diff options
Diffstat (limited to 'indra/newview')
3 files changed, 12 insertions, 12 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 1cfc19267c..7f2c5add16 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -88,7 +88,7 @@ vec3 linear_to_srgb(vec3 cl);  vec2 encode_normal (vec3 n);  vec3 decode_normal (vec2 enc); -vec3 scaleSoftClipFrag(vec3 l); +vec3 scaleFragSoftClip(vec3 l);  vec3 atmosFragAmbient(vec3 light, vec3 sunlit);  vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten);  vec3 atmosFragAffectDirectionalLight(float light, vec3 sunlit); @@ -312,7 +312,7 @@ void main()  	//color.rgb = mix(diff.rgb, color.rgb, final_alpha);  	color.rgb = atmosFragLighting(color.rgb, additive, atten); -	color.rgb = scaleSoftClipFrag(color.rgb); +	color.rgb = scaleFragSoftClip(color.rgb);  	vec4 light = vec4(0,0,0,0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 9f52e72313..6e06453a5b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -42,7 +42,7 @@ vec3 linear_to_srgb(vec3 cl);  vec3 atmosFragAmbient(vec3 l, vec3 ambient);  vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten); -vec3 scaleSoftClipFrag(vec3 l); +vec3 scaleFragSoftClip(vec3 l);  vec3 atmosFragAffectDirectionalLight(float intensity, vec3 sunlit);  void calcFragAtmospherics(vec3 inPositionEye, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten); @@ -455,7 +455,7 @@ void main()  	//col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col),  diffuse.a);  	col = atmosFragLighting(col, additive, atten); -	col = scaleSoftClipFrag(col); +	col = scaleFragSoftClip(col);  	//convert to linear space before adding local lights  	col = srgb_to_linear(col); diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl index 7f874e0ccf..976e5066dc 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl @@ -32,7 +32,7 @@ vec3 getAtmosAttenuation();  uniform int no_atmo; -vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { +vec3 atmosFragTransport(vec3 light, vec3 atten, vec3 additive) {      if (no_atmo == 0)      {  	    light *= atten.r; @@ -41,32 +41,32 @@ vec3 atmosTransportFrag(vec3 light, vec3 additive, vec3 atten) {  	return light;  } -vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { +vec3 fullbrightFragAtmosTransport(vec3 light, vec3 atten, vec3 additive) {      if (no_atmo == 1)      {          return light;      }  	float brightness = dot(light.rgb, vec3(0.33333)); -	return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive.rgb, brightness * brightness); +	return mix(atmosFragTransport(light.rgb, atten, additive), light.rgb + additive.rgb, brightness * brightness);  } -vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { +vec3 fullbrightFragShinyAtmosTransport(vec3 light, vec3 atten, vec3 additive) {      if (no_atmo == 1)      {          return light;      }  	float brightness = dot(light.rgb, vec3(0.33333)); -	return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness); +	return mix(atmosFragTransport(light.rgb, atten, additive), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness);  }  vec3 atmosTransport(vec3 light) { -     return (no_atmo == 1) ? light : atmosTransportFrag(light, getAtmosAttenuation(), getAdditiveColor()); +     return (no_atmo == 1) ? light : atmosFragTransport(light, getAtmosAttenuation(), getAdditiveColor());  }  vec3 fullbrightAtmosTransport(vec3 light) { -     return (no_atmo == 1) ? light : fullbrightAtmosTransportFrag(light, getAtmosAttenuation(), getAdditiveColor()); +     return (no_atmo == 1) ? light : fullbrightFragAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor());  }  vec3 fullbrightShinyAtmosTransport(vec3 light) { -    return (no_atmo == 1) ? light : fullbrightShinyAtmosTransportFrag(light, getAtmosAttenuation(), getAdditiveColor()); +    return (no_atmo == 1) ? light : fullbrightFragShinyAtmosTransport(light, getAtmosAttenuation(), getAdditiveColor());  } | 
