diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/CMakeLists.txt | 2 | ||||
-rw-r--r-- | indra/newview/llenvadapters.cpp | 55 | ||||
-rw-r--r-- | indra/newview/llenvadapters.h | 225 | ||||
-rw-r--r-- | indra/newview/llfloatereditsky.cpp | 539 | ||||
-rw-r--r-- | indra/newview/llfloatereditsky.h | 17 | ||||
-rw-r--r-- | indra/newview/llsettingsbase.cpp | 21 | ||||
-rw-r--r-- | indra/newview/llsettingsbase.h | 3 | ||||
-rw-r--r-- | indra/newview/llsettingssky.cpp | 176 | ||||
-rw-r--r-- | indra/newview/llsettingssky.h | 199 | ||||
-rw-r--r-- | indra/newview/llvosky.cpp | 205 | ||||
-rw-r--r-- | indra/newview/llvosky.h | 49 | ||||
-rw-r--r-- | indra/newview/llwlparammanager.cpp | 34 | ||||
-rw-r--r-- | indra/newview/llwlparammanager.h | 9 |
13 files changed, 877 insertions, 657 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 72339b2f51..d8d1c0b51e 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -181,6 +181,7 @@ set(viewer_SOURCE_FILES lldrawpoolwlsky.cpp lldynamictexture.cpp llemote.cpp + llenvadapters.cpp llenvironment.cpp llenvmanager.cpp llestateinfomodel.cpp @@ -804,6 +805,7 @@ set(viewer_HEADER_FILES lldrawpoolwlsky.h lldynamictexture.h llemote.h + llenvadapters.h llenvironment.h llenvmanager.h llestateinfomodel.h diff --git a/indra/newview/llenvadapters.cpp b/indra/newview/llenvadapters.cpp new file mode 100644 index 0000000000..8bed0737dd --- /dev/null +++ b/indra/newview/llenvadapters.cpp @@ -0,0 +1,55 @@ +/** + * @file llenvadapters.cpp + * @brief Declaration of classes managing WindLight and water settings. + * + * $LicenseInfo:firstyear=2009&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" +#include "llenvadapters.h" + +#include "llsettingssky.h" +//========================================================================= + +LLSkySettingsAdapter::LLSkySettingsAdapter(): + mWLGamma(1.0f, LLSettingsSky::SETTING_GAMMA), + mBlueHorizon(LLColor4(0.25f, 0.25f, 1.0f, 1.0f), LLSettingsSky::SETTING_BLUE_HORIZON, "WLBlueHorizon"), + mHazeDensity(1.0f, LLSettingsSky::SETTING_HAZE_DENSITY), + mBlueDensity(LLColor4(0.25f, 0.25f, 0.25f, 1.0f), LLSettingsSky::SETTING_BLUE_DENSITY, "WLBlueDensity"), + mDensityMult(1.0f, LLSettingsSky::SETTING_DENSITY_MULTIPLIER, 1000), + mHazeHorizon(1.0f, LLSettingsSky::SETTING_HAZE_HORIZON), + mMaxAlt(4000.0f, LLSettingsSky::SETTING_MAX_Y), + // Lighting + mLightnorm(LLColor4(0.f, 0.707f, -0.707f, 1.f), LLSettingsSky::SETTING_LIGHT_NORMAL), + mSunlight(LLColor4(0.5f, 0.5f, 0.5f, 1.0f), LLSettingsSky::SETTING_SUNLIGHT_COLOR, "WLSunlight"), + mAmbient(LLColor4(0.5f, 0.75f, 1.0f, 1.19f), LLSettingsSky::SETTING_AMBIENT, "WLAmbient"), + mGlow(LLColor4(18.0f, 0.0f, -0.01f, 1.0f), LLSettingsSky::SETTING_GLOW), + // Clouds + mCloudColor(LLColor4(0.5f, 0.5f, 0.5f, 1.0f), LLSettingsSky::SETTING_CLOUD_COLOR, "WLCloudColor"), + mCloudMain(LLColor4(0.5f, 0.5f, 0.125f, 1.0f), LLSettingsSky::SETTING_CLOUD_POS_DENSITY1), + mCloudCoverage(0.0f, LLSettingsSky::SETTING_CLOUD_SHADOW), + mCloudDetail(LLColor4(0.0f, 0.0f, 0.0f, 1.0f), LLSettingsSky::SETTING_CLOUD_POS_DENSITY2), + mDistanceMult(1.0f, LLSettingsSky::SETTING_DISTANCE_MULTIPLIER), + mCloudScale(0.42f, LLSettingsSky::SETTING_CLOUD_SCALE) +{ + +} diff --git a/indra/newview/llenvadapters.h b/indra/newview/llenvadapters.h new file mode 100644 index 0000000000..fc7a47be1b --- /dev/null +++ b/indra/newview/llenvadapters.h @@ -0,0 +1,225 @@ +/** + * @file llenvadapters.h + * @brief Declaration of classes managing WindLight and water settings. + * + * $LicenseInfo:firstyear=2009&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_ENVADAPTERS_H +#define LL_ENVADAPTERS_H + +#include "v3math.h" +#include "v3color.h" +#include "v4math.h" +#include "llsettingsbase.h" + +class WLColorControl +{ +public: + inline WLColorControl(LLColor4 color, const std::string& n, const std::string& slider_name = std::string()): + mColor(color), + mName(n), + mSliderName(slider_name), + mHasSliderName(false), + mIsSunOrAmbientColor(false), + mIsBlueHorizonOrDensity(false) + { + // if there's a slider name, say we have one + mHasSliderName = !mSliderName.empty(); + + // if it's the sun controller + mIsSunOrAmbientColor = (mSliderName == "WLSunlight" || mSliderName == "WLAmbient"); + mIsBlueHorizonOrDensity = (mSliderName == "WLBlueHorizon" || mSliderName == "WLBlueDensity"); + } + + inline WLColorControl & operator = (const LLColor4 & val) + { + mColor = val; + return *this; + } + + inline operator LLColor4 (void) const + { + return mColor; + } + + inline operator LLColor3 (void) const + { + return vec4to3(mColor); + } + + inline void update(const LLSettingsBase::ptr_t &psetting) const + { + psetting->setValue(mName, mColor); + } + + inline bool getHasSliderName() const + { + return mHasSliderName; + } + + inline std::string getSliderName() const + { + return mSliderName; + } + + inline bool getIsSunOrAmbientColor() const + { + return mIsSunOrAmbientColor; + } + + inline bool getIsBlueHorizonOrDensity() const + { + return mIsBlueHorizonOrDensity; + } + + inline F32 getRed() const + { + return mColor[0]; + } + + inline F32 getGreen() const + { + return mColor[1]; + } + + inline F32 getBlue() const + { + return mColor[2]; + } + + inline F32 getIntensity() const + { + return mColor[3]; + } + + inline void setRed(F32 red) + { + mColor[0] = red; + } + + inline void setGreen(F32 green) + { + mColor[1] = green; + } + + inline void setBlue(F32 blue) + { + mColor[2] = blue; + } + + inline void setIntensity(F32 intensity) + { + mColor[3] = intensity; + } + +private: + LLColor4 mColor; /// [3] is intensity, not alpha + std::string mName; /// name to use to dereference params + std::string mSliderName; /// name of the slider in menu + bool mHasSliderName; /// only set slider name for true color types + bool mIsSunOrAmbientColor; /// flag for if it's the sun or ambient color controller + bool mIsBlueHorizonOrDensity; /// flag for if it's the Blue Horizon or Density color controller + +}; + +// float slider control +class WLFloatControl +{ +public: + inline WLFloatControl(F32 val, const std::string& n, F32 m = 1.0f): + x(val), + mName(n), + mult(m) + { + } + + inline WLFloatControl &operator = (F32 val) + { + x = val; + return *this; + } + + inline operator F32 (void) const + { + return x; + } + + inline void update(const LLSettingsBase::ptr_t &psetting) const + { + psetting->setValue(mName, x); + } + + inline F32 getMult() const + { + return mult; + } + + inline void setValue(F32 val) + { + x = val; + } + +private: + F32 x; + std::string mName; + F32 mult; +}; + + +//------------------------------------------------------------------------- +class LLSkySettingsAdapter +{ +public: + typedef std::shared_ptr<LLSkySettingsAdapter> ptr_t; + + LLSkySettingsAdapter(); + + WLFloatControl mWLGamma; + + /// Atmospherics + WLColorControl mBlueHorizon; + WLFloatControl mHazeDensity; + WLColorControl mBlueDensity; + WLFloatControl mDensityMult; + WLFloatControl mHazeHorizon; + WLFloatControl mMaxAlt; + + /// Lighting + WLColorControl mLightnorm; + WLColorControl mSunlight; + WLColorControl mAmbient; + WLColorControl mGlow; + + /// Clouds + WLColorControl mCloudColor; + WLColorControl mCloudMain; + WLFloatControl mCloudCoverage; + WLColorControl mCloudDetail; + WLFloatControl mDistanceMult; + WLFloatControl mCloudScale; + + +}; + +#endif // LL_ENVIRONMENT_H + diff --git a/indra/newview/llfloatereditsky.cpp b/indra/newview/llfloatereditsky.cpp index d809211ea7..1ca61e758f 100644 --- a/indra/newview/llfloatereditsky.cpp +++ b/indra/newview/llfloatereditsky.cpp @@ -28,6 +28,8 @@ #include "llfloatereditsky.h" +#include <boost/make_shared.hpp> + // libs #include "llbutton.h" #include "llcheckboxctrl.h" @@ -45,6 +47,10 @@ #include "llregioninfomodel.h" #include "llviewerregion.h" +#include "v3colorutil.h" +#include "llenvironment.h" +#include "llenvadapters.h" + static const F32 WL_SUN_AMBIENT_SLIDER_SCALE = 3.0f; static const F32 WL_BLUE_HORIZON_DENSITY_SCALE = 2.0f; static const F32 WL_CLOUD_SLIDER_SCALE = 1.0f; @@ -61,12 +67,13 @@ static F32 time24_to_sun_pos(F32 time24) return sun_pos; } -LLFloaterEditSky::LLFloaterEditSky(const LLSD &key) -: LLFloater(key) -, mSkyPresetNameEditor(NULL) -, mSkyPresetCombo(NULL) -, mMakeDefaultCheckBox(NULL) -, mSaveButton(NULL) +LLFloaterEditSky::LLFloaterEditSky(const LLSD &key): + LLFloater(key), + mSkyPresetNameEditor(NULL), + mSkyPresetCombo(NULL), + mMakeDefaultCheckBox(NULL), + mSaveButton(NULL), + mSkyAdapter() { } @@ -77,6 +84,7 @@ BOOL LLFloaterEditSky::postBuild() mSkyPresetCombo = getChild<LLComboBox>("sky_preset_combo"); mMakeDefaultCheckBox = getChild<LLCheckBoxCtrl>("make_default_cb"); mSaveButton = getChild<LLButton>("save"); + mSkyAdapter = boost::make_shared<LLSkySettingsAdapter>(); initCallbacks(); @@ -115,7 +123,7 @@ void LLFloaterEditSky::onClose(bool app_quitting) { if (!app_quitting) // there's no point to change environment if we're quitting { - LLEnvManagerNew::instance().usePrefs(); // revert changes made to current environment +// LLEnvManagerNew::instance().usePrefs(); // revert changes made to current environment } } @@ -137,71 +145,69 @@ void LLFloaterEditSky::initCallbacks(void) mSaveButton->setCommitCallback(boost::bind(&LLFloaterEditSky::onBtnSave, this)); getChild<LLButton>("cancel")->setCommitCallback(boost::bind(&LLFloaterEditSky::onBtnCancel, this)); - LLEnvManagerNew::instance().setRegionSettingsChangeCallback(boost::bind(&LLFloaterEditSky::onRegionSettingsChange, this)); - LLWLParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEditSky::onSkyPresetListChange, this)); + // *LAPRAS + // TODO: +// LLEnvManagerNew::instance().setRegionSettingsChangeCallback(boost::bind(&LLFloaterEditSky::onRegionSettingsChange, this)); +// LLWLParamManager::instance().setPresetListChangeCallback(boost::bind(&LLFloaterEditSky::onSkyPresetListChange, this)); // Connect to region info updates. LLRegionInfoModel::instance().setUpdateCallback(boost::bind(&LLFloaterEditSky::onRegionInfoUpdate, this)); //------------------------------------------------------------------------- - LLWLParamManager& param_mgr = LLWLParamManager::instance(); - // blue horizon - getChild<LLUICtrl>("WLBlueHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, ¶m_mgr.mBlueHorizon)); + getChild<LLUICtrl>("WLBlueHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mBlueHorizon)); // haze density, horizon, mult, and altitude - getChild<LLUICtrl>("WLHazeDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mHazeDensity)); - getChild<LLUICtrl>("WLHazeHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mHazeHorizon)); - getChild<LLUICtrl>("WLDensityMult")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mDensityMult)); - getChild<LLUICtrl>("WLMaxAltitude")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mMaxAlt)); + getChild<LLUICtrl>("WLHazeDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mHazeDensity)); + getChild<LLUICtrl>("WLHazeHorizon")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mHazeHorizon)); + getChild<LLUICtrl>("WLDensityMult")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mDensityMult)); + getChild<LLUICtrl>("WLMaxAltitude")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mMaxAlt)); // blue density - getChild<LLUICtrl>("WLBlueDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, ¶m_mgr.mBlueDensity)); + getChild<LLUICtrl>("WLBlueDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mBlueDensity)); // Lighting // sunlight - getChild<LLUICtrl>("WLSunlight")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, ¶m_mgr.mSunlight)); + getChild<LLUICtrl>("WLSunlight")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mSunlight)); // glow - getChild<LLUICtrl>("WLGlowR")->setCommitCallback(boost::bind(&LLFloaterEditSky::onGlowRMoved, this, _1, ¶m_mgr.mGlow)); - getChild<LLUICtrl>("WLGlowB")->setCommitCallback(boost::bind(&LLFloaterEditSky::onGlowBMoved, this, _1, ¶m_mgr.mGlow)); + getChild<LLUICtrl>("WLGlowR")->setCommitCallback(boost::bind(&LLFloaterEditSky::onGlowRMoved, this, _1, &mSkyAdapter->mGlow)); + getChild<LLUICtrl>("WLGlowB")->setCommitCallback(boost::bind(&LLFloaterEditSky::onGlowBMoved, this, _1, &mSkyAdapter->mGlow)); // ambient - getChild<LLUICtrl>("WLAmbient")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, ¶m_mgr.mAmbient)); + getChild<LLUICtrl>("WLAmbient")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mAmbient)); // time of day - getChild<LLUICtrl>("WLSunPos")->setCommitCallback(boost::bind(&LLFloaterEditSky::onSunMoved, this, _1, ¶m_mgr.mLightnorm)); // multi-slider + getChild<LLUICtrl>("WLSunPos")->setCommitCallback(boost::bind(&LLFloaterEditSky::onSunMoved, this, _1, &mSkyAdapter->mLightnorm)); // multi-slider getChild<LLTimeCtrl>("WLDayTime")->setCommitCallback(boost::bind(&LLFloaterEditSky::onTimeChanged, this)); // time ctrl - getChild<LLUICtrl>("WLEastAngle")->setCommitCallback(boost::bind(&LLFloaterEditSky::onSunMoved, this, _1, ¶m_mgr.mLightnorm)); + getChild<LLUICtrl>("WLEastAngle")->setCommitCallback(boost::bind(&LLFloaterEditSky::onSunMoved, this, _1, &mSkyAdapter->mLightnorm)); // Clouds // Cloud Color - getChild<LLUICtrl>("WLCloudColor")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, ¶m_mgr.mCloudColor)); + getChild<LLUICtrl>("WLCloudColor")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlMoved, this, _1, &mSkyAdapter->mCloudColor)); // Cloud - getChild<LLUICtrl>("WLCloudX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, ¶m_mgr.mCloudMain)); - getChild<LLUICtrl>("WLCloudY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlGMoved, this, _1, ¶m_mgr.mCloudMain)); - getChild<LLUICtrl>("WLCloudDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlBMoved, this, _1, ¶m_mgr.mCloudMain)); + getChild<LLUICtrl>("WLCloudX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, &mSkyAdapter->mCloudMain)); + getChild<LLUICtrl>("WLCloudY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlGMoved, this, _1, &mSkyAdapter->mCloudMain)); + getChild<LLUICtrl>("WLCloudDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlBMoved, this, _1, &mSkyAdapter->mCloudMain)); // Cloud Detail - getChild<LLUICtrl>("WLCloudDetailX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, ¶m_mgr.mCloudDetail)); - getChild<LLUICtrl>("WLCloudDetailY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlGMoved, this, _1, ¶m_mgr.mCloudDetail)); - getChild<LLUICtrl>("WLCloudDetailDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlBMoved, this, _1, ¶m_mgr.mCloudDetail)); + getChild<LLUICtrl>("WLCloudDetailX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlRMoved, this, _1, &mSkyAdapter->mCloudDetail)); + getChild<LLUICtrl>("WLCloudDetailY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlGMoved, this, _1, &mSkyAdapter->mCloudDetail)); + getChild<LLUICtrl>("WLCloudDetailDensity")->setCommitCallback(boost::bind(&LLFloaterEditSky::onColorControlBMoved, this, _1, &mSkyAdapter->mCloudDetail)); // Cloud extras - getChild<LLUICtrl>("WLCloudCoverage")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mCloudCoverage)); - getChild<LLUICtrl>("WLCloudScale")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mCloudScale)); - getChild<LLUICtrl>("WLCloudLockX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onCloudScrollXToggled, this, _1)); - getChild<LLUICtrl>("WLCloudLockY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onCloudScrollYToggled, this, _1)); + getChild<LLUICtrl>("WLCloudCoverage")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mCloudCoverage)); + getChild<LLUICtrl>("WLCloudScale")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mCloudScale)); getChild<LLUICtrl>("WLCloudScrollX")->setCommitCallback(boost::bind(&LLFloaterEditSky::onCloudScrollXMoved, this, _1)); getChild<LLUICtrl>("WLCloudScrollY")->setCommitCallback(boost::bind(&LLFloaterEditSky::onCloudScrollYMoved, this, _1)); - getChild<LLUICtrl>("WLDistanceMult")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mDistanceMult)); + getChild<LLUICtrl>("WLDistanceMult")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mDistanceMult)); // Dome - getChild<LLUICtrl>("WLGamma")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, ¶m_mgr.mWLGamma)); + getChild<LLUICtrl>("WLGamma")->setCommitCallback(boost::bind(&LLFloaterEditSky::onFloatControlMoved, this, _1, &mSkyAdapter->mWLGamma)); getChild<LLUICtrl>("WLStarAlpha")->setCommitCallback(boost::bind(&LLFloaterEditSky::onStarAlphaMoved, this, _1)); } @@ -209,320 +215,250 @@ void LLFloaterEditSky::initCallbacks(void) void LLFloaterEditSky::syncControls() { - bool err; + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + mEditSettings = psky; - LLWLParamManager * param_mgr = LLWLParamManager::getInstance(); - - LLWLParamSet& cur_params = param_mgr->mCurParams; // blue horizon - param_mgr->mBlueHorizon = cur_params.getVector(param_mgr->mBlueHorizon.mName, err); - setColorSwatch("WLBlueHorizon", param_mgr->mBlueHorizon, WL_BLUE_HORIZON_DENSITY_SCALE); + mSkyAdapter->mBlueHorizon = psky->getBlueHorizon(); + setColorSwatch("WLBlueHorizon", mSkyAdapter->mBlueHorizon, WL_BLUE_HORIZON_DENSITY_SCALE); // haze density, horizon, mult, and altitude - param_mgr->mHazeDensity = cur_params.getFloat(param_mgr->mHazeDensity.mName, err); - childSetValue("WLHazeDensity", (F32) param_mgr->mHazeDensity); - param_mgr->mHazeHorizon = cur_params.getFloat(param_mgr->mHazeHorizon.mName, err); - childSetValue("WLHazeHorizon", (F32) param_mgr->mHazeHorizon); - param_mgr->mDensityMult = cur_params.getFloat(param_mgr->mDensityMult.mName, err); - childSetValue("WLDensityMult", ((F32) param_mgr->mDensityMult) * param_mgr->mDensityMult.mult); - param_mgr->mMaxAlt = cur_params.getFloat(param_mgr->mMaxAlt.mName, err); - childSetValue("WLMaxAltitude", (F32) param_mgr->mMaxAlt); + mSkyAdapter->mHazeDensity = psky->getHazeDensity(); + childSetValue("WLHazeDensity", (F32) mSkyAdapter->mHazeDensity); + mSkyAdapter->mHazeHorizon = psky->getHazeHorizon(); + childSetValue("WLHazeHorizon", (F32) mSkyAdapter->mHazeHorizon); + mSkyAdapter->mDensityMult = psky->getDensityMultiplier(); + childSetValue("WLDensityMult", ((F32) mSkyAdapter->mDensityMult) * mSkyAdapter->mDensityMult.getMult()); + mSkyAdapter->mMaxAlt = psky->getMaxY(); + childSetValue("WLMaxAltitude", (F32) mSkyAdapter->mMaxAlt); // blue density - param_mgr->mBlueDensity = cur_params.getVector(param_mgr->mBlueDensity.mName, err); - setColorSwatch("WLBlueDensity", param_mgr->mBlueDensity, WL_BLUE_HORIZON_DENSITY_SCALE); + mSkyAdapter->mBlueDensity = psky->getBlueDensity(); + setColorSwatch("WLBlueDensity", mSkyAdapter->mBlueDensity, WL_BLUE_HORIZON_DENSITY_SCALE); // Lighting // sunlight - param_mgr->mSunlight = cur_params.getVector(param_mgr->mSunlight.mName, err); - setColorSwatch("WLSunlight", param_mgr->mSunlight, WL_SUN_AMBIENT_SLIDER_SCALE); + mSkyAdapter->mSunlight = psky->getSunlightColor(); + setColorSwatch("WLSunlight", mSkyAdapter->mSunlight, WL_SUN_AMBIENT_SLIDER_SCALE); // glow - param_mgr->mGlow = cur_params.getVector(param_mgr->mGlow.mName, err); - childSetValue("WLGlowR", 2 - param_mgr->mGlow.r / 20.0f); - childSetValue("WLGlowB", -param_mgr->mGlow.b / 5.0f); + mSkyAdapter->mGlow = psky->getGlow(); + childSetValue("WLGlowR", 2 - mSkyAdapter->mGlow.getRed() / 20.0f); + childSetValue("WLGlowB", -mSkyAdapter->mGlow.getBlue() / 5.0f); // ambient - param_mgr->mAmbient = cur_params.getVector(param_mgr->mAmbient.mName, err); - setColorSwatch("WLAmbient", param_mgr->mAmbient, WL_SUN_AMBIENT_SLIDER_SCALE); + mSkyAdapter->mAmbient = psky->getAmbientColor(); + setColorSwatch("WLAmbient", mSkyAdapter->mAmbient, WL_SUN_AMBIENT_SLIDER_SCALE); + + LLSettingsSky::azimalt_t azal = psky->getSunRotationAzAl(); - F32 time24 = sun_pos_to_time24(param_mgr->mCurParams.getFloat("sun_angle",err) / F_TWO_PI); + F32 time24 = sun_pos_to_time24(azal.second / F_TWO_PI); getChild<LLMultiSliderCtrl>("WLSunPos")->setCurSliderValue(time24, TRUE); getChild<LLTimeCtrl>("WLDayTime")->setTime24(time24); - childSetValue("WLEastAngle", param_mgr->mCurParams.getFloat("east_angle",err) / F_TWO_PI); + childSetValue("WLEastAngle", azal.first / F_TWO_PI); // Clouds // Cloud Color - param_mgr->mCloudColor = cur_params.getVector(param_mgr->mCloudColor.mName, err); - setColorSwatch("WLCloudColor", param_mgr->mCloudColor, WL_CLOUD_SLIDER_SCALE); + mSkyAdapter->mCloudColor = psky->getCloudColor(); + setColorSwatch("WLCloudColor", mSkyAdapter->mCloudColor, WL_CLOUD_SLIDER_SCALE); // Cloud - param_mgr->mCloudMain = cur_params.getVector(param_mgr->mCloudMain.mName, err); - childSetValue("WLCloudX", param_mgr->mCloudMain.r); - childSetValue("WLCloudY", param_mgr->mCloudMain.g); - childSetValue("WLCloudDensity", param_mgr->mCloudMain.b); + mSkyAdapter->mCloudMain = psky->getCloudPosDensity1(); + childSetValue("WLCloudX", mSkyAdapter->mCloudMain.getRed()); + childSetValue("WLCloudY", mSkyAdapter->mCloudMain.getGreen()); + childSetValue("WLCloudDensity", mSkyAdapter->mCloudMain.getBlue()); // Cloud Detail - param_mgr->mCloudDetail = cur_params.getVector(param_mgr->mCloudDetail.mName, err); - childSetValue("WLCloudDetailX", param_mgr->mCloudDetail.r); - childSetValue("WLCloudDetailY", param_mgr->mCloudDetail.g); - childSetValue("WLCloudDetailDensity", param_mgr->mCloudDetail.b); + mSkyAdapter->mCloudDetail = psky->getCloudPosDensity2(); + childSetValue("WLCloudDetailX", mSkyAdapter->mCloudDetail.getRed()); + childSetValue("WLCloudDetailY", mSkyAdapter->mCloudDetail.getGreen()); + childSetValue("WLCloudDetailDensity", mSkyAdapter->mCloudDetail.getBlue()); // Cloud extras - param_mgr->mCloudCoverage = cur_params.getFloat(param_mgr->mCloudCoverage.mName, err); - param_mgr->mCloudScale = cur_params.getFloat(param_mgr->mCloudScale.mName, err); - childSetValue("WLCloudCoverage", (F32) param_mgr->mCloudCoverage); - childSetValue("WLCloudScale", (F32) param_mgr->mCloudScale); + mSkyAdapter->mCloudCoverage = psky->getCloudShadow(); + mSkyAdapter->mCloudScale = psky->getCloudScale(); + childSetValue("WLCloudCoverage", (F32) mSkyAdapter->mCloudCoverage); + childSetValue("WLCloudScale", (F32) mSkyAdapter->mCloudScale); // cloud scrolling - bool lockX = !param_mgr->mCurParams.getEnableCloudScrollX(); - bool lockY = !param_mgr->mCurParams.getEnableCloudScrollY(); - childSetValue("WLCloudLockX", lockX); - childSetValue("WLCloudLockY", lockY); + LLVector2 scroll_rate = psky->getCloudScrollRate(); + + // LAPRAS: These should go away... + childDisable("WLCloudLockX"); + childDisable("WLCloudLockY"); // disable if locked, enable if not - if (lockX) - { - childDisable("WLCloudScrollX"); - } - else - { - childEnable("WLCloudScrollX"); - } - if (lockY) - { - childDisable("WLCloudScrollY"); - } - else - { - childEnable("WLCloudScrollY"); - } + childEnable("WLCloudScrollX"); + childEnable("WLCloudScrollY"); // *HACK cloud scrolling is off my an additive of 10 - childSetValue("WLCloudScrollX", param_mgr->mCurParams.getCloudScrollX() - 10.0f); - childSetValue("WLCloudScrollY", param_mgr->mCurParams.getCloudScrollY() - 10.0f); + childSetValue("WLCloudScrollX", scroll_rate[0] - 10.0f); + childSetValue("WLCloudScrollY", scroll_rate[1] - 10.0f); - param_mgr->mDistanceMult = cur_params.getFloat(param_mgr->mDistanceMult.mName, err); - childSetValue("WLDistanceMult", (F32) param_mgr->mDistanceMult); + mSkyAdapter->mDistanceMult = psky->getDistanceMultiplier(); + childSetValue("WLDistanceMult", (F32) mSkyAdapter->mDistanceMult); // Tweak extras - param_mgr->mWLGamma = cur_params.getFloat(param_mgr->mWLGamma.mName, err); - childSetValue("WLGamma", (F32) param_mgr->mWLGamma); + mSkyAdapter->mWLGamma = psky->getGamma(); + childSetValue("WLGamma", (F32) mSkyAdapter->mWLGamma); - childSetValue("WLStarAlpha", param_mgr->mCurParams.getStarBrightness()); + childSetValue("WLStarAlpha", psky->getStarBrightness()); } void LLFloaterEditSky::setColorSwatch(const std::string& name, const WLColorControl& from_ctrl, F32 k) { // Set the value, dividing it by <k> first. - LLVector4 color_vec = from_ctrl; - getChild<LLColorSwatchCtrl>(name)->set(LLColor4(color_vec / k)); + LLColor4 color = from_ctrl; + getChild<LLColorSwatchCtrl>(name)->set(color / k); } // color control callbacks void LLFloaterEditSky::onColorControlMoved(LLUICtrl* ctrl, WLColorControl* color_ctrl) { - LLWLParamManager::getInstance()->mAnimator.deactivate(); + //LLWLParamManager::getInstance()->mAnimator.deactivate(); LLColorSwatchCtrl* swatch = static_cast<LLColorSwatchCtrl*>(ctrl); - LLVector4 color_vec(swatch->get().mV); - - // Set intensity to maximum of the RGB values. - color_vec.mV[3] = llmax(color_vec.mV[0], llmax(color_vec.mV[1], color_vec.mV[2])); + LLColor4 color_vec(swatch->get().mV); // Multiply RGB values by the appropriate factor. F32 k = WL_CLOUD_SLIDER_SCALE; - if (color_ctrl->isSunOrAmbientColor) + if (color_ctrl->getIsSunOrAmbientColor()) { k = WL_SUN_AMBIENT_SLIDER_SCALE; } - if (color_ctrl->isBlueHorizonOrDensity) + else if (color_ctrl->getIsBlueHorizonOrDensity()) { k = WL_BLUE_HORIZON_DENSITY_SCALE; } color_vec *= k; // intensity isn't affected by the multiplication + // Set intensity to maximum of the RGB values. + color_vec.mV[3] = color_max(color_vec); + // Apply the new RGBI value. *color_ctrl = color_vec; - color_ctrl->update(LLWLParamManager::getInstance()->mCurParams); - LLWLParamManager::getInstance()->propagateParameters(); + color_ctrl->update(mEditSettings); } void LLFloaterEditSky::onColorControlRMoved(LLUICtrl* ctrl, void* userdata) { - LLWLParamManager::getInstance()->mAnimator.deactivate(); - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); - color_ctrl->r = sldr_ctrl->getValueF32(); - if (color_ctrl->isSunOrAmbientColor) - { - color_ctrl->r *= WL_SUN_AMBIENT_SLIDER_SCALE; - } - if (color_ctrl->isBlueHorizonOrDensity) + F32 red_value = sldr_ctrl->getValueF32(); + F32 k = 1.0f; + + if (color_ctrl->getIsSunOrAmbientColor()) { - color_ctrl->r *= WL_BLUE_HORIZON_DENSITY_SCALE; + k = WL_SUN_AMBIENT_SLIDER_SCALE; } - - // move i if it's the max - if (color_ctrl->r >= color_ctrl->g && color_ctrl->r >= color_ctrl->b && color_ctrl->hasSliderName) + if (color_ctrl->getIsBlueHorizonOrDensity()) { - color_ctrl->i = color_ctrl->r; - std::string name = color_ctrl->mSliderName; - name.append("I"); - - if (color_ctrl->isSunOrAmbientColor) - { - childSetValue(name, color_ctrl->r / WL_SUN_AMBIENT_SLIDER_SCALE); - } - else if (color_ctrl->isBlueHorizonOrDensity) - { - childSetValue(name, color_ctrl->r / WL_BLUE_HORIZON_DENSITY_SCALE); - } - else - { - childSetValue(name, color_ctrl->r); - } + k = WL_BLUE_HORIZON_DENSITY_SCALE; } + color_ctrl->setRed(red_value * k); - color_ctrl->update(LLWLParamManager::getInstance()->mCurParams); - - LLWLParamManager::getInstance()->propagateParameters(); + adjustIntensity(color_ctrl, red_value, k); + color_ctrl->update(mEditSettings); } void LLFloaterEditSky::onColorControlGMoved(LLUICtrl* ctrl, void* userdata) { - LLWLParamManager::getInstance()->mAnimator.deactivate(); - - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); - - color_ctrl->g = sldr_ctrl->getValueF32(); - if (color_ctrl->isSunOrAmbientColor) - { - color_ctrl->g *= WL_SUN_AMBIENT_SLIDER_SCALE; - } - if (color_ctrl->isBlueHorizonOrDensity) - { - color_ctrl->g *= WL_BLUE_HORIZON_DENSITY_SCALE; - } + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); - // move i if it's the max - if (color_ctrl->g >= color_ctrl->r && color_ctrl->g >= color_ctrl->b && color_ctrl->hasSliderName) - { - color_ctrl->i = color_ctrl->g; - std::string name = color_ctrl->mSliderName; - name.append("I"); - - if (color_ctrl->isSunOrAmbientColor) - { - childSetValue(name, color_ctrl->g / WL_SUN_AMBIENT_SLIDER_SCALE); - } - else if (color_ctrl->isBlueHorizonOrDensity) - { - childSetValue(name, color_ctrl->g / WL_BLUE_HORIZON_DENSITY_SCALE); - } - else - { - childSetValue(name, color_ctrl->g); - } - } + F32 green_value = sldr_ctrl->getValueF32(); + F32 k = 1.0f; - color_ctrl->update(LLWLParamManager::getInstance()->mCurParams); + if (color_ctrl->getIsSunOrAmbientColor()) + { + k = WL_SUN_AMBIENT_SLIDER_SCALE; + } + if (color_ctrl->getIsBlueHorizonOrDensity()) + { + k = WL_BLUE_HORIZON_DENSITY_SCALE; + } + color_ctrl->setGreen(green_value * k); - LLWLParamManager::getInstance()->propagateParameters(); + adjustIntensity(color_ctrl, green_value, k); + color_ctrl->update(mEditSettings); } void LLFloaterEditSky::onColorControlBMoved(LLUICtrl* ctrl, void* userdata) { - LLWLParamManager::getInstance()->mAnimator.deactivate(); + LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); + WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); + F32 blue_value = sldr_ctrl->getValueF32(); + F32 k = 1.0f; - color_ctrl->b = sldr_ctrl->getValueF32(); - if (color_ctrl->isSunOrAmbientColor) - { - color_ctrl->b *= WL_SUN_AMBIENT_SLIDER_SCALE; - } - if (color_ctrl->isBlueHorizonOrDensity) - { - color_ctrl->b *= WL_BLUE_HORIZON_DENSITY_SCALE; - } + if (color_ctrl->getIsSunOrAmbientColor()) + { + k = WL_SUN_AMBIENT_SLIDER_SCALE; + } + if (color_ctrl->getIsBlueHorizonOrDensity()) + { + k = WL_BLUE_HORIZON_DENSITY_SCALE; + } + color_ctrl->setBlue(blue_value * k); - // move i if it's the max - if (color_ctrl->b >= color_ctrl->r && color_ctrl->b >= color_ctrl->g && color_ctrl->hasSliderName) - { - color_ctrl->i = color_ctrl->b; - std::string name = color_ctrl->mSliderName; - name.append("I"); - - if (color_ctrl->isSunOrAmbientColor) - { - childSetValue(name, color_ctrl->b / WL_SUN_AMBIENT_SLIDER_SCALE); - } - else if (color_ctrl->isBlueHorizonOrDensity) - { - childSetValue(name, color_ctrl->b / WL_BLUE_HORIZON_DENSITY_SCALE); - } - else - { - childSetValue(name, color_ctrl->b); - } - } + adjustIntensity(color_ctrl, blue_value, k); + color_ctrl->update(mEditSettings); +} - color_ctrl->update(LLWLParamManager::getInstance()->mCurParams); +void LLFloaterEditSky::adjustIntensity(WLColorControl *ctrl, F32 val, F32 scale) +{ + if (ctrl->getHasSliderName()) + { + LLColor4 color = static_cast<LLColor4>(*ctrl); + F32 i = color_max(color) / scale; + ctrl->setIntensity(i); + std::string name = ctrl->getSliderName(); + name.append("I"); - LLWLParamManager::getInstance()->propagateParameters(); + childSetValue(name, i); + } } + /// GLOW SPECIFIC CODE void LLFloaterEditSky::onGlowRMoved(LLUICtrl* ctrl, void* userdata) { - LLWLParamManager::getInstance()->mAnimator.deactivate(); LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); // scaled by 20 - color_ctrl->r = (2 - sldr_ctrl->getValueF32()) * 20; + color_ctrl->setRed((2 - sldr_ctrl->getValueF32()) * 20); - color_ctrl->update(LLWLParamManager::getInstance()->mCurParams); - LLWLParamManager::getInstance()->propagateParameters(); + color_ctrl->update(mEditSettings); } /// \NOTE that we want NEGATIVE (-) B void LLFloaterEditSky::onGlowBMoved(LLUICtrl* ctrl, void* userdata) { - LLWLParamManager::getInstance()->mAnimator.deactivate(); - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); WLColorControl* color_ctrl = static_cast<WLColorControl *>(userdata); /// \NOTE that we want NEGATIVE (-) B and NOT by 20 as 20 is too big - color_ctrl->b = -sldr_ctrl->getValueF32() * 5; + color_ctrl->setBlue(-sldr_ctrl->getValueF32() * 5); - color_ctrl->update(LLWLParamManager::getInstance()->mCurParams); - LLWLParamManager::getInstance()->propagateParameters(); + color_ctrl->update(mEditSettings); } void LLFloaterEditSky::onFloatControlMoved(LLUICtrl* ctrl, void* userdata) { - LLWLParamManager::getInstance()->mAnimator.deactivate(); - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); WLFloatControl * floatControl = static_cast<WLFloatControl *>(userdata); - floatControl->x = sldr_ctrl->getValueF32() / floatControl->mult; + floatControl->setValue(sldr_ctrl->getValueF32() / floatControl->getMult()); - floatControl->update(LLWLParamManager::getInstance()->mCurParams); - LLWLParamManager::getInstance()->propagateParameters(); + floatControl->update(mEditSettings); } @@ -531,8 +467,6 @@ void LLFloaterEditSky::onFloatControlMoved(LLUICtrl* ctrl, void* userdata) // time of day void LLFloaterEditSky::onSunMoved(LLUICtrl* ctrl, void* userdata) { - LLWLParamManager::getInstance()->mAnimator.deactivate(); - LLMultiSliderCtrl* sun_msldr = getChild<LLMultiSliderCtrl>("WLSunPos"); LLSliderCtrl* east_sldr = getChild<LLSliderCtrl>("WLEastAngle"); LLTimeCtrl* time_ctrl = getChild<LLTimeCtrl>("WLDayTime"); @@ -542,99 +476,44 @@ void LLFloaterEditSky::onSunMoved(LLUICtrl* ctrl, void* userdata) time_ctrl->setTime24(time24); // sync the time ctrl with the new sun position // get the two angles - LLWLParamManager * param_mgr = LLWLParamManager::getInstance(); - - param_mgr->mCurParams.setSunAngle(F_TWO_PI * time24_to_sun_pos(time24)); - param_mgr->mCurParams.setEastAngle(F_TWO_PI * east_sldr->getValueF32()); + F32 azimuth = F_TWO_PI * east_sldr->getValueF32(); + F32 altitude = F_TWO_PI * time24_to_sun_pos(time24); + mEditSettings->setSunRotation(azimuth, altitude); + mEditSettings->setMoonRotation(azimuth + F_PI, -altitude); - // set the sun vector - color_ctrl->r = -sin(param_mgr->mCurParams.getEastAngle()) * - cos(param_mgr->mCurParams.getSunAngle()); - color_ctrl->g = sin(param_mgr->mCurParams.getSunAngle()); - color_ctrl->b = cos(param_mgr->mCurParams.getEastAngle()) * - cos(param_mgr->mCurParams.getSunAngle()); - color_ctrl->i = 1.f; + LLVector4 sunnorm( mEditSettings->getSunDirection(), 1.f ); - color_ctrl->update(param_mgr->mCurParams); - param_mgr->propagateParameters(); + color_ctrl->update(mEditSettings); } void LLFloaterEditSky::onTimeChanged() { F32 time24 = getChild<LLTimeCtrl>("WLDayTime")->getTime24(); getChild<LLMultiSliderCtrl>("WLSunPos")->setCurSliderValue(time24, TRUE); - onSunMoved(getChild<LLUICtrl>("WLSunPos"), &LLWLParamManager::instance().mLightnorm); + onSunMoved(getChild<LLUICtrl>("WLSunPos"), &(mSkyAdapter->mLightnorm)); } void LLFloaterEditSky::onStarAlphaMoved(LLUICtrl* ctrl) { - LLWLParamManager::getInstance()->mAnimator.deactivate(); - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); - LLWLParamManager::getInstance()->mCurParams.setStarBrightness(sldr_ctrl->getValueF32()); + mEditSettings->setStarBrightness(sldr_ctrl->getValueF32()); } // Clouds void LLFloaterEditSky::onCloudScrollXMoved(LLUICtrl* ctrl) { - LLWLParamManager::getInstance()->mAnimator.deactivate(); - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); // *HACK all cloud scrolling is off by an additive of 10. - LLWLParamManager::getInstance()->mCurParams.setCloudScrollX(sldr_ctrl->getValueF32() + 10.0f); + mEditSettings->setCloudScrollRateX(sldr_ctrl->getValueF32() + 10.0f); } void LLFloaterEditSky::onCloudScrollYMoved(LLUICtrl* ctrl) { - LLWLParamManager::getInstance()->mAnimator.deactivate(); - LLSliderCtrl* sldr_ctrl = static_cast<LLSliderCtrl*>(ctrl); // *HACK all cloud scrolling is off by an additive of 10. - LLWLParamManager::getInstance()->mCurParams.setCloudScrollY(sldr_ctrl->getValueF32() + 10.0f); -} - -void LLFloaterEditSky::onCloudScrollXToggled(LLUICtrl* ctrl) -{ - LLWLParamManager::getInstance()->mAnimator.deactivate(); - - LLCheckBoxCtrl* cb_ctrl = static_cast<LLCheckBoxCtrl*>(ctrl); - - bool lock = cb_ctrl->get(); - LLWLParamManager::getInstance()->mCurParams.setEnableCloudScrollX(!lock); - - LLSliderCtrl* sldr = getChild<LLSliderCtrl>("WLCloudScrollX"); - - if (cb_ctrl->get()) - { - sldr->setEnabled(false); - } - else - { - sldr->setEnabled(true); - } - -} - -void LLFloaterEditSky::onCloudScrollYToggled(LLUICtrl* ctrl) -{ - LLWLParamManager::getInstance()->mAnimator.deactivate(); - - LLCheckBoxCtrl* cb_ctrl = static_cast<LLCheckBoxCtrl*>(ctrl); - bool lock = cb_ctrl->get(); - LLWLParamManager::getInstance()->mCurParams.setEnableCloudScrollY(!lock); - - LLSliderCtrl* sldr = getChild<LLSliderCtrl>("WLCloudScrollY"); - - if (cb_ctrl->get()) - { - sldr->setEnabled(false); - } - else - { - sldr->setEnabled(true); - } + mEditSettings->setCloudScrollRateY(sldr_ctrl->getValueF32() + 10.0f); } //================================================================================================= @@ -662,6 +541,7 @@ bool LLFloaterEditSky::isNewPreset() const void LLFloaterEditSky::refreshSkyPresetsList() { +#if 0 mSkyPresetCombo->removeall(); LLWLParamManager::preset_name_list_t region_presets, user_presets, sys_presets; @@ -698,6 +578,7 @@ void LLFloaterEditSky::refreshSkyPresetsList() } mSkyPresetCombo->setLabel(getString("combo_label")); +#endif } void LLFloaterEditSky::enableEditing(bool enable) @@ -718,6 +599,7 @@ void LLFloaterEditSky::enableEditing(bool enable) void LLFloaterEditSky::saveRegionSky() { +#if 0 LLWLParamKey key(getSelectedSkyPreset()); llassert(key.scope == LLEnvKey::SCOPE_REGION); @@ -728,44 +610,48 @@ void LLFloaterEditSky::saveRegionSky() // *TODO: save to cached region settings. LL_WARNS("Windlight") << "Saving region sky is not fully implemented yet" << LL_ENDL; +#endif } -LLWLParamKey LLFloaterEditSky::getSelectedSkyPreset() -{ - LLWLParamKey key; - - if (mSkyPresetNameEditor->getVisible()) - { - key.name = mSkyPresetNameEditor->getText(); - key.scope = LLEnvKey::SCOPE_LOCAL; - } - else - { - LLSD combo_val = mSkyPresetCombo->getValue(); - - if (!combo_val.isArray()) // manually typed text - { - key.name = combo_val.asString(); - key.scope = LLEnvKey::SCOPE_LOCAL; - } - else - { - key.fromLLSD(combo_val); - } - } - - return key; -} +// LLWLParamKey LLFloaterEditSky::getSelectedSkyPreset() +// { +// LLWLParamKey key; +// +// if (mSkyPresetNameEditor->getVisible()) +// { +// key.name = mSkyPresetNameEditor->getText(); +// key.scope = LLEnvKey::SCOPE_LOCAL; +// } +// else +// { +// LLSD combo_val = mSkyPresetCombo->getValue(); +// +// if (!combo_val.isArray()) // manually typed text +// { +// key.name = combo_val.asString(); +// key.scope = LLEnvKey::SCOPE_LOCAL; +// } +// else +// { +// key.fromLLSD(combo_val); +// } +// } +// +// return key; +// } void LLFloaterEditSky::onSkyPresetNameEdited() { +#if 0 // Disable saving a sky preset having empty name. LLWLParamKey key = getSelectedSkyPreset(); mSaveButton->setEnabled(!key.name.empty()); +#endif } void LLFloaterEditSky::onSkyPresetSelected() { +#if 0 LLWLParamKey key = getSelectedSkyPreset(); LLWLParamSet sky_params; @@ -783,6 +669,7 @@ void LLFloaterEditSky::onSkyPresetSelected() enableEditing(can_edit); mMakeDefaultCheckBox->setEnabled(key.scope == LLEnvKey::SCOPE_LOCAL); +#endif } bool LLFloaterEditSky::onSaveAnswer(const LLSD& notification, const LLSD& response) @@ -800,6 +687,7 @@ bool LLFloaterEditSky::onSaveAnswer(const LLSD& notification, const LLSD& respon void LLFloaterEditSky::onSaveConfirmed() { +#if 0 // Save current params to the selected preset. LLWLParamKey key(getSelectedSkyPreset()); @@ -824,10 +712,12 @@ void LLFloaterEditSky::onSaveConfirmed() } closeFloater(); +#endif } void LLFloaterEditSky::onBtnSave() { +#if 0 LLWLParamKey selected_sky = getSelectedSkyPreset(); LLWLParamManager& wl_mgr = LLWLParamManager::instance(); @@ -863,6 +753,7 @@ void LLFloaterEditSky::onBtnSave() // new preset, hence no confirmation needed onSaveConfirmed(); } +#endif } void LLFloaterEditSky::onBtnCancel() @@ -872,6 +763,7 @@ void LLFloaterEditSky::onBtnCancel() void LLFloaterEditSky::onSkyPresetListChange() { +#if 0 LLWLParamKey key = getSelectedSkyPreset(); // preset being edited if (!LLWLParamManager::instance().hasParamSet(key)) { @@ -884,10 +776,12 @@ void LLFloaterEditSky::onSkyPresetListChange() // Refresh the presets list, though it may not make sense as the floater is about to be closed. refreshSkyPresetsList(); } +#endif } void LLFloaterEditSky::onRegionSettingsChange() { +#if 0 // If creating a new sky, don't bother. if (isNewPreset()) { @@ -905,10 +799,12 @@ void LLFloaterEditSky::onRegionSettingsChange() { refreshSkyPresetsList(); } +#endif } void LLFloaterEditSky::onRegionInfoUpdate() { +#if 0 bool can_edit = true; // If we've selected a region sky preset for editing. @@ -919,4 +815,5 @@ void LLFloaterEditSky::onRegionInfoUpdate() } enableEditing(can_edit); +#endif } diff --git a/indra/newview/llfloatereditsky.h b/indra/newview/llfloatereditsky.h index a06c4fc5fa..6aec87014d 100644 --- a/indra/newview/llfloatereditsky.h +++ b/indra/newview/llfloatereditsky.h @@ -28,12 +28,17 @@ #define LL_LLFLOATEREDITSKY_H #include "llfloater.h" -#include "llwlparammanager.h" +#include "llsettingssky.h" class LLButton; class LLCheckBoxCtrl; class LLComboBox; class LLLineEditor; +class WLColorControl; +class LLSkySettingsAdapter; + +typedef boost::shared_ptr<LLSkySettingsAdapter> LLSkySettingsAdapterPtr; + /** * Floater for creating or editing a sky preset. @@ -66,6 +71,8 @@ private: void onColorControlBMoved(LLUICtrl* ctrl, void* userdata); void onFloatControlMoved(LLUICtrl* ctrl, void* userdata); + void adjustIntensity(WLColorControl *ctrl, F32 color, F32 scale); + // lighting callbacks for glow void onGlowRMoved(LLUICtrl* ctrl, void* userdata); void onGlowBMoved(LLUICtrl* ctrl, void* userdata); @@ -80,8 +87,6 @@ private: // handle cloud scrolling void onCloudScrollXMoved(LLUICtrl* ctrl); void onCloudScrollYMoved(LLUICtrl* ctrl); - void onCloudScrollXToggled(LLUICtrl* ctrl); - void onCloudScrollYToggled(LLUICtrl* ctrl); //-- WL stuff ends -------------------------------------------------------- @@ -90,7 +95,7 @@ private: void refreshSkyPresetsList(); void enableEditing(bool enable); void saveRegionSky(); - LLWLParamKey getSelectedSkyPreset(); +// LLWLParamKey getSelectedSkyPreset(); void onSkyPresetNameEdited(); void onSkyPresetSelected(); @@ -104,10 +109,14 @@ private: void onRegionSettingsChange(); void onRegionInfoUpdate(); + LLSettingsSky::ptr_t mEditSettings; + LLLineEditor* mSkyPresetNameEditor; LLComboBox* mSkyPresetCombo; LLCheckBoxCtrl* mMakeDefaultCheckBox; LLButton* mSaveButton; + LLSkySettingsAdapterPtr mSkyAdapter; + }; #endif // LL_LLFLOATEREDITSKY_H diff --git a/indra/newview/llsettingsbase.cpp b/indra/newview/llsettingsbase.cpp index 1aafacae45..71ec240214 100644 --- a/indra/newview/llsettingsbase.cpp +++ b/indra/newview/llsettingsbase.cpp @@ -80,6 +80,14 @@ LLSD LLSettingsBase::combineSDMaps(const LLSD &settings, const LLSD &other) cons newSettings[key_name].append(*ita); } break; + //case LLSD::TypeInteger: + //case LLSD::TypeReal: + //case LLSD::TypeBoolean: + //case LLSD::TypeString: + //case LLSD::TypeUUID: + //case LLSD::TypeURI: + //case LLSD::TypeDate: + //case LLSD::TypeBinary: default: newSettings[key_name] = value; break; @@ -106,6 +114,14 @@ LLSD LLSettingsBase::combineSDMaps(const LLSD &settings, const LLSD &other) cons newSettings[key_name].append(*ita); } break; + //case LLSD::TypeInteger: + //case LLSD::TypeReal: + //case LLSD::TypeBoolean: + //case LLSD::TypeString: + //case LLSD::TypeUUID: + //case LLSD::TypeURI: + //case LLSD::TypeDate: + //case LLSD::TypeBinary: default: newSettings[key_name] = value; break; @@ -219,6 +235,11 @@ LLSD LLSettingsBase::interpolateSDMap(const LLSD &settings, const LLSD &other, F return newSettings; } +LLSD LLSettingsBase::cloneSettings() const +{ + return combineSDMaps(mSettings, LLSD()); +} + void LLSettingsBase::exportSettings(std::string name) const { diff --git a/indra/newview/llsettingsbase.h b/indra/newview/llsettingsbase.h index 142b74caf9..02f5ffc8af 100644 --- a/indra/newview/llsettingsbase.h +++ b/indra/newview/llsettingsbase.h @@ -124,7 +124,6 @@ protected: typedef std::set<std::string> stringset_t; - // combining settings objects. Customize for specific setting types virtual void lerpSettings(const LLSettingsBase &other, F32 mix); @@ -147,6 +146,8 @@ protected: LLSD mSettings; + LLSD cloneSettings() const; + private: bool mDirty; diff --git a/indra/newview/llsettingssky.cpp b/indra/newview/llsettingssky.cpp index d4d9172a75..898cdad7be 100644 --- a/indra/newview/llsettingssky.cpp +++ b/indra/newview/llsettingssky.cpp @@ -44,12 +44,14 @@ namespace { const LLVector3 DUE_EAST(0.0f, 0.0f, 1.0); + const LLVector3 VECT_ZENITH(0.f, 1.f, 0.f); + const LLVector3 VECT_NORTHSOUTH(1.f, 0.f, 0.f); LLTrace::BlockTimerStatHandle FTM_BLEND_ENVIRONMENT("Blending Environment Params"); LLTrace::BlockTimerStatHandle FTM_UPDATE_ENVIRONMENT("Update Environment Params"); LLQuaternion body_position_from_angles(F32 azimuth, F32 altitude); - + void angles_from_rotation(LLQuaternion quat, F32 &azimuth, F32 &altitude); } const F32 LLSettingsSky::DOME_OFFSET(0.96f); @@ -101,6 +103,32 @@ LLSettingsSky::LLSettingsSky(): { } +void LLSettingsSky::setMoonRotation(F32 azimuth, F32 altitude) +{ + setValue(SETTING_MOON_ROTATION, ::body_position_from_angles(azimuth, altitude)); +} + +LLSettingsSky::azimalt_t LLSettingsSky::getMoonRotationAzAl() const +{ + azimalt_t res; + ::angles_from_rotation(getMoonRotation(), res.first, res.second); + + return res; +} + +void LLSettingsSky::setSunRotation(F32 azimuth, F32 altitude) +{ + setValue(SETTING_SUN_ROTATION, ::body_position_from_angles(azimuth, altitude)); +} + +LLSettingsSky::azimalt_t LLSettingsSky::getSunRotationAzAl() const +{ + azimalt_t res; + ::angles_from_rotation(getSunRotation(), res.first, res.second); + + return res; +} + LLSettingsSky::stringset_t LLSettingsSky::getSlerpKeys() const { static stringset_t slepSet; @@ -124,27 +152,27 @@ LLSettingsSky::ptr_t LLSettingsSky::buildFromLegacyPreset(const std::string &nam if (oldsettings.has(SETTING_AMBIENT)) { - newsettings[SETTING_AMBIENT] = LLColor4(oldsettings[SETTING_AMBIENT]).getValue(); + newsettings[SETTING_AMBIENT] = LLColor3(oldsettings[SETTING_AMBIENT]).getValue(); } if (oldsettings.has(SETTING_BLUE_DENSITY)) { - newsettings[SETTING_BLUE_DENSITY] = LLColor4(oldsettings[SETTING_BLUE_DENSITY]).getValue(); + newsettings[SETTING_BLUE_DENSITY] = LLColor3(oldsettings[SETTING_BLUE_DENSITY]).getValue(); } if (oldsettings.has(SETTING_BLUE_HORIZON)) { - newsettings[SETTING_BLUE_HORIZON] = LLColor4(oldsettings[SETTING_BLUE_HORIZON]).getValue(); + newsettings[SETTING_BLUE_HORIZON] = LLColor3(oldsettings[SETTING_BLUE_HORIZON]).getValue(); } if (oldsettings.has(SETTING_CLOUD_COLOR)) { - newsettings[SETTING_CLOUD_COLOR] = LLColor4(oldsettings[SETTING_CLOUD_COLOR]).getValue(); + newsettings[SETTING_CLOUD_COLOR] = LLColor3(oldsettings[SETTING_CLOUD_COLOR]).getValue(); } if (oldsettings.has(SETTING_CLOUD_POS_DENSITY1)) { - newsettings[SETTING_CLOUD_POS_DENSITY1] = LLColor4(oldsettings[SETTING_CLOUD_POS_DENSITY1]).getValue(); + newsettings[SETTING_CLOUD_POS_DENSITY1] = LLColor3(oldsettings[SETTING_CLOUD_POS_DENSITY1]).getValue(); } if (oldsettings.has(SETTING_CLOUD_POS_DENSITY2)) { - newsettings[SETTING_CLOUD_POS_DENSITY2] = LLColor4(oldsettings[SETTING_CLOUD_POS_DENSITY2]).getValue(); + newsettings[SETTING_CLOUD_POS_DENSITY2] = LLColor3(oldsettings[SETTING_CLOUD_POS_DENSITY2]).getValue(); } if (oldsettings.has(SETTING_CLOUD_SCALE)) { @@ -179,11 +207,11 @@ LLSettingsSky::ptr_t LLSettingsSky::buildFromLegacyPreset(const std::string &nam } if (oldsettings.has(SETTING_GAMMA)) { - newsettings[SETTING_GAMMA] = LLVector4(oldsettings[SETTING_GAMMA]).getValue(); + newsettings[SETTING_GAMMA] = oldsettings[SETTING_GAMMA][0].asReal(); } if (oldsettings.has(SETTING_GLOW)) { - newsettings[SETTING_GLOW] = LLColor4(oldsettings[SETTING_GLOW]).getValue(); + newsettings[SETTING_GLOW] = LLColor3(oldsettings[SETTING_GLOW]).getValue(); } if (oldsettings.has(SETTING_HAZE_DENSITY)) { @@ -230,6 +258,9 @@ LLSettingsSky::ptr_t LLSettingsSky::buildFromLegacyPreset(const std::string &nam LLQuaternion sunquat = ::body_position_from_angles(azimuth, altitude); LLQuaternion moonquat = ::body_position_from_angles(azimuth + F_PI, -altitude); + F32 az(0), al(0); + ::angles_from_rotation(sunquat, az, al); + newsettings[SETTING_SUN_ROTATION] = sunquat.getValue(); newsettings[SETTING_MOON_ROTATION] = moonquat.getValue(); } @@ -245,11 +276,18 @@ LLSettingsSky::ptr_t LLSettingsSky::buildDefaultSky() LLSD settings = LLSettingsSky::defaults(); LLSettingsSky::ptr_t skyp = boost::make_shared<LLSettingsSky>(settings); - //skyp->update(); return skyp; } +LLSettingsSky::ptr_t LLSettingsSky::buildClone() +{ + LLSD settings = cloneSettings(); + + LLSettingsSky::ptr_t skyp = boost::make_shared<LLSettingsSky>(settings); + + return skyp; +} // Settings status @@ -278,11 +316,11 @@ LLSD LLSettingsSky::defaults() // Magic constants copied form dfltsetting.xml dfltsetting[SETTING_AMBIENT] = LLColor4::white.getValue(); - dfltsetting[SETTING_BLUE_DENSITY] = LLColor4(0.2447, 0.4487, 0.7599, 1.0).getValue(); - dfltsetting[SETTING_BLUE_HORIZON] = LLColor4(0.4954, 0.4954, 0.6399, 1.0).getValue(); - dfltsetting[SETTING_CLOUD_COLOR] = LLColor4(0.4099, 0.4099, 0.4099, 1.0).getValue(); - dfltsetting[SETTING_CLOUD_POS_DENSITY1] = LLColor4(1.0000, 0.5260, 1.0000, 1.0).getValue(); - dfltsetting[SETTING_CLOUD_POS_DENSITY2] = LLColor4(1.0000, 0.5260, 1.0000, 1.0).getValue(); + dfltsetting[SETTING_BLUE_DENSITY] = LLColor4(0.2447, 0.4487, 0.7599, 0.0).getValue(); + dfltsetting[SETTING_BLUE_HORIZON] = LLColor4(0.4954, 0.4954, 0.6399, 0.0).getValue(); + dfltsetting[SETTING_CLOUD_COLOR] = LLColor4(0.4099, 0.4099, 0.4099, 0.0).getValue(); + dfltsetting[SETTING_CLOUD_POS_DENSITY1] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue(); + dfltsetting[SETTING_CLOUD_POS_DENSITY2] = LLColor4(1.0000, 0.5260, 1.0000, 0.0).getValue(); dfltsetting[SETTING_CLOUD_SCALE] = LLSD::Real(0.4199); dfltsetting[SETTING_CLOUD_SCROLL_RATE] = LLSDArray(10.1999)(10.0109); dfltsetting[SETTING_CLOUD_SHADOW] = LLSD::Real(0.2699); @@ -290,7 +328,7 @@ LLSD LLSettingsSky::defaults() dfltsetting[SETTING_DISTANCE_MULTIPLIER] = LLSD::Real(0.8000); dfltsetting[SETTING_DOME_OFFSET] = LLSD::Real(0.96f); dfltsetting[SETTING_DOME_RADIUS] = LLSD::Real(15000.f); - dfltsetting[SETTING_GAMMA] = LLVector4(1.0, 0.0, 0.0, 1.0).getValue(); + dfltsetting[SETTING_GAMMA] = LLSD::Real(1.0); dfltsetting[SETTING_GLOW] = LLColor4(5.000, 0.0010, -0.4799, 1.0).getValue(); // *RIDER: This is really weird for a color... TODO: check if right. dfltsetting[SETTING_HAZE_DENSITY] = LLSD::Real(0.6999); dfltsetting[SETTING_HAZE_HORIZON] = LLSD::Real(0.1899); @@ -299,7 +337,7 @@ LLSD LLSettingsSky::defaults() dfltsetting[SETTING_MOON_ROTATION] = moonquat.getValue(); dfltsetting[SETTING_NAME] = std::string("_default_"); dfltsetting[SETTING_STAR_BRIGHTNESS] = LLSD::Real(0.0000); - dfltsetting[SETTING_SUNLIGHT_COLOR] = LLColor4(0.7342, 0.7815, 0.8999, 1.0).getValue(); + dfltsetting[SETTING_SUNLIGHT_COLOR] = LLColor4(0.7342, 0.7815, 0.8999, 0.0).getValue(); dfltsetting[SETTING_SUN_ROTATION] = sunquat.getValue(); dfltsetting[SETTING_BLOOM_TEXTUREID] = LLUUID::null; @@ -367,29 +405,26 @@ void LLSettingsSky::calculateHeavnlyBodyPositions() void LLSettingsSky::calculateLightSettings() { -#if 0 LLColor3 vary_HazeColor; LLColor3 vary_SunlightColor; LLColor3 vary_AmbientColor; { // Initialize temp variables - LLColor3 sunlight = getSunlightColor(); - - // Fetch these once... - F32 haze_density = getHazeDensity(); - F32 haze_horizon = getHazeHorizon(); - F32 density_multiplier = getDensityMultiplier(); - F32 max_y = getMaxY(); - F32 gamma = getGama(); - F32 cloud_shadow = getCloudShadow(); - LLColor3 blue_density = getBlueDensity(); - LLColor3 blue_horizon = getBlueHorizon(); - LLColor3 ambient = getAmbientColor(); - + LLColor3 sunlight = getSunlightColor(); + LLColor3 ambient = getAmbientColor(); + F32 gamma = getGamma(); + LLColor3 blue_density = getBlueDensity(); + LLColor3 blue_horizon = getBlueHorizon(); + F32 haze_density = getHazeDensity(); + F32 haze_horizon = getHazeHorizon(); + F32 density_multiplier = getDensityMultiplier(); + F32 max_y = getMaxY(); + F32 cloud_shadow = getCloudShadow(); + LLVector3 lightnorm = getLightDirection(); // Sunlight attenuation effect (hue and brightness) due to atmosphere // this is used later for sunlight modulation at various altitudes - LLColor3 light_atten = + LLColor3 light_atten = (blue_density * 1.0 + smear(haze_density * 0.25f)) * (density_multiplier * max_y); // Calculate relative weights @@ -403,14 +438,14 @@ void LLSettingsSky::calculateLightSettings() // temp2[1] = llmax(0.f, llmax(0.f, Pn[1]) * 1.0f + lightnorm[1] ); // and vary_sunlight will work properly with moon light - F32 lighty = mLightDirection[1]; + F32 lighty = lightnorm[1]; if (lighty < LLSky::NIGHTTIME_ELEVATION_COS) { lighty = -lighty; } temp2.mV[1] = llmax(0.f, lighty); - if (temp2.mV[1] > 0.f) + if(temp2.mV[1] > 0.f) { temp2.mV[1] = 1.f / temp2.mV[1]; } @@ -429,9 +464,9 @@ void LLSettingsSky::calculateLightSettings() //haze color vary_HazeColor = - (blue_horizon * blue_weight * (sunlight*(1.f - cloud_shadow) + tmpAmbient) + (blue_horizon * blue_weight * (sunlight*(1.f - cloud_shadow) + tmpAmbient) + componentMult(haze_horizon * haze_weight, sunlight*(1.f - cloud_shadow) * temp2.mV[0] + tmpAmbient) - ); + ); //brightness of surface both sunlight and ambient vary_SunlightColor = componentMult(sunlight, temp1) * 1.f; @@ -449,7 +484,16 @@ void LLSettingsSky::calculateLightSettings() } - float dp = getSunDirection() * LLVector3(0, 0, 1.f); // a dot b +#if 0 + mSun.setColor(vary_SunlightColor); + mMoon.setColor(LLColor3(1.0f, 1.0f, 1.0f)); + + mSun.renewDirection(); + mSun.renewColor(); + mMoon.renewDirection(); + mMoon.renewColor(); + + float dp = getToSunLast() * LLVector3(0,0,1.f); if (dp < 0) { dp = 0; @@ -457,21 +501,19 @@ void LLSettingsSky::calculateLightSettings() // Since WL scales everything by 2, there should always be at least a 2:1 brightness ratio // between sunlight and point lights in windlight to normalize point lights. - F32 sun_dynamic_range = std::max(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f); - + F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f); LLEnvironment::instance().setSceneLightStrength(2.0f * (1.0f + sun_dynamic_range * dp)); +#endif mSunDiffuse = vary_SunlightColor; mSunAmbient = vary_AmbientColor; mMoonDiffuse = vary_SunlightColor; mMoonAmbient = vary_AmbientColor; - mTotalAmbient = vary_AmbientColor; - mTotalAmbient.setAlpha(1); + mTotalAmbient = LLColor4(vary_AmbientColor, 1.0f); mFadeColor = mTotalAmbient + (mSunDiffuse + mMoonDiffuse) * 0.5f; - mFadeColor.setAlpha(1); -#endif + mFadeColor.setAlpha(0); } LLSettingsSky::parammapping_t LLSettingsSky::getParameterMap() const @@ -490,7 +532,6 @@ LLSettingsSky::parammapping_t LLSettingsSky::getParameterMap() const param_map[SETTING_CLOUD_SHADOW] = LLShaderMgr::CLOUD_SHADOW; param_map[SETTING_DENSITY_MULTIPLIER] = LLShaderMgr::DENSITY_MULTIPLIER; param_map[SETTING_DISTANCE_MULTIPLIER] = LLShaderMgr::DISTANCE_MULTIPLIER; - param_map[SETTING_GAMMA] = LLShaderMgr::GAMMA; param_map[SETTING_GLOW] = LLShaderMgr::GLOW; param_map[SETTING_HAZE_DENSITY] = LLShaderMgr::HAZE_DENSITY; param_map[SETTING_HAZE_HORIZON] = LLShaderMgr::HAZE_HORIZON; @@ -507,7 +548,7 @@ void LLSettingsSky::applySpecial(void *ptarget) shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mClampedLightDirection.mV); - shader->uniform4f(LLShaderMgr::GAMMA, getGama(), 0.0, 0.0, 1.0); + shader->uniform4f(LLShaderMgr::GAMMA, getGamma(), 0.0, 0.0, 1.0); { //LLEnvironment::instance().getCloudDelta(); @@ -515,23 +556,6 @@ void LLSettingsSky::applySpecial(void *ptarget) vect_c_p_d1 += LLVector4(LLEnvironment::instance().getCloudScrollDelta()); shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, 1, vect_c_p_d1.mV); } - -// { -// LLVector4 val(mSettings[ ]; -// val.mV[0] = F32(i->second[0].asReal()) + mCloudScrollXOffset; -// val.mV[1] = F32(i->second[1].asReal()) + mCloudScrollYOffset; -// val.mV[2] = (F32)i->second[2].asReal(); -// val.mV[3] = (F32)i->second[3].asReal(); -// -// stop_glerror(); -// //_WARNS("RIDER") << "pushing '" << param.String() << "' as " << val << LL_ENDL; -// shader->uniform4fv(param, 1, val.mV); -// stop_glerror(); -// -// } - - //param_map[SETTING_CLOUD_POS_DENSITY1] = LLShaderMgr::CLOUD_POS_DENSITY1; - } //========================================================================= @@ -539,9 +563,6 @@ namespace { LLQuaternion body_position_from_angles(F32 azimuth, F32 altitude) { - static const LLVector3 VECT_ZENITH(0.f, 1.f, 0.f); - static const LLVector3 VECT_NORTHSOUTH(1.f, 0.f, 0.f); - // Azimuth is traditionally calculated from North, we are going from East. LLQuaternion rot_azi; LLQuaternion rot_alt; @@ -552,11 +573,26 @@ namespace LLQuaternion body_quat = rot_alt * rot_azi; body_quat.normalize(); - LLVector3 sun_vector = (DUE_EAST * body_quat); - - - LL_WARNS("RIDER") << "Azimuth=" << azimuth << " Altitude=" << altitude << " Body Vector=" << sun_vector.getValue() << LL_ENDL; - + //LLVector3 sun_vector = (DUE_EAST * body_quat); + //_WARNS("RIDER") << "Azimuth=" << azimuth << " Altitude=" << altitude << " Body Vector=" << sun_vector.getValue() << LL_ENDL; return body_quat; } + + void angles_from_rotation(LLQuaternion quat, F32 &azimuth, F32 &altitude) + { + LLVector3 body_vector = (DUE_EAST * quat); + + LLVector3 body_az(body_vector[0], 0.f, body_vector[2]); + LLVector3 body_al(0.f, body_vector[1], body_vector[2]); + + if (fabs(body_az.normalize()) > 0.001) + azimuth = angle_between(DUE_EAST, body_az); + else + azimuth = 0.0f; + + if (fabs(body_al.normalize()) > 0.001) + altitude = angle_between(DUE_EAST, body_al); + else + altitude = 0.0f; + } } diff --git a/indra/newview/llsettingssky.h b/indra/newview/llsettingssky.h index 0274661643..012244d1f9 100644 --- a/indra/newview/llsettingssky.h +++ b/indra/newview/llsettingssky.h @@ -67,13 +67,15 @@ public: static const std::string SETTING_LEGACY_SUN_ANGLE; typedef boost::shared_ptr<LLSettingsSky> ptr_t; + typedef std::pair<F32, F32> azimalt_t; //--------------------------------------------------------------------- LLSettingsSky(const LLSD &data); virtual ~LLSettingsSky() { }; - static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings); - static ptr_t buildDefaultSky(); + static ptr_t buildFromLegacyPreset(const std::string &name, const LLSD &oldsettings); + static ptr_t buildDefaultSky(); + ptr_t buildClone(); //--------------------------------------------------------------------- virtual std::string getSettingType() const { return std::string("sky"); } @@ -89,6 +91,11 @@ public: return LLColor3(mSettings[SETTING_AMBIENT]); } + void setAmbientColor(const LLColor3 &val) + { + setValue(SETTING_AMBIENT, val); + } + LLUUID getBloomTextureId() const { return mSettings[SETTING_BLOOM_TEXTUREID].asUUID(); @@ -99,16 +106,31 @@ public: return LLColor3(mSettings[SETTING_BLUE_DENSITY]); } + void setBlueDensity(const LLColor3 &val) + { + setValue(SETTING_BLUE_DENSITY, val); + } + LLColor3 getBlueHorizon() const { return LLColor3(mSettings[SETTING_BLUE_HORIZON]); } + void setBlueHorizon(const LLColor3 &val) + { + setValue(SETTING_BLUE_HORIZON, val); + } + LLColor3 getCloudColor() const { return LLColor3(mSettings[SETTING_CLOUD_COLOR]); } + void setCloudColor(const LLColor3 &val) + { + setValue(SETTING_CLOUD_COLOR, val); + } + LLUUID getCloudNoiseTextureId() const { return mSettings[SETTING_CLOUD_TEXTUREID].asUUID(); @@ -119,36 +141,83 @@ public: return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY1]); } + void setCloudPosDensity1(const LLColor3 &val) + { + setValue(SETTING_CLOUD_POS_DENSITY1, val); + } + LLColor3 getCloudPosDensity2() const { return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY2]); } + void setCloudPosDensity2(const LLColor3 &val) + { + setValue(SETTING_CLOUD_POS_DENSITY2, val); + } + F32 getCloudScale() const { return mSettings[SETTING_CLOUD_SCALE].asReal(); } + void setCloudScale(F32 val) + { + setValue(SETTING_CLOUD_SCALE, val); + } + LLVector2 getCloudScrollRate() const { return LLVector2(mSettings[SETTING_CLOUD_SCROLL_RATE]); } + void setCloudScrollRate(const LLVector2 &val) + { + setValue(SETTING_CLOUD_SCROLL_RATE, val); + } + + void setCloudScrollRateX(F32 val) + { + mSettings[SETTING_CLOUD_SCROLL_RATE][0] = val; + setDirtyFlag(true); + } + + void setCloudScrollRateY(F32 val) + { + mSettings[SETTING_CLOUD_SCROLL_RATE][1] = val; + setDirtyFlag(true); + } + F32 getCloudShadow() const { return mSettings[SETTING_CLOUD_SHADOW].asReal(); } + void setCloudShadow(F32 val) + { + setValue(SETTING_CLOUD_SHADOW, val); + } + F32 getDensityMultiplier() const { return mSettings[SETTING_DENSITY_MULTIPLIER].asReal(); } + void setDensityMultiplier(F32 val) + { + setValue(SETTING_DENSITY_MULTIPLIER, val); + } + F32 getDistanceMultiplier() const { return mSettings[SETTING_DISTANCE_MULTIPLIER].asReal(); } + void setDistanceMultiplier(F32 val) + { + setValue(SETTING_DISTANCE_MULTIPLIER, val); + } + F32 getDomeOffset() const { return DOME_OFFSET; @@ -161,9 +230,15 @@ public: //return mSettings[SETTING_DOME_RADIUS].asReal(); } - F32 getGama() const + F32 getGamma() const + { + return mSettings[SETTING_GAMMA].asReal(); + } + + void setGamma(F32 val) { - return mSettings[SETTING_GAMMA][0].asReal(); + mSettings[SETTING_GAMMA] = LLSD::Real(val); + setDirtyFlag(true); } LLColor3 getGlow() const @@ -171,21 +246,41 @@ public: return LLColor3(mSettings[SETTING_GLOW]); } + void setGlow(const LLColor3 &val) + { + setValue(SETTING_GLOW, val); + } + F32 getHazeDensity() const { return mSettings[SETTING_HAZE_DENSITY].asReal(); } + void setHazeDensity(F32 val) + { + setValue(SETTING_HAZE_DENSITY, val); + } + F32 getHazeHorizon() const { return mSettings[SETTING_HAZE_HORIZON].asReal(); } + void setHazeHorizon(F32 val) + { + setValue(SETTING_HAZE_HORIZON, val); + } + LLVector3 getLightNormal() const { return LLVector3(mSettings[SETTING_LIGHT_NORMAL]); } + void setLightNormal(const LLVector3 &val) + { + setValue(SETTING_LIGHT_NORMAL, val); + } + F32 getMaxY() const { return mSettings[SETTING_MAX_Y].asReal(); @@ -196,6 +291,20 @@ public: return LLQuaternion(mSettings[SETTING_MOON_ROTATION]); } + void setMoonRotation(const LLQuaternion &val) + { + setValue(SETTING_MOON_ROTATION, val); + } + + azimalt_t getMoonRotationAzAl() const; + + void setMoonRotation(F32 azimuth, F32 altitude); + + void setMoonRotation(const azimalt_t &azialt) + { + setMoonRotation(azialt.first, azialt.second); + } + LLUUID getMoonTextureId() const { return mSettings[SETTING_MOON_TEXTUREID].asUUID(); @@ -206,58 +315,56 @@ public: return mSettings[SETTING_STAR_BRIGHTNESS].asReal(); } + void setStarBrightness(F32 val) + { + setValue(SETTING_STAR_BRIGHTNESS, val); + } + LLColor3 getSunlightColor() const { return LLColor3(mSettings[SETTING_SUNLIGHT_COLOR]); } - LLQuaternion getSunRotation() const + void setSunlightColor(const LLColor3 &val) { - return LLQuaternion(mSettings[SETTING_SUN_ROTATION]); + setValue(SETTING_SUNLIGHT_COLOR, val); } - LLUUID getSunTextureId() const + LLQuaternion getSunRotation() const { - return mSettings[SETTING_SUN_TEXUTUREID].asUUID(); + return LLQuaternion(mSettings[SETTING_SUN_ROTATION]); } - // Internal/calculated settings - LLVector3 getLightDirection() const - { - update(); - return mLightDirection; - }; + azimalt_t getSunRotationAzAl() const; - LLVector3 getClampedLightDirection() const + void setSunRotation(const LLQuaternion &val) { - update(); - return mClampedLightDirection; - }; + setValue(SETTING_SUN_ROTATION, val); + } - LLVector3 getSunDirection() const + void setSunRotation(F32 azimuth, F32 altitude); + + void setSunRotation(const azimalt_t & azimalt) { - update(); - return mSunDirection; + setSunRotation(azimalt.first, azimalt.second); } - LLVector3 getMoonDirection() const + LLUUID getSunTextureId() const { - update(); - return mMoonDirection; + return mSettings[SETTING_SUN_TEXUTUREID].asUUID(); } - -#if 0 + // Internal/calculated settings LLVector3 getLightDirection() const { update(); return mLightDirection; }; - LLVector3 getLightDirectionClamped() const + LLVector3 getClampedLightDirection() const { update(); - return mLightDirectionClamped; + return mClampedLightDirection; }; LLVector3 getSunDirection() const @@ -272,16 +379,16 @@ public: return mMoonDirection; } - LLColor3 getSunDiffuse() const + LLColor4U getFadeColor() const { update(); - return mSunDiffuse; + return mFadeColor; } - LLColor3 getSunAmbient() const + LLColor4 getMoonAmbient() const { update(); - return mSunAmbient; + return mMoonAmbient; } LLColor3 getMoonDiffuse() const @@ -290,24 +397,23 @@ public: return mMoonDiffuse; } - LLColor3 getMoonAmbient() const + LLColor4 getSunAmbient() const { update(); - return mMoonAmbient; + return mSunAmbient; } - LLColor4 getTotalAmbient() const + LLColor3 getSunDiffuse() const { update(); - return mTotalAmbient; + return mSunDiffuse; } - LLColor4 getFadeColor() const + LLColor4 getTotalAmbient() const { update(); - return mFadeColor; + return mTotalAmbient; } -#endif protected: LLSettingsSky(); @@ -320,6 +426,7 @@ protected: virtual void applySpecial(void *); + private: void calculateHeavnlyBodyPositions(); void calculateLightSettings(); @@ -332,13 +439,13 @@ private: static const F32 DOME_RADIUS; static const F32 DOME_OFFSET; -// LLColor3 mSunDiffuse; -// LLColor3 mSunAmbient; -// LLColor3 mMoonDiffuse; -// LLColor3 mMoonAmbient; -// -// LLColor4 mTotalAmbient; -// LLColor4 mFadeColor; + LLColor4U mFadeColor; + LLColor4 mMoonAmbient; + LLColor3 mMoonDiffuse; + LLColor4 mSunAmbient; + LLColor3 mSunDiffuse; + + LLColor4 mTotalAmbient; typedef std::map<std::string, S32> mapNameToUniformId_t; diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index 71abad79b6..93ca7945ba 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -331,24 +331,6 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) mBumpSunDir(0.f, 0.f, 1.f) { /// WL PARAMS -// dome_radius = 1.f; -// dome_offset_ratio = 0.f; -// sunlight_color = LLColor3(); -// ambient = LLColor3(); -// gamma = 1.f; -// lightnorm = LLVector4(); -// blue_density = LLColor3(); -// blue_horizon = LLColor3(); -// haze_density = 0.f; -// haze_horizon = 1.f; -// density_multiplier = 0.f; -// max_y = 0.f; -// glow = LLColor3(); -// cloud_shadow = 0.f; -// cloud_color = LLColor3(); -// cloud_scale = 0.f; -// cloud_pos_density1 = LLColor3(); -// cloud_pos_density2 = LLColor3(); mInitialized = FALSE; mbCanSelect = FALSE; @@ -565,48 +547,6 @@ void LLVOSky::createSkyTexture(const S32 side, const S32 tile) } } -void LLVOSky::initAtmospherics(void) -{ - - // *LAPRAS - // uniform parameters for convenience - LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); - -// dome_radius = psky->getDomeRadius(); -// dome_offset_ratio = psky->getDomeOffset(); -// sunlight_color = psky->getSunlightColor(); -// ambient = psky->getAmbientColor(); -// gamma = psky->getGama(); -// blue_density = psky->getBlueDensity(); -// blue_horizon = psky->getBlueHorizon(); -// haze_density = psky->getHazeDensity(); -// haze_horizon = psky->getHazeHorizon(); -// density_multiplier = psky->getDensityMultiplier(); -// max_y = psky->getMaxY(); -// glow = psky->getGlow(); -// cloud_shadow = psky->getCloudShadow(); -// cloud_color = psky->getCloudColor(); -// cloud_scale = psky->getCloudScale(); -// cloud_pos_density1 = psky->getCloudPosDensity1(); -// cloud_pos_density2 = psky->getCloudPosDensity2(); - - // light norm is different. We need the sun's direction, not the light direction - // which could be from the moon. And we need to clamp it - // just like for the gpu -// LLVector3 sunDir = gSky.getSunDirection(); - LLVector3 sunDir = psky->getSunDirection(); - - // CFR_TO_OGL -// lightnorm = LLVector4(sunDir.mV[1], sunDir.mV[2], sunDir.mV[0], 0); - lightnorm = LLVector4(sunDir, 0); - unclamped_lightnorm = lightnorm; - if(lightnorm.mV[1] < -0.1f) - { - lightnorm.mV[1] = -0.1f; - } - -} - LLColor4 LLVOSky::calcSkyColorInDir(const LLVector3 &dir, bool isShiny) { F32 saturation = 0.3f; @@ -681,8 +621,9 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo { LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); - LLColor3 blue_density = psky->getBlueDensity(); - F32 max_y = psky->getMaxY(); + LLColor3 blue_density = psky->getBlueDensity(); + F32 max_y = psky->getMaxY(); + LLVector3 lightnorm = psky->getLightNormal(); // project the direction ray onto the sky dome. F32 phi = acos(Pn[1]); @@ -692,7 +633,6 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo sinA = 0.01f; } -// F32 Plen = dome_radius * sin(F_PI + phi + asin(dome_offset_ratio * sinA)) / sinA; F32 Plen = psky->getDomeRadius() * sin(F_PI + phi + asin(psky->getDomeOffset() * sinA)) / sinA; Pn *= Plen; @@ -748,7 +688,7 @@ void LLVOSky::calcSkyColorWLVert(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLCo // Compute haze glow - temp2.mV[0] = Pn * LLVector3(lightnorm); + temp2.mV[0] = Pn * lightnorm; temp2.mV[0] = 1.f - temp2.mV[0]; // temp2.x is 0 at the sun and increases away from sun @@ -824,7 +764,7 @@ LLColor3 LLVOSky::calcSkyColorWLFrag(LLVector3 & Pn, LLColor3 & vary_HazeColor, LLVector2 vary_HorizontalProjection[2]) { LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); - F32 gamma = psky->getGama(); + F32 gamma = psky->getGamma(); LLColor3 res; LLColor3 color0 = vary_HazeColor; @@ -893,87 +833,8 @@ LLColor3 LLVOSky::createAmbientFromWL(LLColor3 ambient, LLColor3 sundiffuse, LLC void LLVOSky::calcAtmospherics(void) { LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); - initAtmospherics(); - - LLColor3 vary_HazeColor; - LLColor3 vary_SunlightColor; - LLColor3 vary_AmbientColor; - { - // Initialize temp variables - LLColor3 sunlight = psky->getSunlightColor(); - LLColor3 ambient = psky->getAmbientColor(); - F32 gamma = psky->getGama(); - LLColor3 blue_density = psky->getBlueDensity(); - LLColor3 blue_horizon = psky->getBlueHorizon(); - F32 haze_density = psky->getHazeDensity(); - F32 haze_horizon = psky->getHazeHorizon(); - F32 density_multiplier = psky->getDensityMultiplier(); - F32 max_y = psky->getMaxY(); - F32 cloud_shadow = psky->getCloudShadow(); - - // Sunlight attenuation effect (hue and brightness) due to atmosphere - // this is used later for sunlight modulation at various altitudes - LLColor3 light_atten = - (blue_density * 1.0 + smear(haze_density * 0.25f)) * (density_multiplier * max_y); - - // Calculate relative weights - LLColor3 temp2(0.f, 0.f, 0.f); - LLColor3 temp1 = blue_density + smear(haze_density); - LLColor3 blue_weight = componentDiv(blue_density, temp1); - LLColor3 haze_weight = componentDiv(smear(haze_density), temp1); - - // Compute sunlight from P & lightnorm (for long rays like sky) - /// USE only lightnorm. - // temp2[1] = llmax(0.f, llmax(0.f, Pn[1]) * 1.0f + lightnorm[1] ); - - // and vary_sunlight will work properly with moon light - F32 lighty = unclamped_lightnorm[1]; - if(lighty < LLSky::NIGHTTIME_ELEVATION_COS) - { - lighty = -lighty; - } - - temp2.mV[1] = llmax(0.f, lighty); - if(temp2.mV[1] > 0.f) - { - temp2.mV[1] = 1.f / temp2.mV[1]; - } - componentMultBy(sunlight, componentExp((light_atten * -1.f) * temp2.mV[1])); - - // Distance - temp2.mV[2] = density_multiplier; - - // Transparency (-> temp1) - temp1 = componentExp((temp1 * -1.f) * temp2.mV[2]); - - // vary_AtmosAttenuation = temp1; - - //increase ambient when there are more clouds - LLColor3 tmpAmbient = ambient + (smear(1.f) - ambient) * cloud_shadow * 0.5f; - - //haze color - vary_HazeColor = - (blue_horizon * blue_weight * (sunlight*(1.f - cloud_shadow) + tmpAmbient) - + componentMult(haze_horizon * haze_weight, sunlight*(1.f - cloud_shadow) * temp2.mV[0] + tmpAmbient) - ); - - //brightness of surface both sunlight and ambient - vary_SunlightColor = componentMult(sunlight, temp1) * 1.f; - vary_SunlightColor.clamp(); - vary_SunlightColor = smear(1.0f) - vary_SunlightColor; - vary_SunlightColor = componentPow(vary_SunlightColor, gamma); - vary_SunlightColor = smear(1.0f) - vary_SunlightColor; - vary_AmbientColor = componentMult(tmpAmbient, temp1) * 0.5; - vary_AmbientColor.clamp(); - vary_AmbientColor = smear(1.0f) - vary_AmbientColor; - vary_AmbientColor = componentPow(vary_AmbientColor, gamma); - vary_AmbientColor = smear(1.0f) - vary_AmbientColor; - - componentMultBy(vary_HazeColor, LLColor3(1.f, 1.f, 1.f) - temp1); - } - - mSun.setColor(vary_SunlightColor); + mSun.setColor(psky->getSunlightColor()); mMoon.setColor(LLColor3(1.0f, 1.0f, 1.0f)); mSun.renewDirection(); @@ -992,16 +853,6 @@ void LLVOSky::calcAtmospherics(void) F32 sun_dynamic_range = llmax(gSavedSettings.getF32("RenderSunDynamicRange"), 0.0001f); LLEnvironment::instance().setSceneLightStrength(2.0f * (1.0f + sun_dynamic_range * dp)); - mSunDiffuse = vary_SunlightColor; - mSunAmbient = vary_AmbientColor; - mMoonDiffuse = vary_SunlightColor; - mMoonAmbient = vary_AmbientColor; - - mTotalAmbient = vary_AmbientColor; - mTotalAmbient.setAlpha(1); - - mFadeColor = mTotalAmbient + (mSunDiffuse + mMoonDiffuse) * 0.5f; - mFadeColor.setAlpha(0); } void LLVOSky::idleUpdate(LLAgent &agent, const F64 &time) @@ -1010,6 +861,10 @@ void LLVOSky::idleUpdate(LLAgent &agent, const F64 &time) BOOL LLVOSky::updateSky() { + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + + LLColor4 total_ambient = psky->getTotalAmbient(); + if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))) { return TRUE; @@ -1055,9 +910,9 @@ BOOL LLVOSky::updateSky() const F32 dot_lighting = direction * mLastLightingDirection; LLColor3 delta_color; - delta_color.setVec(mLastTotalAmbient.mV[0] - mTotalAmbient.mV[0], - mLastTotalAmbient.mV[1] - mTotalAmbient.mV[1], - mLastTotalAmbient.mV[2] - mTotalAmbient.mV[2]); + delta_color.setVec(mLastTotalAmbient.mV[0] - total_ambient.mV[0], + mLastTotalAmbient.mV[1] - total_ambient.mV[1], + mLastTotalAmbient.mV[2] - total_ambient.mV[2]); if ( mForceUpdate || (((dot_lighting < LIGHT_DIRECTION_THRESHOLD) @@ -1066,7 +921,7 @@ BOOL LLVOSky::updateSky() && !direction.isExactlyZero())) { mLastLightingDirection = direction; - mLastTotalAmbient = mTotalAmbient; + mLastTotalAmbient = total_ambient; mInitialized = TRUE; if (mCubeMap) @@ -2039,7 +1894,6 @@ void LLVOSky::updateFog(const F32 distance) tosun_45.normalize(); // Sky colors, just slightly above the horizon in the direction of the sun, perpendicular to the sun, and at a 45 degree angle to the sun. - initAtmospherics(); res_color[0] = calcSkyColorInDir(tosun); res_color[1] = calcSkyColorInDir(perp_tosun); res_color[2] = calcSkyColorInDir(tosun_45); @@ -2240,3 +2094,34 @@ void LLVOSky::setSunDirection(const LLVector3 &sun_dir, const LLVector3 &sun_ang mForceUpdate = TRUE; } } + + +LLColor4U LLVOSky::getFadeColor() const +{ + return LLEnvironment::instance().getCurrentSky()->getFadeColor(); +} + +LLColor3 LLVOSky::getSunDiffuseColor() const +{ + return LLEnvironment::instance().getCurrentSky()->getSunDiffuse(); +} + +LLColor3 LLVOSky::getMoonDiffuseColor() const +{ + return LLEnvironment::instance().getCurrentSky()->getMoonDiffuse(); +} + +LLColor4 LLVOSky::getSunAmbientColor() const +{ + return LLEnvironment::instance().getCurrentSky()->getSunAmbient(); +} + +LLColor4 LLVOSky::getMoonAmbientColor() const +{ + return LLEnvironment::instance().getCurrentSky()->getMoonAmbient(); +} + +LLColor4 LLVOSky::getTotalAmbientColor() const +{ + return LLEnvironment::instance().getCurrentSky()->getTotalAmbient(); +} diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h index 32b5a7eba8..fe2d85df02 100644 --- a/indra/newview/llvosky.h +++ b/indra/newview/llvosky.h @@ -379,30 +379,8 @@ class LLCubeMap; class LLVOSky : public LLStaticViewerObject { -public: - /// WL PARAMS -// F32 dome_radius; -// F32 dome_offset_ratio; -// LLColor3 sunlight_color; -// LLColor3 ambient; -// F32 gamma; - LLVector4 lightnorm; - LLVector4 unclamped_lightnorm; -// LLColor3 blue_density; -// LLColor3 blue_horizon; -// F32 haze_density; -// F32 haze_horizon; -// F32 density_multiplier; -// F32 max_y; -// LLColor3 glow; -// F32 cloud_shadow; -// LLColor3 cloud_color; -// F32 cloud_scale; -// LLColor3 cloud_pos_density1; -// LLColor3 cloud_pos_density2; public: - void initAtmospherics(void); void calcAtmospherics(void); LLColor3 createDiffuseFromWL(LLColor3 diffuse, LLColor3 ambient, LLColor3 sundiffuse, LLColor3 sunambient); LLColor3 createAmbientFromWL(LLColor3 ambient, LLColor3 sundiffuse, LLColor3 sunambient); @@ -470,13 +448,12 @@ public: const LLVector3& getToMoon() const { return mMoon.getDirection(); } const LLVector3& getToMoonLast() const { return mMoon.getDirectionCached(); } BOOL isSunUp() const { return mSun.getDirectionCached().mV[2] > -0.05f; } - void calculateColors(); - LLColor3 getSunDiffuseColor() const { return mSunDiffuse; } - LLColor3 getMoonDiffuseColor() const { return mMoonDiffuse; } - LLColor4 getSunAmbientColor() const { return mSunAmbient; } - LLColor4 getMoonAmbientColor() const { return mMoonAmbient; } - const LLColor4& getTotalAmbientColor() const { return mTotalAmbient; } + LLColor3 getSunDiffuseColor() const; + LLColor3 getMoonDiffuseColor() const; + LLColor4 getSunAmbientColor() const; + LLColor4 getMoonAmbientColor() const; + LLColor4 getTotalAmbientColor() const; LLColor4 getFogColor() const { return mFogColor; } LLColor4 getGLFogColor() const { return mGLFogCol; } @@ -508,8 +485,8 @@ public: void setWorldScale(const F32 s) { mWorldScale = s; } void updateFog(const F32 distance); void setFogRatio(const F32 fog_ratio) { mFogRatio = fog_ratio; } - LLColor4U getFadeColor() const { return mFadeColor; } - F32 getFogRatio() const { return mFogRatio; } + LLColor4U getFadeColor() const; + F32 getFogRatio() const { return mFogRatio; } void setCloudDensity(F32 cloud_density) { mCloudDensity = cloud_density; } void setWind ( const LLVector3& wind ) { mWind = wind.length(); } @@ -576,12 +553,12 @@ protected: F32 mFogRatio; F32 mWorldScale; - LLColor4 mSunAmbient; - LLColor4 mMoonAmbient; - LLColor4 mTotalAmbient; - LLColor3 mSunDiffuse; - LLColor3 mMoonDiffuse; - LLColor4U mFadeColor; // Color to fade in from +// LLColor4 mSunAmbient; +// LLColor4 mMoonAmbient; +// LLColor4 mTotalAmbient; +// LLColor3 mSunDiffuse; +// LLColor3 mMoonDiffuse; +// LLColor4U mFadeColor; // Color to fade in from LLPointer<LLCubeMap> mCubeMap; // Cube map for the environment S32 mDrawRefl; diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp index b6e1c36a33..a6dc2b343b 100644 --- a/indra/newview/llwlparammanager.cpp +++ b/indra/newview/llwlparammanager.cpp @@ -68,28 +68,28 @@ LLWLParamManager::LLWLParamManager() : /// Sun Delta Terrain tweak variables. mSunDeltaYaw(180.0f), mSceneLightStrength(2.0f), - mWLGamma(1.0f, "gamma"), +// mWLGamma(1.0f, "gamma"), - mBlueHorizon(0.25f, 0.25f, 1.0f, 1.0f, "blue_horizon", "WLBlueHorizon"), - mHazeDensity(1.0f, "haze_density"), - mBlueDensity(0.25f, 0.25f, 0.25f, 1.0f, "blue_density", "WLBlueDensity"), - mDensityMult(1.0f, "density_multiplier", 1000), - mHazeHorizon(1.0f, "haze_horizon"), - mMaxAlt(4000.0f, "max_y"), +// mBlueHorizon(0.25f, 0.25f, 1.0f, 1.0f, "blue_horizon", "WLBlueHorizon"), +// mHazeDensity(1.0f, "haze_density"), +// mBlueDensity(0.25f, 0.25f, 0.25f, 1.0f, "blue_density", "WLBlueDensity"), +// mDensityMult(1.0f, "density_multiplier", 1000), +// mHazeHorizon(1.0f, "haze_horizon"), +// mMaxAlt(4000.0f, "max_y"), // Lighting - mLightnorm(0.f, 0.707f, -0.707f, 1.f, "lightnorm"), - mSunlight(0.5f, 0.5f, 0.5f, 1.0f, "sunlight_color", "WLSunlight"), - mAmbient(0.5f, 0.75f, 1.0f, 1.19f, "ambient", "WLAmbient"), - mGlow(18.0f, 0.0f, -0.01f, 1.0f, "glow"), +// mLightnorm(0.f, 0.707f, -0.707f, 1.f, "lightnorm"), +// mSunlight(0.5f, 0.5f, 0.5f, 1.0f, "sunlight_color", "WLSunlight"), +// mAmbient(0.5f, 0.75f, 1.0f, 1.19f, "ambient", "WLAmbient"), +// mGlow(18.0f, 0.0f, -0.01f, 1.0f, "glow"), // Clouds - mCloudColor(0.5f, 0.5f, 0.5f, 1.0f, "cloud_color", "WLCloudColor"), - mCloudMain(0.5f, 0.5f, 0.125f, 1.0f, "cloud_pos_density1"), - mCloudCoverage(0.0f, "cloud_shadow"), - mCloudDetail(0.0f, 0.0f, 0.0f, 1.0f, "cloud_pos_density2"), - mDistanceMult(1.0f, "distance_multiplier"), - mCloudScale(0.42f, "cloud_scale"), +// mCloudColor(0.5f, 0.5f, 0.5f, 1.0f, "cloud_color", "WLCloudColor"), +// mCloudMain(0.5f, 0.5f, 0.125f, 1.0f, "cloud_pos_density1"), +// mCloudCoverage(0.0f, "cloud_shadow"), +// mCloudDetail(0.0f, 0.0f, 0.0f, 1.0f, "cloud_pos_density2"), +// mDistanceMult(1.0f, "distance_multiplier"), +// mCloudScale(0.42f, "cloud_scale"), // sky dome mDomeOffset(0.96f), diff --git a/indra/newview/llwlparammanager.h b/indra/newview/llwlparammanager.h index 61f86b747f..f7f4baee12 100644 --- a/indra/newview/llwlparammanager.h +++ b/indra/newview/llwlparammanager.h @@ -37,6 +37,7 @@ class LLGLSLShader; +#if 0 // color control struct WLColorControl { @@ -115,6 +116,8 @@ struct WLFloatControl { } }; +#endif + /// WindLight parameter manager class - what controls all the wind light shaders class LLWLParamManager : public LLSingleton<LLWLParamManager> { @@ -245,10 +248,12 @@ public: /// Sun Delta Terrain tweak variables. F32 mSunDeltaYaw; +#if 0 WLFloatControl mWLGamma; - +#endif F32 mSceneLightStrength; +#if 0 /// Atmospherics WLColorControl mBlueHorizon; WLFloatControl mHazeDensity; @@ -270,7 +275,7 @@ public: WLColorControl mCloudDetail; WLFloatControl mDistanceMult; WLFloatControl mCloudScale; - +#endif /// sky dome F32 mDomeOffset; F32 mDomeRadius; |