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-rwxr-xr-xindra/newview/llfloatermodelpreview.cpp47
-rw-r--r--indra/newview/llfloatermodelpreview.h3
-rw-r--r--indra/newview/llfloatermodelwizard.cpp1
-rwxr-xr-xindra/newview/llmeshrepository.cpp273
-rw-r--r--indra/newview/llmeshrepository.h28
-rw-r--r--indra/newview/llspatialpartition.cpp51
6 files changed, 127 insertions, 276 deletions
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index d8088e2f51..541511e448 100755
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -2520,8 +2520,8 @@ U32 LLModelPreview::calcResourceCost()
LLModel::convex_hull_decomposition& decomp =
instance.mLOD[LLModel::LOD_PHYSICS] ?
- instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp :
- instance.mModel->mConvexHullDecomp;
+ instance.mLOD[LLModel::LOD_PHYSICS]->mPhysics.mHull :
+ instance.mModel->mPhysics.mHull;
LLSD ret = LLModel::writeModel(
"",
@@ -2739,8 +2739,8 @@ void LLModelPreview::saveUploadData(const std::string& filename, bool save_skinw
LLModel::convex_hull_decomposition& decomp =
instance.mLOD[LLModel::LOD_PHYSICS].notNull() ?
- instance.mLOD[LLModel::LOD_PHYSICS]->mConvexHullDecomp :
- instance.mModel->mConvexHullDecomp;
+ instance.mLOD[LLModel::LOD_PHYSICS]->mPhysics.mHull :
+ instance.mModel->mPhysics.mHull;
LLModel::writeModel(str,
instance.mLOD[LLModel::LOD_PHYSICS],
@@ -2993,14 +2993,8 @@ void LLModelPreview::loadModelCallback(S32 lod)
mScene[lod] = mModelLoader->mScene;
mVertexBuffer[lod].clear();
- if (lod == LLModel::LOD_PHYSICS)
- {
- mPhysicsMesh.clear();
- }
-
setPreviewLOD(lod);
-
if (lod == LLModel::LOD_HIGH)
{ //save a copy of the highest LOD for automatic LOD manipulation
if (mBaseModel.empty())
@@ -3123,11 +3117,6 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
return;
}
- if (which_lod == LLModel::LOD_PHYSICS)
- { //clear physics mesh map
- mPhysicsMesh.clear();
- }
-
LLVertexBuffer::unbind();
stop_gloderror();
@@ -3676,7 +3665,7 @@ void LLModelPreview::updateStatusMessages()
LLModel* model = mModel[LLModel::LOD_PHYSICS][i];
S32 cur_submeshes = model->getNumVolumeFaces();
- LLModel::convex_hull_decomposition& decomp = model->mConvexHullDecomp;
+ LLModel::convex_hull_decomposition& decomp = model->mPhysics.mHull;
if (!decomp.empty())
{
@@ -4313,12 +4302,17 @@ BOOL LLModelPreview::render()
{
LLMutexLock(decomp->mMutex);
- std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > >::iterator iter =
- mPhysicsMesh.find(model);
- if (iter != mPhysicsMesh.end())
+ LLModel::Decomposition& physics = model->mPhysics;
+
+ if (physics.mMesh.empty())
+ { //build vertex buffer for physics mesh
+ gMeshRepo.buildPhysicsMesh(physics);
+ }
+
+ if (!physics.mMesh.empty())
{ //render hull instead of mesh
render_mesh = false;
- for (U32 i = 0; i < iter->second.size(); ++i)
+ for (U32 i = 0; i < physics.mMesh.size(); ++i)
{
if (explode > 0.f)
{
@@ -4337,15 +4331,9 @@ BOOL LLModelPreview::render()
hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 255));
}
- LLVertexBuffer* buff = iter->second[i];
- if (buff)
- {
- buff->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL);
-
- glColor4ubv(hull_colors[i].mV);
- buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
- }
-
+ glColor4ubv(hull_colors[i].mV);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
+
if (explode > 0.f)
{
gGL.popMatrix();
@@ -4724,7 +4712,6 @@ void LLFloaterModelPreview::DecompRequest::completed()
{
if (sInstance->mModelPreview)
{
- sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh;
sInstance->mModelPreview->mDirty = true;
LLFloaterModelPreview::sInstance->mModelPreview->refresh();
}
diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h
index 68fa0fa4c1..6542ed4fbe 100644
--- a/indra/newview/llfloatermodelpreview.h
+++ b/indra/newview/llfloatermodelpreview.h
@@ -358,8 +358,7 @@ public:
U32 mGroup;
std::map<LLPointer<LLModel>, U32> mObject;
U32 mMaxTriangleLimit;
- std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > > mPhysicsMesh;
-
+
LLMeshUploadThread::instance_list mUploadData;
std::set<LLViewerFetchedTexture* > mTextureSet;
diff --git a/indra/newview/llfloatermodelwizard.cpp b/indra/newview/llfloatermodelwizard.cpp
index ad6e4ebe9c..8428ddb255 100644
--- a/indra/newview/llfloatermodelwizard.cpp
+++ b/indra/newview/llfloatermodelwizard.cpp
@@ -485,7 +485,6 @@ void LLFloaterModelWizard::DecompRequest::completed()
{
if (sInstance->mModelPreview)
{
- sInstance->mModelPreview->mPhysicsMesh[mModel] = mHullMesh;
sInstance->mModelPreview->mDirty = true;
LLFloaterModelWizard::sInstance->mModelPreview->refresh();
}
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index f5fc0de0d3..752e4c8744 100755
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -108,19 +108,13 @@ U32 get_volume_memory_size(const LLVolume* volume)
return indices*2+vertices*11+sizeof(LLVolume)+sizeof(LLVolumeFace)*volume->getNumVolumeFaces();
}
-LLVertexBuffer* get_vertex_buffer_from_mesh(LLCDMeshData& mesh, F32 scale = 1.f)
+void get_vertex_buffer_from_mesh(LLCDMeshData& mesh, LLModel::PhysicsMesh& res, F32 scale = 1.f)
{
- LLVertexBuffer* buff = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL, 0);
- buff->allocateBuffer(mesh.mNumTriangles*3, 0, true);
-
- LLStrider<LLVector3> pos;
- LLStrider<LLVector3> norm;
+ res.mPositions.clear();
+ res.mNormals.clear();
- buff->getVertexStrider(pos);
- buff->getNormalStrider(norm);
-
const F32* v = mesh.mVertexBase;
-
+
if (mesh.mIndexType == LLCDMeshData::INT_16)
{
U16* idx = (U16*) mesh.mIndexBase;
@@ -139,13 +133,13 @@ LLVertexBuffer* get_vertex_buffer_from_mesh(LLCDMeshData& mesh, F32 scale = 1.f)
LLVector3 n = (v1-v0)%(v2-v0);
n.normalize();
- *pos++ = v0*scale;
- *pos++ = v1*scale;
- *pos++ = v2*scale;
+ res.mPositions.push_back(v0*scale);
+ res.mPositions.push_back(v1*scale);
+ res.mPositions.push_back(v2*scale);
- *norm++ = n;
- *norm++ = n;
- *norm++ = n;
+ res.mNormals.push_back(n);
+ res.mNormals.push_back(n);
+ res.mNormals.push_back(n);
}
}
else
@@ -166,17 +160,15 @@ LLVertexBuffer* get_vertex_buffer_from_mesh(LLCDMeshData& mesh, F32 scale = 1.f)
LLVector3 n = (v1-v0)%(v2-v0);
n.normalize();
- *(pos++) = v0*scale;
- *(pos++) = v1*scale;
- *(pos++) = v2*scale;
+ res.mPositions.push_back(v0*scale);
+ res.mPositions.push_back(v1*scale);
+ res.mPositions.push_back(v2*scale);
- *(norm++) = n;
- *(norm++) = n;
- *(norm++) = n;
+ res.mNormals.push_back(n);
+ res.mNormals.push_back(n);
+ res.mNormals.push_back(n);
}
}
-
- return buff;
}
S32 LLMeshRepoThread::sActiveHeaderRequests = 0;
@@ -1139,119 +1131,8 @@ bool LLMeshRepoThread::decompositionReceived(const LLUUID& mesh_id, U8* data, S3
}
{
- LLMeshDecomposition* d = new LLMeshDecomposition();
+ LLModel::Decomposition* d = new LLModel::Decomposition(decomp);
d->mMeshID = mesh_id;
-
- if (decomp.has("HullList"))
- {
- // updated for const-correctness. gcc is picky about this type of thing - Nyx
- const LLSD::Binary& hulls = decomp["HullList"].asBinary();
- const LLSD::Binary& position = decomp["Position"].asBinary();
-
- U16* p = (U16*) &position[0];
-
- d->mHull.resize(hulls.size());
-
- LLVector3 min;
- LLVector3 max;
- LLVector3 range;
-
- min.setValue(decomp["Min"]);
- max.setValue(decomp["Max"]);
- range = max-min;
-
- for (U32 i = 0; i < hulls.size(); ++i)
- {
- U16 count = (hulls[i] == 0) ? 256 : hulls[i];
-
- for (U32 j = 0; j < count; ++j)
- {
- d->mHull[i].push_back(LLVector3(
- (F32) p[0]/65535.f*range.mV[0]+min.mV[0],
- (F32) p[1]/65535.f*range.mV[1]+min.mV[1],
- (F32) p[2]/65535.f*range.mV[2]+min.mV[2]));
- p += 3;
- }
-
- }
-
- //get mesh for decomposition
- for (U32 i = 0; i < d->mHull.size(); ++i)
- {
- LLCDHull hull;
- hull.mNumVertices = d->mHull[i].size();
- hull.mVertexBase = d->mHull[i][0].mV;
- hull.mVertexStrideBytes = 12;
-
- LLCDMeshData mesh;
- LLCDResult res = LLCD_OK;
- if (LLConvexDecomposition::getInstance() != NULL)
- {
- res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh);
- }
- if (res != LLCD_OK)
- {
- llwarns << "could not get mesh from hull from convex decomposition lib." << llendl;
- return false;
- }
-
-
- d->mMesh.push_back(get_vertex_buffer_from_mesh(mesh));
- }
- }
-
- if (decomp.has("Hull"))
- {
- const LLSD::Binary& position = decomp["Hull"].asBinary();
-
- U16* p = (U16*) &position[0];
-
- LLVector3 min;
- LLVector3 max;
- LLVector3 range;
-
- min.setValue(decomp["Min"]);
- max.setValue(decomp["Max"]);
- range = max-min;
-
- U16 count = position.size()/6;
-
- for (U32 j = 0; j < count; ++j)
- {
- d->mBaseHull.push_back(LLVector3(
- (F32) p[0]/65535.f*range.mV[0]+min.mV[0],
- (F32) p[1]/65535.f*range.mV[1]+min.mV[1],
- (F32) p[2]/65535.f*range.mV[2]+min.mV[2]));
- p += 3;
- }
-
- //get mesh for decomposition
- LLCDHull hull;
- hull.mNumVertices = d->mBaseHull.size();
- hull.mVertexBase = d->mBaseHull[0].mV;
- hull.mVertexStrideBytes = 12;
-
- LLCDMeshData mesh;
- LLCDResult res = LLCD_OK;
- if (LLConvexDecomposition::getInstance() != NULL)
- {
- res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh);
- }
- if (res != LLCD_OK)
- {
- llwarns << "could not get mesh from hull from convex decomposition lib." << llendl;
- return false;
- }
-
- d->mBaseHullMesh = get_vertex_buffer_from_mesh(mesh);
- }
- else
- {
- //empty vertex buffer to indicate decomposition has been fetched
- //but contains no base hull
- d->mBaseHullMesh = new LLVertexBuffer(0, 0);
- }
-
mDecompositionQ.push(d);
}
@@ -1262,12 +1143,12 @@ bool LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32
{
LLSD physics_shape;
- LLMeshDecomposition* d = new LLMeshDecomposition();
+ LLModel::Decomposition* d = new LLModel::Decomposition();
d->mMeshID = mesh_id;
if (data == NULL)
{ //no data, no physics shape exists
- d->mPhysicsShapeMesh = new LLVertexBuffer(0,0);
+ d->mPhysicsShapeMesh.clear();
}
else
{
@@ -1291,33 +1172,22 @@ bool LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32
index_count += face.mNumIndices;
}
- d->mPhysicsShapeMesh = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, 0);
-
- d->mPhysicsShapeMesh->allocateBuffer(vertex_count, index_count, true);
+ d->mPhysicsShapeMesh.clear();
- LLStrider<LLVector3> pos;
- LLStrider<U16> idx;
+ std::vector<LLVector3>& pos = d->mPhysicsShapeMesh.mPositions;
+ std::vector<LLVector3>& norm = d->mPhysicsShapeMesh.mNormals;
- d->mPhysicsShapeMesh->getVertexStrider(pos);
- d->mPhysicsShapeMesh->getIndexStrider(idx);
-
- S32 idx_offset = 0;
for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
{
const LLVolumeFace& face = volume->getVolumeFace(i);
- if (idx_offset + face.mNumIndices > 65535)
- { //avoid 16-bit index overflow
- continue;
- }
-
- LLVector4a::memcpyNonAliased16(pos[idx_offset].mV, face.mPositions[0].getF32ptr(), face.mNumVertices*sizeof(LLVector4a));
for (S32 i = 0; i < face.mNumIndices; ++i)
{
- *idx++ = face.mIndices[i] + idx_offset;
- }
+ U16 idx = face.mIndices[i];
- idx_offset += face.mNumVertices;
+ pos.push_back(LLVector3(face.mPositions[idx].getF32ptr()));
+ norm.push_back(LLVector3(face.mNormals[idx].getF32ptr()));
+ }
}
}
}
@@ -2428,33 +2298,7 @@ void LLMeshRepository::notifySkinInfoReceived(LLMeshSkinInfo& info)
mLoadingSkins.erase(info.mMeshID);
}
-void LLMeshDecomposition::merge(const LLMeshDecomposition* rhs)
-{
- if (!rhs)
- {
- return;
- }
-
- if (mMeshID != rhs->mMeshID)
- {
- llerrs << "Attempted to merge with decomposition of some other mesh." << llendl;
- }
-
- if (mBaseHull.empty())
- { //take base hull and decomposition from rhs
- mHull = rhs->mHull;
- mBaseHull = rhs->mBaseHull;
- mMesh = rhs->mMesh;
- mBaseHullMesh = rhs->mBaseHullMesh;
- }
-
- if (mPhysicsShapeMesh.isNull())
- { //take physics shape mesh from rhs
- mPhysicsShapeMesh = rhs->mPhysicsShapeMesh;
- }
-}
-
-void LLMeshRepository::notifyDecompositionReceived(LLMeshDecomposition* decomp)
+void LLMeshRepository::notifyDecompositionReceived(LLModel::Decomposition* decomp)
{
decomposition_map::iterator iter = mDecompositionMap.find(decomp->mMeshID);
if (iter == mDecompositionMap.end())
@@ -2596,7 +2440,7 @@ void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id)
{
if (mesh_id.notNull())
{
- LLMeshDecomposition* decomp = NULL;
+ LLModel::Decomposition* decomp = NULL;
decomposition_map::iterator iter = mDecompositionMap.find(mesh_id);
if (iter != mDecompositionMap.end())
{
@@ -2604,7 +2448,7 @@ void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id)
}
//decomposition block hasn't been fetched yet
- if (!decomp || decomp->mPhysicsShapeMesh.isNull())
+ if (!decomp || decomp->mPhysicsShapeMesh.empty())
{
LLMutexLock lock(mMeshMutex);
//add volume to list of loading meshes
@@ -2619,9 +2463,9 @@ void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id)
}
-const LLMeshDecomposition* LLMeshRepository::getDecomposition(const LLUUID& mesh_id)
+LLModel::Decomposition* LLMeshRepository::getDecomposition(const LLUUID& mesh_id)
{
- LLMeshDecomposition* ret = NULL;
+ LLModel::Decomposition* ret = NULL;
if (mesh_id.notNull())
{
@@ -2632,7 +2476,7 @@ const LLMeshDecomposition* LLMeshRepository::getDecomposition(const LLUUID& mesh
}
//decomposition block hasn't been fetched yet
- if (!ret || ret->mBaseHullMesh.isNull())
+ if (!ret || ret->mBaseHullMesh.empty())
{
LLMutexLock lock(mMeshMutex);
//add volume to list of loading meshes
@@ -2735,8 +2579,8 @@ void LLMeshUploadThread::sendCostRequest(LLMeshUploadData& data)
LLModel::convex_hull_decomposition& decomp =
data.mModel[LLModel::LOD_PHYSICS].notNull() ?
- data.mModel[LLModel::LOD_PHYSICS]->mConvexHullDecomp :
- data.mBaseModel->mConvexHullDecomp;
+ data.mModel[LLModel::LOD_PHYSICS]->mPhysics.mHull :
+ data.mBaseModel->mPhysics.mHull;
LLModel::hull dummy_hull;
@@ -2836,8 +2680,8 @@ void LLMeshUploadThread::doUploadModel(LLMeshUploadData& data)
LLModel::convex_hull_decomposition& decomp =
data.mModel[LLModel::LOD_PHYSICS].notNull() ?
- data.mModel[LLModel::LOD_PHYSICS]->mConvexHullDecomp :
- data.mBaseModel->mConvexHullDecomp;
+ data.mModel[LLModel::LOD_PHYSICS]->mPhysics.mHull :
+ data.mBaseModel->mPhysics.mHull;
LLModel::writeModel(
ostr,
@@ -3355,7 +3199,7 @@ void LLPhysicsDecomp::doDecomposition()
// if LLConvexDecomposition is a stub, num_hulls should have been set to 0 above, and we should not reach this code
LLConvexDecomposition::getInstance()->getMeshFromStage(stage, i, &mesh);
- mCurRequest->mHullMesh[i] = get_vertex_buffer_from_mesh(mesh);
+ get_vertex_buffer_from_mesh(mesh, mCurRequest->mHullMesh[i]);
mMutex->lock();
mCurRequest->mHull[i] = p;
@@ -3628,3 +3472,46 @@ LLSD LLImportMaterial::asLLSD()
return ret;
}
+
+void LLMeshRepository::buildPhysicsMesh(LLModel::Decomposition& decomp)
+{
+ decomp.mMesh.resize(decomp.mHull.size());
+
+ for (U32 i = 0; i < decomp.mHull.size(); ++i)
+ {
+ LLCDHull hull;
+ hull.mNumVertices = decomp.mHull[i].size();
+ hull.mVertexBase = decomp.mHull[i][0].mV;
+ hull.mVertexStrideBytes = 12;
+
+ LLCDMeshData mesh;
+ LLCDResult res = LLCD_OK;
+ if (LLConvexDecomposition::getInstance() != NULL)
+ {
+ res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh);
+ }
+ if (res == LLCD_OK)
+ {
+ get_vertex_buffer_from_mesh(mesh, decomp.mMesh[i]);
+ }
+ }
+
+ if (!decomp.mBaseHull.empty() && decomp.mBaseHullMesh.empty())
+ { //get mesh for base hull
+ LLCDHull hull;
+ hull.mNumVertices = decomp.mBaseHull.size();
+ hull.mVertexBase = decomp.mBaseHull[0].mV;
+ hull.mVertexStrideBytes = 12;
+
+ LLCDMeshData mesh;
+ LLCDResult res = LLCD_OK;
+ if (LLConvexDecomposition::getInstance() != NULL)
+ {
+ res = LLConvexDecomposition::getInstance()->getMeshFromHull(&hull, &mesh);
+ }
+ if (res == LLCD_OK)
+ {
+ get_vertex_buffer_from_mesh(mesh, decomp.mBaseHullMesh);
+ }
+ }
+}
diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h
index 5960fe2949..31c2049c32 100644
--- a/indra/newview/llmeshrepository.h
+++ b/indra/newview/llmeshrepository.h
@@ -132,22 +132,6 @@ public:
LLSD asLLSD();
};
-class LLMeshDecomposition
-{
-public:
- LLMeshDecomposition() { }
-
- void merge(const LLMeshDecomposition* rhs);
-
- LLUUID mMeshID;
- LLModel::convex_hull_decomposition mHull;
- LLModel::hull mBaseHull;
-
- std::vector<LLPointer<LLVertexBuffer> > mMesh;
- LLPointer<LLVertexBuffer> mBaseHullMesh;
- LLPointer<LLVertexBuffer> mPhysicsShapeMesh;
-};
-
class LLPhysicsDecomp : public LLThread
{
public:
@@ -166,7 +150,7 @@ public:
//output state
std::string mStatusMessage;
- std::vector<LLPointer<LLVertexBuffer> > mHullMesh;
+ std::vector<LLModel::PhysicsMesh> mHullMesh;
LLModel::convex_hull_decomposition mHull;
//status message callback, called from decomposition thread
@@ -301,7 +285,7 @@ public:
std::set<LLUUID> mPhysicsShapeRequests;
//queue of completed Decomposition info requests
- std::queue<LLMeshDecomposition*> mDecompositionQ;
+ std::queue<LLModel::Decomposition*> mDecompositionQ;
//queue of requested headers
std::queue<HeaderRequest> mHeaderReqQ;
@@ -465,17 +449,19 @@ public:
void notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVolume* volume);
void notifyMeshUnavailable(const LLVolumeParams& mesh_params, S32 lod);
void notifySkinInfoReceived(LLMeshSkinInfo& info);
- void notifyDecompositionReceived(LLMeshDecomposition* info);
+ void notifyDecompositionReceived(LLModel::Decomposition* info);
S32 getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod);
U32 calcResourceCost(LLSD& header);
U32 getResourceCost(const LLUUID& mesh_params);
const LLMeshSkinInfo* getSkinInfo(const LLUUID& mesh_id);
- const LLMeshDecomposition* getDecomposition(const LLUUID& mesh_id);
+ LLModel::Decomposition* getDecomposition(const LLUUID& mesh_id);
void fetchPhysicsShape(const LLUUID& mesh_id);
bool hasPhysicsShape(const LLUUID& mesh_id);
void buildHull(const LLVolumeParams& params, S32 detail);
+ void buildPhysicsMesh(LLModel::Decomposition& decomp);
+
const LLSD& getMeshHeader(const LLUUID& mesh_id);
void uploadModel(std::vector<LLModelInstance>& data, LLVector3& scale, bool upload_textures,
@@ -489,7 +475,7 @@ public:
typedef std::map<LLUUID, LLMeshSkinInfo> skin_map;
skin_map mSkinMap;
- typedef std::map<LLUUID, LLMeshDecomposition*> decomposition_map;
+ typedef std::map<LLUUID, LLModel::Decomposition*> decomposition_map;
decomposition_map mDecompositionMap;
LLMutex* mMeshMutex;
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 5e7af6bbb3..65f7d299bc 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -2961,31 +2961,21 @@ S32 get_physics_detail(const LLVolumeParams& volume_params, const LLVector3& sca
void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLColor4& line_color)
{
LLUUID mesh_id = volume->getVolume()->getParams().getSculptID();
- const LLMeshDecomposition* decomp = gMeshRepo.getDecomposition(mesh_id);
+ LLModel::Decomposition* decomp = gMeshRepo.getDecomposition(mesh_id);
const LLVector3 center(0,0,0);
const LLVector3 size(0.25f,0.25f,0.25f);
if (decomp)
{
- LLVertexBuffer* buff = decomp->mBaseHullMesh;
-
- if (buff && buff->getNumVerts() > 0)
+ if (!decomp->mBaseHullMesh.empty())
{
- buff->setBuffer(data_mask);
-
- /* glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- glColor4fv(line_color.mV);
- buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);*/
-
- {
- glColor4fv(color.mV);
- buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
- }
+ glColor4fv(color.mV);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions, decomp->mBaseHullMesh.mNormals);
}
else
{
+ gMeshRepo.buildPhysicsMesh(*decomp);
gGL.color3f(0,1,1);
drawBoxOutline(center, size);
}
@@ -2998,19 +2988,16 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo
}
}
-void render_hull(LLVertexBuffer* buff, U32 data_mask, const LLColor4& color, const LLColor4& line_color)
+void render_hull(LLModel::PhysicsMesh& mesh, const LLColor4& color, const LLColor4& line_color)
{
- buff->setBuffer(data_mask);
-
glColor4fv(color.mV);
- buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
-
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals);
LLGLEnable offset(GL_POLYGON_OFFSET_LINE);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glPolygonOffset(3.f, 3.f);
glLineWidth(3.f);
glColor4fv(line_color.mV);
- buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts());
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals);
glLineWidth(1.f);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
@@ -3075,7 +3062,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_MESH)
{
LLUUID mesh_id = volume->getVolume()->getParams().getSculptID();
- const LLMeshDecomposition* decomp = gMeshRepo.getDecomposition(mesh_id);
+ LLModel::Decomposition* decomp = gMeshRepo.getDecomposition(mesh_id);
if (decomp)
{ //render a physics based mesh
@@ -3084,27 +3071,33 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
if (!decomp->mHull.empty())
{ //decomposition exists, use that
- for (U32 i = 0; i < decomp->mHull.size(); ++i)
+
+ if (decomp->mMesh.empty())
+ {
+ gMeshRepo.buildPhysicsMesh(*decomp);
+ }
+
+ for (U32 i = 0; i < decomp->mMesh.size(); ++i)
{
- render_hull(decomp->mMesh[i], data_mask, color, line_color);
+ render_hull(decomp->mMesh[i], color, line_color);
}
}
- else if (decomp->mPhysicsShapeMesh.notNull() && decomp->mPhysicsShapeMesh->getNumVerts() > 0)
+ else if (!decomp->mPhysicsShapeMesh.empty())
{
//decomp has physics mesh, render that mesh
glColor4fv(color.mV);
- pushBufferVerts(decomp->mPhysicsShapeMesh, data_mask);
-
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals);
+
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glColor4fv(line_color.mV);
- pushBufferVerts(decomp->mPhysicsShapeMesh, data_mask);
+ LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
else
{ //no mesh or decomposition, render base hull
renderMeshBaseHull(volume, data_mask, color, line_color);
- if (decomp->mPhysicsShapeMesh.isNull())
+ if (decomp->mPhysicsShapeMesh.empty())
{
//attempt to fetch physics shape mesh if available
gMeshRepo.fetchPhysicsShape(mesh_id);