diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl | 3 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/cofF.glsl | 7 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl | 40 | ||||
-rw-r--r-- | indra/newview/llappviewer.cpp | 8 | ||||
-rwxr-xr-x[-rw-r--r--] | indra/newview/llavatariconctrl.cpp | 3 | ||||
-rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 79 | ||||
-rw-r--r-- | indra/newview/llspatialpartition.cpp | 52 | ||||
-rw-r--r-- | indra/newview/llspatialpartition.h | 2 | ||||
-rw-r--r-- | indra/newview/lltexturecache.cpp | 2 | ||||
-rw-r--r-- | indra/newview/lltexturecache.h | 2 | ||||
-rw-r--r-- | indra/newview/lltexturefetch.cpp | 2 | ||||
-rw-r--r-- | indra/newview/lltexturefetch.h | 2 | ||||
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 5 | ||||
-rw-r--r-- | indra/newview/llviewertexture.cpp | 54 | ||||
-rw-r--r-- | indra/newview/llviewertexturelist.cpp | 3 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 29 |
17 files changed, 192 insertions, 103 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index b09441f7eb..0170ad4b55 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -30,7 +30,6 @@ ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getObjectSkinnedTransform(); void calcAtmospherics(vec3 inPositionEye); @@ -38,8 +37,6 @@ float calcDirectionalLight(vec3 n, vec3 l); vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); -vec3 scaleDownLight(vec3 light); -vec3 scaleUpLight(vec3 light); VARYING vec3 vary_position; VARYING vec3 vary_ambient; diff --git a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl index 88fe3c3dee..e612efba61 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cofF.glsl @@ -57,7 +57,7 @@ float getDepth(vec2 pos_screen) float calc_cof(float depth) { - float sc = abs(depth-focal_distance)/-depth*blur_constant; + float sc = (depth-focal_distance)/-depth*blur_constant; sc /= magnification; @@ -79,9 +79,10 @@ void main() vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); float sc = calc_cof(depth); - sc = min(abs(sc), max_cof); + sc = min(sc, max_cof); + sc = max(sc, -max_cof); vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); gl_FragColor.rgb = diff.rgb + bloom.rgb; - gl_FragColor.a = sc/max_cof; + gl_FragColor.a = sc/max_cof*0.5+0.5; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl index 21453aefaa..01e3505359 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/dofCombineF.glsl @@ -48,7 +48,7 @@ void main() vec4 diff = texture2DRect(lightMap, vary_fragcoord.xy); - float a = min(diff.a * max_cof*res_scale*res_scale, 1.0); + float a = min(abs(diff.a*2.0-1.0) * max_cof*res_scale*res_scale, 1.0); if (a > 0.25 && a < 0.75) { //help out the transition a bit diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index 4603d99c5e..18d451bf87 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -42,7 +42,7 @@ void dofSample(inout vec4 diff, inout float w, float min_sc, vec2 tc) { vec4 s = texture2DRect(diffuseRect, tc); - float sc = s.a*max_cof; + float sc = abs(s.a*2.0-1.0)*max_cof; if (sc > min_sc) //sampled pixel is more "out of focus" than current sample radius { @@ -57,6 +57,20 @@ void dofSample(inout vec4 diff, inout float w, float min_sc, vec2 tc) } } +void dofSampleNear(inout vec4 diff, inout float w, float min_sc, vec2 tc) +{ + vec4 s = texture2DRect(diffuseRect, tc); + + float wg = 0.25; + + // de-weight dull areas to make highlights 'pop' + wg += s.r+s.g+s.b; + + diff += wg*s; + + w += wg; +} + void main() { vec2 tc = vary_fragcoord.xy; @@ -66,12 +80,30 @@ void main() { float w = 1.0; - float sc = diff.a*max_cof; - + float sc = (diff.a*2.0-1.0)*max_cof; + float PI = 3.14159265358979323846264; // sample quite uniformly spaced points within a circle, for a circular 'bokeh' + if (sc > 0.5) + { + while (sc > 0.5) + { + int its = int(max(1.0,(sc*3.7))); + for (int i=0; i<its; ++i) + { + float ang = sc+i*2*PI/its; // sc is added for rotary perturbance + float samp_x = sc*sin(ang); + float samp_y = sc*cos(ang); + // you could test sample coords against an interesting non-circular aperture shape here, if desired. + dofSampleNear(diff, w, sc, vary_fragcoord.xy + vec2(samp_x,samp_y)); + } + sc -= 1.0; + } + } + else if (sc < -0.5) { + sc = abs(sc); while (sc > 0.5) { int its = int(max(1.0,(sc*3.7))); @@ -86,7 +118,7 @@ void main() sc -= 1.0; } } - + diff /= w; } diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 0861fe85a8..40136adbc9 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -1346,17 +1346,19 @@ bool LLAppViewer::mainLoop() { S32 work_pending = 0; S32 io_pending = 0; + F32 max_time = llmin(gFrameIntervalSeconds*10.f, 1.f); + { LLFastTimer ftm(FTM_TEXTURE_CACHE); - work_pending += LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread + work_pending += LLAppViewer::getTextureCache()->update(max_time); // unpauses the texture cache thread } { LLFastTimer ftm(FTM_DECODE); - work_pending += LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread + work_pending += LLAppViewer::getImageDecodeThread()->update(max_time); // unpauses the image thread } { LLFastTimer ftm(FTM_DECODE); - work_pending += LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread + work_pending += LLAppViewer::getTextureFetch()->update(max_time); // unpauses the texture fetch thread } { diff --git a/indra/newview/llavatariconctrl.cpp b/indra/newview/llavatariconctrl.cpp index 42e7decec1..b539ac38ed 100644..100755 --- a/indra/newview/llavatariconctrl.cpp +++ b/indra/newview/llavatariconctrl.cpp @@ -75,6 +75,9 @@ void LLAvatarIconIDCache::load () LLUUID icon_id; LLDate date; + if (line.length()<=uuid_len*2) + continue; // short line, bail out to prevent substr calls throwing exception. + std::string avatar_id_str = line.substr(0,uuid_len); std::string icon_id_str = line.substr(uuid_len,uuid_len); diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index b696b90d84..b58efe62ab 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -1036,51 +1036,48 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText llassert( (bump_code == BE_BRIGHTNESS) || (bump_code == BE_DARKNESS) ); LLViewerTexture* bump = NULL; - const F32 BRIGHTNESS_DARKNESS_PIXEL_AREA_THRESHOLD = 1000; - if( src_image->getMaxVirtualSize() > BRIGHTNESS_DARKNESS_PIXEL_AREA_THRESHOLD ) - { - bump_image_map_t* entries_list = NULL; - void (*callback_func)( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) = NULL; + + bump_image_map_t* entries_list = NULL; + void (*callback_func)( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) = NULL; - switch( bump_code ) - { - case BE_BRIGHTNESS: - entries_list = &mBrightnessEntries; - callback_func = LLBumpImageList::onSourceBrightnessLoaded; - break; - case BE_DARKNESS: - entries_list = &mDarknessEntries; - callback_func = LLBumpImageList::onSourceDarknessLoaded; - break; - default: - llassert(0); - return NULL; - } + switch( bump_code ) + { + case BE_BRIGHTNESS: + entries_list = &mBrightnessEntries; + callback_func = LLBumpImageList::onSourceBrightnessLoaded; + break; + case BE_DARKNESS: + entries_list = &mDarknessEntries; + callback_func = LLBumpImageList::onSourceDarknessLoaded; + break; + default: + llassert(0); + return NULL; + } - bump_image_map_t::iterator iter = entries_list->find(src_image->getID()); - if (iter != entries_list->end() && iter->second.notNull()) - { - bump = iter->second; - } - else - { - LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,1); - raw->clear(0x77, 0x77, 0xFF, 0xFF); + bump_image_map_t::iterator iter = entries_list->find(src_image->getID()); + if (iter != entries_list->end() && iter->second.notNull()) + { + bump = iter->second; + } + else + { + LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,1); + raw->clear(0x77, 0x77, 0xFF, 0xFF); - (*entries_list)[src_image->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE); - bump = (*entries_list)[src_image->getID()]; // In case callback was called immediately and replaced the image - } + (*entries_list)[src_image->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE); + bump = (*entries_list)[src_image->getID()]; // In case callback was called immediately and replaced the image + } - if (!src_image->hasCallbacks()) - { //if image has no callbacks but resolutions don't match, trigger raw image loaded callback again - if (src_image->getWidth() != bump->getWidth() || - src_image->getHeight() != bump->getHeight())// || - //(LLPipeline::sRenderDeferred && bump->getComponents() != 4)) - { - src_image->setBoostLevel(LLViewerTexture::BOOST_BUMP) ; - src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()), NULL ); - src_image->forceToSaveRawImage(0) ; - } + if (!src_image->hasCallbacks()) + { //if image has no callbacks but resolutions don't match, trigger raw image loaded callback again + if (src_image->getWidth() != bump->getWidth() || + src_image->getHeight() != bump->getHeight())// || + //(LLPipeline::sRenderDeferred && bump->getComponents() != 4)) + { + src_image->setBoostLevel(LLViewerTexture::BOOST_BUMP) ; + src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()), NULL ); + src_image->forceToSaveRawImage(0) ; } } diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 3e16ccf3da..900f126049 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -28,6 +28,10 @@ #include "llspatialpartition.h" +#include "llappviewer.h" +#include "lltexturecache.h" +#include "lltexturefetch.h" +#include "llimageworker.h" #include "llviewerwindow.h" #include "llviewerobjectlist.h" #include "llvovolume.h" @@ -1221,6 +1225,7 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : for (U32 i = 0; i < LLViewerCamera::NUM_CAMERAS; i++) { mOcclusionQuery[i] = 0; + mOcclusionIssued[i] = 0; mOcclusionState[i] = parent ? SG_STATE_INHERIT_MASK & parent->mOcclusionState[i] : 0; mVisible[i] = 0; } @@ -1543,6 +1548,8 @@ BOOL LLSpatialGroup::rebound() } static LLFastTimer::DeclareTimer FTM_OCCLUSION_READBACK("Readback Occlusion"); +static LLFastTimer::DeclareTimer FTM_OCCLUSION_WAIT("Wait"); + void LLSpatialGroup::checkOcclusion() { if (LLPipeline::sUseOcclusion > 1) @@ -1560,6 +1567,22 @@ void LLSpatialGroup::checkOcclusion() if (mOcclusionQuery[LLViewerCamera::sCurCameraID]) { glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available); + + if (mOcclusionIssued[LLViewerCamera::sCurCameraID] < gFrameCount) + { //query was issued last frame, wait until it's available + S32 max_loop = 1024; + LLFastTimer t(FTM_OCCLUSION_WAIT); + while (!available && max_loop-- > 0) + { + F32 max_time = llmin(gFrameIntervalSeconds*10.f, 1.f); + //do some usefu work while we wait + LLAppViewer::getTextureCache()->update(max_time); // unpauses the texture cache thread + LLAppViewer::getImageDecodeThread()->update(max_time); // unpauses the image thread + LLAppViewer::getTextureFetch()->update(max_time); // unpauses the texture fetch thread + + glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available); + } + } } else { @@ -1679,6 +1702,9 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera) { LLFastTimer t(FTM_PUSH_OCCLUSION_VERTS); + //store which frame this query was issued on + mOcclusionIssued[LLViewerCamera::sCurCameraID] = gFrameCount; + { LLFastTimer t(FTM_OCCLUSION_BEGIN_QUERY); glBeginQueryARB(mode, mOcclusionQuery[LLViewerCamera::sCurCameraID]); @@ -3749,11 +3775,7 @@ void renderRaycast(LLDrawable* drawablep) for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) { const LLVolumeFace& face = volume->getVolumeFace(i); - if (!face.mOctree) - { - ((LLVolumeFace*) &face)->createOctree(); - } - + gGL.pushMatrix(); gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix); @@ -3776,9 +3798,6 @@ void renderRaycast(LLDrawable* drawablep) LLVector4a dir; dir.setSub(enda, starta); - F32 t = 1.f; - - LLRenderOctreeRaycast render(starta, dir, &t); gGL.flush(); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -3790,8 +3809,21 @@ void renderRaycast(LLDrawable* drawablep) gGL.syncMatrices(); glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); } - - render.traverse(face.mOctree); + + if (!volume->isUnique()) + { + F32 t = 1.f; + + if (!face.mOctree) + { + ((LLVolumeFace*) &face)->createOctree(); + } + + LLRenderOctreeRaycast render(starta, dir, &t); + + render.traverse(face.mOctree); + } + gGL.popMatrix(); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index f0c8a372ee..899547ae4d 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -396,6 +396,8 @@ protected: U32 mState; U32 mOcclusionState[LLViewerCamera::NUM_CAMERAS]; + U32 mOcclusionIssued[LLViewerCamera::NUM_CAMERAS]; + S32 mLODHash; static S32 sLODSeed; diff --git a/indra/newview/lltexturecache.cpp b/indra/newview/lltexturecache.cpp index e7a176f4f9..8632890bbb 100644 --- a/indra/newview/lltexturecache.cpp +++ b/indra/newview/lltexturecache.cpp @@ -760,7 +760,7 @@ LLTextureCache::~LLTextureCache() ////////////////////////////////////////////////////////////////////////////// //virtual -S32 LLTextureCache::update(U32 max_time_ms) +S32 LLTextureCache::update(F32 max_time_ms) { static LLFrameTimer timer ; static const F32 MAX_TIME_INTERVAL = 300.f ; //seconds. diff --git a/indra/newview/lltexturecache.h b/indra/newview/lltexturecache.h index 64e3a2658c..dd0cc9b4bd 100644 --- a/indra/newview/lltexturecache.h +++ b/indra/newview/lltexturecache.h @@ -101,7 +101,7 @@ public: LLTextureCache(bool threaded); ~LLTextureCache(); - /*virtual*/ S32 update(U32 max_time_ms); + /*virtual*/ S32 update(F32 max_time_ms); void purgeCache(ELLPath location); void setReadOnly(BOOL read_only) ; diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp index 56dfb61c4f..f18aa8b4e6 100644 --- a/indra/newview/lltexturefetch.cpp +++ b/indra/newview/lltexturefetch.cpp @@ -2204,7 +2204,7 @@ void LLTextureFetch::commonUpdate() // MAIN THREAD //virtual -S32 LLTextureFetch::update(U32 max_time_ms) +S32 LLTextureFetch::update(F32 max_time_ms) { static LLCachedControl<F32> band_width(gSavedSettings,"ThrottleBandwidthKBPS"); diff --git a/indra/newview/lltexturefetch.h b/indra/newview/lltexturefetch.h index d101da1f4b..35df7d816f 100644 --- a/indra/newview/lltexturefetch.h +++ b/indra/newview/lltexturefetch.h @@ -55,7 +55,7 @@ public: class TFRequest; - /*virtual*/ S32 update(U32 max_time_ms); + /*virtual*/ S32 update(F32 max_time_ms); void shutDownTextureCacheThread() ; //called in the main thread after the TextureCacheThread shuts down. void shutDownImageDecodeThread() ; //called in the main thread after the ImageDecodeThread shuts down. diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index bddc07b395..5de363e03c 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1103,11 +1103,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredSkinnedAlphaProgram.mName = "Deferred Skinned Alpha Shader"; gDeferredSkinnedAlphaProgram.mFeatures.hasObjectSkinning = true; - gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true; gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true; gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true; gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true; + gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true; gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true; + gDeferredSkinnedAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredSkinnedAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredSkinnedAlphaProgram.mShaderFiles.clear(); gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); @@ -1235,6 +1236,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.mFeatures.hasGamma = true; gDeferredAlphaProgram.mFeatures.hasAtmospherics = true; gDeferredAlphaProgram.mFeatures.hasLighting = true; + gDeferredAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels if (mVertexShaderLevel[SHADER_DEFERRED] < 1) { @@ -1398,6 +1400,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true; gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true; gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true; + gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true; gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaV.glsl", GL_VERTEX_SHADER_ARB)); diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index f4bbc2b067..61236edc86 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -417,11 +417,24 @@ const S32 min_non_tex_system_mem = (128<<20); // 128 MB F32 texmem_lower_bound_scale = 0.85f; F32 texmem_middle_bound_scale = 0.925f; +static LLFastTimer::DeclareTimer FTM_TEXTURE_MEMORY_CHECK("Memory Check"); + //static bool LLViewerTexture::isMemoryForTextureLow() { - const static S32 MIN_FREE_TEXTURE_MEMORY = 5 ; //MB - const static S32 MIN_FREE_MAIN_MEMORy = 100 ; //MB + const F32 WAIT_TIME = 1.0f ; //second + static LLFrameTimer timer ; + + if(timer.getElapsedTimeF32() < WAIT_TIME) //call this once per second. + { + return false; + } + timer.reset() ; + + LLFastTimer t(FTM_TEXTURE_MEMORY_CHECK); + + const S32 MIN_FREE_TEXTURE_MEMORY = 5 ; //MB + const S32 MIN_FREE_MAIN_MEMORy = 100 ; //MB bool low_mem = false ; if (gGLManager.mHasATIMemInfo) @@ -433,6 +446,15 @@ bool LLViewerTexture::isMemoryForTextureLow() { low_mem = true ; } + + if(!low_mem) //check main memory, only works for windows. + { + LLMemory::updateMemoryInfo() ; + if(LLMemory::getAvailableMemKB() / 1024 < MIN_FREE_MAIN_MEMORy) + { + low_mem = true ; + } + } } #if 0 //ignore nVidia cards else if (gGLManager.mHasNVXMemInfo) @@ -445,20 +467,14 @@ bool LLViewerTexture::isMemoryForTextureLow() low_mem = true ; } } -#endif - - if(!low_mem) //check main memory, only works for windows. - { - LLMemory::updateMemoryInfo() ; - if(LLMemory::getAvailableMemKB() / 1024 < MIN_FREE_MAIN_MEMORy) - { - low_mem = true ; - } - } +#endif return low_mem ; } +static LLFastTimer::DeclareTimer FTM_TEXTURE_UPDATE_MEDIA("Media"); +static LLFastTimer::DeclareTimer FTM_TEXTURE_UPDATE_TEST("Test"); + //static void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity) { @@ -467,9 +483,14 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName); if (tester) { + LLFastTimer t(FTM_TEXTURE_UPDATE_TEST); tester->update() ; } - LLViewerMediaTexture::updateClass() ; + + { + LLFastTimer t(FTM_TEXTURE_UPDATE_MEDIA); + LLViewerMediaTexture::updateClass() ; + } sBoundTextureMemoryInBytes = LLImageGL::sBoundTextureMemoryInBytes;//in bytes sTotalTextureMemoryInBytes = LLImageGL::sGlobalTextureMemoryInBytes;//in bytes @@ -3142,8 +3163,13 @@ void LLViewerLODTexture::processTextureStats() S32 current_discard = getDiscardLevel(); if (sDesiredDiscardBias > 0.0f && mBoostLevel < LLViewerTexture::BOOST_SCULPTED && current_discard >= 0) { + if(desired_discard_bias_max <= sDesiredDiscardBias && !mForceToSaveRawImage) + { + //needs to release texture memory urgently + scaleDown() ; + } // Limit the amount of GL memory bound each frame - if ( BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) > sMaxBoundTextureMemInMegaBytes * texmem_middle_bound_scale && + else if ( BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) > sMaxBoundTextureMemInMegaBytes * texmem_middle_bound_scale && (!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel)) { scaleDown() ; diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index cddf7dcfea..089f45ca89 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -534,6 +534,7 @@ void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image) S32 count = mImageList.erase(image) ; if(count != 1) { + llinfos << image->getID() << llendl ; llerrs << "Error happens when remove image from mImageList: " << count << llendl ; } @@ -919,6 +920,8 @@ void LLViewerTextureList::decodeAllImages(F32 max_time) image_list.push_back(imagep); imagep->setInImageList(FALSE) ; } + + llassert_always(image_list.size() == mImageList.size()) ; mImageList.clear(); for (std::vector<LLPointer<LLViewerFetchedTexture> >::iterator iter = image_list.begin(); iter != image_list.end(); ++iter) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 657cdc0e07..8449e74fb6 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6333,17 +6333,10 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } - U32 res_mod = RenderResolutionDivisor; - LLVector2 tc1(0,0); LLVector2 tc2((F32) mScreen.getWidth()*2, (F32) mScreen.getHeight()*2); - if (res_mod > 1) - { - tc2 /= (F32) res_mod; - } - LLFastTimer ftm(FTM_RENDER_BLOOM); gGL.color4f(1,1,1,1); LLGLDepthTest depth(GL_FALSE); @@ -6807,7 +6800,13 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) mFXAABuffer.bindTexture(0, channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); } - + + gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; + gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; + gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); + gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); + glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); + F32 scale_x = (F32) width/mFXAABuffer.getWidth(); F32 scale_y = (F32) height/mFXAABuffer.getHeight(); shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y); @@ -6827,11 +6826,6 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) } else { - if (res_mod > 1) - { - tc2 /= (F32) res_mod; - } - U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(mask, 0); buff->allocateBuffer(3,0,TRUE); @@ -7458,8 +7452,7 @@ void LLPipeline::renderDeferredLighting() F32 s = volume->getLightRadius()*1.5f; LLColor3 col = volume->getLightColor(); - col *= volume->getLightIntensity(); - + if (col.magVecSquared() < 0.001f) { continue; @@ -7572,8 +7565,7 @@ void LLPipeline::renderDeferredLighting() setupSpotLight(gDeferredSpotLightProgram, drawablep); LLColor3 col = volume->getLightColor(); - col *= volume->getLightIntensity(); - + //vertex positions are encoded so the 3 bits of their vertex index //correspond to their axis facing, with bit position 3,2,1 matching //axis facing x,y,z, bit set meaning positive facing, bit clear @@ -7682,8 +7674,7 @@ void LLPipeline::renderDeferredLighting() setupSpotLight(gDeferredMultiSpotLightProgram, drawablep); LLColor3 col = volume->getLightColor(); - col *= volume->getLightIntensity(); - + gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); |