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-rwxr-xr-xindra/newview/lldrawable.h1
-rwxr-xr-xindra/newview/llviewerobject.cpp3
-rwxr-xr-xindra/newview/llviewerobjectlist.cpp3
-rwxr-xr-xindra/newview/pipeline.cpp5
4 files changed, 4 insertions, 8 deletions
diff --git a/indra/newview/lldrawable.h b/indra/newview/lldrawable.h
index 289abd3335..c3f6d77edc 100755
--- a/indra/newview/lldrawable.h
+++ b/indra/newview/lldrawable.h
@@ -286,7 +286,6 @@ public:
NEARBY_LIGHT = 0x00200000, // In gPipeline.mNearbyLightSet
BUILT = 0x00400000,
FORCE_INVISIBLE = 0x00800000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned)
- CLEAR_INVISIBLE = 0x01000000, // clear FORCE_INVISIBLE next draw frame
REBUILD_SHADOW = 0x02000000,
HAS_ALPHA = 0x04000000,
RIGGED = 0x08000000,
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 96e701a6cb..25b97b104b 100755
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -2135,7 +2135,8 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
if (mDrawable->isState(LLDrawable::FORCE_INVISIBLE) && !mOrphaned)
{
// lldebugs << "Clearing force invisible: " << mID << ":" << getPCodeString() << ":" << getPositionAgent() << llendl;
- mDrawable->setState(LLDrawable::CLEAR_INVISIBLE);
+ mDrawable->clearState(LLDrawable::FORCE_INVISIBLE);
+ gPipeline.markRebuild( mDrawable, LLDrawable::REBUILD_ALL, TRUE );
}
}
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index 11d34ad084..caacf26cb3 100755
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -2065,8 +2065,9 @@ void LLViewerObjectList::findOrphans(LLViewerObject* objectp, U32 ip, U32 port)
if (childp->mDrawable.notNull())
{
// Make the drawable visible again and set the drawable parent
- childp->mDrawable->setState(LLDrawable::CLEAR_INVISIBLE);
+ childp->mDrawable->clearState(LLDrawable::FORCE_INVISIBLE);
childp->setDrawableParent(objectp->mDrawable); // LLViewerObjectList::findOrphans()
+ gPipeline.markRebuild( childp->mDrawable, LLDrawable::REBUILD_ALL, TRUE );
}
// Make certain particles, icon and HUD aren't hidden
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 49ea4830d3..42a47c694f 100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -3397,11 +3397,6 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
{
drawablep->setVisible(camera, NULL, FALSE);
}
- else if (drawablep->isState(LLDrawable::CLEAR_INVISIBLE))
- {
- // clear invisible flag here to avoid single frame glitch
- drawablep->clearState(LLDrawable::FORCE_INVISIBLE|LLDrawable::CLEAR_INVISIBLE);
- }
}
if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)