diff options
Diffstat (limited to 'indra/newview')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl | 2 | ||||
| -rw-r--r-- | indra/newview/llviewershadermgr.cpp | 16 | 
2 files changed, 12 insertions, 6 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 47dadb4ced..970f39ed02 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -104,7 +104,7 @@ vec4 applyWaterFogView(vec3 pos, vec4 color);  vec3 srgb_to_linear(vec3 cs);  vec3 linear_to_srgb(vec3 cl); -vec3 encode_normal (vec2 enc); +vec2 encode_normal (vec3 n);  vec3 decode_normal (vec2 enc);  vec3 calcDirectionalLight(vec3 n, vec3 l) diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 49ce4058f6..abb0f78c98 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1226,7 +1226,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	if (success)  	{  		gDeferredDiffuseProgram.mName = "Deferred Diffuse Shader"; -        gDeferredDiffuseProgram.mFeatures.decodesNormal = true; +        gDeferredDiffuseProgram.mFeatures.encodesNormal = true;  		gDeferredDiffuseProgram.mShaderFiles.clear();  		gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1238,6 +1238,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	if (success)  	{  		gDeferredDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Alpha Mask Shader"; +        gDeferredDiffuseAlphaMaskProgram.mFeatures.encodesNormal = true;  		gDeferredDiffuseAlphaMaskProgram.mShaderFiles.clear();  		gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1249,7 +1250,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	if (success)  	{  		gDeferredNonIndexedDiffuseAlphaMaskProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader"; -        gDeferredNonIndexedDiffuseAlphaMaskProgram.mFeatures.decodesNormal = true; +        gDeferredNonIndexedDiffuseAlphaMaskProgram.mFeatures.encodesNormal = true;  		gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.clear();  		gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1260,7 +1261,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	if (success)  	{  		gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader"; -        gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mFeatures.decodesNormal = true; +        gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mFeatures.encodesNormal = true;  		gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.clear();  		gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1447,6 +1448,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	{  		gDeferredTreeProgram.mName = "Deferred Tree Shader";  		gDeferredTreeProgram.mShaderFiles.clear(); +        gDeferredTreeProgram.mFeatures.encodesNormal = true;  		gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredTreeProgram.mShaderFiles.push_back(make_pair("deferred/treeF.glsl", GL_FRAGMENT_SHADER_ARB));  		gDeferredTreeProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; @@ -1468,6 +1470,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredImpostorProgram.mName = "Deferred Impostor Shader";  		gDeferredImpostorProgram.mFeatures.hasSrgb = true;          gDeferredImpostorProgram.mFeatures.decodesNormal = true; +        gDeferredImpostorProgram.mFeatures.encodesNormal = true;  		gDeferredImpostorProgram.mShaderFiles.clear();  		gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredImpostorProgram.mShaderFiles.push_back(make_pair("deferred/impostorF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1686,6 +1689,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredAvatarEyesProgram.mFeatures.hasTransport = true;  		gDeferredAvatarEyesProgram.mFeatures.disableTextureIndex = true;          gDeferredAvatarEyesProgram.mFeatures.hasSrgb = true; +        gDeferredAvatarEyesProgram.mFeatures.encodesNormal = true;  		gDeferredAvatarEyesProgram.mShaderFiles.clear();  		gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/avatarEyesV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredAvatarEyesProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1827,6 +1831,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredWaterProgram.mFeatures.calculatesAtmospherics = true;  		gDeferredWaterProgram.mFeatures.hasGamma = true;  		gDeferredWaterProgram.mFeatures.hasTransport = true; +        gDeferredWaterProgram.mFeatures.encodesNormal = true;  		gDeferredWaterProgram.mShaderFiles.clear();  		gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1842,6 +1847,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  		gDeferredUnderWaterProgram.mFeatures.hasGamma = true;  		gDeferredUnderWaterProgram.mFeatures.hasTransport = true;  		gDeferredUnderWaterProgram.mFeatures.hasSrgb = true; +        gDeferredUnderWaterProgram.mFeatures.encodesNormal = true;  		gDeferredUnderWaterProgram.mShaderFiles.clear();  		gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1951,7 +1957,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	if (success)  	{  		gTerrainProgram.mName = "Deferred Terrain Shader"; -        gDeferredTerrainProgram.mFeatures.decodesNormal = true; +        gDeferredTerrainProgram.mFeatures.encodesNormal = true;  		gDeferredTerrainProgram.mShaderFiles.clear();  		gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1963,7 +1969,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()  	{  		gDeferredAvatarProgram.mName = "Avatar Shader";  		gDeferredAvatarProgram.mFeatures.hasSkinning = true; -        gDeferredAvatarProgram.mFeatures.decodesNormal = true; +        gDeferredAvatarProgram.mFeatures.encodesNormal = true;  		gDeferredAvatarProgram.mShaderFiles.clear();  		gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER_ARB));  		gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER_ARB)); | 
