diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/lldrawpool.cpp | 14 | ||||
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 10 | ||||
-rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 36 | ||||
-rw-r--r-- | indra/newview/lldrawpoolsimple.cpp | 32 | ||||
-rw-r--r-- | indra/newview/lldrawpoolterrain.cpp | 20 | ||||
-rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 10 | ||||
-rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llsettingsvo.cpp | 2 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 14 |
9 files changed, 72 insertions, 70 deletions
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 503ee6d08d..faa5f71da4 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -389,7 +389,7 @@ LLRenderPass::~LLRenderPass() void LLRenderPass::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type]; for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) @@ -404,7 +404,7 @@ void LLRenderPass::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL t void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type]; LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; @@ -429,7 +429,7 @@ void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, U32 mask, void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) { LLDrawInfo* pparams = *i; @@ -442,7 +442,7 @@ void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_text void LLRenderPass::pushRiggedBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; mask |= LLVertexBuffer::MAP_WEIGHT4; @@ -465,7 +465,7 @@ void LLRenderPass::pushRiggedBatches(U32 type, U32 mask, BOOL texture, BOOL batc void LLRenderPass::pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) { LLDrawInfo* pparams = *i; @@ -479,7 +479,7 @@ void LLRenderPass::pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_ void LLRenderPass::pushRiggedMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLVOAvatar* lastAvatar = nullptr; U64 lastMeshId = 0; for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) @@ -525,7 +525,7 @@ void LLRenderPass::applyModelMatrix(const LLDrawInfo& params) void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; if (!params.mCount) { return; diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index ee1a640f2d..9da20cc375 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -126,7 +126,7 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d void LLDrawPoolAlpha::renderPostDeferred(S32 pass) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; deferred_render = TRUE; // first pass, regular forward alpha rendering @@ -190,7 +190,7 @@ static void prepare_forward_shader(LLGLSLShader* shader, F32 minimum_alpha) void LLDrawPoolAlpha::render(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; simple_shader = (LLPipeline::sImpostorRender) ? &gObjectSimpleImpostorProgram : (LLPipeline::sUnderWaterRender) ? &gObjectSimpleWaterProgram : &gObjectSimpleProgram; @@ -490,7 +490,7 @@ void LLDrawPoolAlpha::renderRiggedEmissives(U32 mask, std::vector<LLDrawInfo*>& void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; BOOL initialized_lighting = FALSE; BOOL light_enabled = TRUE; @@ -500,7 +500,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only) for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i) { - LL_PROFILE_ZONE_NAMED("renderAlpha - group"); + LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("renderAlpha - group"); LLSpatialGroup* group = *i; llassert(group); llassert(group->getSpatialPartition()); @@ -525,7 +525,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only) for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k) { - LL_PROFILE_ZONE_NAMED("ra - push batch") + LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("ra - push batch") LLDrawInfo& params = **k; U32 have_mask = params.mVertexBuffer->getTypeMask() & mask; if (have_mask != mask) diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index b01450bba9..471b0e2c48 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -210,7 +210,7 @@ S32 LLDrawPoolBump::getNumPasses() void LLDrawPoolBump::render(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); if (!gPipeline.hasRenderType(LLDrawPool::POOL_SIMPLE)) { @@ -245,7 +245,7 @@ void LLDrawPoolBump::render(S32 pass) //static void LLDrawPoolBump::beginShiny() { - LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); mShiny = TRUE; sVertexMask = VERTEX_MASK_SHINY; @@ -334,7 +334,7 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di void LLDrawPoolBump::renderShiny() { - LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); if( gSky.mVOSkyp->getCubeMap() ) { @@ -390,7 +390,7 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& void LLDrawPoolBump::endShiny() { - LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); unbindCubeMap(shader, mShaderLevel, diffuse_channel, cube_channel); if (shader) @@ -405,7 +405,7 @@ void LLDrawPoolBump::endShiny() void LLDrawPoolBump::beginFullbrightShiny() { - LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0; @@ -476,7 +476,7 @@ void LLDrawPoolBump::beginFullbrightShiny() void LLDrawPoolBump::renderFullbrightShiny() { - LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); if( gSky.mVOSkyp->getCubeMap() ) { @@ -509,7 +509,7 @@ void LLDrawPoolBump::renderFullbrightShiny() void LLDrawPoolBump::endFullbrightShiny() { - LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; if( cube_map ) @@ -568,7 +568,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel) //static BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsize, S32 channel) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //Note: texture atlas does not support bump texture now. LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(texture) ; if(!tex) @@ -618,9 +618,9 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi //static void LLDrawPoolBump::beginBump() -{ +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); sVertexMask = VERTEX_MASK_BUMP; - LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); // Optional second pass: emboss bump map stop_glerror(); @@ -641,7 +641,7 @@ void LLDrawPoolBump::beginBump() //static void LLDrawPoolBump::renderBump(U32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); LLGLDisable fog(GL_FOG); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL); LLGLEnable blend(GL_BLEND); @@ -674,7 +674,7 @@ S32 LLDrawPoolBump::getNumDeferredPasses() void LLDrawPoolBump::renderDeferred(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); mShiny = TRUE; for (int i = 0; i < 2; ++i) @@ -879,7 +879,7 @@ void LLBumpImageList::updateImages() // Note: the caller SHOULD NOT keep the pointer that this function returns. It may be updated as more data arrives. LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedTexture* src_image, U8 bump_code ) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; llassert( (bump_code == BE_BRIGHTNESS) || (bump_code == BE_DARKNESS) ); LLViewerTexture* bump = NULL; @@ -935,7 +935,7 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText // static void LLBumpImageList::onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLUUID* source_asset_id = (LLUUID*)userdata; LLBumpImageList::onSourceLoaded( success, src_vi, src, *source_asset_id, BE_BRIGHTNESS ); if( final ) @@ -959,7 +959,7 @@ void LLBumpImageList::onSourceStandardLoaded( BOOL success, LLViewerFetchedTextu { if (success && LLPipeline::sRenderDeferred) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLPointer<LLImageRaw> nrm_image = new LLImageRaw(src->getWidth(), src->getHeight(), 4); { generateNormalMapFromAlpha(src, nrm_image); @@ -1031,7 +1031,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI { if( success ) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries ); @@ -1318,7 +1318,7 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask) void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; applyModelMatrix(params); bool tex_setup = false; @@ -1394,7 +1394,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL void LLDrawPoolInvisible::render(S32 pass) { //render invisiprims - LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE); if (gPipeline.shadersLoaded()) { diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 4ada753355..e324a663f4 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -79,13 +79,13 @@ static void setup_fullbright_shader(LLGLSLShader* shader) void LLDrawPoolGlow::renderPostDeferred(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW); render(&gDeferredEmissiveProgram); } void LLDrawPoolGlow::render(LLGLSLShader* shader) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW); LLGLEnable blend(GL_BLEND); LLGLDisable test(GL_ALPHA_TEST); gGL.flush(); @@ -117,7 +117,7 @@ S32 LLDrawPoolGlow::getNumPasses() void LLDrawPoolGlow::render(S32 pass) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; render(shader); } @@ -139,7 +139,7 @@ S32 LLDrawPoolSimple::getNumPasses() void LLDrawPoolSimple::render(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE); LLGLDisable blend(GL_BLEND); @@ -213,8 +213,8 @@ void LLDrawPoolAlphaMask::prerender() void LLDrawPoolAlphaMask::render(S32 pass) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLGLDisable blend(GL_BLEND); - LL_PROFILE_ZONE_SCOPED; LLGLSLShader* shader = nullptr; if (LLPipeline::sUnderWaterRender) @@ -255,7 +255,7 @@ void LLDrawPoolFullbrightAlphaMask::prerender() void LLDrawPoolFullbrightAlphaMask::render(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); LLGLSLShader* shader = nullptr; if (LLPipeline::sUnderWaterRender) @@ -287,7 +287,7 @@ S32 LLDrawPoolSimple::getNumDeferredPasses() void LLDrawPoolSimple::renderDeferred(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED); LLGLDisable blend(GL_BLEND); LLGLDisable alpha_test(GL_ALPHA_TEST); @@ -305,7 +305,7 @@ static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK_DEFERRED("Deferred Al void LLDrawPoolAlphaMask::renderDeferred(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_DEFERRED); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_DEFERRED); LLGLSLShader* shader = &gDeferredDiffuseAlphaMaskProgram; //render static @@ -332,7 +332,7 @@ void LLDrawPoolGrass::prerender() void LLDrawPoolGrass::beginRenderPass(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS); stop_glerror(); if (LLPipeline::sUnderWaterRender) @@ -366,7 +366,7 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass) void LLDrawPoolGrass::endRenderPass(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS); LLRenderPass::endRenderPass(pass); if (mShaderLevel > 0) @@ -381,10 +381,11 @@ void LLDrawPoolGrass::endRenderPass(S32 pass) void LLDrawPoolGrass::render(S32 pass) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLGLDisable blend(GL_BLEND); { - LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS); + //LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS); LLGLEnable test(GL_ALPHA_TEST); gGL.setSceneBlendType(LLRender::BT_ALPHA); //render grass @@ -404,8 +405,9 @@ void LLDrawPoolGrass::endDeferredPass(S32 pass) void LLDrawPoolGrass::renderDeferred(S32 pass) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; { - LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS_DEFERRED); + //LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS_DEFERRED); gDeferredNonIndexedDiffuseAlphaMaskProgram.bind(); gDeferredNonIndexedDiffuseAlphaMaskProgram.setMinimumAlpha(0.5f); @@ -438,7 +440,7 @@ void LLDrawPoolFullbright::prerender() void LLDrawPoolFullbright::renderPostDeferred(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT); LLGLSLShader* shader = nullptr; if (LLPipeline::sUnderWaterRender) @@ -464,7 +466,7 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass) void LLDrawPoolFullbright::render(S32 pass) { //render fullbright - LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT); gGL.setSceneBlendType(LLRender::BT_ALPHA); stop_glerror(); @@ -505,7 +507,7 @@ S32 LLDrawPoolFullbright::getNumPasses() void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT); LLGLSLShader* shader = nullptr; if (LLPipeline::sRenderingHUDs) diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index adea1909a3..cc5cb667f0 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -111,7 +111,7 @@ void LLDrawPoolTerrain::prerender() void LLDrawPoolTerrain::beginRenderPass( S32 pass ) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); LLFacePool::beginRenderPass(pass); sShader = LLPipeline::sUnderWaterRender ? @@ -126,7 +126,7 @@ void LLDrawPoolTerrain::beginRenderPass( S32 pass ) void LLDrawPoolTerrain::endRenderPass( S32 pass ) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); //LLFacePool::endRenderPass(pass); if (mShaderLevel > 1 && sShader->mShaderLevel > 0) { @@ -154,7 +154,7 @@ void LLDrawPoolTerrain::boostTerrainDetailTextures() void LLDrawPoolTerrain::render(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); if (mDrawFace.empty()) { @@ -213,7 +213,7 @@ void LLDrawPoolTerrain::render(S32 pass) void LLDrawPoolTerrain::beginDeferredPass(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); LLFacePool::beginRenderPass(pass); sShader = LLPipeline::sUnderWaterRender ? &gDeferredTerrainWaterProgram : &gDeferredTerrainProgram; @@ -223,14 +223,14 @@ void LLDrawPoolTerrain::beginDeferredPass(S32 pass) void LLDrawPoolTerrain::endDeferredPass(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); LLFacePool::endRenderPass(pass); sShader->unbind(); } void LLDrawPoolTerrain::renderDeferred(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); if (mDrawFace.empty()) { return; @@ -250,7 +250,7 @@ void LLDrawPoolTerrain::renderDeferred(S32 pass) void LLDrawPoolTerrain::beginShadowPass(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN); LLFacePool::beginRenderPass(pass); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gDeferredShadowProgram.bind(); @@ -261,14 +261,14 @@ void LLDrawPoolTerrain::beginShadowPass(S32 pass) void LLDrawPoolTerrain::endShadowPass(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN); LLFacePool::endRenderPass(pass); gDeferredShadowProgram.unbind(); } void LLDrawPoolTerrain::renderShadow(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN); if (mDrawFace.empty()) { return; @@ -850,7 +850,7 @@ void LLDrawPoolTerrain::renderOwnership() void LLDrawPoolTerrain::dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(mTexturep) ; if (tex && textures.find(tex) != textures.end()) { diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 62706feae3..0f2bcf4708 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -134,7 +134,7 @@ void LLDrawPoolWater::endPostDeferredPass(S32 pass) //=============================== void LLDrawPoolWater::renderDeferred(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER); if (!LLPipeline::sRenderTransparentWater) { @@ -152,7 +152,7 @@ void LLDrawPoolWater::renderDeferred(S32 pass) void LLDrawPoolWater::render(S32 pass) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER); if (mDrawFace.empty() || LLDrawable::getCurrentFrame() <= 1) { return; @@ -334,7 +334,7 @@ void LLDrawPoolWater::render(S32 pass) // for low end hardware void LLDrawPoolWater::renderOpaqueLegacyWater() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLVOSky *voskyp = gSky.mVOSkyp; if (voskyp == NULL) @@ -443,7 +443,7 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() void LLDrawPoolWater::renderReflection(LLFace* face) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; LLVOSky *voskyp = gSky.mVOSkyp; if (!voskyp) @@ -472,7 +472,7 @@ void LLDrawPoolWater::renderReflection(LLFace* face) void LLDrawPoolWater::renderWater() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; if (!deferred_render) { gGL.setColorMask(true, true); diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 80a65947f6..9873846669 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -566,11 +566,11 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() void LLDrawPoolWLSky::renderDeferred(S32 pass) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY); if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)) { return; } - LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY); const F32 camHeightLocal = LLEnvironment::instance().getCamHeight(); @@ -590,11 +590,11 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass) void LLDrawPoolWLSky::render(S32 pass) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY); if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY)) { return; } - LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY); const F32 camHeightLocal = LLEnvironment::instance().getCamHeight(); LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 6415da4e4a..b6a3f68e63 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -966,7 +966,7 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force) void LLSettingsVOWater::updateSettings() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; // base class clears dirty flag so as to not trigger recursive update LLSettingsBase::updateSettings(); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 0ec85b3831..bff3afe70e 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -4338,7 +4338,7 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) } { - LL_RECORD_BLOCK_TIME(FTM_POOLS); + LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pools"); //LL_RECORD_BLOCK_TIME(FTM_POOLS); // HACK: don't calculate local lights if we're rendering the HUD! // Removing this check will cause bad flickering when there are @@ -4374,7 +4374,7 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) pool_set_t::iterator iter2 = iter1; if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0) { - LL_RECORD_BLOCK_TIME(FTM_POOLRENDER); + LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pool render"); //LL_RECORD_BLOCK_TIME(FTM_POOLRENDER); gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); @@ -4504,14 +4504,14 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) { LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred"); - LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY); { // SL-15709 -- NOTE: Tracy only allows one ZoneScoped per function. // Solutions are: // 1. Use a new scope // 2. Use named zones // 3. Use transient zones - LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLS); + LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred pools"); //LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLS); LLGLEnable cull(GL_CULL_FACE); @@ -4546,7 +4546,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) pool_set_t::iterator iter2 = iter1; if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0) { - LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLRENDER); + LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred pool render"); //LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLRENDER); gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); @@ -4601,7 +4601,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) { - LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLS); + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLS); U32 cur_type = 0; LLGLEnable cull(GL_CULL_FACE); @@ -4635,7 +4635,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) pool_set_t::iterator iter2 = iter1; if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0) { - LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLRENDER); + LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred poolrender"); //LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLRENDER); gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); |