diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl | 4 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 6 |
2 files changed, 7 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl index e4be88926f..6e96186c18 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl @@ -27,7 +27,7 @@ #define DEBUG_BASIC 0 #define DEBUG_VERTEX 0 -#define DEBUG_NORMAL_RAW 0 // Output packed normal map "as is" to diffuse +#define DEBUG_NORMAL_MAP 0 // Output packed normal map "as is" to diffuse #define DEBUG_NORMAL_OUT 0 // Output unpacked normal to diffuse #define DEBUG_POSITION 0 @@ -127,7 +127,7 @@ void main() #if DEBUG_VERTEX col.rgb = vertex_color.rgb; #endif -#if DEBUG_NORMAL_RAW +#if DEBUG_NORMAL_MAP col.rgb = texture2D(bumpMap, vary_texcoord1.xy).rgb; #endif #if DEBUG_NORMAL_OUT diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 139a1c274e..fbcc69586a 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -35,6 +35,7 @@ #define DEBUG_PBR_DIFFUSE_MAP 0 // Output: use diffuse in G-Buffer #define DEBUG_PBR_EMISSIVE 0 // Output: Emissive #define DEBUG_PBR_METAL 0 // Output: grayscale Metal map +#define DEBUG_PBR_NORMAL_MAP 0 // Output: Normal -- also need to set DEBUG_NORMAL_MAP in pbropaqueF #define DEBUG_PBR_OCCLUSION 0 // Output: grayscale Occlusion map #define DEBUG_PBR_ORM 0 // Output: Packed Occlusion Roughness Metal #define DEBUG_PBR_ROUGH_PERCEPTUAL 0 // Output: grayscale Perceptual Roughness map @@ -46,7 +47,7 @@ #define DEBUG_PBR_DOT_TV 0 // Output: grayscale dot(Tangent ,Vertex2Camera) // IBL Spec -#define DEBUG_PBR_NORMAL 0 // Output: passed in normal. To see raw normal map: set DEBUG_PBR_DIFFUSE_MAP 1, and in pbropaqueF set DEBUG_NORMAL_RAW +#define DEBUG_PBR_NORMAL 0 // Output: passed in normal #define DEBUG_PBR_V2C_RAW 0 // Output: vertex2camera #define DEBUG_PBR_DOT_NV 0 // Output: grayscale dot(Normal ,Vertex2Camera) #define DEBUG_PBR_BRDF_UV 0 // Output: red green BRDF UV (GGX input) @@ -324,6 +325,9 @@ void main() color.rgb = vec3(metal); color.rgb = linear_to_srgb(color.rgb); #endif + #if DEBUG_PBR_NORMAL_MAP + color.rgb = diffuse.rgb; + #endif #if DEBUG_PBR_OCCLUSION color.rgb = vec3(packedORM.r); color.rgb = linear_to_srgb(color.rgb); |