diff options
Diffstat (limited to 'indra/newview')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl | 1 | ||||
| -rwxr-xr-x | indra/newview/llviewerwindow.cpp | 55 | ||||
| -rw-r--r-- | indra/newview/pipeline.cpp | 29 | ||||
| -rw-r--r-- | indra/newview/pipeline.h | 8 | 
4 files changed, 71 insertions, 22 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl index e02a7b405b..2cef8f2a5d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl @@ -2093,7 +2093,6 @@ uniform sampler2D diffuseMap;  uniform vec2 rcp_screen_res;  uniform vec4 rcp_frame_opt;  uniform vec4 rcp_frame_opt2; -uniform vec2 screen_res;  VARYING vec2 vary_fragcoord;  VARYING vec2 vary_tc; diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 862d53c613..25013eb08c 100755 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -4225,14 +4225,48 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei  		image_height = llmin(image_height, window_height);  	} +	S32 original_width = 0; +	S32 original_height = 0; +	bool reset_deferred = false; + +	LLRenderTarget scratch_space; +  	F32 scale_factor = 1.0f ;  	if (!keep_window_aspect || (image_width > window_width) || (image_height > window_height))  	{	 -		// if image cropping or need to enlarge the scene, compute a scale_factor -		F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ; -		snapshot_width  = (S32)(ratio * image_width) ; -		snapshot_height = (S32)(ratio * image_height) ; -		scale_factor = llmax(1.0f, 1.0f / ratio) ; +		if ((image_width > window_width || image_height > window_height) && LLPipeline::sRenderDeferred && !show_ui) +		{ +			if (scratch_space.allocate(image_width, image_height, GL_RGBA, true, true)) +			{ +				original_width = gPipeline.mDeferredScreen.getWidth(); +				original_height = gPipeline.mDeferredScreen.getHeight(); + +				if (gPipeline.allocateScreenBuffer(image_width, image_height)) +				{ +					window_width = image_width; +					window_height = image_height; +					snapshot_width = image_width; +					snapshot_height = image_height; +					reset_deferred = true; +					mWorldViewRectRaw.set(0, image_height, image_width, 0); +					scratch_space.bindTarget(); +				} +				else +				{ +					scratch_space.release(); +					gPipeline.allocateScreenBuffer(original_width, original_height); +				} +			} +		} + +		if (!reset_deferred) +		{ +			// if image cropping or need to enlarge the scene, compute a scale_factor +			F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ; +			snapshot_width  = (S32)(ratio * image_width) ; +			snapshot_height = (S32)(ratio * image_height) ; +			scale_factor = llmax(1.0f, 1.0f / ratio) ; +		}  	}  	if (show_ui && scale_factor > 1.f) @@ -4421,11 +4455,20 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei  		gPipeline.resetDrawOrders();  	} +	if (reset_deferred) +	{ +		mWorldViewRectRaw = window_rect; +		scratch_space.flush(); +		scratch_space.release(); +		gPipeline.allocateScreenBuffer(original_width, original_height); +		 +	} +  	if (high_res)  	{  		send_agent_resume();  	} - +	  	return ret;  } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 5417df2da1..55064f3278 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -774,7 +774,7 @@ void LLPipeline::allocatePhysicsBuffer()  	}  } -void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) +bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)  {  	refreshCachedSettings();  	U32 samples = RenderFSAASamples; @@ -784,8 +784,13 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)  	// - if not multisampled, shrink resolution and try again (favor X resolution over Y)  	// Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state +	bool ret = true; +  	if (!allocateScreenBuffer(resX, resY, samples))  	{ +		//failed to allocate at requested specification, return false +		ret = false; +  		releaseScreenBuffers();  		//reduce number of samples   		while (samples > 0) @@ -793,7 +798,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)  			samples /= 2;  			if (allocateScreenBuffer(resX, resY, samples))  			{ //success -				return; +				return ret;  			}  			releaseScreenBuffers();  		} @@ -806,20 +811,22 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)  			resY /= 2;  			if (allocateScreenBuffer(resX, resY, samples))  			{ -				return; +				return ret;  			}  			releaseScreenBuffers();  			resX /= 2;  			if (allocateScreenBuffer(resX, resY, samples))  			{ -				return; +				return ret;  			}  			releaseScreenBuffers();  		}  		llwarns << "Unable to allocate screen buffer at any resolution!" << llendl;  	} + +	return ret;  } @@ -864,7 +871,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)  		if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;  		if (samples > 0)  		{ -			if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; +			if (!mFXAABuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;  		}  		else  		{ @@ -898,7 +905,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)  			}  		} -		U32 width = nhpo2(U32(resX*scale))/2; +		U32 width = resX*scale;  		U32 height = width;  		if (shadow_detail > 1) @@ -6701,11 +6708,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)  	gGlowProgram.unbind(); -	if (LLRenderTarget::sUseFBO) +	/*if (LLRenderTarget::sUseFBO)  	{  		LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);  		glBindFramebuffer(GL_FRAMEBUFFER, 0); -	} +	}*/  	gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;  	gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; @@ -7581,10 +7588,6 @@ void LLPipeline::renderDeferredLighting()  		gGL.popMatrix();  		stop_glerror(); -		//copy depth and stencil from deferred screen -		//mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), -		//					0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); -  		mScreen.bindTarget();  		// clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky  		glClearColor(0,0,0,0); @@ -8355,8 +8358,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)  		}  		last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate; -		LLRenderTarget::unbindTarget(); -  		LLPipeline::sReflectionRender = FALSE;  		if (!LLRenderTarget::sUseFBO) diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index ecf6a5d262..d16d7d1169 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -119,8 +119,14 @@ public:  	void createGLBuffers();  	void createLUTBuffers(); -	void allocateScreenBuffer(U32 resX, U32 resY); +	//allocate the largest screen buffer possible up to resX, resY +	//returns true if full size buffer allocated, false if some other size is allocated +	bool allocateScreenBuffer(U32 resX, U32 resY); + +	//attempt to allocate screen buffers at resX, resY +	//returns true if allocation successful, false otherwise  	bool allocateScreenBuffer(U32 resX, U32 resY, U32 samples); +  	void allocatePhysicsBuffer();  	void resetVertexBuffers(LLDrawable* drawable); | 
