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-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/impostorF.glsl31
-rwxr-xr-xindra/newview/lldrawpoolalpha.cpp9
-rwxr-xr-xindra/newview/lldrawpoolavatar.cpp21
-rwxr-xr-xindra/newview/pipeline.cpp21
4 files changed, 48 insertions, 34 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
index bc0719cb82..d52744103f 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
@@ -38,6 +38,31 @@ uniform sampler2D specularMap;
VARYING vec2 vary_texcoord0;
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
+vec3 linear_to_srgb(vec3 cl)
+{
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lt);
+#endif
+
+}
+
void main()
{
vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
@@ -47,7 +72,7 @@ void main()
discard;
}
- frag_data[0] = vec4(col.rgb, col.a * 0.005);
- frag_data[1] = texture2D(specularMap, vary_texcoord0.xy);
- frag_data[2] = vec4(texture2D(normalMap, vary_texcoord0.xy).xyz, 0.0);
+ frag_data[0] = vec4(linear_to_srgb(col.rgb), col.a);
+ frag_data[1] = vec4(texture2D(specularMap, vary_texcoord0.xy));
+ frag_data[2] = vec4(texture2D(normalMap, vary_texcoord0.xy).xy,0,0);
}
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index b5d37ba5cc..60e22c08dc 100755
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -224,8 +224,13 @@ void LLDrawPoolAlpha::render(S32 pass)
gGL.setColorMask(true, true);
}
- LLGLDepthTest depth(GL_TRUE, LLDrawPoolWater::sSkipScreenCopy ||
- (deferred_render && pass == 1) ? GL_TRUE : GL_FALSE);
+ bool write_depth = LLDrawPoolWater::sSkipScreenCopy
+ || (deferred_render && pass == 1)
+ // we want depth written so that rendered alpha will
+ // contribute to the alpha mask used for impostors
+ || LLPipeline::sImpostorRender;
+
+ LLGLDepthTest depth(GL_TRUE, write_depth ? GL_TRUE : GL_FALSE);
if (deferred_render && pass == 1)
{
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index e2a23ef56f..9434b51685 100755
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -505,7 +505,7 @@ S32 LLDrawPoolAvatar::getNumDeferredPasses()
{
if (LLPipeline::sImpostorRender)
{
- return 3;
+ return 19;
}
else
{
@@ -690,28 +690,15 @@ void LLDrawPoolAvatar::beginDeferredImpostor()
LLVOAvatar::sNumVisibleAvatars = 0;
}
-#if DEFERRED_IMPOSTORS
sVertexProgram = &gDeferredImpostorProgram;
-
- specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
- normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
-#else
- sVertexProgram = &gImpostorProgram;
- sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
-#endif
- sVertexProgram->bind();
+ gPipeline.bindDeferredShader(*sVertexProgram);
sVertexProgram->setMinimumAlpha(0.01f);
}
void LLDrawPoolAvatar::endDeferredImpostor()
{
sShaderLevel = mVertexShaderLevel;
- sVertexProgram->disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
- sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP);
- sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- sVertexProgram->unbind();
- gGL.getTexUnit(0)->activate();
+ gPipeline.unbindDeferredShader(*sVertexProgram);
}
void LLDrawPoolAvatar::beginDeferredRigid()
@@ -1268,7 +1255,6 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
if (impostor)
{
-#if DEFERRED_IMPOSTORS
if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && avatarp->mImpostor.isComplete())
{
if (normal_channel > -1)
@@ -1280,7 +1266,6 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
avatarp->mImpostor.bindTexture(1, specular_channel);
}
}
-#endif
avatarp->renderImpostor(LLColor4U(255,255,255,255), sDiffuseChannel);
}
return;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 9aa375767b..29b7e30655 100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -11358,15 +11358,18 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
if (!avatar->mImpostor.isComplete())
{
LLFastTimer t(FTM_IMPOSTOR_ALLOCATE);
- avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE);
+
-#if DEFERRED_IMPOSTORS
if (LLPipeline::sRenderDeferred)
{
+ avatar->mImpostor.allocate(resX,resY,GL_SRGB8_ALPHA8,TRUE,FALSE);
addDeferredAttachments(avatar->mImpostor);
}
-#endif
-
+ else
+ {
+ avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE);
+ }
+
gGL.getTexUnit(0)->bind(&avatar->mImpostor);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -11374,38 +11377,34 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
else if(resX != avatar->mImpostor.getWidth() || resY != avatar->mImpostor.getHeight())
{
LLFastTimer t(FTM_IMPOSTOR_RESIZE);
- avatar->mImpostor.resize(resX,resY,GL_RGBA);
+ avatar->mImpostor.resize(resX,resY,LLPipeline::sRenderDeferred ? GL_SRGB8_ALPHA8 : GL_RGBA);
}
avatar->mImpostor.bindTarget();
}
-#if DEFERRED_IMPOSTORS
if (LLPipeline::sRenderDeferred)
{
- avatar->mImpostor.clear();
+ avatar->mImpostor.clear();
renderGeomDeferred(camera);
renderGeomPostDeferred(camera);
}
else
-#endif
{
LLGLEnable scissor(GL_SCISSOR_TEST);
glScissor(0, 0, resX, resY);
avatar->mImpostor.clear();
renderGeom(camera);
}
-
+
{ //create alpha mask based on depth buffer (grey out if muted)
LLFastTimer t(FTM_IMPOSTOR_BACKGROUND);
-#if DEFERRED_IMPOSTORS
if (LLPipeline::sRenderDeferred)
{
GLuint buff = GL_COLOR_ATTACHMENT0;
glDrawBuffersARB(1, &buff);
}
-#endif
LLGLDisable blend(GL_BLEND);