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-rw-r--r--indra/newview/lldonotdisturbnotificationstorage.cpp25
1 files changed, 0 insertions, 25 deletions
diff --git a/indra/newview/lldonotdisturbnotificationstorage.cpp b/indra/newview/lldonotdisturbnotificationstorage.cpp
index bf3dcae1f3..f4560d5668 100644
--- a/indra/newview/lldonotdisturbnotificationstorage.cpp
+++ b/indra/newview/lldonotdisturbnotificationstorage.cpp
@@ -29,11 +29,6 @@
#include "lldonotdisturbnotificationstorage.h"
-#define XXX_STINSON_HIDE_NOTIFICATIONS_ON_DND_EXIT 0
-
-#if XXX_STINSON_HIDE_NOTIFICATIONS_ON_DND_EXIT
-#include "llchannelmanager.h"
-#endif // XXX_STINSON_HIDE_NOTIFICATIONS_ON_DND_EXIT
#include "llcommunicationchannel.h"
#include "lldir.h"
#include "llerror.h"
@@ -41,9 +36,6 @@
#include "llnotifications.h"
#include "llnotificationhandler.h"
#include "llnotificationstorage.h"
-#if XXX_STINSON_HIDE_NOTIFICATIONS_ON_DND_EXIT
-#include "llscreenchannel.h"
-#endif // XXX_STINSON_HIDE_NOTIFICATIONS_ON_DND_EXIT
#include "llscriptfloater.h"
#include "llsd.h"
#include "llsingleton.h"
@@ -109,12 +101,6 @@ void LLDoNotDisturbNotificationStorage::loadNotifications()
{
return;
}
-
-#if XXX_STINSON_HIDE_NOTIFICATIONS_ON_DND_EXIT
- LLNotificationsUI::LLScreenChannel* notification_channel =
- dynamic_cast<LLNotificationsUI::LLScreenChannel*>(LLNotificationsUI::LLChannelManager::getInstance()->
- findChannelByID(LLUUID(gSavedSettings.getString("NotificationChannelUUID"))));
-#endif // XXX_STINSON_HIDE_NOTIFICATIONS_ON_DND_EXIT
LLNotifications& instance = LLNotifications::instance();
@@ -146,17 +132,6 @@ void LLDoNotDisturbNotificationStorage::loadNotifications()
instance.add(notification);
}
-
-#if XXX_STINSON_HIDE_NOTIFICATIONS_ON_DND_EXIT
- // hide script floaters so they don't confuse the user and don't overlap startup toast
- LLScriptFloaterManager::getInstance()->setFloaterVisible(notification->getID(), false);
-
- if(notification_channel)
- {
- // hide saved toasts so they don't confuse the user
- notification_channel->hideToast(notification->getID());
- }
-#endif // XXX_STINSON_HIDE_NOTIFICATIONS_ON_DND_EXIT
}
// Clear the communication channel history and rewrite the save file to empty it as well