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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/moonF.glsl8
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl10
-rw-r--r--indra/newview/llfloatermyenvironment.cpp4
-rw-r--r--indra/newview/llvosky.cpp29
-rw-r--r--indra/newview/llvosky.h2
5 files changed, 23 insertions, 30 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
index 6562b86aaf..2bfc4f3d2f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
@@ -28,9 +28,9 @@
/*[EXTRA_CODE_HERE]*/
#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
+out vec4 frag_data[3];
#else
-#define frag_color gl_FragColor
+#define frag_data gl_FragData
#endif
vec3 fullbrightAtmosTransport(vec3 light);
@@ -59,6 +59,8 @@ void main()
// and shows true moon color at night
vec3 luma_weights = vec3(0.1, 0.3, 0.0);
float mix = 1.0f - dot(sunlight_color.rgb, luma_weights);
- frag_color = vec4(c.rgb, mix * c.a);
+ frag_data[0] = vec4(c.rgb, mix * c.a);
+ frag_data[1] = vec4(0.0);
+ frag_data[2] = vec4(0.0f);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
index d2e3be2720..bbc5049f1c 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
@@ -28,9 +28,9 @@
/*[EXTRA_CODE_HERE]*/
#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
+out vec4 frag_data[3];
#else
-#define frag_color gl_FragColor
+#define frag_data gl_FragData
#endif
vec3 fullbrightAtmosTransport(vec3 light);
@@ -46,10 +46,12 @@ void main()
vec4 sunDiscA = texture2D(diffuseMap, vary_texcoord0.xy);
vec4 sunDiscB = texture2D(altDiffuseMap, vary_texcoord0.xy);
vec4 c = mix(sunDiscB, sunDiscA, blend_factor);
-
+ c.rgb = clamp(c.rgb, vec3(0), vec3(1));
c.rgb = pow(c.rgb, vec3(0.7f));
c.rgb = fullbrightAtmosTransport(c.rgb);
c.rgb = fullbrightScaleSoftClip(c.rgb);
- frag_color = c;
+ frag_data[0] = c;
+ frag_data[1] = vec4(0.0f);
+ frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0);
}
diff --git a/indra/newview/llfloatermyenvironment.cpp b/indra/newview/llfloatermyenvironment.cpp
index a42a356c49..62c9997ebf 100644
--- a/indra/newview/llfloatermyenvironment.cpp
+++ b/indra/newview/llfloatermyenvironment.cpp
@@ -157,9 +157,9 @@ LLFloaterMyEnvironment::LLFloaterMyEnvironment(const LLSD& key) :
mSelectedAsset()
{
mCommitCallbackRegistrar.add(ACTION_DOCREATE, [this](LLUICtrl *, const LLSD &userdata) { onDoCreate(userdata); });
- mCommitCallbackRegistrar.add(ACTION_DOEDIT, [this](LLUICtrl *, const LLSD &userdata) {});
+ mCommitCallbackRegistrar.add(ACTION_DOEDIT, [this](LLUICtrl *, const LLSD &userdata) {(void)this;});
mCommitCallbackRegistrar.add(ACTION_DOAPPLY, [this](LLUICtrl *, const LLSD &userdata) { onDoApply(userdata.asString()); });
- mCommitCallbackRegistrar.add(ACTION_COPYPASTE, [this](LLUICtrl *, const LLSD &userdata) {});
+ mCommitCallbackRegistrar.add(ACTION_COPYPASTE, [this](LLUICtrl *, const LLSD &userdata) {(void)this;});
mEnableCallbackRegistrar.add(ENABLE_ACTION, [this](LLUICtrl *, const LLSD &userdata) { return canAction(userdata.asString()); });
mEnableCallbackRegistrar.add(ENABLE_CANAPPLY, [this](LLUICtrl *, const LLSD &userdata) { return canApply(userdata.asString()); });
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index 1b1c167410..899da3e420 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -423,7 +423,7 @@ void LLVOSky::init()
for (S32 tile = 0; tile < NUM_TILES; ++tile)
{
initSkyTextureDirs(side, tile);
- createSkyTexture(side, tile, false);
+ createSkyTexture(side, tile);
}
}
@@ -548,7 +548,7 @@ void LLVOSky::initSkyTextureDirs(const S32 side, const S32 tile)
}
}
-void LLVOSky::createSkyTexture(const S32 side, const S32 tile, bool use_windlight_shaders)
+void LLVOSky::createSkyTexture(const S32 side, const S32 tile)
{
S32 tile_x = tile % NUM_TILES_X;
S32 tile_y = tile / NUM_TILES_X;
@@ -561,10 +561,7 @@ void LLVOSky::createSkyTexture(const S32 side, const S32 tile, bool use_windligh
{
for (x = tile_x_pos; x < (tile_x_pos + sTileResX); ++x)
{
- if (use_windlight_shaders)
- {
- mSkyTex[side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(mSkyTex[side].getDir(x, y)), x, y);
- }
+ mSkyTex[side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(mSkyTex[side].getDir(x, y)), x, y);
mShinyTex[side].setPixel(m_legacyAtmospherics.calcSkyColorInDir(mSkyTex[side].getDir(x, y), true), x, y);
}
}
@@ -647,8 +644,6 @@ bool LLVOSky::updateSky()
mForceUpdate = mForceUpdate || color_changed;
mForceUpdate = mForceUpdate || !mInitialized;
- bool use_windlight_shaders = gPipeline.canUseWindLightShaders();
-
if (mForceUpdate && forceupdThrottle.hasExpired())
{
LL_RECORD_BLOCK_TIME(FTM_VOSKY_UPDATEFORCED);
@@ -671,7 +666,7 @@ bool LLVOSky::updateSky()
{
for (int tile = 0; tile < NUM_TILES; tile++)
{
- createSkyTexture(side, tile, use_windlight_shaders);
+ createSkyTexture(side, tile);
}
}
@@ -679,13 +674,10 @@ bool LLVOSky::updateSky()
{
LLImageRaw* raw1 = nullptr;
LLImageRaw* raw2 = nullptr;
- if (use_windlight_shaders)
- {
- raw1 = mSkyTex[side].getImageRaw(TRUE);
- raw2 = mSkyTex[side].getImageRaw(FALSE);
- raw2->copy(raw1);
- mSkyTex[side].createGLImage(mSkyTex[side].getWhich(FALSE));
- }
+ raw1 = mSkyTex[side].getImageRaw(TRUE);
+ raw2 = mSkyTex[side].getImageRaw(FALSE);
+ raw2->copy(raw1);
+ mSkyTex[side].createGLImage(mSkyTex[side].getWhich(FALSE));
raw1 = mShinyTex[side].getImageRaw(TRUE);
raw2 = mShinyTex[side].getImageRaw(FALSE);
@@ -697,10 +689,7 @@ bool LLVOSky::updateSky()
// update the sky texture
for (S32 i = 0; i < 6; ++i)
{
- if (use_windlight_shaders)
- {
- mSkyTex[i].create(1.0f);
- }
+ mSkyTex[i].create(1.0f);
mShinyTex[i].create(1.0f);
}
diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h
index 758a4a8c94..d8039b7f80 100644
--- a/indra/newview/llvosky.h
+++ b/indra/newview/llvosky.h
@@ -290,7 +290,7 @@ protected:
void updateDirections(void);
void initSkyTextureDirs(const S32 side, const S32 tile);
- void createSkyTexture(const S32 side, const S32 tile, bool use_windlight_shaders);
+ void createSkyTexture(const S32 side, const S32 tile);
LLPointer<LLViewerFetchedTexture> mSunTexturep[2];
LLPointer<LLViewerFetchedTexture> mMoonTexturep[2];