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-rw-r--r--indra/newview/llconversationview.cpp1
-rwxr-xr-xindra/newview/lldrawpoolalpha.cpp4
-rw-r--r--indra/newview/llfacebookconnect.cpp17
3 files changed, 12 insertions, 10 deletions
diff --git a/indra/newview/llconversationview.cpp b/indra/newview/llconversationview.cpp
index fb3854d806..90800fee58 100644
--- a/indra/newview/llconversationview.cpp
+++ b/indra/newview/llconversationview.cpp
@@ -281,7 +281,6 @@ BOOL LLConversationViewSession::handleMouseDown( S32 x, S32 y, MASK mask )
{
im_container->collapseMessagesPane(false);
}
-
}
selectConversationItem();
}
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 6c5d229dba..e27dc279f4 100755
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -382,9 +382,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
bool is_particle_or_hud_particle = group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_PARTICLE
|| group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD_PARTICLE;
- bool draw_glow_for_this_partition = mVertexShaderLevel > 0 && // no shaders = no glow.
- // All particle systems seem to come off the wire with texture entries which claim that they glow. This is probably a bug in the data. Suppress.
- !is_particle_or_hud_particle;
+ bool draw_glow_for_this_partition = mVertexShaderLevel > 0; // no shaders = no glow.
static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_GROUP_LOOP("Alpha Group");
LLFastTimer t(FTM_RENDER_ALPHA_GROUP_LOOP);
diff --git a/indra/newview/llfacebookconnect.cpp b/indra/newview/llfacebookconnect.cpp
index 611d18d6d6..9a20ce8f1b 100644
--- a/indra/newview/llfacebookconnect.cpp
+++ b/indra/newview/llfacebookconnect.cpp
@@ -356,13 +356,18 @@ void LLFacebookConnect::openFacebookWeb(std::string url)
std::string LLFacebookConnect::getFacebookConnectURL(const std::string& route, bool include_read_from_master)
{
- std::string url = gAgent.getRegion()->getCapability("FacebookConnect");
- url += route;
+ std::string url("");
+ LLViewerRegion *regionp = gAgent.getRegion();
+ if (regionp)
+ {
+ url = regionp->getCapability("FacebookConnect");
+ url += route;
- if (include_read_from_master && mReadFromMaster)
- {
- url += "?read_from_master=true";
- }
+ if (include_read_from_master && mReadFromMaster)
+ {
+ url += "?read_from_master=true";
+ }
+ }
return url;
}