diff options
Diffstat (limited to 'indra/newview')
3 files changed, 5 insertions, 3 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 267c9bdaa5..51110ae4df 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -308,7 +308,8 @@ void main()  			//add environmentmap  			vec3 env_vec = env_mat * refnormpersp; -			col += textureCube(environmentMap, env_vec).rgb * max(spec.a-diffuse.a-0.2, 0.0);  +			col = mix(col.rgb, textureCube(environmentMap, env_vec).rgb,  +				max(spec.a-diffuse.a*2.0, 0.0));   		}  		col = atmosLighting(col); diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index e014e53d25..5522e6c41d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -52,7 +52,7 @@ void main()  	vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal );  	gl_FragData[0] = vec4(outColor.rgb, 0.0); -	gl_FragData[1] = vec4(outColor.rgb*0.2, 0.2); +	gl_FragData[1] = vec4(0,0,0,0);  	vec3 nvn = normalize(vary_normal);  	gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0);  } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index d905e76df8..97f3063a9e 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -316,7 +316,8 @@ void main()  			//add environmentmap  			vec3 env_vec = env_mat * refnormpersp; -			col += textureCube(environmentMap, env_vec).rgb * max(spec.a-diffuse.a-0.2, 0.0);  +			col = mix(col.rgb, textureCube(environmentMap, env_vec).rgb,  +				max(spec.a-diffuse.a*2.0, 0.0));   		}  		col = atmosLighting(col); | 
