diff options
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llappearance/lltexlayer.cpp | 5 | ||||
-rwxr-xr-x | indra/llrender/llcubemap.cpp | 2 | ||||
-rwxr-xr-x | indra/llrender/llimagegl.cpp | 127 | ||||
-rwxr-xr-x | indra/llrender/llimagegl.h | 11 | ||||
-rwxr-xr-x | indra/llrender/llrendertarget.cpp | 8 | ||||
-rwxr-xr-x | indra/llrender/llvertexbuffer.cpp | 22 | ||||
-rwxr-xr-x | indra/llrender/llvertexbuffer.h | 4 | ||||
-rwxr-xr-x | indra/newview/llspatialpartition.cpp | 31 | ||||
-rwxr-xr-x | indra/newview/llvoavatar.cpp | 6 | ||||
-rwxr-xr-x | indra/newview/llvoavatarself.cpp | 2 | ||||
-rwxr-xr-x | indra/newview/pipeline.cpp | 12 |
11 files changed, 56 insertions, 174 deletions
diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp index f951a982e5..a3a8616864 100644 --- a/indra/llappearance/lltexlayer.cpp +++ b/indra/llappearance/lltexlayer.cpp @@ -1123,7 +1123,10 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height) // *TODO: Is this correct? //gPipeline.disableLights(); stop_glerror(); - glDisable(GL_LIGHTING); + if (!LLGLSLShader::sNoFixedFunction) + { + glDisable(GL_LIGHTING); + } stop_glerror(); bool use_shaders = LLGLSLShader::sNoFixedFunction; diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp index 362452d837..45a3b18179 100755 --- a/indra/llrender/llcubemap.cpp +++ b/indra/llrender/llcubemap.cpp @@ -81,7 +81,7 @@ void LLCubeMap::initGL() { U32 texname = 0; - LLImageGL::generateTextures(LLTexUnit::TT_CUBE_MAP, GL_RGB8, 1, &texname); + LLImageGL::generateTextures(1, &texname); for (int i = 0; i < 6; i++) { diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 6a37d31415..ab875141c5 100755 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -54,8 +54,6 @@ S32 LLImageGL::sGlobalTextureMemoryInBytes = 0; S32 LLImageGL::sBoundTextureMemoryInBytes = 0; S32 LLImageGL::sCurBoundTextureMemory = 0; S32 LLImageGL::sCount = 0; -LLImageGL::dead_texturelist_t LLImageGL::sDeadTextureList[LLTexUnit::TT_NONE]; -U32 LLImageGL::sCurTexName = 1; BOOL LLImageGL::sGlobalUseAnisotropic = FALSE; F32 LLImageGL::sLastFrameTime = 0.f; @@ -716,7 +714,12 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) mMipLevels = wpo2(llmax(w, h)); //use legacy mipmap generation mode (note: making this condional can cause rendering issues) - glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE); + // -- but making it not conditional triggers deprecation warnings when core profile is enabled + // (some rendering issues while core profile is enabled are acceptable at this point in time) + if (!LLRender::sGLCoreProfile) + { + glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE); + } LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h, @@ -1084,95 +1087,19 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_ // static static LLFastTimer::DeclareTimer FTM_GENERATE_TEXTURES("generate textures"); -void LLImageGL::generateTextures(LLTexUnit::eTextureType type, U32 format, S32 numTextures, U32 *textures) +void LLImageGL::generateTextures(S32 numTextures, U32 *textures) { LLFastTimer t(FTM_GENERATE_TEXTURES); - bool empty = true; - - if (LLRender::sGLCoreProfile) - { - switch (format) - { - case GL_LUMINANCE8: format = GL_RGB8; break; - case GL_LUMINANCE8_ALPHA8: - case GL_ALPHA8: format = GL_RGBA8; break; - } - } - - dead_texturelist_t::iterator iter = sDeadTextureList[type].find(format); - - if (iter != sDeadTextureList[type].end()) - { - empty = iter->second.empty(); - } - - for (S32 i = 0; i < numTextures; ++i) - { - if (!empty) - { - textures[i] = iter->second.front(); - iter->second.pop_front(); - empty = iter->second.empty(); - } - else - { - textures[i] = sCurTexName++; - } - } + glGenTextures(numTextures, textures); } // static -void LLImageGL::deleteTextures(LLTexUnit::eTextureType type, U32 format, S32 mip_levels, S32 numTextures, U32 *textures, bool immediate) +void LLImageGL::deleteTextures(S32 numTextures, U32 *textures) { if (gGLManager.mInited) { - switch (format) - { - case 0: - - // We get ARB errors in debug when attempting to use glTexImage2D with these deprecated pix formats - // - case GL_LUMINANCE8: - case GL_INTENSITY8: - case GL_ALPHA8: - glDeleteTextures(numTextures, textures); - break; - - default: - { - if (type == LLTexUnit::TT_CUBE_MAP || mip_levels == -1) - { //unknown internal format or unknown number of mip levels, not safe to reuse - glDeleteTextures(numTextures, textures); - } - else - { - for (S32 i = 0; i < numTextures; ++i) - { //remove texture from VRAM by setting its size to zero - - for (S32 j = 0; j <= mip_levels; j++) - { - gGL.getTexUnit(0)->bindManual(type, textures[i]); - U32 internal_type = LLTexUnit::getInternalType(type); - glTexImage2D(internal_type, j, format, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); - stop_glerror(); - } - - llassert(std::find(sDeadTextureList[type][format].begin(), - sDeadTextureList[type][format].end(), textures[i]) == - sDeadTextureList[type][format].end()); - - sDeadTextureList[type][format].push_back(textures[i]); - } - } + glDeleteTextures(numTextures, textures); } - break; - } - } - - /*if (immediate) - { - LLImageGL::deleteDeadTextures(); - }*/ } // static @@ -1300,11 +1227,11 @@ BOOL LLImageGL::createGLTexture() if(mTexName) { - LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, (reinterpret_cast<GLuint*>(&mTexName))) ; + LLImageGL::deleteTextures(1, (reinterpret_cast<GLuint*>(&mTexName))) ; } - LLImageGL::generateTextures(mBindTarget, mFormatInternal, 1, &mTexName); + LLImageGL::generateTextures(1, &mTexName); stop_glerror(); if (!mTexName) { @@ -1419,7 +1346,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ } else { - LLImageGL::generateTextures(mBindTarget, mFormatInternal, 1, &mTexName); + LLImageGL::generateTextures(1, &mTexName); stop_glerror(); { llverify(gGL.getTexUnit(0)->bind(this)); @@ -1464,7 +1391,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ { sGlobalTextureMemoryInBytes -= mTextureMemory; - LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, &old_name); + LLImageGL::deleteTextures(1, &old_name); stop_glerror(); } @@ -1593,30 +1520,6 @@ void LLImageGL::deleteDeadTextures() { bool reset = false; - /*while (!sDeadTextureList.empty()) - { - GLuint tex = sDeadTextureList.front(); - sDeadTextureList.pop_front(); - for (int i = 0; i < gGLManager.mNumTextureImageUnits; i++) - { - LLTexUnit* tex_unit = gGL.getTexUnit(i); - - if (tex_unit && tex_unit->getCurrTexture() == tex) - { - tex_unit->unbind(tex_unit->getCurrType()); - stop_glerror(); - - if (i > 0) - { - reset = true; - } - } - } - - glDeleteTextures(1, &tex); - stop_glerror(); - }*/ - if (reset) { gGL.getTexUnit(0)->activate(); @@ -1633,7 +1536,7 @@ void LLImageGL::destroyGLTexture() mTextureMemory = 0; } - LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, &mTexName); + LLImageGL::deleteTextures(1, &mTexName); mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel. mTexName = 0; mGLTextureCreated = FALSE ; diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 57a052b258..0c62dd0d33 100755 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -45,16 +45,9 @@ class LLImageGL : public LLRefCount { friend class LLTexUnit; public: - static U32 sCurTexName; - - //previously used but now available texture names - // sDeadTextureList[<usage>][<internal format>] - typedef std::map<U32, std::list<U32> > dead_texturelist_t; - static dead_texturelist_t sDeadTextureList[LLTexUnit::TT_NONE]; - // These 2 functions replace glGenTextures() and glDeleteTextures() - static void generateTextures(LLTexUnit::eTextureType type, U32 format, S32 numTextures, U32 *textures); - static void deleteTextures(LLTexUnit::eTextureType type, U32 format, S32 mip_levels, S32 numTextures, U32 *textures, bool immediate = false); + static void generateTextures(S32 numTextures, U32 *textures); + static void deleteTextures(S32 numTextures, U32 *textures); static void deleteDeadTextures(); // Size calculation diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 353e61105a..b82b370d6e 100755 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -194,7 +194,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) } U32 tex; - LLImageGL::generateTextures(mUsage, color_fmt, 1, &tex); + LLImageGL::generateTextures(1, &tex); gGL.getTexUnit(0)->bindManual(mUsage, tex); stop_glerror(); @@ -280,7 +280,7 @@ bool LLRenderTarget::allocateDepth() } else { - LLImageGL::generateTextures(mUsage, GL_DEPTH_COMPONENT24, 1, &mDepth); + LLImageGL::generateTextures(1, &mDepth); gGL.getTexUnit(0)->bindManual(mUsage, mDepth); U32 internal_type = LLTexUnit::getInternalType(mUsage); @@ -357,7 +357,7 @@ void LLRenderTarget::release() } else { - LLImageGL::deleteTextures(mUsage, 0, 0, 1, &mDepth, true); + LLImageGL::deleteTextures(1, &mDepth); stop_glerror(); } mDepth = 0; @@ -389,7 +389,7 @@ void LLRenderTarget::release() if (mTex.size() > 0) { sBytesAllocated -= mResX*mResY*4*mTex.size(); - LLImageGL::deleteTextures(mUsage, mInternalFormat[0], 0, mTex.size(), &mTex[0], true); + LLImageGL::deleteTextures(mTex.size(), &mTex[0]); mTex.clear(); mInternalFormat.clear(); } diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index f168b3af14..e6f20cd40e 100755 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -91,7 +91,6 @@ LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_ U32 LLVBOPool::sBytesPooled = 0; U32 LLVBOPool::sIndexBytesPooled = 0; -U32 LLVBOPool::sCurGLName = 1; std::list<U32> LLVertexBuffer::sAvailableVAOName; U32 LLVertexBuffer::sCurVAOName = 1; @@ -125,16 +124,8 @@ U32 LLVBOPool::genBuffer() { U32 ret = 0; - if (mGLNamePool.empty()) - { - ret = sCurGLName++; - } - else - { - ret = mGLNamePool.front(); - mGLNamePool.pop_front(); - } - + glGenBuffersARB(1, &ret); + return ret; } @@ -146,12 +137,9 @@ void LLVBOPool::deleteBuffer(U32 name) glBindBufferARB(mType, name); glBufferDataARB(mType, 0, NULL, mUsage); - - llassert(std::find(mGLNamePool.begin(), mGLNamePool.end(), name) == mGLNamePool.end()); - - mGLNamePool.push_back(name); - glBindBufferARB(mType, 0); + + glDeleteBuffersARB(1, &name); } } @@ -1333,7 +1321,7 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) //actually allocate space for the vertex buffer if using VBO mapping flush(); - if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO)) + if (gGLManager.mHasVertexArrayObject && useVBOs() && sUseVAO) { #if GL_ARB_vertex_array_object mGLArray = getVAOName(); diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index de58207c23..619a0cec46 100755 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -57,8 +57,6 @@ public: static U32 sBytesPooled; static U32 sIndexBytesPooled; - static U32 sCurGLName; - LLVBOPool(U32 vboUsage, U32 vboType); const U32 mUsage; @@ -86,8 +84,6 @@ public: volatile U8* mClientData; }; - std::list<U32> mGLNamePool; - typedef std::list<Record> record_list_t; std::vector<record_list_t> mFreeList; std::vector<U32> mMissCount; diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index d7ae897604..768c9d069f 100755 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -89,28 +89,17 @@ class LLOcclusionQueryPool : public LLGLNamePool public: LLOcclusionQueryPool() { - mCurQuery = 1; + } protected: - std::list<GLuint> mAvailableName; - GLuint mCurQuery; - virtual GLuint allocateName() { GLuint ret = 0; - if (!mAvailableName.empty()) - { - ret = mAvailableName.front(); - mAvailableName.pop_front(); - } - else - { - ret = mCurQuery++; - } - + glGenQueriesARB(1, &ret); + return ret; } @@ -119,8 +108,7 @@ protected: #if LL_TRACK_PENDING_OCCLUSION_QUERIES LLSpatialGroup::sPendingQueries.erase(name); #endif - llassert(std::find(mAvailableName.begin(), mAvailableName.end(), name) == mAvailableName.end()); - mAvailableName.push_back(name); + glDeleteQueriesARB(1, &name); } }; @@ -4133,6 +4121,11 @@ void renderAvatarCollisionVolumes(LLVOAvatar* avatar) avatar->renderCollisionVolumes(); } +void renderAvatarJoints(LLVOAvatar* avatar) +{ + avatar->renderJoints(); +} + void renderAgentTarget(LLVOAvatar* avatar) { // render these for self only (why, i don't know) @@ -4290,6 +4283,11 @@ public: renderAvatarCollisionVolumes(avatar); } + if (avatar && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AVATAR_JOINTS)) + { + renderAvatarJoints(avatar); + } + if (avatar && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AGENT_TARGET)) { renderAgentTarget(avatar); @@ -4573,6 +4571,7 @@ void LLSpatialPartition::renderDebug() LLPipeline::RENDER_DEBUG_TEXTURE_ANIM | LLPipeline::RENDER_DEBUG_RAYCAST | LLPipeline::RENDER_DEBUG_AVATAR_VOLUME | + LLPipeline::RENDER_DEBUG_AVATAR_JOINTS | LLPipeline::RENDER_DEBUG_AGENT_TARGET | //LLPipeline::RENDER_DEBUG_BUILD_QUEUE | LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA | diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index d449efb7e7..fe035a0a7f 100755 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -934,7 +934,7 @@ void LLVOAvatar::deleteLayerSetCaches(bool clearAll) } if (mBakedTextureDatas[i].mMaskTexName) { - LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, 0, -1, 1, (GLuint*)&(mBakedTextureDatas[i].mMaskTexName)); + LLImageGL::deleteTextures(1, (GLuint*)&(mBakedTextureDatas[i].mMaskTexName)); mBakedTextureDatas[i].mMaskTexName = 0 ; } } @@ -7272,7 +7272,7 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture } U32 gl_name; - LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_ALPHA8, 1, &gl_name ); + LLImageGL::generateTextures(1, &gl_name ); stop_glerror(); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name); @@ -7309,7 +7309,7 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture maskData->mLastDiscardLevel = discard_level; if (self->mBakedTextureDatas[baked_index].mMaskTexName) { - LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, 0, -1, 1, &(self->mBakedTextureDatas[baked_index].mMaskTexName)); + LLImageGL::deleteTextures(1, &(self->mBakedTextureDatas[baked_index].mMaskTexName)); } self->mBakedTextureDatas[baked_index].mMaskTexName = gl_name; found_texture_id = true; diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index 15628d5ab2..9ce99444d9 100755 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -3066,7 +3066,7 @@ void LLVOAvatarSelf::deleteScratchTextures() namep; namep = sScratchTexNames.getNextData() ) { - LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, 0, -1, 1, (U32 *)namep ); + LLImageGL::deleteTextures(1, (U32 *)namep ); stop_glerror(); } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index b0c73d0304..5da8a78b1b 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1198,13 +1198,13 @@ void LLPipeline::releaseGLBuffers() if (mNoiseMap) { - LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 0, 1, &mNoiseMap); + LLImageGL::deleteTextures(1, &mNoiseMap); mNoiseMap = 0; } if (mTrueNoiseMap) { - LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 0, 1, &mTrueNoiseMap); + LLImageGL::deleteTextures(1, &mTrueNoiseMap); mTrueNoiseMap = 0; } @@ -1229,7 +1229,7 @@ void LLPipeline::releaseLUTBuffers() { if (mLightFunc) { - LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_R16F, 0, 1, &mLightFunc); + LLImageGL::deleteTextures(1, &mLightFunc); mLightFunc = 0; } } @@ -1323,7 +1323,7 @@ void LLPipeline::createGLBuffers() noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f; } - LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 1, &mNoiseMap); + LLImageGL::generateTextures(1, &mNoiseMap); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap); LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false); @@ -1339,7 +1339,7 @@ void LLPipeline::createGLBuffers() noise[i] = ll_frand()*2.0-1.0; } - LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 1, &mTrueNoiseMap); + LLImageGL::generateTextures(1, &mTrueNoiseMap); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap); LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); @@ -1452,7 +1452,7 @@ void LLPipeline::createLUTBuffers() // pix_format = GL_R32F; #endif - LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, pix_format, 1, &mLightFunc); + LLImageGL::generateTextures(1, &mLightFunc); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, pix_format, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false); //LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_UNSIGNED_BYTE, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false); |