void LLSceneMonitor::calcDiffAggregate()
if(mDiffState == EXECUTE_DIFF)
{
- glBeginQueryARB(GL_SAMPLES_PASSED_ARB, mQueryObject);
+ glBeginQuery(GL_SAMPLES_PASSED_ARB, mQueryObject);
}
gl_draw_scaled_target(0, 0, S32(mDiff->getWidth() * mDiffPixelRatio), S32(mDiff->getHeight() * mDiffPixelRatio), mDiff);
if(mDiffState == EXECUTE_DIFF)
{
- glEndQueryARB(GL_SAMPLES_PASSED_ARB);
+ glEndQuery(GL_SAMPLES_PASSED_ARB);
mDiffState = WAIT_ON_RESULT;
}
@@ -483,11 +483,11 @@ void LLSceneMonitor::fetchQueryResult()
mDiffState = WAITING_FOR_NEXT_DIFF;
GLuint available = 0;
- glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_AVAILABLE_ARB, &available);
+ glGetQueryObjectuiv(mQueryObject, GL_QUERY_RESULT_AVAILABLE_ARB, &available);
if(available)
{
GLuint count = 0;
- glGetQueryObjectuivARB(mQueryObject, GL_QUERY_RESULT_ARB, &count);
+ glGetQueryObjectuiv(mQueryObject, GL_QUERY_RESULT_ARB, &count);
mDiffResult = sqrtf(count * 0.5f / (mDiff->getWidth() * mDiff->getHeight() * mDiffPixelRatio * mDiffPixelRatio)); //0.5 -> (front face + back face)
diff --git a/indra/newview/llvieweroctree.cpp b/indra/newview/llvieweroctree.cpp
index 36b2bd4c32..c785c80cea 100644
--- a/indra/newview/llvieweroctree.cpp
+++ b/indra/newview/llvieweroctree.cpp
@@ -800,7 +800,7 @@ U32 LLOcclusionCullingGroup::getNewOcclusionQueryObjectName()
{
//seed 1024 query names into the free query pool
GLuint queries[1024];
- glGenQueriesARB(1024, queries);
+ glGenQueries(1024, queries);
for (int i = 0; i < 1024; ++i)
{
sFreeQueries.push(queries[i]);
@@ -1129,7 +1129,7 @@ void LLOcclusionCullingGroup::checkOcclusion()
GLuint available;
{
LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("co - query available");
- glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available);
+ glGetQueryObjectuiv(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available);
}
if (available)
@@ -1137,7 +1137,7 @@ void LLOcclusionCullingGroup::checkOcclusion()
GLuint query_result; // Will be # samples drawn, or a boolean depending on mHasOcclusionQuery2 (both are type GLuint)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_OCTREE("co - query result");
- glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &query_result);
+ glGetQueryObjectuiv(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_ARB, &query_result);
}
#if LL_TRACK_PENDING_OCCLUSION_QUERIES
sPendingQueries.erase(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
@@ -1250,7 +1250,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
//get an occlusion query that hasn't been used in awhile
releaseOcclusionQueryObjectName(mOcclusionQuery[LLViewerCamera::sCurCameraID]);
mOcclusionQuery[LLViewerCamera::sCurCameraID] = getNewOcclusionQueryObjectName();
- glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
+ glBeginQuery(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]);
}
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
@@ -1292,7 +1292,7 @@ void LLOcclusionCullingGroup::doOcclusion(LLCamera* camera, const LLVector4a* sh
{
LL_PROFILE_ZONE_NAMED("glEndQuery");
- glEndQueryARB(mode);
+ glEndQuery(mode);
}
}
}
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 1c6e659aed..299ecdfd82 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -913,8 +913,8 @@ std::string LLViewerShaderMgr::loadBasicShaders()
// We no longer have to bind the shaders to global glhandles, they are automatically added to a map now.
for (U32 i = 0; i < shaders.size(); i++)
{
- // Note usage of GL_VERTEX_SHADER_ARB
- if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER_ARB, &attribs) == 0)
+ // Note usage of GL_VERTEX_SHADER
+ if (loadShaderFile(shaders[i].first, shaders[i].second, GL_VERTEX_SHADER, &attribs) == 0)
{
LL_WARNS("Shader") << "Failed to load vertex shader " << shaders[i].first << LL_ENDL;
return shaders[i].first;
@@ -974,8 +974,8 @@ std::string LLViewerShaderMgr::loadBasicShaders()
for (U32 i = 0; i < shaders.size(); i++)
{
- // Note usage of GL_FRAGMENT_SHADER_ARB
- if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER_ARB, &attribs, index_channels[i]) == 0)
+ // Note usage of GL_FRAGMENT_SHADER
+ if (loadShaderFile(shaders[i].first, shaders[i].second, GL_FRAGMENT_SHADER, &attribs, index_channels[i]) == 0)
{
LL_WARNS("Shader") << "Failed to load fragment shader " << shaders[i].first << LL_ENDL;
return shaders[i].first;
@@ -1008,8 +1008,8 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment()
gTerrainProgram.mFeatures.disableTextureIndex = true;
gTerrainProgram.mFeatures.hasGamma = true;
gTerrainProgram.mShaderFiles.clear();
- gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER_ARB));
- gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER));
+ gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainF.glsl", GL_FRAGMENT_SHADER));
gTerrainProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT];
success = gTerrainProgram.createShader(NULL, NULL);
llassert(success);
@@ -1049,8 +1049,8 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gWaterProgram.mFeatures.hasTransport = true;
gWaterProgram.mFeatures.hasSrgb = true;
gWaterProgram.mShaderFiles.clear();
- gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER));
+ gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER));
gWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gWaterProgram.mShaderLevel = mShaderLevel[SHADER_WATER];
success = gWaterProgram.createShader(NULL, NULL);
@@ -1066,8 +1066,8 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gWaterEdgeProgram.mFeatures.hasTransport = true;
gWaterEdgeProgram.mFeatures.hasSrgb = true;
gWaterEdgeProgram.mShaderFiles.clear();
- gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER));
+ gWaterEdgeProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER));
gWaterEdgeProgram.addPermutation("WATER_EDGE", "1");
gWaterEdgeProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gWaterEdgeProgram.mShaderLevel = mShaderLevel[SHADER_WATER];
@@ -1082,8 +1082,8 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gUnderWaterProgram.mFeatures.calculatesAtmospherics = true;
gUnderWaterProgram.mFeatures.hasWaterFog = true;
gUnderWaterProgram.mShaderFiles.clear();
- gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER));
+ gUnderWaterProgram.mShaderFiles.push_back(make_pair("environment/underWaterF.glsl", GL_FRAGMENT_SHADER));
gUnderWaterProgram.mShaderLevel = mShaderLevel[SHADER_WATER];
gUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gUnderWaterProgram.createShader(NULL, NULL);
@@ -1101,8 +1101,8 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gTerrainWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gTerrainWaterProgram.mFeatures.disableTextureIndex = true;
gTerrainWaterProgram.mShaderFiles.clear();
- gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterV.glsl", GL_VERTEX_SHADER_ARB));
- gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterV.glsl", GL_VERTEX_SHADER));
+ gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER));
gTerrainWaterProgram.mShaderLevel = mShaderLevel[SHADER_ENVIRONMENT];
gTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
@@ -1160,8 +1160,8 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
{
gGlowProgram.mName = "Glow Shader (Post)";
gGlowProgram.mShaderFiles.clear();
- gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER_ARB));
- gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER));
+ gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER));
gGlowProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT];
success = gGlowProgram.createShader(NULL, NULL);
if (!success)
@@ -1174,8 +1174,8 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
{
gGlowExtractProgram.mName = "Glow Extract Shader (Post)";
gGlowExtractProgram.mShaderFiles.clear();
- gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractV.glsl", GL_VERTEX_SHADER_ARB));
- gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractV.glsl", GL_VERTEX_SHADER));
+ gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractF.glsl", GL_FRAGMENT_SHADER));
gGlowExtractProgram.mShaderLevel = mShaderLevel[SHADER_EFFECT];
success = gGlowExtractProgram.createShader(NULL, NULL);
if (!success)
@@ -1293,8 +1293,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredHighlightProgram.mName = "Deferred Highlight Shader";
gDeferredHighlightProgram.mShaderFiles.clear();
- gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER));
+ gDeferredHighlightProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER));
gDeferredHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gDeferredHighlightProgram.createShader(NULL, NULL);
}
@@ -1303,8 +1303,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredHighlightNormalProgram.mName = "Deferred Highlight Normals Shader";
gDeferredHighlightNormalProgram.mShaderFiles.clear();
- gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER));
+ gDeferredHighlightNormalProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER));
gDeferredHighlightNormalProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gHighlightNormalProgram.createShader(NULL, NULL);
}
@@ -1313,8 +1313,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredHighlightSpecularProgram.mName = "Deferred Highlight Spec Shader";
gDeferredHighlightSpecularProgram.mShaderFiles.clear();
- gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER));
+ gDeferredHighlightSpecularProgram.mShaderFiles.push_back(make_pair("deferred/highlightF.glsl", GL_FRAGMENT_SHADER));
gDeferredHighlightSpecularProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gDeferredHighlightSpecularProgram.createShader(NULL, NULL);
}
@@ -1325,8 +1325,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDiffuseProgram.mFeatures.encodesNormal = true;
gDeferredDiffuseProgram.mFeatures.hasSrgb = true;
gDeferredDiffuseProgram.mShaderFiles.clear();
- gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
+ gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER));
gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredDiffuseProgram, gDeferredSkinnedDiffuseProgram);
@@ -1338,8 +1338,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Alpha Mask Shader";
gDeferredDiffuseAlphaMaskProgram.mFeatures.encodesNormal = true;
gDeferredDiffuseAlphaMaskProgram.mShaderFiles.clear();
- gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
+ gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER));
gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredDiffuseAlphaMaskProgram, gDeferredSkinnedDiffuseAlphaMaskProgram);
@@ -1351,8 +1351,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader";
gDeferredNonIndexedDiffuseAlphaMaskProgram.mFeatures.encodesNormal = true;
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.clear();
- gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
+ gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(NULL, NULL);
llassert(success);
@@ -1363,8 +1363,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader";
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mFeatures.encodesNormal = true;
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.clear();
- gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER));
+ gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER));
gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(NULL, NULL);
llassert(success);
@@ -1376,8 +1376,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseProgram.mShaderFiles.clear();
gDeferredNonIndexedDiffuseProgram.mFeatures.encodesNormal = true;
gDeferredNonIndexedDiffuseProgram.mFeatures.hasSrgb = true;
- gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER));
+ gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER));
gDeferredNonIndexedDiffuseProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredNonIndexedDiffuseProgram.createShader(NULL, NULL);
llassert(success);
@@ -1388,8 +1388,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredBumpProgram.mName = "Deferred Bump Shader";
gDeferredBumpProgram.mFeatures.encodesNormal = true;
gDeferredBumpProgram.mShaderFiles.clear();
- gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpV.glsl", GL_VERTEX_SHADER));
+ gDeferredBumpProgram.mShaderFiles.push_back(make_pair("deferred/bumpF.glsl", GL_FRAGMENT_SHADER));
gDeferredBumpProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredBumpProgram, gDeferredSkinnedBumpProgram);
success = success && gDeferredBumpProgram.createShader(NULL, NULL);
@@ -1425,8 +1425,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
U32 alpha_mode = i & 0x3;
gDeferredMaterialProgram[i].mShaderFiles.clear();
- gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER));
+ gDeferredMaterialProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER));
gDeferredMaterialProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredMaterialProgram[i].clearPermutations();
@@ -1504,8 +1504,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
U32 alpha_mode = i & 0x3;
gDeferredMaterialWaterProgram[i].mShaderFiles.clear();
- gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER));
+ gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER));
gDeferredMaterialWaterProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredMaterialWaterProgram[i].mShaderGroup = LLGLSLShader::SG_WATER;
@@ -1601,8 +1601,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPBROpaqueProgram.mFeatures.hasSrgb = true;
gDeferredPBROpaqueProgram.mShaderFiles.clear();
- gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueV.glsl", GL_VERTEX_SHADER));
+ gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueF.glsl", GL_FRAGMENT_SHADER));
gDeferredPBROpaqueProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredPBROpaqueProgram.addPermutation("HAS_NORMAL_MAP", "1");
gDeferredPBROpaqueProgram.addPermutation("HAS_SPECULAR_MAP", "1");
@@ -1622,8 +1622,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTreeProgram.mName = "Deferred Tree Shader";
gDeferredTreeProgram.mShaderFiles.clear();
gDeferredTreeProgram.mFeatures.encodesNormal = true;
- gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER));
+ gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER));
gDeferredTreeProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredTreeProgram.createShader(NULL, NULL);
}
@@ -1634,8 +1634,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTreeShadowProgram.mShaderFiles.clear();
gDeferredTreeShadowProgram.mFeatures.isDeferred = true;
gDeferredTreeShadowProgram.mFeatures.hasShadows = true;
- gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredTreeShadowProgram.mRiggedVariant = &gDeferredSkinnedTreeShadowProgram;
success = gDeferredTreeShadowProgram.createShader(NULL, NULL);
@@ -1649,8 +1649,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedTreeShadowProgram.mFeatures.isDeferred = true;
gDeferredSkinnedTreeShadowProgram.mFeatures.hasShadows = true;
gDeferredSkinnedTreeShadowProgram.mFeatures.hasObjectSkinning = true;
- gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowSkinnedV.glsl", GL_VERTEX_SHADER));
+ gDeferredSkinnedTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedTreeShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredSkinnedTreeShadowProgram.createShader(NULL, NULL);
llassert(success);
@@ -1663,8 +1663,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredImpostorProgram.mFeatures.encodesNormal = true;
//gDeferredImpostorProgram.mFeatures.isDeferred = true;
gDeferredImpostorProgram.mShaderFiles.clear();
- gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER));
+ gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER));
gDeferredImpostorProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredImpostorProgram.createShader(NULL, NULL);
llassert(success);
@@ -1678,8 +1678,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredLightProgram.mFeatures.hasSrgb = true;
gDeferredLightProgram.mShaderFiles.clear();
- gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredLightProgram.clearPermutations();
@@ -1714,8 +1714,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiLightProgram[i].clearPermutations();
gDeferredMultiLightProgram[i].mShaderFiles.clear();
- gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredMultiLightProgram[i].mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredMultiLightProgram[i].addPermutation("LIGHT_COUNT", llformat("%d", i+1));
@@ -1748,8 +1748,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSpotLightProgram.mFeatures.hasShadows = true;
gDeferredSpotLightProgram.clearPermutations();
- gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
if (ambient_kill)
@@ -1780,8 +1780,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiSpotLightProgram.clearPermutations();
gDeferredMultiSpotLightProgram.mShaderFiles.clear();
- gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredMultiSpotLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
if (local_light_kill)
@@ -1820,8 +1820,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSunProgram.mName = "Deferred Sun Shader";
gDeferredSunProgram.mShaderFiles.clear();
- gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER_ARB));
- gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB));
+ gDeferredSunProgram.mShaderFiles.push_back(make_pair(vertex, GL_VERTEX_SHADER));
+ gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER));
gDeferredSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredSunProgram.createShader(NULL, NULL);
@@ -1834,8 +1834,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredBlurLightProgram.mFeatures.isDeferred = true;
gDeferredBlurLightProgram.mShaderFiles.clear();
- gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredBlurLightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredBlurLightProgram.createShader(NULL, NULL);
@@ -1883,8 +1883,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
}
shader->mShaderFiles.clear();
- shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER));
+ shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER));
shader->clearPermutations();
shader->addPermutation("USE_VERTEX_COLOR", "1");
@@ -1959,8 +1959,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
}
shader->mShaderFiles.clear();
- shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ shader->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER));
+ shader->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER));
shader->clearPermutations();
shader->addPermutation("USE_INDEXED_TEX", "1");
@@ -2030,8 +2030,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
}
shader[i]->mShaderGroup = LLGLSLShader::SG_WATER;
shader[i]->mShaderFiles.clear();
- shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER));
+ shader[i]->mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER));
shader[i]->clearPermutations();
shader[i]->addPermutation("USE_INDEXED_TEX", "1");
@@ -2090,8 +2090,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarEyesProgram.mFeatures.hasShadows = true;
gDeferredAvatarEyesProgram.mShaderFiles.clear();
- gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarEyesProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarEyesProgram.createShader(NULL, NULL);
llassert(success);
@@ -2106,8 +2106,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightProgram.mShaderFiles.clear();
- gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredFullbrightProgram, gDeferredSkinnedFullbrightProgram);
success = gDeferredFullbrightProgram.createShader(NULL, NULL);
@@ -2123,8 +2123,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear();
- gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1");
gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredFullbrightAlphaMaskProgram, gDeferredSkinnedFullbrightAlphaMaskProgram);
@@ -2142,8 +2142,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightWaterProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightWaterProgram.mShaderFiles.clear();
- gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gDeferredFullbrightWaterProgram.addPermutation("WATER_FOG","1");
@@ -2162,8 +2162,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.clear();
- gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightAlphaMaskWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredFullbrightAlphaMaskWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1");
@@ -2183,8 +2183,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightShinyProgram.mFeatures.hasSrgb = true;
gDeferredFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels-1;
gDeferredFullbrightShinyProgram.mShaderFiles.clear();
- gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER));
+ gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER));
gDeferredFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
if (gDeferredFullbrightShinyProgram.mShaderLevel > 2)
{
@@ -2204,8 +2204,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredEmissiveProgram.mFeatures.hasTransport = true;
gDeferredEmissiveProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredEmissiveProgram.mShaderFiles.clear();
- gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER));
+ gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER));
gDeferredEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = make_rigged_variant(gDeferredEmissiveProgram, gDeferredSkinnedEmissiveProgram);
success = success && gDeferredEmissiveProgram.createShader(NULL, NULL);
@@ -2223,8 +2223,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWaterProgram.mFeatures.hasSrgb = true;
gDeferredWaterProgram.mShaderFiles.clear();
- gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER));
+ gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterF.glsl", GL_FRAGMENT_SHADER));
gDeferredWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gDeferredWaterProgram.createShader(NULL, NULL);
@@ -2244,8 +2244,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
//gDeferredUnderWaterProgram.mFeatures.hasShadows = true;
gDeferredUnderWaterProgram.mShaderFiles.clear();
- gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER));
+ gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/underWaterF.glsl", GL_FRAGMENT_SHADER));
gDeferredUnderWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gDeferredUnderWaterProgram.createShader(NULL, NULL);
@@ -2266,8 +2266,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenProgram.mFeatures.hasReflectionProbes = mShaderLevel[SHADER_DEFERRED] > 2;
gDeferredSoftenProgram.clearPermutations();
- gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredSoftenProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
@@ -2305,8 +2305,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredSoftenWaterProgram.mName = "Deferred Soften Underwater Shader";
gDeferredSoftenWaterProgram.mShaderFiles.clear();
- gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER));
+ gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER));
gDeferredSoftenWaterProgram.clearPermutations();
gDeferredSoftenWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
@@ -2358,8 +2358,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowProgram.mFeatures.isDeferred = true;
gDeferredShadowProgram.mFeatures.hasShadows = true;
gDeferredShadowProgram.mShaderFiles.clear();
- gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
if (gGLManager.mHasDepthClamp)
{
@@ -2377,8 +2377,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedShadowProgram.mFeatures.hasShadows = true;
gDeferredSkinnedShadowProgram.mFeatures.hasObjectSkinning = true;
gDeferredSkinnedShadowProgram.mShaderFiles.clear();
- gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowSkinnedV.glsl", GL_VERTEX_SHADER));
+ gDeferredSkinnedShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
if (gGLManager.mHasDepthClamp)
{
@@ -2394,8 +2394,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowCubeProgram.mFeatures.isDeferred = true;
gDeferredShadowCubeProgram.mFeatures.hasShadows = true;
gDeferredShadowCubeProgram.mShaderFiles.clear();
- gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowCubeV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowCubeV.glsl", GL_VERTEX_SHADER));
+ gDeferredShadowCubeProgram.mShaderFiles.push_back(make_pair("deferred/shadowF.glsl", GL_FRAGMENT_SHADER));
if (gGLManager.mHasDepthClamp)
{
gDeferredShadowCubeProgram.addPermutation("DEPTH_CLAMP", "1");
@@ -2411,8 +2411,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.clear();
- gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER));
+ gDeferredShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredShadowFullbrightAlphaMaskProgram.clearPermutations();
if (gGLManager.mHasDepthClamp)
@@ -2432,8 +2432,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mFeatures.hasObjectSkinning = true;
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.clear();
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER));
+ gDeferredSkinnedShadowFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
gDeferredSkinnedShadowFullbrightAlphaMaskProgram.clearPermutations();
if (gGLManager.mHasDepthClamp)
@@ -2452,8 +2452,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredShadowAlphaMaskProgram.mShaderFiles.clear();
- gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskV.glsl", GL_VERTEX_SHADER));
+ gDeferredShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
if (gGLManager.mHasDepthClamp)
{
gDeferredShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
@@ -2470,8 +2470,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
gDeferredSkinnedShadowAlphaMaskProgram.mFeatures.hasObjectSkinning = true;
gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.clear();
- gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskSkinnedV.glsl", GL_VERTEX_SHADER));
+ gDeferredSkinnedShadowAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/shadowAlphaMaskF.glsl", GL_FRAGMENT_SHADER));
if (gGLManager.mHasDepthClamp)
{
gDeferredSkinnedShadowAlphaMaskProgram.addPermutation("DEPTH_CLAMP", "1");
@@ -2487,8 +2487,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarShadowProgram.mFeatures.hasSkinning = true;
gDeferredAvatarShadowProgram.mShaderFiles.clear();
- gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER));
if (gGLManager.mHasDepthClamp)
{
gDeferredAvatarShadowProgram.addPermutation("DEPTH_CLAMP", "1");
@@ -2503,8 +2503,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaShadowProgram.mName = "Deferred Avatar Alpha Shadow Shader";
gDeferredAvatarAlphaShadowProgram.mFeatures.hasSkinning = true;
gDeferredAvatarAlphaShadowProgram.mShaderFiles.clear();
- gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarAlphaShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAvatarAlphaShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarAlphaShadowProgram.createShader(NULL, NULL);
@@ -2516,8 +2516,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaMaskShadowProgram.mName = "Deferred Avatar Alpha Mask Shadow Shader";
gDeferredAvatarAlphaMaskShadowProgram.mFeatures.hasSkinning = true;
gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.clear();
- gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarAlphaMaskShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAvatarAlphaMaskShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarAlphaMaskShadowProgram.createShader(NULL, NULL);
@@ -2530,8 +2530,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAttachmentShadowProgram.mFeatures.hasObjectSkinning = true;
gDeferredAttachmentShadowProgram.mShaderFiles.clear();
- gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAttachmentShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentShadowF.glsl", GL_FRAGMENT_SHADER));
if (gGLManager.mHasDepthClamp)
{
gDeferredAttachmentShadowProgram.addPermutation("DEPTH_CLAMP", "1");
@@ -2546,8 +2546,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAttachmentAlphaShadowProgram.mName = "Deferred Attachment Alpha Shadow Shader";
gDeferredAttachmentAlphaShadowProgram.mFeatures.hasObjectSkinning = true;
gDeferredAttachmentAlphaShadowProgram.mShaderFiles.clear();
- gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAttachmentAlphaShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAttachmentAlphaShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAttachmentAlphaShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAttachmentAlphaShadowProgram.createShader(NULL, NULL);
@@ -2559,8 +2559,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAttachmentAlphaMaskShadowProgram.mName = "Deferred Attachment Alpha Mask Shadow Shader";
gDeferredAttachmentAlphaMaskShadowProgram.mFeatures.hasObjectSkinning = true;
gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.clear();
- gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaShadowV.glsl", GL_VERTEX_SHADER));
+ gDeferredAttachmentAlphaMaskShadowProgram.mShaderFiles.push_back(make_pair("deferred/attachmentAlphaMaskShadowF.glsl", GL_FRAGMENT_SHADER));
gDeferredAttachmentAlphaMaskShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAttachmentAlphaMaskShadowProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAttachmentAlphaMaskShadowProgram.createShader(NULL, NULL);
@@ -2583,8 +2583,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTerrainProgram.mFeatures.hasTransport = true;
gDeferredTerrainProgram.mShaderFiles.clear();
- gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER));
+ gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER));
gDeferredTerrainProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredTerrainProgram.createShader(NULL, NULL);
llassert(success);
@@ -2606,8 +2606,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTerrainWaterProgram.mFeatures.hasTransport = true;
gDeferredTerrainWaterProgram.mShaderFiles.clear();
- gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER));
+ gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER));
gDeferredTerrainWaterProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gDeferredTerrainWaterProgram.addPermutation("WATER_FOG", "1");
@@ -2621,8 +2621,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarProgram.mFeatures.hasSkinning = true;
gDeferredAvatarProgram.mFeatures.encodesNormal = true;
gDeferredAvatarProgram.mShaderFiles.clear();
- gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredAvatarProgram.createShader(NULL, NULL);
llassert(success);
@@ -2646,8 +2646,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaProgram.mFeatures.hasShadows = true;
gDeferredAvatarAlphaProgram.mShaderFiles.clear();
- gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER));
+ gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER));
gDeferredAvatarAlphaProgram.clearPermutations();
gDeferredAvatarAlphaProgram.addPermutation("USE_DIFFUSE_TEX", "1");
@@ -2686,8 +2686,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostGammaCorrectProgram.mFeatures.hasSrgb = true;
gDeferredPostGammaCorrectProgram.mFeatures.isDeferred = true;
gDeferredPostGammaCorrectProgram.mShaderFiles.clear();
- gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredPostGammaCorrectProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredGammaCorrect.glsl", GL_FRAGMENT_SHADER));
gDeferredPostGammaCorrectProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredPostGammaCorrectProgram.createShader(NULL, NULL);
llassert(success);
@@ -2698,8 +2698,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gFXAAProgram.mName = "FXAA Shader";
gFXAAProgram.mFeatures.isDeferred = true;
gFXAAProgram.mShaderFiles.clear();
- gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB));
- gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER));
+ gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER));
gFXAAProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gFXAAProgram.createShader(NULL, NULL);
llassert(success);
@@ -2710,8 +2710,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostProgram.mName = "Deferred Post Shader";
gFXAAProgram.mFeatures.isDeferred = true;
gDeferredPostProgram.mShaderFiles.clear();
- gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER));
gDeferredPostProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredPostProgram.createShader(NULL, NULL);
llassert(success);
@@ -2722,8 +2722,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredCoFProgram.mName = "Deferred CoF Shader";
gDeferredCoFProgram.mShaderFiles.clear();
gDeferredCoFProgram.mFeatures.isDeferred = true;
- gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredCoFProgram.mShaderFiles.push_back(make_pair("deferred/cofF.glsl", GL_FRAGMENT_SHADER));
gDeferredCoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredCoFProgram.createShader(NULL, NULL);
llassert(success);
@@ -2734,8 +2734,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredDoFCombineProgram.mName = "Deferred DoFCombine Shader";
gDeferredDoFCombineProgram.mFeatures.isDeferred = true;
gDeferredDoFCombineProgram.mShaderFiles.clear();
- gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredDoFCombineProgram.mShaderFiles.push_back(make_pair("deferred/dofCombineF.glsl", GL_FRAGMENT_SHADER));
gDeferredDoFCombineProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredDoFCombineProgram.createShader(NULL, NULL);
llassert(success);
@@ -2746,8 +2746,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostNoDoFProgram.mName = "Deferred Post Shader";
gDeferredPostNoDoFProgram.mFeatures.isDeferred = true;
gDeferredPostNoDoFProgram.mShaderFiles.clear();
- gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoTCV.glsl", GL_VERTEX_SHADER));
+ gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER));
gDeferredPostNoDoFProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
success = gDeferredPostNoDoFProgram.createShader(NULL, NULL);
llassert(success);
@@ -2762,8 +2762,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSkyProgram.mFeatures.hasGamma = true;
gDeferredWLSkyProgram.mFeatures.hasSrgb = true;
- gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER));
+ gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLSkyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
@@ -2780,8 +2780,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLCloudProgram.mFeatures.hasGamma = true;
gDeferredWLCloudProgram.mFeatures.hasSrgb = true;
- gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER));
+ gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gDeferredWLCloudProgram.createShader(NULL, NULL);
@@ -2799,8 +2799,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSunProgram.mFeatures.disableTextureIndex = true;
gDeferredWLSunProgram.mFeatures.hasSrgb = true;
gDeferredWLSunProgram.mShaderFiles.clear();
- gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscV.glsl", GL_VERTEX_SHADER));
+ gDeferredWLSunProgram.mShaderFiles.push_back(make_pair("deferred/sunDiscF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLSunProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gDeferredWLSunProgram.createShader(NULL, NULL);
@@ -2819,8 +2819,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLMoonProgram.mFeatures.disableTextureIndex = true;
gDeferredWLMoonProgram.mShaderFiles.clear();
- gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonV.glsl", GL_VERTEX_SHADER));
+ gDeferredWLMoonProgram.mShaderFiles.push_back(make_pair("deferred/moonF.glsl", GL_FRAGMENT_SHADER));
gDeferredWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gDeferredWLMoonProgram.createShader(NULL, NULL);
@@ -2831,8 +2831,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredStarProgram.mName = "Deferred Star Program";
gDeferredStarProgram.mShaderFiles.clear();
- gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsV.glsl", GL_VERTEX_SHADER));
+ gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER));
gDeferredStarProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gDeferredStarProgram.createShader(NULL, NULL);
@@ -2843,8 +2843,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gNormalMapGenProgram.mName = "Normal Map Generation Program";
gNormalMapGenProgram.mShaderFiles.clear();
- gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenV.glsl", GL_VERTEX_SHADER_ARB));
- gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenV.glsl", GL_VERTEX_SHADER));
+ gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenF.glsl", GL_FRAGMENT_SHADER));
gNormalMapGenProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED];
gNormalMapGenProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gNormalMapGenProgram.createShader(NULL, NULL);
@@ -2867,8 +2867,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleNonIndexedTexGenProgram.mFeatures.hasLighting = true;
gObjectSimpleNonIndexedTexGenProgram.mFeatures.disableTextureIndex = true;
gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.clear();
- gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleNonIndexedTexGenProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gObjectSimpleNonIndexedTexGenProgram.createShader(NULL, NULL);
}
@@ -2883,8 +2883,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.hasLighting = true;
gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.disableTextureIndex = true;
gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.clear();
- gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleNonIndexedTexGenWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectSimpleNonIndexedTexGenWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gObjectSimpleNonIndexedTexGenWaterProgram.createShader(NULL, NULL);
@@ -2901,8 +2901,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectAlphaMaskNonIndexedProgram.mFeatures.disableTextureIndex = true;
gObjectAlphaMaskNonIndexedProgram.mFeatures.hasAlphaMask = true;
gObjectAlphaMaskNonIndexedProgram.mShaderFiles.clear();
- gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER));
+ gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectAlphaMaskNonIndexedProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gObjectAlphaMaskNonIndexedProgram.createShader(NULL, NULL);
}
@@ -2918,8 +2918,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.disableTextureIndex = true;
gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasAlphaMask = true;
gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.clear();
- gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER));
+ gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectAlphaMaskNonIndexedWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectAlphaMaskNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gObjectAlphaMaskNonIndexedWaterProgram.createShader(NULL, NULL);
@@ -2936,8 +2936,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectAlphaMaskNoColorProgram.mFeatures.disableTextureIndex = true;
gObjectAlphaMaskNoColorProgram.mFeatures.hasAlphaMask = true;
gObjectAlphaMaskNoColorProgram.mShaderFiles.clear();
- gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER));
+ gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectAlphaMaskNoColorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gObjectAlphaMaskNoColorProgram.createShader(NULL, NULL);
}
@@ -2953,8 +2953,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectAlphaMaskNoColorWaterProgram.mFeatures.disableTextureIndex = true;
gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasAlphaMask = true;
gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.clear();
- gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER));
+ gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectAlphaMaskNoColorWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectAlphaMaskNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gObjectAlphaMaskNoColorWaterProgram.createShader(NULL, NULL);
@@ -2971,8 +2971,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gTreeProgram.mFeatures.disableTextureIndex = true;
gTreeProgram.mFeatures.hasAlphaMask = true;
gTreeProgram.mShaderFiles.clear();
- gTreeProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER_ARB));
- gTreeProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTreeProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER));
+ gTreeProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gTreeProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gTreeProgram.createShader(NULL, NULL);
}
@@ -2988,8 +2988,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gTreeWaterProgram.mFeatures.disableTextureIndex = true;
gTreeWaterProgram.mFeatures.hasAlphaMask = true;
gTreeWaterProgram.mShaderFiles.clear();
- gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER_ARB));
- gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER));
+ gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
gTreeWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gTreeWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gTreeWaterProgram.createShader(NULL, NULL);
@@ -3005,8 +3005,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightNoColorProgram.mFeatures.hasSrgb = true;
gObjectFullbrightNoColorProgram.mFeatures.disableTextureIndex = true;
gObjectFullbrightNoColorProgram.mShaderFiles.clear();
- gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightNoColorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gObjectFullbrightNoColorProgram.createShader(NULL, NULL);
}
@@ -3020,8 +3020,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightNoColorWaterProgram.mFeatures.hasTransport = true;
gObjectFullbrightNoColorWaterProgram.mFeatures.disableTextureIndex = true;
gObjectFullbrightNoColorWaterProgram.mShaderFiles.clear();
- gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightNoColorWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectFullbrightNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = gObjectFullbrightNoColorWaterProgram.createShader(NULL, NULL);
@@ -3033,8 +3033,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gImpostorProgram.mFeatures.disableTextureIndex = true;
gImpostorProgram.mFeatures.hasSrgb = true;
gImpostorProgram.mShaderFiles.clear();
- gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorV.glsl", GL_VERTEX_SHADER_ARB));
- gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorV.glsl", GL_VERTEX_SHADER));
+ gImpostorProgram.mShaderFiles.push_back(make_pair("objects/impostorF.glsl", GL_FRAGMENT_SHADER));
gImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gImpostorProgram.createShader(NULL, NULL);
}
@@ -3050,8 +3050,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectPreviewProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectPreviewProgram.mFeatures.disableTextureIndex = true;
gObjectPreviewProgram.mShaderFiles.clear();
- gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER));
+ gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewF.glsl", GL_FRAGMENT_SHADER));
gObjectPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gObjectPreviewProgram.createShader(NULL, NULL);
gObjectPreviewProgram.mFeatures.hasLighting = true;
@@ -3068,8 +3068,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gPhysicsPreviewProgram.mFeatures.mIndexedTextureChannels = 0;
gPhysicsPreviewProgram.mFeatures.disableTextureIndex = true;
gPhysicsPreviewProgram.mShaderFiles.clear();
- gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsV.glsl", GL_VERTEX_SHADER_ARB));
- gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsV.glsl", GL_VERTEX_SHADER));
+ gPhysicsPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewPhysicsF.glsl", GL_FRAGMENT_SHADER));
gPhysicsPreviewProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = gPhysicsPreviewProgram.createShader(NULL, NULL);
gPhysicsPreviewProgram.mFeatures.hasLighting = false;
@@ -3085,8 +3085,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleProgram.mFeatures.hasLighting = true;
gObjectSimpleProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectSimpleProgram.mShaderFiles.clear();
- gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectSimpleProgram, gSkinnedObjectSimpleProgram);
success = success && gObjectSimpleProgram.createShader(NULL, NULL);
@@ -3106,8 +3106,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
//
gObjectSimpleImpostorProgram.mFeatures.hasAlphaMask = true;
gObjectSimpleImpostorProgram.mShaderFiles.clear();
- gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleImpostorProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectSimpleImpostorProgram, gSkinnedObjectSimpleImpostorProgram);
success = success && gObjectSimpleImpostorProgram.createShader(NULL, NULL);
@@ -3123,8 +3123,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleWaterProgram.mFeatures.hasLighting = true;
gObjectSimpleWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectSimpleWaterProgram.mShaderFiles.clear();
- gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
make_rigged_variant(gObjectSimpleWaterProgram, gSkinnedObjectSimpleWaterProgram);
@@ -3136,8 +3136,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectBumpProgram.mName = "Bump Shader";
gObjectBumpProgram.mFeatures.encodesNormal = true;
gObjectBumpProgram.mShaderFiles.clear();
- gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpV.glsl", GL_VERTEX_SHADER));
+ gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER));
gObjectBumpProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectBumpProgram, gSkinnedObjectBumpProgram);
success = success && gObjectBumpProgram.createShader(NULL, NULL);
@@ -3166,8 +3166,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleAlphaMaskProgram.mFeatures.hasAlphaMask = true;
gObjectSimpleAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectSimpleAlphaMaskProgram.mShaderFiles.clear();
- gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectSimpleAlphaMaskProgram, gSkinnedObjectSimpleAlphaMaskProgram);
success = success && gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL);
@@ -3184,8 +3184,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectSimpleWaterAlphaMaskProgram.mFeatures.hasAlphaMask = true;
gObjectSimpleWaterAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.clear();
- gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER));
+ gObjectSimpleWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectSimpleWaterAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectSimpleWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = make_rigged_variant(gObjectSimpleWaterAlphaMaskProgram, gSkinnedObjectSimpleWaterAlphaMaskProgram);
@@ -3202,8 +3202,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightProgram.mFeatures.hasSrgb = true;
gObjectFullbrightProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightProgram.mShaderFiles.clear();
- gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectFullbrightProgram, gSkinnedObjectFullbrightProgram);
success = success && gObjectFullbrightProgram.createShader(NULL, NULL);
@@ -3218,8 +3218,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightWaterProgram.mFeatures.hasTransport = true;
gObjectFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightWaterProgram.mShaderFiles.clear();
- gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = make_rigged_variant(gObjectFullbrightWaterProgram, gSkinnedObjectFullbrightWaterProgram);
@@ -3236,8 +3236,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectEmissiveProgram.mFeatures.hasSrgb = true;
gObjectEmissiveProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectEmissiveProgram.mShaderFiles.clear();
- gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER));
+ gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gObjectEmissiveProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectEmissiveProgram, gSkinnedObjectEmissiveProgram);
success = success && gObjectEmissiveProgram.createShader(NULL, NULL);
@@ -3252,8 +3252,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectEmissiveWaterProgram.mFeatures.hasTransport = true;
gObjectEmissiveWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectEmissiveWaterProgram.mShaderFiles.clear();
- gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER));
+ gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectEmissiveWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectEmissiveWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = make_rigged_variant(gObjectEmissiveWaterProgram, gSkinnedObjectEmissiveWaterProgram);
@@ -3271,8 +3271,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightAlphaMaskProgram.mFeatures.hasSrgb = true;
gObjectFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightAlphaMaskProgram.mShaderFiles.clear();
- gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectFullbrightAlphaMaskProgram, gSkinnedObjectFullbrightAlphaMaskProgram);
success = success && gObjectFullbrightAlphaMaskProgram.createShader(NULL, NULL);
@@ -3288,8 +3288,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightWaterAlphaMaskProgram.mFeatures.hasAlphaMask = true;
gObjectFullbrightWaterAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.clear();
- gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightWaterAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightWaterAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectFullbrightWaterAlphaMaskProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = make_rigged_variant(gObjectFullbrightWaterAlphaMaskProgram, gSkinnedObjectFullbrightWaterAlphaMaskProgram);
@@ -3306,8 +3306,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectShinyProgram.mFeatures.isShiny = true;
gObjectShinyProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectShinyProgram.mShaderFiles.clear();
- gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER));
+ gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER));
gObjectShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectShinyProgram, gSkinnedObjectShinyProgram);
success = success && gObjectShinyProgram.createShader(NULL, NULL);
@@ -3323,8 +3323,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectShinyWaterProgram.mFeatures.hasAtmospherics = true;
gObjectShinyWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectShinyWaterProgram.mShaderFiles.clear();
- gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
- gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));
+ gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER));
+ gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER));
gObjectShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = make_rigged_variant(gObjectShinyWaterProgram, gSkinnedObjectShinyWaterProgram);
@@ -3341,8 +3341,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightShinyProgram.mFeatures.hasTransport = true;
gObjectFullbrightShinyProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightShinyProgram.mShaderFiles.clear();
- gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
success = make_rigged_variant(gObjectFullbrightShinyProgram, gSkinnedObjectFullbrightShinyProgram);
success = success && gObjectFullbrightShinyProgram.createShader(NULL, NULL);
@@ -3359,8 +3359,8 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightShinyWaterProgram.mFeatures.hasWaterFog = true;
gObjectFullbrightShinyWaterProgram.mFeatures.mIndexedTextureChannels = 0;
gObjectFullbrightShinyWaterProgram.mShaderFiles.clear();
- gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
- gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER));
+ gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER));
gObjectFullbrightShinyWaterProgram.mShaderLevel = mShaderLevel[SHADER_OBJECT];
gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
success = make_rigged_variant(gObjectFullbrightShinyWaterProgram, gSkinnedObjectFullbrightShinyWaterProgram);
@@ -3401,8 +3401,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarProgram.mFeatures.hasAlphaMask = true;
gAvatarProgram.mFeatures.disableTextureIndex = true;
gAvatarProgram.mShaderFiles.clear();
- gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB));
- gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER));
+ gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER));
gAvatarProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR];
success = gAvatarProgram.createShader(NULL, NULL);
@@ -3418,8 +3418,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarWaterProgram.mFeatures.hasAlphaMask = true;
gAvatarWaterProgram.mFeatures.disableTextureIndex = true;
gAvatarWaterProgram.mShaderFiles.clear();
- gAvatarWaterProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB));
- gAvatarWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gAvatarWaterProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER));
+ gAvatarWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER));
// Note: no cloth under water:
gAvatarWaterProgram.mShaderLevel = llmin(mShaderLevel[SHADER_AVATAR], 1);
gAvatarWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
@@ -3439,8 +3439,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarPickProgram.mFeatures.hasSkinning = true;
gAvatarPickProgram.mFeatures.disableTextureIndex = true;
gAvatarPickProgram.mShaderFiles.clear();
- gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER_ARB));
- gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER));
+ gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER));
gAvatarPickProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR];
success = gAvatarPickProgram.createShader(NULL, NULL);
}
@@ -3457,8 +3457,8 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarEyeballProgram.mFeatures.hasAlphaMask = true;
gAvatarEyeballProgram.mFeatures.disableTextureIndex = true;
gAvatarEyeballProgram.mShaderFiles.clear();
- gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER_ARB));
- gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballV.glsl", GL_VERTEX_SHADER));
+ gAvatarEyeballProgram.mShaderFiles.push_back(make_pair("avatar/eyeballF.glsl", GL_FRAGMENT_SHADER));
gAvatarEyeballProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR];
success = gAvatarEyeballProgram.createShader(NULL, NULL);
}
@@ -3481,8 +3481,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gHighlightProgram.mName = "Highlight Shader";
gHighlightProgram.mShaderFiles.clear();
- gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER_ARB));
- gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightV.glsl", GL_VERTEX_SHADER));
+ gHighlightProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER));
gHighlightProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = make_rigged_variant(gHighlightProgram, gSkinnedHighlightProgram);
success = success && gHighlightProgram.createShader(NULL, NULL);
@@ -3492,8 +3492,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gHighlightNormalProgram.mName = "Highlight Normals Shader";
gHighlightNormalProgram.mShaderFiles.clear();
- gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER_ARB));
- gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightNormV.glsl", GL_VERTEX_SHADER));
+ gHighlightNormalProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER));
gHighlightNormalProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gHighlightNormalProgram.createShader(NULL, NULL);
}
@@ -3502,8 +3502,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gHighlightSpecularProgram.mName = "Highlight Spec Shader";
gHighlightSpecularProgram.mShaderFiles.clear();
- gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER_ARB));
- gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightSpecV.glsl", GL_VERTEX_SHADER));
+ gHighlightSpecularProgram.mShaderFiles.push_back(make_pair("interface/highlightF.glsl", GL_FRAGMENT_SHADER));
gHighlightSpecularProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gHighlightSpecularProgram.createShader(NULL, NULL);
}
@@ -3512,8 +3512,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gUIProgram.mName = "UI Shader";
gUIProgram.mShaderFiles.clear();
- gUIProgram.mShaderFiles.push_back(make_pair("interface/uiV.glsl", GL_VERTEX_SHADER_ARB));
- gUIProgram.mShaderFiles.push_back(make_pair("interface/uiF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gUIProgram.mShaderFiles.push_back(make_pair("interface/uiV.glsl", GL_VERTEX_SHADER));
+ gUIProgram.mShaderFiles.push_back(make_pair("interface/uiF.glsl", GL_FRAGMENT_SHADER));
gUIProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gUIProgram.createShader(NULL, NULL);
}
@@ -3522,8 +3522,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gPathfindingProgram.mName = "Pathfinding Shader";
gPathfindingProgram.mShaderFiles.clear();
- gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingV.glsl", GL_VERTEX_SHADER_ARB));
- gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingV.glsl", GL_VERTEX_SHADER));
+ gPathfindingProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER));
gPathfindingProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gPathfindingProgram.createShader(NULL, NULL);
}
@@ -3532,8 +3532,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gPathfindingNoNormalsProgram.mName = "PathfindingNoNormals Shader";
gPathfindingNoNormalsProgram.mShaderFiles.clear();
- gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingNoNormalV.glsl", GL_VERTEX_SHADER_ARB));
- gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingNoNormalV.glsl", GL_VERTEX_SHADER));
+ gPathfindingNoNormalsProgram.mShaderFiles.push_back(make_pair("interface/pathfindingF.glsl", GL_FRAGMENT_SHADER));
gPathfindingNoNormalsProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gPathfindingNoNormalsProgram.createShader(NULL, NULL);
}
@@ -3542,8 +3542,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gCustomAlphaProgram.mName = "Custom Alpha Shader";
gCustomAlphaProgram.mShaderFiles.clear();
- gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaV.glsl", GL_VERTEX_SHADER_ARB));
- gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaV.glsl", GL_VERTEX_SHADER));
+ gCustomAlphaProgram.mShaderFiles.push_back(make_pair("interface/customalphaF.glsl", GL_FRAGMENT_SHADER));
gCustomAlphaProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gCustomAlphaProgram.createShader(NULL, NULL);
}
@@ -3552,8 +3552,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gSplatTextureRectProgram.mName = "Splat Texture Rect Shader";
gSplatTextureRectProgram.mShaderFiles.clear();
- gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER_ARB));
- gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER));
+ gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectF.glsl", GL_FRAGMENT_SHADER));
gSplatTextureRectProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gSplatTextureRectProgram.createShader(NULL, NULL);
if (success)
@@ -3568,8 +3568,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gGlowCombineProgram.mName = "Glow Combine Shader";
gGlowCombineProgram.mShaderFiles.clear();
- gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineV.glsl", GL_VERTEX_SHADER_ARB));
- gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineV.glsl", GL_VERTEX_SHADER));
+ gGlowCombineProgram.mShaderFiles.push_back(make_pair("interface/glowcombineF.glsl", GL_FRAGMENT_SHADER));
gGlowCombineProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gGlowCombineProgram.createShader(NULL, NULL);
if (success)
@@ -3585,8 +3585,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gGlowCombineFXAAProgram.mName = "Glow CombineFXAA Shader";
gGlowCombineFXAAProgram.mShaderFiles.clear();
- gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER_ARB));
- gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER));
+ gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER));
gGlowCombineFXAAProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gGlowCombineFXAAProgram.createShader(NULL, NULL);
if (success)
@@ -3602,8 +3602,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gTwoTextureAddProgram.mName = "Two Texture Add Shader";
gTwoTextureAddProgram.mShaderFiles.clear();
- gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddV.glsl", GL_VERTEX_SHADER_ARB));
- gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddV.glsl", GL_VERTEX_SHADER));
+ gTwoTextureAddProgram.mShaderFiles.push_back(make_pair("interface/twotextureaddF.glsl", GL_FRAGMENT_SHADER));
gTwoTextureAddProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gTwoTextureAddProgram.createShader(NULL, NULL);
if (success)
@@ -3619,8 +3619,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gTwoTextureCompareProgram.mName = "Two Texture Compare Shader";
gTwoTextureCompareProgram.mShaderFiles.clear();
- gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareV.glsl", GL_VERTEX_SHADER_ARB));
- gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareV.glsl", GL_VERTEX_SHADER));
+ gTwoTextureCompareProgram.mShaderFiles.push_back(make_pair("interface/twotexturecompareF.glsl", GL_FRAGMENT_SHADER));
gTwoTextureCompareProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gTwoTextureCompareProgram.createShader(NULL, NULL);
if (success)
@@ -3636,8 +3636,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gOneTextureFilterProgram.mName = "One Texture Filter Shader";
gOneTextureFilterProgram.mShaderFiles.clear();
- gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterV.glsl", GL_VERTEX_SHADER_ARB));
- gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterV.glsl", GL_VERTEX_SHADER));
+ gOneTextureFilterProgram.mShaderFiles.push_back(make_pair("interface/onetexturefilterF.glsl", GL_FRAGMENT_SHADER));
gOneTextureFilterProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gOneTextureFilterProgram.createShader(NULL, NULL);
if (success)
@@ -3652,8 +3652,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gOneTextureNoColorProgram.mName = "One Texture No Color Shader";
gOneTextureNoColorProgram.mShaderFiles.clear();
- gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorV.glsl", GL_VERTEX_SHADER_ARB));
- gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorV.glsl", GL_VERTEX_SHADER));
+ gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorF.glsl", GL_FRAGMENT_SHADER));
gOneTextureNoColorProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gOneTextureNoColorProgram.createShader(NULL, NULL);
if (success)
@@ -3667,8 +3667,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gSolidColorProgram.mName = "Solid Color Shader";
gSolidColorProgram.mShaderFiles.clear();
- gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorV.glsl", GL_VERTEX_SHADER_ARB));
- gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorV.glsl", GL_VERTEX_SHADER));
+ gSolidColorProgram.mShaderFiles.push_back(make_pair("interface/solidcolorF.glsl", GL_FRAGMENT_SHADER));
gSolidColorProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gSolidColorProgram.createShader(NULL, NULL);
if (success)
@@ -3683,8 +3683,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gOcclusionProgram.mName = "Occlusion Shader";
gOcclusionProgram.mShaderFiles.clear();
- gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionV.glsl", GL_VERTEX_SHADER_ARB));
- gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionV.glsl", GL_VERTEX_SHADER));
+ gOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER));
gOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
gOcclusionProgram.mRiggedVariant = &gSkinnedOcclusionProgram;
success = gOcclusionProgram.createShader(NULL, NULL);
@@ -3695,8 +3695,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
gSkinnedOcclusionProgram.mName = "Skinned Occlusion Shader";
gSkinnedOcclusionProgram.mFeatures.hasObjectSkinning = true;
gSkinnedOcclusionProgram.mShaderFiles.clear();
- gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
- gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionSkinnedV.glsl", GL_VERTEX_SHADER));
+ gSkinnedOcclusionProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER));
gSkinnedOcclusionProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gSkinnedOcclusionProgram.createShader(NULL, NULL);
}
@@ -3705,8 +3705,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gOcclusionCubeProgram.mName = "Occlusion Cube Shader";
gOcclusionCubeProgram.mShaderFiles.clear();
- gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionCubeV.glsl", GL_VERTEX_SHADER_ARB));
- gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionCubeV.glsl", GL_VERTEX_SHADER));
+ gOcclusionCubeProgram.mShaderFiles.push_back(make_pair("interface/occlusionF.glsl", GL_FRAGMENT_SHADER));
gOcclusionCubeProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gOcclusionCubeProgram.createShader(NULL, NULL);
}
@@ -3715,8 +3715,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gDebugProgram.mName = "Debug Shader";
gDebugProgram.mShaderFiles.clear();
- gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugV.glsl", GL_VERTEX_SHADER_ARB));
- gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugV.glsl", GL_VERTEX_SHADER));
+ gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER));
gDebugProgram.mRiggedVariant = &gSkinnedDebugProgram;
gDebugProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = make_rigged_variant(gDebugProgram, gSkinnedDebugProgram);
@@ -3727,8 +3727,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gClipProgram.mName = "Clip Shader";
gClipProgram.mShaderFiles.clear();
- gClipProgram.mShaderFiles.push_back(make_pair("interface/clipV.glsl", GL_VERTEX_SHADER_ARB));
- gClipProgram.mShaderFiles.push_back(make_pair("interface/clipF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gClipProgram.mShaderFiles.push_back(make_pair("interface/clipV.glsl", GL_VERTEX_SHADER));
+ gClipProgram.mShaderFiles.push_back(make_pair("interface/clipF.glsl", GL_FRAGMENT_SHADER));
gClipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gClipProgram.createShader(NULL, NULL);
}
@@ -3737,8 +3737,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gDownsampleDepthProgram.mName = "DownsampleDepth Shader";
gDownsampleDepthProgram.mShaderFiles.clear();
- gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB));
- gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER));
+ gDownsampleDepthProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthF.glsl", GL_FRAGMENT_SHADER));
gDownsampleDepthProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gDownsampleDepthProgram.createShader(NULL, NULL);
}
@@ -3747,8 +3747,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gBenchmarkProgram.mName = "Benchmark Shader";
gBenchmarkProgram.mShaderFiles.clear();
- gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER_ARB));
- gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkV.glsl", GL_VERTEX_SHADER));
+ gBenchmarkProgram.mShaderFiles.push_back(make_pair("interface/benchmarkF.glsl", GL_FRAGMENT_SHADER));
gBenchmarkProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gBenchmarkProgram.createShader(NULL, NULL);
}
@@ -3757,8 +3757,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gDownsampleDepthRectProgram.mName = "DownsampleDepthRect Shader";
gDownsampleDepthRectProgram.mShaderFiles.clear();
- gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER_ARB));
- gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthV.glsl", GL_VERTEX_SHADER));
+ gDownsampleDepthRectProgram.mShaderFiles.push_back(make_pair("interface/downsampleDepthRectF.glsl", GL_FRAGMENT_SHADER));
gDownsampleDepthRectProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gDownsampleDepthRectProgram.createShader(NULL, NULL);
}
@@ -3767,8 +3767,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gAlphaMaskProgram.mName = "Alpha Mask Shader";
gAlphaMaskProgram.mShaderFiles.clear();
- gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER_ARB));
- gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER));
+ gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER));
gAlphaMaskProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gAlphaMaskProgram.createShader(NULL, NULL);
}
@@ -3777,8 +3777,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gReflectionMipProgram.mName = "Reflection Mip Shader";
gReflectionMipProgram.mShaderFiles.clear();
- gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER_ARB));
- gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/reflectionmipF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER));
+ gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/reflectionmipF.glsl", GL_FRAGMENT_SHADER));
gReflectionMipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gReflectionMipProgram.createShader(NULL, NULL);
if (success)
@@ -3793,8 +3793,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gRadianceGenProgram.mName = "Radiance Gen Shader";
gRadianceGenProgram.mShaderFiles.clear();
- gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenV.glsl", GL_VERTEX_SHADER_ARB));
- gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenV.glsl", GL_VERTEX_SHADER));
+ gRadianceGenProgram.mShaderFiles.push_back(make_pair("interface/radianceGenF.glsl", GL_FRAGMENT_SHADER));
gRadianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gRadianceGenProgram.createShader(NULL, NULL);
}
@@ -3803,8 +3803,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
{
gIrradianceGenProgram.mName = "Irradiance Gen Shader";
gIrradianceGenProgram.mShaderFiles.clear();
- gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenV.glsl", GL_VERTEX_SHADER_ARB));
- gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenV.glsl", GL_VERTEX_SHADER));
+ gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenF.glsl", GL_FRAGMENT_SHADER));
gIrradianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
success = gIrradianceGenProgram.createShader(NULL, NULL);
}
@@ -3839,8 +3839,8 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLSkyProgram.mFeatures.hasTransport = true;
gWLSkyProgram.mFeatures.hasGamma = true;
gWLSkyProgram.mFeatures.hasSrgb = true;
- gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyV.glsl", GL_VERTEX_SHADER_ARB));
- gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyV.glsl", GL_VERTEX_SHADER));
+ gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER));
gWLSkyProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
gWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gWLSkyProgram.createShader(NULL, NULL);
@@ -3854,8 +3854,8 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLCloudProgram.mFeatures.hasTransport = true;
gWLCloudProgram.mFeatures.hasGamma = true;
gWLCloudProgram.mFeatures.hasSrgb = true;
- gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsV.glsl", GL_VERTEX_SHADER_ARB));
- gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsV.glsl", GL_VERTEX_SHADER));
+ gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER));
gWLCloudProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gWLCloudProgram.createShader(NULL, NULL);
@@ -3872,8 +3872,8 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLSunProgram.mFeatures.isFullbright = true;
gWLSunProgram.mFeatures.disableTextureIndex = true;
gWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscV.glsl", GL_VERTEX_SHADER_ARB));
- gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscV.glsl", GL_VERTEX_SHADER));
+ gWLSunProgram.mShaderFiles.push_back(make_pair("windlight/sunDiscF.glsl", GL_FRAGMENT_SHADER));
gWLSunProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
gWLSunProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gWLSunProgram.createShader(NULL, NULL);
@@ -3890,8 +3890,8 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLMoonProgram.mFeatures.isFullbright = true;
gWLMoonProgram.mFeatures.disableTextureIndex = true;
gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonV.glsl", GL_VERTEX_SHADER_ARB));
- gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonV.glsl", GL_VERTEX_SHADER));
+ gWLMoonProgram.mShaderFiles.push_back(make_pair("windlight/moonF.glsl", GL_FRAGMENT_SHADER));
gWLMoonProgram.mShaderLevel = mShaderLevel[SHADER_WINDLIGHT];
gWLMoonProgram.mShaderGroup = LLGLSLShader::SG_SKY;
success = gWLMoonProgram.createShader(NULL, NULL);
@@ -3918,7 +3918,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders()
{
gTransformPositionProgram.mName = "Position Transform Shader";
gTransformPositionProgram.mShaderFiles.clear();
- gTransformPositionProgram.mShaderFiles.push_back(make_pair("transform/positionV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformPositionProgram.mShaderFiles.push_back(make_pair("transform/positionV.glsl", GL_VERTEX_SHADER));
gTransformPositionProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
const char* varyings[] = {
@@ -3933,7 +3933,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders()
{
gTransformTexCoordProgram.mName = "TexCoord Transform Shader";
gTransformTexCoordProgram.mShaderFiles.clear();
- gTransformTexCoordProgram.mShaderFiles.push_back(make_pair("transform/texcoordV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformTexCoordProgram.mShaderFiles.push_back(make_pair("transform/texcoordV.glsl", GL_VERTEX_SHADER));
gTransformTexCoordProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
const char* varyings[] = {
@@ -3947,7 +3947,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders()
{
gTransformNormalProgram.mName = "Normal Transform Shader";
gTransformNormalProgram.mShaderFiles.clear();
- gTransformNormalProgram.mShaderFiles.push_back(make_pair("transform/normalV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformNormalProgram.mShaderFiles.push_back(make_pair("transform/normalV.glsl", GL_VERTEX_SHADER));
gTransformNormalProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
const char* varyings[] = {
@@ -3961,7 +3961,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders()
{
gTransformColorProgram.mName = "Color Transform Shader";
gTransformColorProgram.mShaderFiles.clear();
- gTransformColorProgram.mShaderFiles.push_back(make_pair("transform/colorV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformColorProgram.mShaderFiles.push_back(make_pair("transform/colorV.glsl", GL_VERTEX_SHADER));
gTransformColorProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
const char* varyings[] = {
@@ -3975,7 +3975,7 @@ BOOL LLViewerShaderMgr::loadTransformShaders()
{
gTransformTangentProgram.mName = "Binormal Transform Shader";
gTransformTangentProgram.mShaderFiles.clear();
- gTransformTangentProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER_ARB));
+ gTransformTangentProgram.mShaderFiles.push_back(make_pair("transform/binormalV.glsl", GL_VERTEX_SHADER));
gTransformTangentProgram.mShaderLevel = mShaderLevel[SHADER_TRANSFORM];
const char* varyings[] = {
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 91d276c8df..2f6ff19100 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -731,7 +731,7 @@ void LLPipeline::destroyGL()
if (mMeshDirtyQueryObject)
{
- glDeleteQueriesARB(1, &mMeshDirtyQueryObject);
+ glDeleteQueries(1, &mMeshDirtyQueryObject);
mMeshDirtyQueryObject = 0;
}
}
@@ -1293,7 +1293,7 @@ void LLPipeline::createGLBuffers()
LLImageGL::generateTextures(1, &mNoiseMap);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
@@ -1308,7 +1308,7 @@ void LLPipeline::createGLBuffers()
LLImageGL::generateTextures(1, &mTrueNoiseMap);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
@@ -3918,11 +3918,11 @@ void LLPipeline::postSort(LLCamera& camera)
if (!mMeshDirtyQueryObject)
{
- glGenQueriesARB(1, &mMeshDirtyQueryObject);
+ glGenQueries(1, &mMeshDirtyQueryObject);
}
- glBeginQueryARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, mMeshDirtyQueryObject);
+ glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, mMeshDirtyQueryObject);
}*/
//pack vertex buffers for groups that chose to delay their updates
@@ -3933,7 +3933,7 @@ void LLPipeline::postSort(LLCamera& camera)
/*if (use_transform_feedback)
{
- glEndQueryARB(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
+ glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
}*/
mMeshDirtyGroup.clear();
@@ -11333,7 +11333,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar)
if (LLPipeline::sRenderDeferred)
{
GLuint buff = GL_COLOR_ATTACHMENT0;
- glDrawBuffersARB(1, &buff);
+ glDrawBuffers(1, &buff);
}
LLGLDisable blend(GL_BLEND);