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-rwxr-xr-xindra/newview/llviewerparceloverlay.cpp174
-rw-r--r--indra/newview/llviewerparceloverlay.h2
2 files changed, 94 insertions, 82 deletions
diff --git a/indra/newview/llviewerparceloverlay.cpp b/indra/newview/llviewerparceloverlay.cpp
index 2e9b5de72b..f1a8d83aef 100755
--- a/indra/newview/llviewerparceloverlay.cpp
+++ b/indra/newview/llviewerparceloverlay.cpp
@@ -62,9 +62,9 @@ LLUIColor LLViewerParcelOverlay::sForSaleColor;
LLUIColor LLViewerParcelOverlay::sAuctionColor;
LLViewerParcelOverlay::LLViewerParcelOverlay(LLViewerRegion* region, F32 region_width_meters)
-: mRegion( region ),
- mParcelGridsPerEdge( S32( region_width_meters / PARCEL_GRID_STEP_METERS ) ),
- mDirty( false ),
+: mRegion(region),
+ mParcelGridsPerEdge(S32(region_width_meters / PARCEL_GRID_STEP_METERS)),
+ mDirty(false),
mTimeSinceLastUpdate(),
mOverlayTextureIdx(-1)
{
@@ -431,7 +431,6 @@ void LLViewerParcelOverlay::updateOverlayTexture()
}
}
-
void LLViewerParcelOverlay::uncompressLandOverlay(S32 chunk, U8 *packed_overlay)
{
// Unpack the message data into the ownership array
@@ -467,9 +466,9 @@ void LLViewerParcelOverlay::updatePropertyLines()
{
for (S32 col = 0; col < GRIDS_PER_EDGE; col++)
{
- U8 overlay = mOwnership[row*GRIDS_PER_EDGE+col];
+ U8 overlay = mOwnership[row * GRIDS_PER_EDGE + col];
S32 colorIndex = overlay & PARCEL_COLOR_MASK;
- switch(colorIndex)
+ switch (colorIndex)
{
case PARCEL_SELF:
case PARCEL_GROUP:
@@ -483,11 +482,11 @@ void LLViewerParcelOverlay::updatePropertyLines()
const LLColor4U& color = colors[colorIndex];
- F32 left = col*GRID_STEP;
- F32 right = left+GRID_STEP;
+ F32 left = col * GRID_STEP;
+ F32 right = left + GRID_STEP;
- F32 bottom = row*GRID_STEP;
- F32 top = bottom+GRID_STEP;
+ F32 bottom = row * GRID_STEP;
+ F32 top = bottom + GRID_STEP;
// West edge
if (overlay & PARCEL_WEST_LINE)
@@ -528,99 +527,107 @@ void LLViewerParcelOverlay::addPropertyLine(F32 start_x, F32 start_y, F32 dx, F3
Edge& edge = mEdges.back();
edge.color = color;
+ // Detailized rendering vertices:
+ // A B C D E F G
+ // *-*------*--------*--------*------*-* : 'outside' vertices are placed right on the border
+ // *------*--------*--------*------* : 'inside' vertices are shifted on LINE_WIDTH inside
+
+ // Simplified rendering vertices:
+ // A G
+ // *-----------------------------------*
+ // *-----------------------------------*
+
F32 outside_x = start_x;
F32 outside_y = start_y;
- F32 outside_z = 0.f;
- F32 inside_x = start_x + tick_dx;
- F32 inside_y = start_y + tick_dy;
- F32 inside_z = 0.f;
+ F32 outside_z = land.resolveHeightRegion(outside_x, outside_y);
+ F32 inside_x = start_x + tick_dx;
+ F32 inside_y = start_y + tick_dy;
+ F32 inside_z = land.resolveHeightRegion(inside_x, inside_y);
- auto split = [&](const LLVector3& start, F32 x, F32 y, F32 z, F32 part)
+ auto move = [&](F32 distance)
+ {
+ outside_x += dx * distance;
+ outside_y += dy * distance;
+ outside_z = land.resolveHeightRegion(outside_x, outside_y);
+ inside_x += dx * distance;
+ inside_y += dy * distance;
+ inside_z = land.resolveHeightRegion(inside_x, inside_y);
+ };
+
+ auto split = [&](U32 lod, const LLVector3& start, F32 x, F32 y, F32 z, F32 part)
{
F32 new_x = start.mV[0] + (x - start.mV[0]) * part;
F32 new_y = start.mV[1] + (y - start.mV[1]) * part;
F32 new_z = start.mV[2] + (z - start.mV[2]) * part;
- edge.vertices.emplace_back(new_x, new_y, new_z);
+ edge.vertices[lod].emplace_back(new_x, new_y, new_z);
};
- auto checkForSplit = [&]()
+ auto checkForSplit = [&](U32 lod)
{
- const LLVector3& last_outside = edge.vertices.back();
+ const std::vector<LLVector3>& vertices = edge.vertices[lod];
+ const LLVector3& last_outside = vertices.back();
F32 z0 = last_outside.mV[2];
F32 z1 = outside_z;
if ((z0 >= water_z && z1 >= water_z) || (z0 < water_z && z1 < water_z))
return;
F32 part = (water_z - z0) / (z1 - z0);
- const LLVector3& last_inside = edge.vertices[edge.vertices.size() - 2];
- split(last_inside, inside_x, inside_y, inside_z, part);
- split(last_outside, outside_x, outside_y, outside_z, part);
+ const LLVector3& last_inside = vertices[vertices.size() - 2];
+ split(lod, last_inside, inside_x, inside_y, inside_z, part);
+ split(lod, last_outside, outside_x, outside_y, outside_z, part);
};
- // First part, only one vertex
- outside_z = land.resolveHeightRegion( outside_x, outside_y );
-
- edge.vertices.emplace_back(outside_x, outside_y, outside_z);
-
- inside_x += dx * LINE_WIDTH;
- inside_y += dy * LINE_WIDTH;
-
- outside_x += dx * LINE_WIDTH;
- outside_y += dy * LINE_WIDTH;
-
- // Then the "actual edge"
- inside_z = land.resolveHeightRegion( inside_x, inside_y );
- outside_z = land.resolveHeightRegion( outside_x, outside_y );
+ auto pushTwoVertices = [&](U32 lod)
+ {
+ if (fabs(inside_z - outside_z) < LINE_WIDTH / 5)
+ {
+ edge.vertices[lod].emplace_back(inside_x, inside_y, inside_z);
+ }
+ else
+ {
+ // Make the line thinner if heights differ too much
+ LLVector3 out(outside_x, outside_y, outside_z);
+ LLVector3 in(inside_x, inside_y, inside_z);
+ LLVector3 dist(in - out);
+ F32 coef = dist.length() / LINE_WIDTH;
+ LLVector3 new_in(out + dist / coef);
+ edge.vertices[lod].push_back(new_in);
+ }
+ edge.vertices[lod].emplace_back(outside_x, outside_y, outside_z);
+ };
- edge.vertices.emplace_back(inside_x, inside_y, inside_z);
- edge.vertices.emplace_back(outside_x, outside_y, outside_z);
+ // Point A simplified (first two vertices)
+ pushTwoVertices(1);
- inside_x += dx * (dx - LINE_WIDTH);
- inside_y += dy * (dy - LINE_WIDTH);
+ // Point A detailized (only one vertex)
+ edge.vertices[0].emplace_back(outside_x, outside_y, outside_z);
- outside_x += dx * (dx - LINE_WIDTH);
- outside_y += dy * (dy - LINE_WIDTH);
+ // Point B (two vertices)
+ move(LINE_WIDTH);
+ pushTwoVertices(0);
- // Middle part, full width
- const S32 GRID_STEP = S32( PARCEL_GRID_STEP_METERS );
- for (S32 i = 1; i < GRID_STEP; i++)
+ // Points C, D, E
+ F32 distance = 1.f - LINE_WIDTH;
+ const U32 GRID_STEP = (U32)PARCEL_GRID_STEP_METERS;
+ for (U32 i = 1; i < GRID_STEP; ++i)
{
- inside_z = land.resolveHeightRegion( inside_x, inside_y );
- outside_z = land.resolveHeightRegion( outside_x, outside_y );
-
- checkForSplit();
-
- edge.vertices.emplace_back(inside_x, inside_y, inside_z);
- edge.vertices.emplace_back(outside_x, outside_y, outside_z);
-
- inside_x += dx;
- inside_y += dy;
-
- outside_x += dx;
- outside_y += dy;
+ move(distance);
+ checkForSplit(0);
+ pushTwoVertices(0);
+ distance = 1.f;
}
- // Extra buffer for edge
- inside_x -= dx * LINE_WIDTH;
- inside_y -= dy * LINE_WIDTH;
+ // Point F (two vertices)
+ move(1.f - LINE_WIDTH);
+ checkForSplit(0);
+ pushTwoVertices(0);
- outside_x -= dx * LINE_WIDTH;
- outside_y -= dy * LINE_WIDTH;
+ // Point G simplified (last two vertices)
+ move(LINE_WIDTH);
+ checkForSplit(1);
+ pushTwoVertices(1);
- inside_z = land.resolveHeightRegion( inside_x, inside_y );
- outside_z = land.resolveHeightRegion( outside_x, outside_y );
-
- checkForSplit();
-
- edge.vertices.emplace_back(inside_x, inside_y, inside_z);
- edge.vertices.emplace_back(outside_x, outside_y, outside_z);
-
- outside_x += dx * LINE_WIDTH;
- outside_y += dy * LINE_WIDTH;
-
- // Last edge is not drawn to the edge
- outside_z = land.resolveHeightRegion( outside_x, outside_y );
-
- edge.vertices.emplace_back(outside_x, outside_y, outside_z);
+ // Point G detailized (only one vertex)
+ edge.vertices[0].emplace_back(outside_x, outside_y, outside_z);
}
void LLViewerParcelOverlay::setDirty()
@@ -710,12 +717,15 @@ void LLViewerParcelOverlay::renderPropertyLines()
bool render_hidden = LLSelectMgr::sRenderHiddenSelections && LLFloaterReg::instanceVisible("build");
const F32 PROPERTY_LINE_CLIP_DIST_SQUARED = 256.f * 256.f;
+ const F32 PROPERTY_LINE_LOD0_DIST_SQUARED = PROPERTY_LINE_CLIP_DIST_SQUARED / 25;
for (const Edge& edge : mEdges)
{
- LLVector3 center = edge.vertices[edge.vertices.size() >> 1];
+ const std::vector<LLVector3>& vertices0 = edge.vertices[0];
+ LLVector3 center = (vertices0.front() + vertices0.back()) / 2;
+ F32 dist_squared = dist_vec_squared(center, camera_region);
- if (dist_vec_squared2D(center, camera_region) > PROPERTY_LINE_CLIP_DIST_SQUARED)
+ if (dist_squared > PROPERTY_LINE_CLIP_DIST_SQUARED)
{
continue;
}
@@ -729,11 +739,13 @@ void LLViewerParcelOverlay::renderPropertyLines()
continue;
}
+ U32 lod = dist_squared < PROPERTY_LINE_LOD0_DIST_SQUARED ? 0 : 1;
+
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.color4ubv(edge.color.mV);
- for (const LLVector3& vertex : edge.vertices)
+ for (const LLVector3& vertex : edge.vertices[lod])
{
if (render_hidden || camera_z < water_z || vertex.mV[2] >= water_z)
{
@@ -759,7 +771,7 @@ void LLViewerParcelOverlay::renderPropertyLines()
color.mV[3] /= 4;
gGL.color4ubv(color.mV);
- for (const LLVector3& vertex : edge.vertices)
+ for (const LLVector3& vertex : edge.vertices[lod])
{
gGL.vertex3fv(vertex.mV);
}
diff --git a/indra/newview/llviewerparceloverlay.h b/indra/newview/llviewerparceloverlay.h
index 03ae464cb8..875b32e79a 100644
--- a/indra/newview/llviewerparceloverlay.h
+++ b/indra/newview/llviewerparceloverlay.h
@@ -119,7 +119,7 @@ private:
struct Edge
{
- std::vector<LLVector3> vertices;
+ std::vector<LLVector3> vertices[2]; // 0 - detailized, 1 - simplified
LLColor4U color;
};