diff options
Diffstat (limited to 'indra/newview')
| -rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/skyF.glsl | 4 | ||||
| -rw-r--r-- | indra/newview/llviewershadermgr.cpp | 5 | 
2 files changed, 6 insertions, 3 deletions
| diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl index 3232f81cd9..520bfbeadc 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl @@ -70,6 +70,7 @@ uniform float ice_level;  vec3 rainbow(float d)  { +   d = clamp(d, -1, 0);     float rad = (droplet_radius - 5.0f) / 1024.0f;     return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level;  } @@ -182,8 +183,7 @@ void main()      vec3 halo_22 = halo22(optic_d); -    if (optic_d <= 0) -    color.rgb += rainbow(optic_d); +   color.rgb += rainbow(optic_d);      color.rgb += halo_22; diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 1686aeea4f..2293007641 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -490,7 +490,7 @@ void LLViewerShaderMgr::setShaders()          S32 shadow_detail            = gSavedSettings.getS32("RenderShadowDetail");          bool useRenderDeferred       = canRenderDeferred && gSavedSettings.getBOOL("RenderDeferred") && gSavedSettings.getBOOL("RenderAvatarVP");          bool doingWindLight          = hasWindLightShaders && gSavedSettings.getBOOL("WindLightUseAtmosShaders"); -        bool useAdvancedAtmospherics = doingWindLight && gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics"); +          		//using shaders, disable fixed function  		LLGLSLShader::sNoFixedFunction = true; @@ -510,11 +510,14 @@ void LLViewerShaderMgr::setShaders()  			transform_class = 0;  		} +    #if USE_ADVANCED_ATMOSPHERICS +        bool useAdvancedAtmospherics = doingWindLight && gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics");          if (useAdvancedAtmospherics)          {              deferred_class = 3;              wl_class       = 3;          } +    #endif  		if (useRenderDeferred && doingWindLight)  		{ | 
