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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl11
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl11
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl13
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleV.glsl12
-rw-r--r--indra/newview/lldrawpool.cpp45
5 files changed, 1 insertions, 91 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
index 7e83389f6e..3c026796c8 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl
@@ -26,13 +26,6 @@
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
-uniform bool invert_tex_y = false;
-const mat4 invTexM = mat4(
- 1, 0, 0, 0,
- 0,-1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
-);
ATTRIBUTE vec3 position;
ATTRIBUTE vec4 diffuse_color;
@@ -51,10 +44,6 @@ void main()
//transform vertex
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- if(invert_tex_y)
- {
- vary_texcoord0 = vec2(invTexM * vec4(vary_texcoord0,0,1)).xy;
- }
passTextureIndex();
vary_normal = normalize(normal_matrix * normal);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
index 2595712882..8e899e3e0f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
@@ -26,13 +26,6 @@
uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
-uniform bool invert_tex_y = false;
-const mat4 invTexM = mat4(
- 1, 0, 0, 0,
- 0,-1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
-);
ATTRIBUTE vec3 position;
@@ -69,10 +62,6 @@ void main()
#endif
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- if(invert_tex_y)
- {
- vary_texcoord0 = vec2(invTexM * vec4(vary_texcoord0,0,1)).xy;
- }
calcAtmospherics(pos.xyz);
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl
index a8efcd9857..fc20d3270e 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl
@@ -26,14 +26,6 @@
uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
-
-uniform bool invert_tex_y = false;
-const mat4 invTexM = mat4(
- 1, 0, 0, 0,
- 0,-1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
-);
ATTRIBUTE vec3 position;
void passTextureIndex();
@@ -57,11 +49,6 @@ void main()
vec4 pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
- if(invert_tex_y)
- {
- vary_texcoord0 = vec2(invTexM * vec4(vary_texcoord0,0,1)).xy;
- }
calcAtmospherics(pos.xyz);
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
index c744dc1397..37a20383e2 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
@@ -27,13 +27,6 @@ uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
-uniform bool invert_tex_y = false;
-const mat4 invTexM = mat4(
- 1, 0, 0, 0,
- 0,-1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
-);
ATTRIBUTE vec3 position;
void passTextureIndex();
@@ -58,10 +51,7 @@ void main()
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy;
- if(invert_tex_y)
- {
- vary_texcoord0 = vec2(invTexM * vec4(vary_texcoord0,0,1)).xy;
- }
+
vec3 norm = normalize(normal_matrix * normal);
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index a6cf917cbd..f74164aea6 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -473,10 +473,6 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
if (params.mTextureList[i].notNull())
{
gGL.getTexUnit(i)->bind(params.mTextureList[i], TRUE);
- if (LLViewerTexture::MEDIA_TEXTURE == params.mTextureList[i]->getType())
- {
- gGL.setInverseTexCoordByY(true);
- }
}
}
}
@@ -486,54 +482,13 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
{
params.mTexture->addTextureStats(params.mVSize);
gGL.getTexUnit(0)->bind(params.mTexture, TRUE) ;
-
- if (!gPipeline.mVertexShadersEnabled)
- {
- if (LLViewerTexture::MEDIA_TEXTURE == params.mTexture->getType() && !params.mTextureMatrix)
- {
- static const float fIdntInvY[] = {
- 1, 0, 0, 0,
- 0, -1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- };
-
- gGL.getTexUnit(0)->activate();
- gGL.matrixMode(LLRender::MM_TEXTURE);
- gGL.loadMatrix((GLfloat*)fIdntInvY);
- gPipeline.mTextureMatrixOps++;
-
- tex_setup = true;
- }
- }
- else
- {
- gGL.setInverseTexCoordByY(LLViewerTexture::MEDIA_TEXTURE == params.mTexture->getType());
- }
-
if (params.mTextureMatrix)
{
tex_setup = true;
gGL.getTexUnit(0)->activate();
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix);
-
- if (LLViewerTexture::MEDIA_TEXTURE == params.mTexture->getType() && !gPipeline.mVertexShadersEnabled)
- {
- static const float fIdntInvY[] = {
- 1, 0, 0, 0,
- 0, -1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- };
-
- gGL.multMatrix(fIdntInvY);
- gPipeline.mMatrixOpCount++;
- }
-
gPipeline.mTextureMatrixOps++;
-
- tex_setup = true;
}
}
else