diff options
| author | Ptolemy <ptolemy@lindenlab.com> | 2022-01-13 11:57:12 -0800 | 
|---|---|---|
| committer | Ptolemy <ptolemy@lindenlab.com> | 2022-01-14 11:50:19 -0800 | 
| commit | cfd39c366344f10665e8d92df79aa51fc4ef5c66 (patch) | |
| tree | e7dc34e7419c7e69f72b65273081f741d9e6b2cc /indra/newview | |
| parent | 352b820258709489360ac8606983aff8a97f97da (diff) | |
SL-16606: Add profiler category DRAWPOOL
Diffstat (limited to 'indra/newview')
| -rw-r--r-- | indra/newview/lldrawpool.cpp | 14 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 10 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolbump.cpp | 36 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolsimple.cpp | 32 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolterrain.cpp | 20 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolwater.cpp | 10 | ||||
| -rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 4 | ||||
| -rw-r--r-- | indra/newview/llsettingsvo.cpp | 2 | ||||
| -rw-r--r-- | indra/newview/pipeline.cpp | 14 | 
9 files changed, 72 insertions, 70 deletions
| diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 503ee6d08d..faa5f71da4 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -389,7 +389,7 @@ LLRenderPass::~LLRenderPass()  void LLRenderPass::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;  	LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];  	for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)	 @@ -404,7 +404,7 @@ void LLRenderPass::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL t  void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;      LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];      LLVOAvatar* lastAvatar = nullptr;      U64 lastMeshId = 0; @@ -429,7 +429,7 @@ void LLRenderPass::renderRiggedGroup(LLSpatialGroup* group, U32 type, U32 mask,  void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;  	for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)	  	{  		LLDrawInfo* pparams = *i; @@ -442,7 +442,7 @@ void LLRenderPass::pushBatches(U32 type, U32 mask, BOOL texture, BOOL batch_text  void LLRenderPass::pushRiggedBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;      LLVOAvatar* lastAvatar = nullptr;      U64 lastMeshId = 0;      mask |= LLVertexBuffer::MAP_WEIGHT4; @@ -465,7 +465,7 @@ void LLRenderPass::pushRiggedBatches(U32 type, U32 mask, BOOL texture, BOOL batc  void LLRenderPass::pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;  	for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i)	  	{  		LLDrawInfo* pparams = *i; @@ -479,7 +479,7 @@ void LLRenderPass::pushMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_  void LLRenderPass::pushRiggedMaskBatches(U32 type, U32 mask, BOOL texture, BOOL batch_textures)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;      LLVOAvatar* lastAvatar = nullptr;      U64 lastMeshId = 0;      for (LLCullResult::drawinfo_iterator i = gPipeline.beginRenderMap(type); i != gPipeline.endRenderMap(type); ++i) @@ -525,7 +525,7 @@ void LLRenderPass::applyModelMatrix(const LLDrawInfo& params)  void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;      if (!params.mCount)      {          return; diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index ee1a640f2d..9da20cc375 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -126,7 +126,7 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d  void LLDrawPoolAlpha::renderPostDeferred(S32 pass)   {  -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;      deferred_render = TRUE;      // first pass, regular forward alpha rendering @@ -190,7 +190,7 @@ static void prepare_forward_shader(LLGLSLShader* shader, F32 minimum_alpha)  void LLDrawPoolAlpha::render(S32 pass)  { -    LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA); +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;      simple_shader = (LLPipeline::sImpostorRender) ? &gObjectSimpleImpostorProgram :          (LLPipeline::sUnderWaterRender) ? &gObjectSimpleWaterProgram : &gObjectSimpleProgram; @@ -490,7 +490,7 @@ void LLDrawPoolAlpha::renderRiggedEmissives(U32 mask, std::vector<LLDrawInfo*>&  void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;      BOOL initialized_lighting = FALSE;  	BOOL light_enabled = TRUE; @@ -500,7 +500,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only)      for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i)  	{ -        LL_PROFILE_ZONE_NAMED("renderAlpha - group"); +        LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("renderAlpha - group");  		LLSpatialGroup* group = *i;  		llassert(group);  		llassert(group->getSpatialPartition()); @@ -525,7 +525,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only)  			for (LLSpatialGroup::drawmap_elem_t::iterator k = draw_info.begin(); k != draw_info.end(); ++k)	  			{ -                LL_PROFILE_ZONE_NAMED("ra - push batch") +                LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("ra - push batch")  				LLDrawInfo& params = **k;                  U32 have_mask = params.mVertexBuffer->getTypeMask() & mask;  				if (have_mask != mask) diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index b01450bba9..471b0e2c48 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -210,7 +210,7 @@ S32 LLDrawPoolBump::getNumPasses()  void LLDrawPoolBump::render(S32 pass)  { -    LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);      if (!gPipeline.hasRenderType(LLDrawPool::POOL_SIMPLE))      { @@ -245,7 +245,7 @@ void LLDrawPoolBump::render(S32 pass)  //static  void LLDrawPoolBump::beginShiny()  { -	LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);  	mShiny = TRUE;  	sVertexMask = VERTEX_MASK_SHINY; @@ -334,7 +334,7 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di  void LLDrawPoolBump::renderShiny()  { -	LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);  	if( gSky.mVOSkyp->getCubeMap() )  	{ @@ -390,7 +390,7 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32&  void LLDrawPoolBump::endShiny()  { -	LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);  	unbindCubeMap(shader, mShaderLevel, diffuse_channel, cube_channel);  	if (shader) @@ -405,7 +405,7 @@ void LLDrawPoolBump::endShiny()  void LLDrawPoolBump::beginFullbrightShiny()  { -	LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);  	sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0; @@ -476,7 +476,7 @@ void LLDrawPoolBump::beginFullbrightShiny()  void LLDrawPoolBump::renderFullbrightShiny()  { -	LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);  	if( gSky.mVOSkyp->getCubeMap() )  	{ @@ -509,7 +509,7 @@ void LLDrawPoolBump::renderFullbrightShiny()  void LLDrawPoolBump::endFullbrightShiny()  { -	LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY); +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);  	LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;  	if( cube_map ) @@ -568,7 +568,7 @@ BOOL LLDrawPoolBump::bindBumpMap(LLFace* face, S32 channel)  //static  BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsize, S32 channel)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;  	//Note: texture atlas does not support bump texture now.  	LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(texture) ;  	if(!tex) @@ -618,9 +618,9 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi  //static  void LLDrawPoolBump::beginBump() -{	 +{ +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);  	sVertexMask = VERTEX_MASK_BUMP; -	LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);  	// Optional second pass: emboss bump map  	stop_glerror(); @@ -641,7 +641,7 @@ void LLDrawPoolBump::beginBump()  //static  void LLDrawPoolBump::renderBump(U32 pass)  { -	LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);  	LLGLDisable fog(GL_FOG);  	LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL);  	LLGLEnable blend(GL_BLEND); @@ -674,7 +674,7 @@ S32 LLDrawPoolBump::getNumDeferredPasses()  void LLDrawPoolBump::renderDeferred(S32 pass)  { -	LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP); +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);      mShiny = TRUE;      for (int i = 0; i < 2; ++i) @@ -879,7 +879,7 @@ void LLBumpImageList::updateImages()  // Note: the caller SHOULD NOT keep the pointer that this function returns.  It may be updated as more data arrives.  LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedTexture* src_image, U8 bump_code )  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;  	llassert( (bump_code == BE_BRIGHTNESS) || (bump_code == BE_DARKNESS) );  	LLViewerTexture* bump = NULL; @@ -935,7 +935,7 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText  // static  void LLBumpImageList::onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;  	LLUUID* source_asset_id = (LLUUID*)userdata;  	LLBumpImageList::onSourceLoaded( success, src_vi, src, *source_asset_id, BE_BRIGHTNESS );  	if( final ) @@ -959,7 +959,7 @@ void LLBumpImageList::onSourceStandardLoaded( BOOL success, LLViewerFetchedTextu  {  	if (success && LLPipeline::sRenderDeferred)  	{ -        LL_PROFILE_ZONE_SCOPED; +        LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;  		LLPointer<LLImageRaw> nrm_image = new LLImageRaw(src->getWidth(), src->getHeight(), 4);  		{  			generateNormalMapFromAlpha(src, nrm_image); @@ -1031,7 +1031,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI  {  	if( success )  	{ -        LL_PROFILE_ZONE_SCOPED; +        LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;  		bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries ); @@ -1318,7 +1318,7 @@ void LLDrawPoolBump::renderBump(U32 type, U32 mask)  void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;  	applyModelMatrix(params);  	bool tex_setup = false; @@ -1394,7 +1394,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL  void LLDrawPoolInvisible::render(S32 pass)  { //render invisiprims -	LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE); +	LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE);  	if (gPipeline.shadersLoaded())  	{ diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 4ada753355..e324a663f4 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -79,13 +79,13 @@ static void setup_fullbright_shader(LLGLSLShader* shader)  void LLDrawPoolGlow::renderPostDeferred(S32 pass)  { -    LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW); +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);      render(&gDeferredEmissiveProgram);  }  void LLDrawPoolGlow::render(LLGLSLShader* shader)  { -    LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW); +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);  	LLGLEnable blend(GL_BLEND);  	LLGLDisable test(GL_ALPHA_TEST);  	gGL.flush(); @@ -117,7 +117,7 @@ S32 LLDrawPoolGlow::getNumPasses()  void LLDrawPoolGlow::render(S32 pass)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;      LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;      render(shader);  } @@ -139,7 +139,7 @@ S32 LLDrawPoolSimple::getNumPasses()  void LLDrawPoolSimple::render(S32 pass)  { -    LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE); +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);  	LLGLDisable blend(GL_BLEND); @@ -213,8 +213,8 @@ void LLDrawPoolAlphaMask::prerender()  void LLDrawPoolAlphaMask::render(S32 pass)  { +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;  	LLGLDisable blend(GL_BLEND); -    LL_PROFILE_ZONE_SCOPED;      LLGLSLShader* shader = nullptr;      if (LLPipeline::sUnderWaterRender) @@ -255,7 +255,7 @@ void LLDrawPoolFullbrightAlphaMask::prerender()  void LLDrawPoolFullbrightAlphaMask::render(S32 pass)  { -	LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK); +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);      LLGLSLShader* shader = nullptr;      if (LLPipeline::sUnderWaterRender) @@ -287,7 +287,7 @@ S32 LLDrawPoolSimple::getNumDeferredPasses()  void LLDrawPoolSimple::renderDeferred(S32 pass)  { -    LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED); +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);  	LLGLDisable blend(GL_BLEND);  	LLGLDisable alpha_test(GL_ALPHA_TEST); @@ -305,7 +305,7 @@ static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK_DEFERRED("Deferred Al  void LLDrawPoolAlphaMask::renderDeferred(S32 pass)  { -	LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_DEFERRED); +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_DEFERRED);      LLGLSLShader* shader = &gDeferredDiffuseAlphaMaskProgram;      //render static @@ -332,7 +332,7 @@ void LLDrawPoolGrass::prerender()  void LLDrawPoolGrass::beginRenderPass(S32 pass)  { -	LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS); +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);  	stop_glerror();  	if (LLPipeline::sUnderWaterRender) @@ -366,7 +366,7 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass)  void LLDrawPoolGrass::endRenderPass(S32 pass)  { -	LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS); +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);  	LLRenderPass::endRenderPass(pass);  	if (mShaderLevel > 0) @@ -381,10 +381,11 @@ void LLDrawPoolGrass::endRenderPass(S32 pass)  void LLDrawPoolGrass::render(S32 pass)  { +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;  	LLGLDisable blend(GL_BLEND);  	{ -		LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS); +		//LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS);  		LLGLEnable test(GL_ALPHA_TEST);  		gGL.setSceneBlendType(LLRender::BT_ALPHA);  		//render grass @@ -404,8 +405,9 @@ void LLDrawPoolGrass::endDeferredPass(S32 pass)  void LLDrawPoolGrass::renderDeferred(S32 pass)  { +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;  	{ -		LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS_DEFERRED); +		//LL_RECORD_BLOCK_TIME(FTM_RENDER_GRASS_DEFERRED);  		gDeferredNonIndexedDiffuseAlphaMaskProgram.bind();  		gDeferredNonIndexedDiffuseAlphaMaskProgram.setMinimumAlpha(0.5f); @@ -438,7 +440,7 @@ void LLDrawPoolFullbright::prerender()  void LLDrawPoolFullbright::renderPostDeferred(S32 pass)  { -	LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT); +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);      LLGLSLShader* shader = nullptr;      if (LLPipeline::sUnderWaterRender) @@ -464,7 +466,7 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass)  void LLDrawPoolFullbright::render(S32 pass)  { //render fullbright -	LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT); +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);  	gGL.setSceneBlendType(LLRender::BT_ALPHA);  	stop_glerror(); @@ -505,7 +507,7 @@ S32 LLDrawPoolFullbright::getNumPasses()  void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)  { -	LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT); +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);      LLGLSLShader* shader = nullptr;      if (LLPipeline::sRenderingHUDs) diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index adea1909a3..cc5cb667f0 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -111,7 +111,7 @@ void LLDrawPoolTerrain::prerender()  void LLDrawPoolTerrain::beginRenderPass( S32 pass )  { -	LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); +	LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);  	LLFacePool::beginRenderPass(pass);  	sShader = LLPipeline::sUnderWaterRender ?  @@ -126,7 +126,7 @@ void LLDrawPoolTerrain::beginRenderPass( S32 pass )  void LLDrawPoolTerrain::endRenderPass( S32 pass )  { -	LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); +	LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);  	//LLFacePool::endRenderPass(pass);  	if (mShaderLevel > 1 && sShader->mShaderLevel > 0) { @@ -154,7 +154,7 @@ void LLDrawPoolTerrain::boostTerrainDetailTextures()  void LLDrawPoolTerrain::render(S32 pass)  { -	LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); +	LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);  	if (mDrawFace.empty())  	{ @@ -213,7 +213,7 @@ void LLDrawPoolTerrain::render(S32 pass)  void LLDrawPoolTerrain::beginDeferredPass(S32 pass)  { -	LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); +	LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);  	LLFacePool::beginRenderPass(pass);  	sShader = LLPipeline::sUnderWaterRender ? &gDeferredTerrainWaterProgram : &gDeferredTerrainProgram; @@ -223,14 +223,14 @@ void LLDrawPoolTerrain::beginDeferredPass(S32 pass)  void LLDrawPoolTerrain::endDeferredPass(S32 pass)  { -	LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); +	LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);  	LLFacePool::endRenderPass(pass);  	sShader->unbind();  }  void LLDrawPoolTerrain::renderDeferred(S32 pass)  { -	LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN); +	LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_TERRAIN);  	if (mDrawFace.empty())  	{  		return; @@ -250,7 +250,7 @@ void LLDrawPoolTerrain::renderDeferred(S32 pass)  void LLDrawPoolTerrain::beginShadowPass(S32 pass)  { -	LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN); +	LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN);  	LLFacePool::beginRenderPass(pass);  	gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);  	gDeferredShadowProgram.bind(); @@ -261,14 +261,14 @@ void LLDrawPoolTerrain::beginShadowPass(S32 pass)  void LLDrawPoolTerrain::endShadowPass(S32 pass)  { -	LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN); +	LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN);  	LLFacePool::endRenderPass(pass);  	gDeferredShadowProgram.unbind();  }  void LLDrawPoolTerrain::renderShadow(S32 pass)  { -	LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN); +	LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_SHADOW_TERRAIN);  	if (mDrawFace.empty())  	{  		return; @@ -850,7 +850,7 @@ void LLDrawPoolTerrain::renderOwnership()  void LLDrawPoolTerrain::dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;  	LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(mTexturep) ;  	if (tex && textures.find(tex) != textures.end())  	{ diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 62706feae3..0f2bcf4708 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -134,7 +134,7 @@ void LLDrawPoolWater::endPostDeferredPass(S32 pass)  //===============================  void LLDrawPoolWater::renderDeferred(S32 pass)  { -	LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER); +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER);      if (!LLPipeline::sRenderTransparentWater)      { @@ -152,7 +152,7 @@ void LLDrawPoolWater::renderDeferred(S32 pass)  void LLDrawPoolWater::render(S32 pass)  { -	LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER); +	LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WATER);  	if (mDrawFace.empty() || LLDrawable::getCurrentFrame() <= 1)  	{  		return; @@ -334,7 +334,7 @@ void LLDrawPoolWater::render(S32 pass)  // for low end hardware  void LLDrawPoolWater::renderOpaqueLegacyWater()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;      LLVOSky *voskyp = gSky.mVOSkyp;      if (voskyp == NULL) @@ -443,7 +443,7 @@ void LLDrawPoolWater::renderOpaqueLegacyWater()  void LLDrawPoolWater::renderReflection(LLFace* face)  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;  	LLVOSky *voskyp = gSky.mVOSkyp;  	if (!voskyp) @@ -472,7 +472,7 @@ void LLDrawPoolWater::renderReflection(LLFace* face)  void LLDrawPoolWater::renderWater()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;      if (!deferred_render)      {          gGL.setColorMask(true, true); diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 80a65947f6..9873846669 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -566,11 +566,11 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()  void LLDrawPoolWLSky::renderDeferred(S32 pass)  { +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY);  	if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))  	{  		return;  	} -	LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY);      const F32 camHeightLocal = LLEnvironment::instance().getCamHeight(); @@ -590,11 +590,11 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)  void LLDrawPoolWLSky::render(S32 pass)  { +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY);  	if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))  	{  		return;  	} -	LL_RECORD_BLOCK_TIME(FTM_RENDER_WL_SKY);      const F32 camHeightLocal = LLEnvironment::instance().getCamHeight();      LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 6415da4e4a..b6a3f68e63 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -966,7 +966,7 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force)  void LLSettingsVOWater::updateSettings()  { -    LL_PROFILE_ZONE_SCOPED; +    LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL;      // base class clears dirty flag so as to not trigger recursive update      LLSettingsBase::updateSettings(); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 0ec85b3831..bff3afe70e 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -4338,7 +4338,7 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)  	}  	{ -		LL_RECORD_BLOCK_TIME(FTM_POOLS); +		LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pools"); //LL_RECORD_BLOCK_TIME(FTM_POOLS);  		// HACK: don't calculate local lights if we're rendering the HUD!  		//    Removing this check will cause bad flickering when there are  @@ -4374,7 +4374,7 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate)  			pool_set_t::iterator iter2 = iter1;  			if (hasRenderType(poolp->getType()) && poolp->getNumPasses() > 0)  			{ -				LL_RECORD_BLOCK_TIME(FTM_POOLRENDER); +				LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("pool render"); //LL_RECORD_BLOCK_TIME(FTM_POOLRENDER);  				gGLLastMatrix = NULL;  				gGL.loadMatrix(gGLModelView); @@ -4504,14 +4504,14 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)  {  	LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred"); -	LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY); +	LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY);  	{  		// SL-15709 -- NOTE: Tracy only allows one ZoneScoped per function.  		// Solutions are:  		// 1. Use a new scope  		// 2. Use named zones  		// 3. Use transient zones -		LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLS); +		LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred pools"); //LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLS);  		LLGLEnable cull(GL_CULL_FACE); @@ -4546,7 +4546,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)  			pool_set_t::iterator iter2 = iter1;  			if (hasRenderType(poolp->getType()) && poolp->getNumDeferredPasses() > 0)  			{ -				LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLRENDER); +				LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred pool render"); //LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLRENDER);  				gGLLastMatrix = NULL;  				gGL.loadMatrix(gGLModelView); @@ -4601,7 +4601,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)  void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)  { -	LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLS); +	LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLS);  	U32 cur_type = 0;  	LLGLEnable cull(GL_CULL_FACE); @@ -4635,7 +4635,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)  		pool_set_t::iterator iter2 = iter1;  		if (hasRenderType(poolp->getType()) && poolp->getNumPostDeferredPasses() > 0)  		{ -			LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLRENDER); +			LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred poolrender"); //LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLRENDER);  			gGLLastMatrix = NULL;  			gGL.loadMatrix(gGLModelView); | 
