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-rw-r--r--indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl99
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/irradianceGenV.glsl38
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl5
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl120
-rw-r--r--indra/newview/llreflectionmapmanager.cpp68
-rw-r--r--indra/newview/llreflectionmapmanager.h6
-rw-r--r--indra/newview/llviewershadermgr.cpp12
-rw-r--r--indra/newview/llviewershadermgr.h1
-rw-r--r--indra/newview/pipeline.cpp14
9 files changed, 332 insertions, 31 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl
new file mode 100644
index 0000000000..2028509775
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl
@@ -0,0 +1,99 @@
+/**
+ * @file irradianceGenF.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+/*[EXTRA_CODE_HERE]*/
+
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform samplerCubeArray reflectionProbes;
+uniform int sourceIdx;
+
+VARYING vec3 vary_dir;
+
+// =============================================================================================================
+// Parts of this file are (c) 2018 Sascha Willems
+// SNIPPED FROM https://github.com/SaschaWillems/Vulkan-glTF-PBR/blob/master/data/shaders/irradiancecube.frag
+/*
+MIT License
+
+Copyright (c) 2018 Sascha Willems
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+*/
+// =============================================================================================================
+
+
+
+#define PI 3.1415926535897932384626433832795
+
+float deltaPhi = PI/16.0;
+float deltaTheta = deltaPhi*0.25;
+
+void main()
+{
+ vec3 N = normalize(vary_dir);
+ vec3 up = vec3(0.0, 1.0, 0.0);
+ vec3 right = normalize(cross(up, N));
+ up = cross(N, right);
+
+ const float TWO_PI = PI * 2.0;
+ const float HALF_PI = PI * 0.5;
+
+ vec3 color = vec3(0.0);
+ uint sampleCount = 0u;
+ for (float phi = 0.0; phi < TWO_PI; phi += deltaPhi) {
+ for (float theta = 0.0; theta < HALF_PI; theta += deltaTheta) {
+ vec3 tempVec = cos(phi) * right + sin(phi) * up;
+ vec3 sampleVector = cos(theta) * N + sin(theta) * tempVec;
+ color += textureLod(reflectionProbes, vec4(sampleVector, sourceIdx), 3).rgb * cos(theta) * sin(theta);
+ sampleCount++;
+ }
+ }
+ frag_color = vec4(PI * color / float(sampleCount), 1.0);
+}
+// =============================================================================================================
+
diff --git a/indra/newview/app_settings/shaders/class1/interface/irradianceGenV.glsl b/indra/newview/app_settings/shaders/class1/interface/irradianceGenV.glsl
new file mode 100644
index 0000000000..5190abf17c
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/irradianceGenV.glsl
@@ -0,0 +1,38 @@
+/**
+ * @file irradianceGenV.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 modelview_matrix;
+
+ATTRIBUTE vec3 position;
+
+VARYING vec3 vary_dir;
+
+void main()
+{
+ gl_Position = vec4(position, 1.0);
+
+ vary_dir = vec3(modelview_matrix * vec4(position, 1.0)).xyz;
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
index 27008b8a1c..3fc227eae7 100644
--- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
@@ -26,8 +26,6 @@
/*[EXTRA_CODE_HERE]*/
-#define REFMAP_COUNT 256
-
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
@@ -35,6 +33,7 @@ out vec4 frag_color;
#endif
uniform samplerCubeArray reflectionProbes;
+uniform int sourceIdx;
VARYING vec3 vary_dir;
@@ -150,7 +149,7 @@ vec3 prefilterEnvMap(vec3 R, float roughness)
float omegaP = 4.0 * PI / (6.0 * envMapDim * envMapDim);
// Biased (+1.0) mip level for better result
float mipLevel = roughness == 0.0 ? 0.0 : max(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f);
- color += textureLod(reflectionProbes, vec4(L,REFMAP_COUNT), mipLevel).rgb * dotNL;
+ color += textureLod(reflectionProbes, vec4(L,sourceIdx), mipLevel).rgb * dotNL;
totalWeight += dotNL;
}
diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
index 40378b49ea..83348077d7 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
@@ -31,6 +31,7 @@
#define REF_SAMPLE_COUNT 64 //maximum number of samples to consider
uniform samplerCubeArray reflectionProbes;
+uniform samplerCubeArray irradianceProbes;
layout (std140, binding = 1) uniform ReflectionProbes
{
@@ -308,7 +309,7 @@ vec3 boxIntersect(vec3 origin, vec3 dir, int i)
-// Tap a sphere based reflection probe
+// Tap a reflection probe
// pos - position of pixel
// dir - pixel normal
// lod - which mip to bias towards (lower is higher res, sharper reflections)
@@ -334,10 +335,36 @@ vec3 tapRefMap(vec3 pos, vec3 dir, float lod, vec3 c, float r2, int i)
v -= c;
v = env_mat * v;
{
- //float min_lod = textureQueryLod(reflectionProbes,v).y; // lower is higher res
- //return textureLod(reflectionProbes, vec4(v.xyz, refIndex[i].x), max(min_lod, lod)).rgb;
return textureLod(reflectionProbes, vec4(v.xyz, refIndex[i].x), lod).rgb;
- //return texture(reflectionProbes, vec4(v.xyz, refIndex[i].x)).rgb;
+ }
+}
+
+// Tap an irradiance map
+// pos - position of pixel
+// dir - pixel normal
+// c - center of probe
+// r2 - radius of probe squared
+// i - index of probe
+// vi - point at which reflection vector struck the influence volume, in clip space
+vec3 tapIrradianceMap(vec3 pos, vec3 dir, vec3 c, float r2, int i)
+{
+ //lod = max(lod, 1);
+ // parallax adjustment
+
+ vec3 v;
+ if (refIndex[i].w < 0)
+ {
+ v = boxIntersect(pos, dir, i);
+ }
+ else
+ {
+ v = sphereIntersect(pos, dir, c, r2);
+ }
+
+ v -= c;
+ v = env_mat * v;
+ {
+ return texture(irradianceProbes, vec4(v.xyz, refIndex[i].x)).rgb * refParams[i].x;
}
}
@@ -371,7 +398,7 @@ vec3 sampleProbes(vec3 pos, vec3 dir, float lod, float minweight)
float atten = 1.0-max(d2-r2, 0.0)/(rr-r2);
w *= atten;
//w *= p; // boost weight based on priority
- col += refcol*w*max(minweight, refParams[i].x);
+ col += refcol*w;
wsum += w;
}
@@ -394,7 +421,7 @@ vec3 sampleProbes(vec3 pos, vec3 dir, float lod, float minweight)
float w = 1.0/d2;
w *= w;
- col += refcol*w*max(minweight, refParams[i].x);
+ col += refcol*w;
wsum += w;
}
}
@@ -408,24 +435,75 @@ vec3 sampleProbes(vec3 pos, vec3 dir, float lod, float minweight)
return col;
}
-vec3 sampleProbeAmbient(vec3 pos, vec3 dir, float lod)
+vec3 sampleProbeAmbient(vec3 pos, vec3 dir)
{
- vec3 col = sampleProbes(pos, dir, lod, 0.f);
+ // modified copy/paste of sampleProbes follows, will likely diverge from sampleProbes further
+ // as irradiance map mixing is tuned independently of radiance map mixing
+ float wsum = 0.0;
+ vec3 col = vec3(0,0,0);
+ float vd2 = dot(pos,pos); // view distance squared
- //desaturate
- vec3 hcol = col *0.5;
-
- col *= 2.0;
- col = vec3(
- col.r + hcol.g + hcol.b,
- col.g + hcol.r + hcol.b,
- col.b + hcol.r + hcol.g
- );
-
- col *= 0.333333;
+ float minweight = 1.0;
- return col;
+ for (int idx = 0; idx < probeInfluences; ++idx)
+ {
+ int i = probeIndex[idx];
+ if (abs(refIndex[i].w) < max_priority)
+ {
+ continue;
+ }
+ float r = refSphere[i].w; // radius of sphere volume
+ float p = float(abs(refIndex[i].w)); // priority
+
+ float rr = r*r; // radius squred
+ float r1 = r * 0.1; // 75% of radius (outer sphere to start interpolating down)
+ vec3 delta = pos.xyz-refSphere[i].xyz;
+ float d2 = dot(delta,delta);
+ float r2 = r1*r1;
+
+ {
+ vec3 refcol = tapIrradianceMap(pos, dir, refSphere[i].xyz, rr, i);
+
+ float w = 1.0/d2;
+
+ float atten = 1.0-max(d2-r2, 0.0)/(rr-r2);
+ w *= atten;
+ //w *= p; // boost weight based on priority
+ col += refcol*w;
+
+ wsum += w;
+ }
+ }
+ if (probeInfluences <= 1)
+ { //edge-of-scene probe or no probe influence, mix in with embiggened version of probes closest to camera
+ for (int idx = 0; idx < 8; ++idx)
+ {
+ if (refIndex[idx].w < 0)
+ { // don't fallback to box probes, they are *very* specific
+ continue;
+ }
+ int i = idx;
+ vec3 delta = pos.xyz-refSphere[i].xyz;
+ float d2 = dot(delta,delta);
+
+ {
+ vec3 refcol = tapIrradianceMap(pos, dir, refSphere[i].xyz, d2, i);
+
+ float w = 1.0/d2;
+ w *= w;
+ col += refcol*w;
+ wsum += w;
+ }
+ }
+ }
+
+ if (wsum > 0.0)
+ {
+ col *= 1.0/wsum;
+ }
+
+ return col;
}
// brighten a color so that at least one component is 1
@@ -451,7 +529,7 @@ void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, inout vec3 l
vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
- ambenv = sampleProbeAmbient(pos, norm, reflection_lods-2);
+ ambenv = sampleProbeAmbient(pos, norm);
if (glossiness > 0.0)
{
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
index 025b8457c1..dfd0d1b9a9 100644
--- a/indra/newview/llreflectionmapmanager.cpp
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -80,8 +80,11 @@ void LLReflectionMapManager::update()
if (mTexture.isNull())
{
mTexture = new LLCubeMapArray();
- // store LL_REFLECTION_PROBE_COUNT+1 cube maps, final cube map is used for render target and radiance map generation source)
+ // store LL_REFLECTION_PROBE_COUNT+2 cube maps, final two cube maps are used for render target and radiance map generation source)
mTexture->allocate(LL_REFLECTION_PROBE_RESOLUTION, 3, LL_REFLECTION_PROBE_COUNT+2);
+
+ mIrradianceMaps = new LLCubeMapArray();
+ mIrradianceMaps->allocate(LL_IRRADIANCE_MAP_RESOLUTION, 3, LL_REFLECTION_PROBE_COUNT);
}
if (!mRenderTarget.isComplete())
@@ -396,6 +399,13 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
gPipeline.mRT = &gPipeline.mMainRT;
mRenderTarget.flush();
+ S32 targetIdx = LL_REFLECTION_PROBE_COUNT;
+
+ if (probe != mUpdatingProbe)
+ { // this is the "realtime" probe that's updating every frame, use the secondary scratch space channel
+ targetIdx += 1;
+ }
+
// downsample to placeholder map
{
LLGLDepthTest depth(GL_FALSE, GL_FALSE);
@@ -453,7 +463,7 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
{
mTexture->bind(0);
//glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, probe->mCubeIndex * 6 + face, 0, 0, res, res);
- glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, LL_REFLECTION_PROBE_COUNT * 6 + face, 0, 0, res, res);
+ glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, targetIdx * 6 + face, 0, 0, res, res);
mTexture->unbind();
}
mMipChain[i].flush();
@@ -472,7 +482,9 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
gRadianceGenProgram.bind();
S32 channel = gRadianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
mTexture->bind(channel);
-
+ static LLStaticHashedString sSourceIdx("sourceIdx");
+ gRadianceGenProgram.uniform1i(sSourceIdx, targetIdx);
+
for (int cf = 0; cf < 6; ++cf)
{ // for each cube face
LLCoordFrame frame;
@@ -499,13 +511,59 @@ void LLReflectionMapManager::updateProbeFace(LLReflectionMap* probe, U32 face)
gGL.end();
gGL.flush();
-
-
S32 res = mMipChain[i].getWidth();
glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res);
mMipChain[i].flush();
}
}
+ gRadianceGenProgram.unbind();
+
+ //generate irradiance map
+ gIrradianceGenProgram.bind();
+ channel = gIrradianceGenProgram.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
+ mTexture->bind(channel);
+
+ gIrradianceGenProgram.uniform1i(sSourceIdx, targetIdx);
+
+ int start_mip = 0;
+ // find the mip target to start with based on irradiance map resolution
+ for (start_mip = 0; start_mip < mMipChain.size(); ++start_mip)
+ {
+ if (mMipChain[start_mip].getWidth() == LL_IRRADIANCE_MAP_RESOLUTION)
+ {
+ break;
+ }
+ }
+
+ for (int cf = 0; cf < 6; ++cf)
+ { // for each cube face
+ LLCoordFrame frame;
+ frame.lookAt(LLVector3(0, 0, 0), LLCubeMapArray::sClipToCubeLookVecs[cf], LLCubeMapArray::sClipToCubeUpVecs[cf]);
+
+ F32 mat[16];
+ frame.getOpenGLRotation(mat);
+ gGL.loadMatrix(mat);
+
+ for (int i = start_mip; i < mMipChain.size(); ++i)
+ {
+ mMipChain[i].bindTarget();
+
+ gGL.begin(gGL.QUADS);
+ gGL.vertex3f(-1, -1, -1);
+ gGL.vertex3f(1, -1, -1);
+ gGL.vertex3f(1, 1, -1);
+ gGL.vertex3f(-1, 1, -1);
+ gGL.end();
+ gGL.flush();
+
+ S32 res = mMipChain[i].getWidth();
+ mIrradianceMaps->bind(channel);
+ glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i-start_mip, 0, 0, probe->mCubeIndex * 6 + cf, 0, 0, res, res);
+ mTexture->bind(channel);
+ mMipChain[i].flush();
+ }
+ }
+ gIrradianceGenProgram.unbind();
}
}
diff --git a/indra/newview/llreflectionmapmanager.h b/indra/newview/llreflectionmapmanager.h
index 551a461e63..5f0b11ec17 100644
--- a/indra/newview/llreflectionmapmanager.h
+++ b/indra/newview/llreflectionmapmanager.h
@@ -39,6 +39,7 @@ class LLViewerObject;
// reflection probe resolution
#define LL_REFLECTION_PROBE_RESOLUTION 256
+#define LL_IRRADIANCE_MAP_RESOLUTION 64
// reflection probe mininum scale
#define LL_REFLECTION_PROBE_MINIMUM_SCALE 1.f;
@@ -112,9 +113,12 @@ private:
std::vector<LLRenderTarget> mMipChain;
- // storage for reflection probes
+ // storage for reflection probe radiance maps (plus two scratch space cubemaps)
LLPointer<LLCubeMapArray> mTexture;
+ // storage for reflection probe irradiance maps
+ LLPointer<LLCubeMapArray> mIrradianceMaps;
+
// array indicating if a particular cubemap is free
bool mCubeFree[LL_REFLECTION_PROBE_COUNT];
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index d5ca915da5..c041d2470c 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -86,6 +86,7 @@ LLGLSLShader gGlowCombineProgram;
LLGLSLShader gSplatTextureRectProgram;
LLGLSLShader gReflectionMipProgram;
LLGLSLShader gRadianceGenProgram;
+LLGLSLShader gIrradianceGenProgram;
LLGLSLShader gGlowCombineFXAAProgram;
LLGLSLShader gTwoTextureAddProgram;
LLGLSLShader gTwoTextureCompareProgram;
@@ -764,6 +765,7 @@ void LLViewerShaderMgr::unloadShaders()
gSplatTextureRectProgram.unload();
gReflectionMipProgram.unload();
gRadianceGenProgram.unload();
+ gIrradianceGenProgram.unload();
gGlowCombineFXAAProgram.unload();
gTwoTextureAddProgram.unload();
gTwoTextureCompareProgram.unload();
@@ -3833,6 +3835,16 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
success = gRadianceGenProgram.createShader(NULL, NULL);
}
+ if (success)
+ {
+ gIrradianceGenProgram.mName = "Irradiance Gen Shader";
+ gIrradianceGenProgram.mShaderFiles.clear();
+ gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenV.glsl", GL_VERTEX_SHADER_ARB));
+ gIrradianceGenProgram.mShaderFiles.push_back(make_pair("interface/irradianceGenF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gIrradianceGenProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE];
+ success = gIrradianceGenProgram.createShader(NULL, NULL);
+ }
+
if( !success )
{
mShaderLevel[SHADER_INTERFACE] = 0;
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index fa5b2121b9..87d90b49a9 100644
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -163,6 +163,7 @@ extern LLGLSLShader gGlowCombineProgram;
extern LLGLSLShader gSplatTextureRectProgram;
extern LLGLSLShader gReflectionMipProgram;
extern LLGLSLShader gRadianceGenProgram;
+extern LLGLSLShader gIrradianceGenProgram;
extern LLGLSLShader gGlowCombineFXAAProgram;
extern LLGLSLShader gDebugProgram;
extern LLGLSLShader gClipProgram;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 028a0db95c..06c9d3c136 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -9205,10 +9205,22 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
void LLPipeline::bindReflectionProbes(LLGLSLShader& shader)
{
S32 channel = shader.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
+ bool bound = false;
if (channel > -1 && mReflectionMapManager.mTexture.notNull())
{
- // see comments in class2/deferred/softenLightF.glsl for what these uniforms mean
mReflectionMapManager.mTexture->bind(channel);
+ bound = true;
+ }
+
+ channel = shader.enableTexture(LLShaderMgr::IRRADIANCE_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY);
+ if (channel > -1 && mReflectionMapManager.mIrradianceMaps.notNull())
+ {
+ mReflectionMapManager.mIrradianceMaps->bind(channel);
+ bound = true;
+ }
+
+ if (bound)
+ {
mReflectionMapManager.setUniforms();
F32* m = gGLModelView;