diff options
Diffstat (limited to 'indra/newview')
5 files changed, 8 insertions, 10 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 2eef99dea7..c8c23c6ce4 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -79,7 +79,7 @@ uniform vec2 screen_res;  vec3 calcDirectionalLight(vec3 n, vec3 l)  {  	float a = max(dot(n,l),0.0); -	a = pow(a, 1.0/1.3); +	//a = pow(a, 1.0/1.3);  	return vec3(a,a,a);  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index 997c8d61d3..10b899c91d 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -61,12 +61,12 @@ vec3 linear_to_srgb(vec3 cl)  void main()   { -	vec3 col = vertex_color.rgb * srgb_to_linear(diffuseLookup(vary_texcoord0.xy).rgb); +	vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb;  	vec3 spec;  	spec.rgb = vec3(vertex_color.a); -	frag_data[0] = vec4(linear_to_srgb(col), 0.0); +	frag_data[0] = vec4(col, 0.0);  	frag_data[1] = vec4(spec, vertex_color.a); // spec  	vec3 nvn = normalize(vary_normal);  	frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 954a27b698..52842c27cc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -672,7 +672,7 @@ void main()  	col.rgb *= ambient; -	col.rgb = col.rgb + atmosAffectDirectionalLight(pow(final_da, 1.0/1.3)); +	col.rgb = col.rgb + atmosAffectDirectionalLight(final_da); //pow(final_da, 1.0/1.3));  	col.rgb *= old_diffcol.rgb; diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 950512a79d..1f5cab6cd5 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -378,7 +378,7 @@ void main()  	norm.xyz = decode_normal(norm.xy); // unpack norm  	float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); -	da = pow(da, 1.0/1.3); +	//da = pow(da, 1.0/1.3);  	vec4 diffuse = texture2DRect(diffuseRect, tc); diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 0c71b4f554..233985631b 100755 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -385,8 +385,8 @@ void main()  	float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); -	float light_gamma = 1.0/1.3; -	da = pow(da, light_gamma); +	//float light_gamma = 1.0/1.3; +	//da = pow(da, light_gamma);  	vec4 diffuse = texture2DRect(diffuseRect, tc); @@ -400,12 +400,10 @@ void main()  		vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);  		vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; -		scol_ambocc = pow(scol_ambocc, vec2(light_gamma)); +		//scol_ambocc = pow(scol_ambocc, vec2(light_gamma));  		float scol = max(scol_ambocc.r, diffuse.a);  -		 -  		float ambocc = scol_ambocc.g;  		calcAtmospherics(pos.xyz, ambocc); | 
