diff options
Diffstat (limited to 'indra/newview')
5 files changed, 5 insertions, 5 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl index 4005d5064d..523e7f9e04 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl @@ -56,7 +56,7 @@ void main()  	color.rgb *= vertex_color.rgb;  	vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;	 -	color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); +	color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low  	color.rgb = pow(color.rgb,vec3(2.2f,2.2f,2.2f)); diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index b38f488a1f..547a159f3a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -162,7 +162,7 @@ vec3 post_diffuse = color.rgb;              vec3 env_vec = env_mat * refnormpersp;              vec3 reflected_color = textureCube(environmentMap, env_vec).rgb;  #if !defined(SUNLIGHT_KILL) -            color = mix(color.rgb, reflected_color, envIntensity);  +            color = mix(color.rgb, reflected_color, envIntensity*0.75); // MAGIC NUMBER SL-12574; ALM: On, Quality <= Mid+  #endif          } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl index 64ecf1f392..567811cd75 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl @@ -44,7 +44,7 @@ void fullbright_shiny_lighting()  	color.rgb *= vertex_color.rgb;  	vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;	 -	color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); +	color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low  	color.rgb = fullbrightShinyAtmosTransport(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl index 5bbd71002d..f621a00785 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl @@ -45,7 +45,7 @@ void shiny_lighting()  	color.rgb *= vertex_color.rgb;  	vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;	 -	color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); +	color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low  	color.rgb = atmosLighting(color.rgb); diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index da78691861..15a3bc349a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -169,7 +169,7 @@ vec3 post_diffuse = color.rgb;              vec3 env_vec = env_mat * refnormpersp;              vec3 reflected_color = textureCube(environmentMap, env_vec).rgb;  #if !defined(SUNLIGHT_KILL) -            color = mix(color.rgb, reflected_color, envIntensity);  +            color = mix(color.rgb, reflected_color, envIntensity*0.75); // MAGIC NUMBER SL-12574; ALM: On, Quality >= High  #endif          } | 
