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-rwxr-xr-xindra/newview/app_settings/settings.xml12
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl1
-rwxr-xr-xindra/newview/llfloaterpreference.cpp5
-rwxr-xr-xindra/newview/llviewerwindow.cpp55
-rw-r--r--indra/newview/pipeline.cpp80
-rw-r--r--indra/newview/pipeline.h19
6 files changed, 139 insertions, 33 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 4fa1663907..7801edb155 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -14070,5 +14070,17 @@
<real>1.0</real>
</array>
</map>
+
+ <key>SimulateFBOFailure</key>
+ <map>
+ <key>Comment</key>
+ <string>[DEBUG] Make allocateScreenBuffer return false. Used to test error handling.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
</map>
</llsd>
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
index e02a7b405b..2cef8f2a5d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
@@ -2093,7 +2093,6 @@ uniform sampler2D diffuseMap;
uniform vec2 rcp_screen_res;
uniform vec4 rcp_frame_opt;
uniform vec4 rcp_frame_opt2;
-uniform vec2 screen_res;
VARYING vec2 vary_fragcoord;
VARYING vec2 vary_tc;
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 5752f839ce..542e96cf16 100755
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -750,7 +750,10 @@ void LLFloaterPreference::onClose(bool app_quitting)
{
gSavedSettings.setS32("LastPrefTab", getChild<LLTabContainer>("pref core")->getCurrentPanelIndex());
LLPanelLogin::setAlwaysRefresh(false);
- cancel();
+ if (!app_quitting)
+ {
+ cancel();
+ }
}
void LLFloaterPreference::onOpenHardwareSettings()
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 44e6d70546..ffaf881521 100755
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -4236,14 +4236,48 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
image_height = llmin(image_height, window_height);
}
+ S32 original_width = 0;
+ S32 original_height = 0;
+ bool reset_deferred = false;
+
+ LLRenderTarget scratch_space;
+
F32 scale_factor = 1.0f ;
if (!keep_window_aspect || (image_width > window_width) || (image_height > window_height))
{
- // if image cropping or need to enlarge the scene, compute a scale_factor
- F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ;
- snapshot_width = (S32)(ratio * image_width) ;
- snapshot_height = (S32)(ratio * image_height) ;
- scale_factor = llmax(1.0f, 1.0f / ratio) ;
+ if ((image_width > window_width || image_height > window_height) && LLPipeline::sRenderDeferred && !show_ui)
+ {
+ if (scratch_space.allocate(image_width, image_height, GL_RGBA, true, true))
+ {
+ original_width = gPipeline.mDeferredScreen.getWidth();
+ original_height = gPipeline.mDeferredScreen.getHeight();
+
+ if (gPipeline.allocateScreenBuffer(image_width, image_height))
+ {
+ window_width = image_width;
+ window_height = image_height;
+ snapshot_width = image_width;
+ snapshot_height = image_height;
+ reset_deferred = true;
+ mWorldViewRectRaw.set(0, image_height, image_width, 0);
+ scratch_space.bindTarget();
+ }
+ else
+ {
+ scratch_space.release();
+ gPipeline.allocateScreenBuffer(original_width, original_height);
+ }
+ }
+ }
+
+ if (!reset_deferred)
+ {
+ // if image cropping or need to enlarge the scene, compute a scale_factor
+ F32 ratio = llmin( (F32)window_width / image_width , (F32)window_height / image_height) ;
+ snapshot_width = (S32)(ratio * image_width) ;
+ snapshot_height = (S32)(ratio * image_height) ;
+ scale_factor = llmax(1.0f, 1.0f / ratio) ;
+ }
}
if (show_ui && scale_factor > 1.f)
@@ -4432,11 +4466,20 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
gPipeline.resetDrawOrders();
}
+ if (reset_deferred)
+ {
+ mWorldViewRectRaw = window_rect;
+ scratch_space.flush();
+ scratch_space.release();
+ gPipeline.allocateScreenBuffer(original_width, original_height);
+
+ }
+
if (high_res)
{
send_agent_resume();
}
-
+
return ret;
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index ea2dc60b07..ab45bd3d3b 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -779,18 +779,57 @@ void LLPipeline::allocatePhysicsBuffer()
}
}
-void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
+bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
{
refreshCachedSettings();
- U32 samples = RenderFSAASamples;
+
+ bool save_settings = sRenderDeferred;
+ if (save_settings)
+ {
+ // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets
+ gSavedSettings.setBOOL("RenderInitError", TRUE);
+ gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
+ }
+
+ eFBOStatus ret = doAllocateScreenBuffer(resX, resY);
+
+ if (save_settings)
+ {
+ // don't disable shaders on next session
+ gSavedSettings.setBOOL("RenderInitError", FALSE);
+ gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
+ }
+
+ if (ret == FBO_FAILURE)
+ { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled
+ //NOTE: if the session closes successfully after this call, deferred rendering will be
+ // disabled on future sessions
+ if (LLPipeline::sRenderDeferred)
+ {
+ gSavedSettings.setBOOL("RenderDeferred", FALSE);
+ LLPipeline::refreshCachedSettings();
+ }
+ }
+
+ return ret == FBO_SUCCESS_FULLRES;
+}
- //try to allocate screen buffers at requested resolution and samples
+
+LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
+{
+ // try to allocate screen buffers at requested resolution and samples
// - on failure, shrink number of samples and try again
// - if not multisampled, shrink resolution and try again (favor X resolution over Y)
// Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state
+ U32 samples = RenderFSAASamples;
+
+ eFBOStatus ret = FBO_SUCCESS_FULLRES;
if (!allocateScreenBuffer(resX, resY, samples))
{
+ //failed to allocate at requested specification, return false
+ ret = FBO_FAILURE;
+
releaseScreenBuffers();
//reduce number of samples
while (samples > 0)
@@ -798,7 +837,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
samples /= 2;
if (allocateScreenBuffer(resX, resY, samples))
{ //success
- return;
+ return FBO_SUCCESS_LOWRES;
}
releaseScreenBuffers();
}
@@ -811,22 +850,23 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
resY /= 2;
if (allocateScreenBuffer(resX, resY, samples))
{
- return;
+ return FBO_SUCCESS_LOWRES;
}
releaseScreenBuffers();
resX /= 2;
if (allocateScreenBuffer(resX, resY, samples))
{
- return;
+ return FBO_SUCCESS_LOWRES;
}
releaseScreenBuffers();
}
llwarns << "Unable to allocate screen buffer at any resolution!" << llendl;
}
-}
+ return ret;
+}
bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
{
@@ -854,10 +894,6 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
if (LLPipeline::sRenderDeferred)
{
- // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets
- gSavedSettings.setBOOL("RenderInitError", TRUE);
- gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
-
S32 shadow_detail = RenderShadowDetail;
BOOL ssao = RenderDeferredSSAO;
@@ -869,7 +905,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
if (samples > 0)
{
- if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
+ if (!mFXAABuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
}
else
{
@@ -903,7 +939,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
}
}
- U32 width = nhpo2(U32(resX*scale))/2;
+ U32 width = (U32) (resX*scale);
U32 height = width;
if (shadow_detail > 1)
@@ -922,9 +958,11 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
}
}
- // don't disable shaders on next session
- gSavedSettings.setBOOL("RenderInitError", FALSE);
- gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
+ //HACK make screenbuffer allocations start failing after 30 seconds
+ if (gSavedSettings.getBOOL("SimulateFBOFailure"))
+ {
+ return false;
+ }
}
else
{
@@ -7117,11 +7155,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
gGlowProgram.unbind();
- if (LLRenderTarget::sUseFBO)
+ /*if (LLRenderTarget::sUseFBO)
{
LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
- }
+ }*/
gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
@@ -7997,10 +8035,6 @@ void LLPipeline::renderDeferredLighting()
gGL.popMatrix();
stop_glerror();
- //copy depth and stencil from deferred screen
- //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
- // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
-
mScreen.bindTarget();
// clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
glClearColor(0,0,0,0);
@@ -8772,8 +8806,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
}
last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
- LLRenderTarget::unbindTarget();
-
LLPipeline::sReflectionRender = FALSE;
if (!LLRenderTarget::sUseFBO)
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 7a0ca86231..36abeca295 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -119,8 +119,25 @@ public:
void createGLBuffers();
void createLUTBuffers();
- void allocateScreenBuffer(U32 resX, U32 resY);
+ //allocate the largest screen buffer possible up to resX, resY
+ //returns true if full size buffer allocated, false if some other size is allocated
+ bool allocateScreenBuffer(U32 resX, U32 resY);
+
+ typedef enum {
+ FBO_SUCCESS_FULLRES = 0,
+ FBO_SUCCESS_LOWRES,
+ FBO_FAILURE
+ } eFBOStatus;
+
+private:
+ //implementation of above, wrapped for easy error handling
+ eFBOStatus doAllocateScreenBuffer(U32 resX, U32 resY);
+public:
+
+ //attempt to allocate screen buffers at resX, resY
+ //returns true if allocation successful, false otherwise
bool allocateScreenBuffer(U32 resX, U32 resY, U32 samples);
+
void allocatePhysicsBuffer();
void resetVertexBuffers(LLDrawable* drawable);