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-rw-r--r--indra/llcharacter/llkeyframewalkmotion.cpp268
-rw-r--r--indra/llcharacter/llkeyframewalkmotion.h8
-rw-r--r--indra/newview/llagentcamera.cpp16
-rw-r--r--indra/newview/llagentcamera.h5
-rw-r--r--indra/newview/llfolderview.cpp3
-rw-r--r--indra/newview/llfolderview.h3
-rw-r--r--indra/newview/llfolderviewitem.cpp7
-rw-r--r--indra/newview/llinventorybridge.cpp4
-rw-r--r--indra/newview/llinventorypanel.cpp5
-rw-r--r--indra/newview/llinventorypanel.h7
-rw-r--r--indra/newview/lloutfitslist.cpp15
-rw-r--r--indra/newview/lloutfitslist.h1
-rw-r--r--indra/newview/llviewerfoldertype.cpp20
-rw-r--r--indra/newview/llwearableitemslist.cpp24
-rw-r--r--indra/newview/llwearableitemslist.h16
-rw-r--r--indra/newview/skins/default/xui/en/panel_outfits_inventory.xml23
-rw-r--r--indra/newview/skins/default/xui/en/panel_scrolling_param.xml4
-rw-r--r--indra/newview/skins/default/xui/en/widgets/flat_list_view.xml2
18 files changed, 181 insertions, 250 deletions
diff --git a/indra/llcharacter/llkeyframewalkmotion.cpp b/indra/llcharacter/llkeyframewalkmotion.cpp
index f814618fc1..0587e5642c 100644
--- a/indra/llcharacter/llkeyframewalkmotion.cpp
+++ b/indra/llcharacter/llkeyframewalkmotion.cpp
@@ -44,32 +44,31 @@
//-----------------------------------------------------------------------------
// Macros
//-----------------------------------------------------------------------------
-const F32 MAX_WALK_PLAYBACK_SPEED = 8.f; // max m/s for which we adjust walk cycle speed
-
-const F32 MIN_WALK_SPEED = 0.1f; // minimum speed at which we use velocity for down foot detection
-const F32 MAX_TIME_DELTA = 2.f; //max two seconds a frame for calculating interpolation
-F32 SPEED_ADJUST_MAX = 2.5f; // maximum adjustment of walk animation playback speed
-F32 SPEED_ADJUST_MAX_SEC = 3.f; // maximum adjustment to walk animation playback speed for a second
-F32 ANIM_SPEED_MAX = 10.0f; // absolute upper limit on animation speed
-F32 ANIM_SPEED_MIN = 0.0f; // absolute lower limit on animation speed
-const F32 DRIFT_COMP_MAX_TOTAL = 0.07f;//0.55f; // maximum drift compensation overall, in any direction
-const F32 DRIFT_COMP_MAX_SPEED = 4.f; // speed at which drift compensation total maxes out
+const F32 MAX_WALK_PLAYBACK_SPEED = 8.f; // max m/s for which we adjust walk cycle speed
+
+const F32 MIN_WALK_SPEED = 0.1f; // minimum speed at which we use velocity for down foot detection
+const F32 TIME_EPSILON = 0.001f; // minumum frame time
+const F32 MAX_TIME_DELTA = 2.f; // max two seconds a frame for calculating interpolation
+F32 SPEED_ADJUST_MAX_SEC = 2.f; // maximum adjustment to walk animation playback speed for a second
+F32 ANIM_SPEED_MAX = 1.5f; // absolute upper limit on animation speed
+const F32 DRIFT_COMP_MAX_TOTAL = 0.1f; // maximum drift compensation overall, in any direction
+const F32 DRIFT_COMP_MAX_SPEED = 4.f; // speed at which drift compensation total maxes out
const F32 MAX_ROLL = 0.6f;
+const F32 PELVIS_COMPENSATION_WIEGHT = 0.7f; // proportion of foot drift that is compensated by moving the avatar directly
+const F32 SPEED_ADJUST_TIME_CONSTANT = 0.1f; // time constant for speed adjustment interpolation
//-----------------------------------------------------------------------------
// LLKeyframeWalkMotion()
// Class Constructor
//-----------------------------------------------------------------------------
LLKeyframeWalkMotion::LLKeyframeWalkMotion(const LLUUID &id)
- : LLKeyframeMotion(id),
-
+: LLKeyframeMotion(id),
mCharacter(NULL),
mCyclePhase(0.0f),
mRealTimeLast(0.0f),
mAdjTimeLast(0.0f),
mDownFoot(0)
-{
-}
+{}
//-----------------------------------------------------------------------------
@@ -77,8 +76,7 @@ LLKeyframeWalkMotion::LLKeyframeWalkMotion(const LLUUID &id)
// Class Destructor
//-----------------------------------------------------------------------------
LLKeyframeWalkMotion::~LLKeyframeWalkMotion()
-{
-}
+{}
//-----------------------------------------------------------------------------
@@ -149,15 +147,12 @@ BOOL LLKeyframeWalkMotion::onUpdate(F32 time, U8* joint_mask)
LLWalkAdjustMotion::LLWalkAdjustMotion(const LLUUID &id) :
LLMotion(id),
mLastTime(0.f),
- mAvgCorrection(0.f),
- mSpeedAdjust(0.f),
mAnimSpeed(0.f),
- mAvgSpeed(0.f),
+ mAdjustedSpeed(0.f),
mRelativeDir(0.f),
mAnkleOffset(0.f)
{
mName = "walk_adjust";
-
mPelvisState = new LLJointState;
}
@@ -189,15 +184,16 @@ LLMotion::LLMotionInitStatus LLWalkAdjustMotion::onInitialize(LLCharacter *chara
//-----------------------------------------------------------------------------
BOOL LLWalkAdjustMotion::onActivate()
{
- mAvgCorrection = 0.f;
- mSpeedAdjust = 0.f;
mAnimSpeed = 0.f;
- mAvgSpeed = 0.f;
+ mAdjustedSpeed = 0.f;
mRelativeDir = 1.f;
mPelvisState->setPosition(LLVector3::zero);
// store ankle positions for next frame
- mLastLeftAnklePos = mCharacter->getPosGlobalFromAgent(mLeftAnkleJoint->getWorldPosition());
- mLastRightAnklePos = mCharacter->getPosGlobalFromAgent(mRightAnkleJoint->getWorldPosition());
+ mLastLeftFootGlobalPos = mCharacter->getPosGlobalFromAgent(mLeftAnkleJoint->getWorldPosition());
+ mLastLeftFootGlobalPos.mdV[VZ] = 0.0;
+
+ mLastRightFootGlobalPos = mCharacter->getPosGlobalFromAgent(mRightAnkleJoint->getWorldPosition());
+ mLastRightFootGlobalPos.mdV[VZ] = 0.0;
F32 leftAnkleOffset = (mLeftAnkleJoint->getWorldPosition() - mCharacter->getCharacterPosition()).magVec();
F32 rightAnkleOffset = (mRightAnkleJoint->getWorldPosition() - mCharacter->getCharacterPosition()).magVec();
@@ -211,164 +207,120 @@ BOOL LLWalkAdjustMotion::onActivate()
//-----------------------------------------------------------------------------
BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask)
{
- LLVector3 footCorrection;
- LLVector3 vel = mCharacter->getCharacterVelocity() * mCharacter->getTimeDilation();
- F32 deltaTime = llclamp(time - mLastTime, 0.f, MAX_TIME_DELTA);
+ // delta_time is guaranteed to be non zero
+ F32 delta_time = llclamp(time - mLastTime, TIME_EPSILON, MAX_TIME_DELTA);
mLastTime = time;
- LLQuaternion inv_rotation = ~mPelvisJoint->getWorldRotation();
+ // find the avatar motion vector in the XY plane
+ LLVector3 avatar_velocity = mCharacter->getCharacterVelocity() * mCharacter->getTimeDilation();
+ avatar_velocity.mV[VZ] = 0.f;
- // get speed and normalize velocity vector
- LLVector3 ang_vel = mCharacter->getCharacterAngularVelocity() * mCharacter->getTimeDilation();
- F32 speed = llmin(vel.normVec(), MAX_WALK_PLAYBACK_SPEED);
- mAvgSpeed = lerp(mAvgSpeed, speed, LLCriticalDamp::getInterpolant(0.2f));
+ F32 speed = llclamp(avatar_velocity.magVec(), 0.f, MAX_WALK_PLAYBACK_SPEED);
- // calculate facing vector in pelvis-local space
- // (either straight forward or back, depending on velocity)
- LLVector3 localVel = vel * inv_rotation;
- if (localVel.mV[VX] > 0.f)
- {
- mRelativeDir = 1.f;
- }
- else if (localVel.mV[VX] < 0.f)
- {
- mRelativeDir = -1.f;
- }
+ // grab avatar->world transforms
+ LLQuaternion avatar_to_world_rot = mCharacter->getRootJoint()->getWorldRotation();
- // calculate world-space foot drift
- LLVector3 leftFootDelta;
- LLVector3 leftFootWorldPosition = mLeftAnkleJoint->getWorldPosition();
- LLVector3d leftFootGlobalPosition = mCharacter->getPosGlobalFromAgent(leftFootWorldPosition);
- leftFootDelta.setVec(mLastLeftAnklePos - leftFootGlobalPosition);
- mLastLeftAnklePos = leftFootGlobalPosition;
+ LLQuaternion world_to_avatar_rot(avatar_to_world_rot);
+ world_to_avatar_rot.conjugate();
- LLVector3 rightFootDelta;
- LLVector3 rightFootWorldPosition = mRightAnkleJoint->getWorldPosition();
- LLVector3d rightFootGlobalPosition = mCharacter->getPosGlobalFromAgent(rightFootWorldPosition);
- rightFootDelta.setVec(mLastRightAnklePos - rightFootGlobalPosition);
- mLastRightAnklePos = rightFootGlobalPosition;
+ LLVector3 foot_slip_vector;
// find foot drift along velocity vector
- if (mAvgSpeed > 0.1)
- {
- // walking/running
- F32 leftFootDriftAmt = leftFootDelta * vel;
- F32 rightFootDriftAmt = rightFootDelta * vel;
-
- if (rightFootDriftAmt > leftFootDriftAmt)
- {
- footCorrection = rightFootDelta;
- } else
- {
- footCorrection = leftFootDelta;
- }
- }
- else
- {
- mAvgSpeed = ang_vel.magVec() * mAnkleOffset;
- mRelativeDir = 1.f;
-
- // standing/turning
- // find the lower foot
- if (leftFootWorldPosition.mV[VZ] < rightFootWorldPosition.mV[VZ])
- {
- // pivot on left foot
- footCorrection = leftFootDelta;
- }
+ if (speed > MIN_WALK_SPEED)
+ { // walking/running
+
+ // calculate world-space foot drift
+ // use global coordinates to seamlessly handle region crossings
+ LLVector3d leftFootGlobalPosition = mCharacter->getPosGlobalFromAgent(mLeftAnkleJoint->getWorldPosition());
+ leftFootGlobalPosition.mdV[VZ] = 0.0;
+ LLVector3 leftFootDelta(leftFootGlobalPosition - mLastLeftFootGlobalPos);
+ mLastLeftFootGlobalPos = leftFootGlobalPosition;
+
+ LLVector3d rightFootGlobalPosition = mCharacter->getPosGlobalFromAgent(mRightAnkleJoint->getWorldPosition());
+ rightFootGlobalPosition.mdV[VZ] = 0.0;
+ LLVector3 rightFootDelta(rightFootGlobalPosition - mLastRightFootGlobalPos);
+ mLastRightFootGlobalPos = rightFootGlobalPosition;
+
+ // get foot drift along avatar direction of motion
+ F32 left_foot_slip_amt = leftFootDelta * avatar_velocity;
+ F32 right_foot_slip_amt = rightFootDelta * avatar_velocity;
+
+ // if right foot is pushing back faster than left foot...
+ if (right_foot_slip_amt < left_foot_slip_amt)
+ { //...use it to calculate optimal animation speed
+ foot_slip_vector = rightFootDelta;
+ }
else
- {
- // pivot on right foot
- footCorrection = rightFootDelta;
+ { // otherwise use the left foot
+ foot_slip_vector = leftFootDelta;
}
- }
- // rotate into avatar coordinates
- footCorrection = footCorrection * inv_rotation;
+ // calculate ideal pelvis offset so that foot is glued to ground and damp towards it
+ // this will soak up transient slippage
+ //
+ // FIXME: this interacts poorly with speed adjustment
+ // mPelvisOffset compensates for foot drift by moving the avatar pelvis in the opposite
+ // direction of the drift, up to a certain limited distance
+ // but this will cause the animation playback rate calculation below to
+ // kick in too slowly and sometimes start playing the animation in reverse.
- // calculate ideal pelvis offset so that foot is glued to ground and damp towards it
- // the amount of foot slippage this frame + the offset applied last frame
- mPelvisOffset = mPelvisState->getPosition() + lerp(LLVector3::zero, footCorrection, LLCriticalDamp::getInterpolant(0.2f));
+ //mPelvisOffset -= PELVIS_COMPENSATION_WIEGHT * (foot_slip_vector * world_to_avatar_rot);//lerp(LLVector3::zero, -1.f * (foot_slip_vector * world_to_avatar_rot), LLCriticalDamp::getInterpolant(0.1f));
- // pelvis drift (along walk direction)
- mAvgCorrection = lerp(mAvgCorrection, footCorrection.mV[VX] * mRelativeDir, LLCriticalDamp::getInterpolant(0.1f));
+ ////F32 drift_comp_max = DRIFT_COMP_MAX_TOTAL * (llclamp(speed, 0.f, DRIFT_COMP_MAX_SPEED) / DRIFT_COMP_MAX_SPEED);
+ //F32 drift_comp_max = DRIFT_COMP_MAX_TOTAL;
- // calculate average velocity of foot slippage
- F32 footSlipVelocity = (deltaTime != 0.f) ? (-mAvgCorrection / deltaTime) : 0.f;
+ //// clamp pelvis offset to a 90 degree arc behind the nominal position
+ //// NB: this is an ADDITIVE amount that is accumulated every frame, so clamping it alone won't do the trick
+ //// must clamp with absolute position of pelvis in mind
+ //LLVector3 currentPelvisPos = mPelvisState->getJoint()->getPosition();
+ //mPelvisOffset.mV[VX] = llclamp( mPelvisOffset.mV[VX], -drift_comp_max, drift_comp_max );
+ //mPelvisOffset.mV[VY] = llclamp( mPelvisOffset.mV[VY], -drift_comp_max, drift_comp_max );
+ //mPelvisOffset.mV[VZ] = 0.f;
+ //
+ //mLastRightFootGlobalPos += LLVector3d(mPelvisOffset * avatar_to_world_rot);
+ //mLastLeftFootGlobalPos += LLVector3d(mPelvisOffset * avatar_to_world_rot);
- F32 newSpeedAdjust = 0.f;
-
- // modulate speed by dot products of facing and velocity
- // so that if we are moving sideways, we slow down the animation
- // and if we're moving backward, we walk backward
+ //foot_slip_vector -= mPelvisOffset;
- F32 directional_factor = localVel.mV[VX] * mRelativeDir;
+ LLVector3 avatar_movement_dir = avatar_velocity;
+ avatar_movement_dir.normalize();
- if (speed > 0.1f)
- {
- // calculate ratio of desired foot velocity to detected foot velocity
- newSpeedAdjust = llclamp(footSlipVelocity - mAvgSpeed * (1.f - directional_factor),
- -SPEED_ADJUST_MAX, SPEED_ADJUST_MAX);
- newSpeedAdjust = lerp(mSpeedAdjust, newSpeedAdjust, LLCriticalDamp::getInterpolant(0.2f));
+ // planted foot speed is avatar velocity - foot slip amount along avatar movement direction
+ F32 foot_speed = speed - ((foot_slip_vector * avatar_movement_dir) / delta_time);
- F32 speedDelta = newSpeedAdjust - mSpeedAdjust;
- speedDelta = llclamp(speedDelta, -SPEED_ADJUST_MAX_SEC * deltaTime, SPEED_ADJUST_MAX_SEC * deltaTime);
+ // multiply animation playback rate so that foot speed matches avatar speed
+ F32 desired_speed_multiplier = llclamp(speed / foot_speed, 0.f, ANIM_SPEED_MAX);
- mSpeedAdjust = mSpeedAdjust + speedDelta;
- }
- else
- {
- mSpeedAdjust = lerp(mSpeedAdjust, 0.f, LLCriticalDamp::getInterpolant(0.2f));
- }
+ // blend towards new speed adjustment value
+ F32 new_speed_adjust = lerp(mAdjustedSpeed, desired_speed_multiplier, LLCriticalDamp::getInterpolant(SPEED_ADJUST_TIME_CONSTANT));
- mAnimSpeed = (mAvgSpeed + mSpeedAdjust) * mRelativeDir;
- if (mAnimSpeed>0)
- {
- mAnimSpeed = llclamp(mAnimSpeed, ANIM_SPEED_MIN, ANIM_SPEED_MAX);
+ // limit that rate at which the speed adjustment changes
+ F32 speedDelta = llclamp(new_speed_adjust - mAdjustedSpeed, -SPEED_ADJUST_MAX_SEC * delta_time, SPEED_ADJUST_MAX_SEC * delta_time);
+ mAdjustedSpeed += speedDelta;
+
+ // modulate speed by dot products of facing and velocity
+ // so that if we are moving sideways, we slow down the animation
+ // and if we're moving backward, we walk backward
+ // do this at the end to be more responsive to direction changes instead of in the above speed calculations
+ F32 directional_factor = (avatar_movement_dir * world_to_avatar_rot).mV[VX];
+
+ mAnimSpeed = mAdjustedSpeed * directional_factor;
}
else
- {
- mAnimSpeed = llclamp(mAnimSpeed, -ANIM_SPEED_MAX, -ANIM_SPEED_MIN);
- }
-// char debug_text[64];
-// sprintf(debug_text, "Foot slip vel: %.2f", footSlipVelocity);
-// mCharacter->addDebugText(debug_text);
-// sprintf(debug_text, "Speed: %.2f", mAvgSpeed);
-// mCharacter->addDebugText(debug_text);
-// sprintf(debug_text, "Speed Adjust: %.2f", mSpeedAdjust);
-// mCharacter->addDebugText(debug_text);
-// sprintf(debug_text, "Animation Playback Speed: %.2f", mAnimSpeed);
-// mCharacter->addDebugText(debug_text);
- mCharacter->setAnimationData("Walk Speed", &mAnimSpeed);
- if (mCharacter->getMotionController().mIsSelf)
- {
-// F32 elapsed = mCharacter->getMotionController().getFrameTimer().getElapsedTimeF32();
-// llinfos << "PLOT elapsed: " << elapsed
-// << " footSlipVelocity: " << footSlipVelocity
-// << " mAvgCorrection: " << mAvgCorrection
-// << " mAvgSpeed: " << mAvgSpeed
-// << " mAnimSpeed: " << mAnimSpeed
-// << " ANIM_SPEED_MAX: " << ANIM_SPEED_MAX
-// << " ANIM_SPEED_MIN: " << ANIM_SPEED_MIN
-// << llendl;
- }
-
- // clamp pelvis offset to a 90 degree arc behind the nominal position
- F32 drift_comp_max = llclamp(speed, 0.f, DRIFT_COMP_MAX_SPEED) / DRIFT_COMP_MAX_SPEED;
- drift_comp_max *= DRIFT_COMP_MAX_TOTAL;
+ { // standing/turning
- LLVector3 currentPelvisPos = mPelvisState->getJoint()->getPosition();
+ // damp out speed adjustment to 0
+ mAnimSpeed = lerp(mAnimSpeed, 1.f, LLCriticalDamp::getInterpolant(0.2f));
+ //mPelvisOffset = lerp(mPelvisOffset, LLVector3::zero, LLCriticalDamp::getInterpolant(0.2f));
+ }
- // NB: this is an ADDITIVE amount that is accumulated every frame, so clamping it alone won't do the trick
- // must clamp with absolute position of pelvis in mind
- mPelvisOffset.mV[VX] = llclamp( mPelvisOffset.mV[VX], -drift_comp_max - currentPelvisPos.mV[VX], drift_comp_max - currentPelvisPos.mV[VX] );
- mPelvisOffset.mV[VY] = llclamp( mPelvisOffset.mV[VY], -drift_comp_max - currentPelvisPos.mV[VY], drift_comp_max - currentPelvisPos.mV[VY]);
- mPelvisOffset.mV[VZ] = 0.f;
+ // broadcast walk speed change
+ mCharacter->setAnimationData("Walk Speed", &mAnimSpeed);
// set position
+ // need to update *some* joint to keep this animation active
mPelvisState->setPosition(mPelvisOffset);
- mCharacter->setAnimationData("Pelvis Offset", &mPelvisOffset);
-
return TRUE;
}
@@ -438,14 +390,8 @@ BOOL LLFlyAdjustMotion::onUpdate(F32 time, U8* joint_mask)
// roll is critically damped interpolation between current roll and angular velocity-derived target roll
mRoll = lerp(mRoll, target_roll, LLCriticalDamp::getInterpolant(0.1f));
-// llinfos << mRoll << llendl;
-
LLQuaternion roll(mRoll, LLVector3(0.f, 0.f, 1.f));
mPelvisState->setRotation(roll);
-// F32 lerp_amt = LLCriticalDamp::getInterpolant(0.2f);
-//
-// LLVector3 pelvis_correction = mPelvisState->getPosition() - lerp(LLVector3::zero, mPelvisState->getJoint()->getPosition() + mPelvisState->getPosition(), lerp_amt);
-// mPelvisState->setPosition(pelvis_correction);
return TRUE;
}
diff --git a/indra/llcharacter/llkeyframewalkmotion.h b/indra/llcharacter/llkeyframewalkmotion.h
index 90dd4dbcac..b507e9423a 100644
--- a/indra/llcharacter/llkeyframewalkmotion.h
+++ b/indra/llcharacter/llkeyframewalkmotion.h
@@ -126,13 +126,11 @@ public:
LLJoint* mRightAnkleJoint;
LLPointer<LLJointState> mPelvisState;
LLJoint* mPelvisJoint;
- LLVector3d mLastLeftAnklePos;
- LLVector3d mLastRightAnklePos;
+ LLVector3d mLastLeftFootGlobalPos;
+ LLVector3d mLastRightFootGlobalPos;
F32 mLastTime;
- F32 mAvgCorrection;
- F32 mSpeedAdjust;
+ F32 mAdjustedSpeed;
F32 mAnimSpeed;
- F32 mAvgSpeed;
F32 mRelativeDir;
LLVector3 mPelvisOffset;
F32 mAnkleOffset;
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index 977f1c9fa8..3fc5e88633 100644
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -207,13 +207,13 @@ void LLAgentCamera::init()
mCameraPreset = (ECameraPreset) gSavedSettings.getU32("CameraPreset");
- mCameraOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getVector3("CameraOffsetRearView");
- mCameraOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getVector3("CameraOffsetFrontView");
- mCameraOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getVector3("CameraOffsetGroupView");
+ mCameraOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getControl("CameraOffsetRearView");
+ mCameraOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getControl("CameraOffsetFrontView");
+ mCameraOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getControl("CameraOffsetGroupView");
- mFocusOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getVector3d("FocusOffsetRearView");
- mFocusOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getVector3d("FocusOffsetFrontView");
- mFocusOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getVector3d("FocusOffsetGroupView");
+ mFocusOffsetInitial[CAMERA_PRESET_REAR_VIEW] = gSavedSettings.getControl("FocusOffsetRearView");
+ mFocusOffsetInitial[CAMERA_PRESET_FRONT_VIEW] = gSavedSettings.getControl("FocusOffsetFrontView");
+ mFocusOffsetInitial[CAMERA_PRESET_GROUP_VIEW] = gSavedSettings.getControl("FocusOffsetGroupView");
mCameraCollidePlane.clearVec();
mCurrentCameraDistance = getCameraOffsetInitial().magVec() * gSavedSettings.getF32("CameraOffsetScale");
@@ -1643,7 +1643,7 @@ LLVector3d LLAgentCamera::calcThirdPersonFocusOffset()
agent_rot *= ((LLViewerObject*)(gAgentAvatarp->getParent()))->getRenderRotation();
}
- focus_offset = mFocusOffsetInitial[mCameraPreset] * agent_rot;
+ focus_offset = convert_from_llsd<LLVector3d>(mFocusOffsetInitial[mCameraPreset]->get(), TYPE_VEC3D, "");
return focus_offset;
}
@@ -1978,7 +1978,7 @@ LLVector3d LLAgentCamera::calcCameraPositionTargetGlobal(BOOL *hit_limit)
LLVector3 LLAgentCamera::getCameraOffsetInitial()
{
- return mCameraOffsetInitial[mCameraPreset];
+ return convert_from_llsd<LLVector3>(mCameraOffsetInitial[mCameraPreset]->get(), TYPE_VEC3, "");
}
diff --git a/indra/newview/llagentcamera.h b/indra/newview/llagentcamera.h
index 5cbb1de6f4..7afb5c0ed9 100644
--- a/indra/newview/llagentcamera.h
+++ b/indra/newview/llagentcamera.h
@@ -39,6 +39,7 @@
class LLPickInfo;
class LLVOAvatarSelf;
+class LLControlVariable;
//--------------------------------------------------------------------
// Types
@@ -121,10 +122,10 @@ private:
ECameraPreset mCameraPreset;
/** Initial camera offsets */
- std::map<ECameraPreset, LLVector3> mCameraOffsetInitial;
+ std::map<ECameraPreset, LLPointer<LLControlVariable> > mCameraOffsetInitial;
/** Initial focus offsets */
- std::map<ECameraPreset, LLVector3d> mFocusOffsetInitial;
+ std::map<ECameraPreset, LLPointer<LLControlVariable> > mFocusOffsetInitial;
//--------------------------------------------------------------------
// Position
diff --git a/indra/newview/llfolderview.cpp b/indra/newview/llfolderview.cpp
index 74034cfbf7..f241d18a21 100644
--- a/indra/newview/llfolderview.cpp
+++ b/indra/newview/llfolderview.cpp
@@ -185,6 +185,7 @@ LLFolderView::LLFolderView(const Params& p)
mRenameItem( NULL ),
mNeedsScroll( FALSE ),
mEnableScroll( true ),
+ mUseLabelSuffix(p.use_label_suffix),
mPinningSelectedItem(FALSE),
mNeedsAutoSelect( FALSE ),
mAutoSelectOverride(FALSE),
@@ -961,7 +962,7 @@ void LLFolderView::draw()
}
mStatusTextBox->setValue(mStatusText);
mStatusTextBox->setVisible( TRUE );
-
+
// firstly reshape message textbox with current size. This is necessary to
// LLTextBox::getTextPixelHeight works properly
const LLRect local_rect = getLocalRect();
diff --git a/indra/newview/llfolderview.h b/indra/newview/llfolderview.h
index 0dfdbd364b..55eb543f5f 100644
--- a/indra/newview/llfolderview.h
+++ b/indra/newview/llfolderview.h
@@ -96,6 +96,7 @@ public:
Mandatory<LLPanel*> parent_panel;
Optional<LLUUID> task_id;
Optional<std::string> title;
+ Optional<bool> use_label_suffix;
};
LLFolderView(const Params&);
virtual ~LLFolderView( void );
@@ -273,6 +274,7 @@ public:
virtual S32 notify(const LLSD& info) ;
void setEnableScroll(bool enable_scroll) { mEnableScroll = enable_scroll; }
+ bool useLabelSuffix() { return mUseLabelSuffix; }
private:
void updateRenamerPosition();
@@ -309,6 +311,7 @@ protected:
BOOL mNeedsAutoSelect;
BOOL mAutoSelectOverride;
BOOL mNeedsAutoRename;
+ bool mUseLabelSuffix;
BOOL mDebugFilters;
U32 mSortOrder;
diff --git a/indra/newview/llfolderviewitem.cpp b/indra/newview/llfolderviewitem.cpp
index 0c437cf035..50b35bfc69 100644
--- a/indra/newview/llfolderviewitem.cpp
+++ b/indra/newview/llfolderviewitem.cpp
@@ -289,8 +289,11 @@ void LLFolderViewItem::refreshFromListener()
mCreationDate = mListener->getCreationDate();
dirtyFilter();
}
- mLabelStyle = mListener->getLabelStyle();
- mLabelSuffix = mListener->getLabelSuffix();
+ if (mRoot->useLabelSuffix())
+ {
+ mLabelStyle = mListener->getLabelStyle();
+ mLabelSuffix = mListener->getLabelSuffix();
+ }
}
}
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index 7ce96a6ac1..413f329ce9 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -2581,9 +2581,9 @@ void LLFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
mItems.push_back(std::string("New Clothes"));
mItems.push_back(std::string("New Body Parts"));
- // Changing folder types is just a debug feature; this is fairly unsupported
+#if SUPPORT_ENSEMBLES
+ // Changing folder types is an unfinished unsupported feature
// and can lead to unexpected behavior if enabled.
-#if !LL_RELEASE_FOR_DOWNLOAD
mItems.push_back(std::string("Change Type"));
const LLViewerInventoryCategory *cat = getCategory();
if (cat && LLFolderType::lookupIsProtectedType(cat->getPreferredType()))
diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp
index 83c57d5bb2..5e88140848 100644
--- a/indra/newview/llinventorypanel.cpp
+++ b/indra/newview/llinventorypanel.cpp
@@ -110,7 +110,7 @@ LLInventoryPanel::LLInventoryPanel(const LLInventoryPanel::Params& p) :
}
}
-BOOL LLInventoryPanel::postBuild()
+void LLInventoryPanel::initFromParams(const LLInventoryPanel::Params& params)
{
LLMemType mt(LLMemType::MTYPE_INVENTORY_POST_BUILD);
@@ -128,6 +128,7 @@ BOOL LLInventoryPanel::postBuild()
p.rect = folder_rect;
p.parent_panel = this;
p.tool_tip = p.name;
+ p.use_label_suffix = params.use_label_suffix;
mFolderRoot = LLUICtrlFactory::create<LLFolderView>(p);
mFolderRoot->setAllowMultiSelect(mAllowMultiSelect);
}
@@ -174,8 +175,6 @@ BOOL LLInventoryPanel::postBuild()
setSortOrder(gSavedSettings.getU32(DEFAULT_SORT_ORDER));
}
mFolderRoot->setSortOrder(getFilter()->getSortOrder());
-
- return TRUE;
}
LLInventoryPanel::~LLInventoryPanel()
diff --git a/indra/newview/llinventorypanel.h b/indra/newview/llinventorypanel.h
index 52e9ef799e..84603e8b4f 100644
--- a/indra/newview/llinventorypanel.h
+++ b/indra/newview/llinventorypanel.h
@@ -87,6 +87,7 @@ public:
Optional<bool> show_item_link_overlays;
Optional<Filter> filter;
Optional<std::string> start_folder;
+ Optional<bool> use_label_suffix;
Params()
: sort_order_setting("sort_order_setting"),
@@ -94,7 +95,8 @@ public:
allow_multi_select("allow_multi_select", true),
show_item_link_overlays("show_item_link_overlays", false),
filter("filter"),
- start_folder("start_folder")
+ start_folder("start_folder"),
+ use_label_suffix("use_label_suffix", true)
{}
};
@@ -103,6 +105,7 @@ public:
//--------------------------------------------------------------------
protected:
LLInventoryPanel(const Params&);
+ void initFromParams(const Params&);
friend class LLUICtrlFactory;
public:
virtual ~LLInventoryPanel();
@@ -110,8 +113,6 @@ public:
public:
LLInventoryModel* getModel() { return mInventory; }
- BOOL postBuild();
-
// LLView methods
void draw();
BOOL handleHover(S32 x, S32 y, MASK mask);
diff --git a/indra/newview/lloutfitslist.cpp b/indra/newview/lloutfitslist.cpp
index 03df2d2b20..de074d6aaf 100644
--- a/indra/newview/lloutfitslist.cpp
+++ b/indra/newview/lloutfitslist.cpp
@@ -278,9 +278,6 @@ void LLOutfitsList::refreshList(const LLUUID& category_id)
tab->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onAccordionTabRightClick, this,
_1, _2, _3, cat_id));
- tab->setDoubleClickCallback(boost::bind(&LLOutfitsList::onAccordionTabDoubleClick, this,
- _1, _2, _3, cat_id));
-
// Setting tab focus callback to monitor currently selected outfit.
tab->setFocusReceivedCallback(boost::bind(&LLOutfitsList::changeOutfitSelection, this, list, cat_id));
@@ -632,18 +629,6 @@ void LLOutfitsList::onAccordionTabRightClick(LLUICtrl* ctrl, S32 x, S32 y, const
}
}
-void LLOutfitsList::onAccordionTabDoubleClick(LLUICtrl* ctrl, S32 x, S32 y, const LLUUID& cat_id)
-{
- LLAccordionCtrlTab* tab = dynamic_cast<LLAccordionCtrlTab*>(ctrl);
- if(is_tab_header_clicked(tab, y) && cat_id.notNull())
- {
- LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id);
- if (!cat) return;
-
- LLAppearanceMgr::instance().wearInventoryCategory( cat, FALSE, FALSE );
- }
-}
-
void LLOutfitsList::onWearableItemsListRightClick(LLUICtrl* ctrl, S32 x, S32 y)
{
LLWearableItemsList* list = dynamic_cast<LLWearableItemsList*>(ctrl);
diff --git a/indra/newview/lloutfitslist.h b/indra/newview/lloutfitslist.h
index 478eaa50b3..5605044f41 100644
--- a/indra/newview/lloutfitslist.h
+++ b/indra/newview/lloutfitslist.h
@@ -131,7 +131,6 @@ private:
void applyFilter(const std::string& new_filter_substring);
void onAccordionTabRightClick(LLUICtrl* ctrl, S32 x, S32 y, const LLUUID& cat_id);
- void onAccordionTabDoubleClick(LLUICtrl* ctrl, S32 x, S32 y, const LLUUID& cat_id);
void onWearableItemsListRightClick(LLUICtrl* ctrl, S32 x, S32 y);
void onCOFChanged();
diff --git a/indra/newview/llviewerfoldertype.cpp b/indra/newview/llviewerfoldertype.cpp
index 56b5d7467c..3105a6ec43 100644
--- a/indra/newview/llviewerfoldertype.cpp
+++ b/indra/newview/llviewerfoldertype.cpp
@@ -110,8 +110,6 @@ protected:
LLViewerFolderDictionary::LLViewerFolderDictionary()
{
- initEnsemblesFromFile();
-
// NEW CATEGORY NAME FOLDER OPEN FOLDER CLOSED QUIET?
// |-------------------------|-----------------------|----------------------|-----------|
addEntry(LLFolderType::FT_TEXTURE, new ViewerFolderEntry("Textures", "Inv_SysOpen", "Inv_SysClosed", FALSE));
@@ -137,6 +135,15 @@ LLViewerFolderDictionary::LLViewerFolderDictionary()
addEntry(LLFolderType::FT_INBOX, new ViewerFolderEntry("Inbox", "Inv_SysOpen", "Inv_SysClosed", FALSE));
addEntry(LLFolderType::FT_NONE, new ViewerFolderEntry("New Folder", "Inv_FolderOpen", "Inv_FolderClosed", FALSE, "default"));
+
+#if SUPPORT_ENSEMBLES
+ initEnsemblesFromFile();
+#else
+ for (U32 type = (U32)LLFolderType::FT_ENSEMBLE_START; type <= (U32)LLFolderType::FT_ENSEMBLE_END; ++type)
+ {
+ addEntry((LLFolderType::EType)type, new ViewerFolderEntry("New Folder", "Inv_FolderOpen", "Inv_FolderClosed", FALSE));
+ }
+#endif
}
bool LLViewerFolderDictionary::initEnsemblesFromFile()
@@ -231,6 +238,15 @@ const std::string &LLViewerFolderType::lookupIconName(LLFolderType::EType folder
else
return entry->mIconNameClosed;
}
+
+ // Error condition. Return something so that we don't show a grey box in inventory view.
+ const ViewerFolderEntry *default_entry = LLViewerFolderDictionary::getInstance()->lookup(LLFolderType::FT_NONE);
+ if (default_entry)
+ {
+ return default_entry->mIconNameClosed;
+ }
+
+ // Should not get here unless there's something corrupted with the FT_NONE entry.
return badLookup();
}
diff --git a/indra/newview/llwearableitemslist.cpp b/indra/newview/llwearableitemslist.cpp
index f86838194e..5e9c4dcec8 100644
--- a/indra/newview/llwearableitemslist.cpp
+++ b/indra/newview/llwearableitemslist.cpp
@@ -106,24 +106,9 @@ LLPanelWearableOutfitItem* LLPanelWearableOutfitItem::create(LLViewerInventoryIt
return list_item;
}
-BOOL LLPanelWearableOutfitItem::handleDoubleClick(S32 x, S32 y, MASK mask)
+LLPanelWearableOutfitItem::LLPanelWearableOutfitItem(LLViewerInventoryItem* item)
+: LLPanelInventoryListItemBase(item)
{
- LLViewerInventoryItem* item = getItem();
- if (item)
- {
- LLUUID id = item->getUUID();
-
- if (get_is_item_worn(id))
- {
- LLAppearanceMgr::getInstance()->removeItemFromAvatar(id);
- }
- else
- {
- LLAppearanceMgr::getInstance()->wearItemOnAvatar(id, true, false);
- }
- }
-
- return LLUICtrl::handleDoubleClick(x, y, mask);
}
// virtual
@@ -139,11 +124,6 @@ void LLPanelWearableOutfitItem::updateItem(const std::string& name)
LLPanelInventoryListItemBase::updateItem(search_label);
}
-LLPanelWearableOutfitItem::LLPanelWearableOutfitItem(LLViewerInventoryItem* item)
-: LLPanelInventoryListItemBase(item)
-{
-}
-
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
diff --git a/indra/newview/llwearableitemslist.h b/indra/newview/llwearableitemslist.h
index 2f95c733aa..fe859075c4 100644
--- a/indra/newview/llwearableitemslist.h
+++ b/indra/newview/llwearableitemslist.h
@@ -56,13 +56,13 @@ class LLPanelWearableListItem : public LLPanelInventoryListItemBase
public:
/**
- * Shows buttons when mouse is over
- */
+ * Shows buttons when mouse is over
+ */
/*virtual*/ void onMouseEnter(S32 x, S32 y, MASK mask);
/**
- * Hides buttons when mouse is out
- */
+ * Hides buttons when mouse is out
+ */
/*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
protected:
@@ -84,18 +84,12 @@ public:
static LLPanelWearableOutfitItem* create(LLViewerInventoryItem* item);
/**
- * Puts item on if it is not worn by agent
- * otherwise takes it off on double click.
- */
- /*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
-
- /**
* Updates item name and (worn) suffix.
*/
/*virtual*/ void updateItem(const std::string& name);
-protected:
+protected:
LLPanelWearableOutfitItem(LLViewerInventoryItem* item);
};
diff --git a/indra/newview/skins/default/xui/en/panel_outfits_inventory.xml b/indra/newview/skins/default/xui/en/panel_outfits_inventory.xml
index 37eb5eaa98..c1e5ae50e6 100644
--- a/indra/newview/skins/default/xui/en/panel_outfits_inventory.xml
+++ b/indra/newview/skins/default/xui/en/panel_outfits_inventory.xml
@@ -48,6 +48,7 @@
mouse_opaque="true"
name="cof_tab"
start_folder="Current Outfit"
+ use_label_suffix="false"
width="315" />
</tab_container>
<panel
@@ -83,18 +84,18 @@
width="241"
/>
- <dnd_button
- follows="bottom|right"
- height="25"
- image_hover_unselected="Toolbar_Right_Over"
- image_overlay="TrashItem_Off"
- image_selected="Toolbar_Right_Selected"
- image_unselected="Toolbar_Right_Off"
- layout="topleft"
- left_pad="1"
- name="trash_btn"
+ <dnd_button
+ follows="bottom|right"
+ height="25"
+ image_hover_unselected="Toolbar_Right_Over"
+ image_overlay="TrashItem_Off"
+ image_selected="Toolbar_Right_Selected"
+ image_unselected="Toolbar_Right_Off"
+ layout="topleft"
+ left_pad="1"
+ name="trash_btn"
tool_tip="Delete selected outfit"
- width="31"/>
+ width="31"/>
<button
follows="bottom|left"
height="23"
diff --git a/indra/newview/skins/default/xui/en/panel_scrolling_param.xml b/indra/newview/skins/default/xui/en/panel_scrolling_param.xml
index 19eb4bb0d6..78d64620a5 100644
--- a/indra/newview/skins/default/xui/en/panel_scrolling_param.xml
+++ b/indra/newview/skins/default/xui/en/panel_scrolling_param.xml
@@ -12,6 +12,8 @@
layout="topleft"
left="12"
name="min param text"
+ text_color="EmphasisColor"
+ font_shadow="hard"
top="120"
width="120" />
<text
@@ -20,6 +22,8 @@
layout="topleft"
left="155"
name="max param text"
+ text_color="EmphasisColor"
+ font_shadow="hard"
top_delta="0"
width="120" />
<text
diff --git a/indra/newview/skins/default/xui/en/widgets/flat_list_view.xml b/indra/newview/skins/default/xui/en/widgets/flat_list_view.xml
index a71b293f31..e05ddf9815 100644
--- a/indra/newview/skins/default/xui/en/widgets/flat_list_view.xml
+++ b/indra/newview/skins/default/xui/en/widgets/flat_list_view.xml
@@ -11,6 +11,6 @@
name="no_items_msg"
v_pad="10"
h_pad="10"
- value="There are no any items in the list"
+ value="No matches found"
wrap="true" />
</flat_list_view> \ No newline at end of file