diff options
Diffstat (limited to 'indra/newview')
5 files changed, 29 insertions, 11 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index 7d4d9eb49f..65e4fdf17f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -41,6 +41,7 @@ uniform vec4 gamma;  /// Soft clips the light with a gamma correction  vec3 scaleSoftClip(vec3 light); +vec3 srgb_to_linear(vec3 c);  void main()  { diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 45e79f36ea..b30651351d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -66,7 +66,7 @@ void main()  	gl_Position = pos;  	// Get relative position -	vec3 P = pos.xyz - camPosLocal.xyz + vec3(0,50,0); +	vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0);  	// Set altitude  	if (P.y > 0.) @@ -81,7 +81,7 @@ void main()  	// Can normalize then  	vec3 Pn = normalize(P); -	float  Plen = length(P); +	float Plen = length(P);  	// Initialize temp variables  	vec4 temp1 = vec4(0.); @@ -114,9 +114,7 @@ void main()  	// Transparency (-> temp1)      // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati      // compiler gets confused. -    //temp1 = exp(-temp1 * temp2.z * dist_mul); -    temp1 = exp(-temp1 * dist_mul); - +    temp1 = exp(-temp1 * temp2.z * dist_mul);  	// Compute haze glow  	temp2.x = dot(Pn, lightnorm.xyz); @@ -132,12 +130,13 @@ void main()  	// Add "minimum anti-solar illumination"  	temp2.x += .25; -    temp2.x *= sun_moon_glow_factor; +    //temp2.x *= sun_moon_glow_factor;      vec4 color = (    blue_horizon * blue_weight * (sunlight + ambient_color)                  + (haze_horizon * haze_weight) * (sunlight * temp2.x + ambient_color)               ); +      // Final atmosphere additive      color *= (1. - temp1); diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl index 889a989985..3bdcf28363 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl @@ -141,8 +141,7 @@ void main()      // Transparency (-> temp1)      // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati      // compiler gets confused. -    //temp1 = exp(-temp1 * temp2.z * dist_mul); -    temp1 = exp(-temp1 * dist_mul); +    temp1 = exp(-temp1 * temp2.z * dist_mul);      // Compute haze glow      temp2.x = dot(Pn, lightnorm.xyz); diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index eb5ab0f012..e6a4f3833c 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -111,7 +111,7 @@ void main()  	// Transparency (-> temp1)  	// ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati  	// compiler gets confused. -	temp1 = exp(-temp1 * dist_mul); +	temp1 = exp(-temp1 * temp2.z * dist_mul);  	// Compute haze glow  	temp2.x = dot(Pn, lightnorm.xyz); diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index df2cc3ad91..620367228f 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -111,7 +111,7 @@ inline F32 LLVOWLSky::calcPhi(U32 i)  	t = t*t;  	t = 1.f - t; -	return F_PI * t; +	return (F_PI / 8.f) * t;  }  void LLVOWLSky::resetVertexBuffers() @@ -382,7 +382,11 @@ void LLVOWLSky::buildStripsBuffer(U32 begin_stack,  	llassert(end_stack <= num_stacks);  	// stacks are iterated one-indexed since phi(0) was handled by the fan above +#if NEW_TESS  	for(i = begin_stack; i <= end_stack; ++i)  +#else +    for(i = begin_stack + 1; i <= end_stack+1; ++i)  +#endif  	{  		phi0 = calcPhi(i); @@ -396,7 +400,22 @@ void LLVOWLSky::buildStripsBuffer(U32 begin_stack,  			y0 = cos(phi0);  			z0 = sin(phi0) * sin(theta); +#if NEW_TESS              *vertices++ = LLVector3(x0 * RADIUS, y0 * RADIUS, z0 * RADIUS); +#else +            if (i == num_stacks-2) +			{ +				*vertices++ = LLVector3(x0*RADIUS, y0*RADIUS-1024.f*2.f, z0*RADIUS); +			} +			else if (i == num_stacks-1) +			{ +				*vertices++ = LLVector3(0, y0*RADIUS-1024.f*2.f, 0); +			} +			else +			{ +				*vertices++		= LLVector3(x0 * RADIUS, y0 * RADIUS, z0 * RADIUS); +			} +#endif  			++count_verts; @@ -404,7 +423,7 @@ void LLVOWLSky::buildStripsBuffer(U32 begin_stack,  			// note: x and z are transposed in order for things to animate  			// correctly in the global coordinate system where +x is east and  			// +y is north -			*texCoords++ = LLVector2((-z0 + 1.f) / 2.f, (-x0 + 1.f) / 2.f); +			*texCoords++	= LLVector2((-z0 + 1.f) / 2.f, (-x0 + 1.f) / 2.f);  		}  	} | 
