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-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl20
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl4
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/materialF.glsl21
-rw-r--r--indra/newview/llfeaturemanager.cpp10
-rw-r--r--indra/newview/llviewertexture.cpp7
5 files changed, 49 insertions, 13 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
index 7357e27117..bc13e7d1ec 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
@@ -36,6 +36,7 @@ out vec4 frag_color;
uniform mat3 env_mat;
uniform vec3 sun_dir;
uniform vec3 moon_dir;
+uniform int classic_mode;
#ifdef USE_DIFFUSE_TEX
uniform sampler2D diffuseMap;
@@ -241,10 +242,10 @@ void main()
calcAtmosphericVarsLinear(pos.xyz, norm, light_dir, sunlit, amblit, additive, atten);
- vec3 sunlit_linear = srgb_to_linear(sunlit);
+ vec3 sunlit_linear = sunlit;
vec3 amblit_linear = amblit;
- vec3 irradiance;
+ vec3 irradiance = amblit;
vec3 glossenv;
vec3 legacyenv;
sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, frag, pos.xyz, norm.xyz, 0.0, 0.0, true, amblit_linear);
@@ -260,11 +261,20 @@ void main()
color.a = final_alpha;
- vec3 sun_contrib = min(final_da, shadow) * sunlit_linear;
-
color.rgb = irradiance;
+ if (classic_mode > 0)
+ {
+ final_da = pow(final_da,1.2);
+ vec3 sun_contrib = vec3(min(final_da, shadow));
- color.rgb += sun_contrib;
+ color.rgb = srgb_to_linear(color.rgb * 0.9 + linear_to_srgb(sun_contrib) * sunlit_linear * 0.7);
+ sunlit_linear = srgb_to_linear(sunlit_linear);
+ }
+ else
+ {
+ vec3 sun_contrib = min(final_da, shadow) * sunlit_linear;
+ color.rgb += sun_contrib;
+ }
color.rgb *= diffuse_linear.rgb;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
index 95110005dc..cec844559f 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/pbralphaF.glsl
@@ -161,7 +161,7 @@ void main()
vec3 atten;
calcAtmosphericVarsLinear(pos.xyz, norm, light_dir, sunlit, amblit, additive, atten);
- vec3 sunlit_linear = srgb_to_linear(sunlit);
+ vec3 sunlit_linear = sunlit;
vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
@@ -182,7 +182,7 @@ void main()
// PBR IBL
float gloss = 1.0 - perceptualRoughness;
- vec3 irradiance = vec3(0);
+ vec3 irradiance = amblit;
vec3 radiance = vec3(0);
sampleReflectionProbes(irradiance, radiance, vary_position.xy*0.5+0.5, pos.xyz, norm.xyz, gloss, true, amblit);
diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
index f04dca2b36..0166cd6e0c 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
@@ -36,6 +36,7 @@
uniform float emissive_brightness; // fullbright flag, 1.0 == fullbright, 0.0 otherwise
uniform int sun_up_factor;
+uniform int classic_mode;
vec4 applySkyAndWaterFog(vec3 pos, vec3 additive, vec3 atten, vec4 color);
vec3 scaleSoftClipFragLinear(vec3 l);
@@ -329,10 +330,10 @@ void main()
vec3 atten;
calcAtmosphericVarsLinear(pos.xyz, norm.xyz, light_dir, sunlit, amblit, additive, atten);
- vec3 sunlit_linear = srgb_to_linear(sunlit);
+ vec3 sunlit_linear = sunlit;
vec3 amblit_linear = amblit;
- vec3 ambenv;
+ vec3 ambenv = amblit;
vec3 glossenv;
vec3 legacyenv;
sampleReflectionProbesLegacy(ambenv, glossenv, legacyenv, pos.xy*0.5+0.5, pos.xyz, norm.xyz, glossiness, env, true, amblit_linear);
@@ -340,8 +341,20 @@ void main()
color = ambenv;
float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0);
- vec3 sun_contrib = min(da, shadow) * sunlit_linear;
- color.rgb += sun_contrib;
+ if (classic_mode > 0)
+ {
+ da = pow(da,1.2);
+ vec3 sun_contrib = vec3(min(da, shadow));
+
+ color.rgb = srgb_to_linear(color.rgb * 0.9 + linear_to_srgb(sun_contrib) * sunlit_linear * 0.7);
+ sunlit_linear = srgb_to_linear(sunlit_linear);
+ }
+ else
+ {
+ vec3 sun_contrib = min(da, shadow) * sunlit_linear;
+ color.rgb += sun_contrib;
+ }
+
color *= diffcol.rgb;
vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index b25ef02e13..f45b70a6f9 100644
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -655,8 +655,16 @@ void LLFeatureManager::applyBaseMasks()
if (gGLManager.mIsIntel)
{
maskFeatures("Intel");
+
+ static constexpr F32 TARGET_GL_VERSION =
+#if LL_DARWIN
+ 4.09f;
+#else
+ 4.59f;
+#endif
+
// check against 3.33 to avoid applying this fallback twice
- if (gGLManager.mGLVersion < 4.59f && gGLManager.mGLVersion > 3.33f)
+ if (gGLManager.mGLVersion < TARGET_GL_VERSION && gGLManager.mGLVersion > 3.33f)
{
// if we don't have OpenGL 4.6 on intel, set it to OpenGL 3.3
// we also want to trigger the GL3 fallbacks on these chipsets
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 4a15b8624a..d2511aef7b 100644
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -1965,7 +1965,9 @@ bool LLViewerFetchedTexture::updateFetch()
if (!mIsFetching)
{
- if ((decode_priority > 0) && (mRawDiscardLevel < 0 || mRawDiscardLevel == INVALID_DISCARD_LEVEL))
+ if ((decode_priority > 0)
+ && (mRawDiscardLevel < 0 || mRawDiscardLevel == INVALID_DISCARD_LEVEL)
+ && mFetchState > 1) // 1 - initial, make sure fetcher did at least something
{
// We finished but received no data
if (getDiscardLevel() < 0)
@@ -2003,6 +2005,9 @@ bool LLViewerFetchedTexture::updateFetch()
{
// We have data, but our fetch failed to return raw data
// *TODO: FIgure out why this is happening and fix it
+ // Potentially can happen when TEX_LIST_SCALE and TEX_LIST_STANDARD
+ // get requested for the same texture id at the same time
+ // (two textures, one fetcher)
destroyRawImage();
}
}