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-rwxr-xr-xindra/newview/llmeshrepository.cpp100
1 files changed, 60 insertions, 40 deletions
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index 00eba285ec..4da5da9493 100755
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -78,6 +78,14 @@ LLMeshRepository gMeshRepo;
const U32 MAX_MESH_REQUESTS_PER_SECOND = 100;
+// Maximum mesh version to support. Three least significant digits are reserved for the minor version,
+// with major version changes indicating a format change that is not backwards compatible and should not
+// be parsed by viewers that don't specifically support that version. For example, if the integer "1" is
+// present, the version is 0.001. A viewer that can parse version 0.001 can also parse versions up to 0.999,
+// but not 1.0 (integer 1000).
+// See wiki at https://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format
+const S32 MAX_MESH_VERSION = 999;
+
U32 LLMeshRepository::sBytesReceived = 0;
U32 LLMeshRepository::sHTTPRequestCount = 0;
U32 LLMeshRepository::sHTTPRetryCount = 0;
@@ -843,12 +851,13 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id)
if (header_size > 0)
{
+ S32 version = mMeshHeader[mesh_id]["version"].asInteger();
S32 offset = header_size + mMeshHeader[mesh_id]["skin"]["offset"].asInteger();
S32 size = mMeshHeader[mesh_id]["skin"]["size"].asInteger();
mHeaderMutex->unlock();
- if (offset >= 0 && size > 0)
+ if (version <= MAX_MESH_VERSION && offset >= 0 && size > 0)
{
//check VFS for mesh skin info
LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH);
@@ -915,12 +924,13 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id)
if (header_size > 0)
{
+ S32 version = mMeshHeader[mesh_id]["version"].asInteger();
S32 offset = header_size + mMeshHeader[mesh_id]["physics_convex"]["offset"].asInteger();
S32 size = mMeshHeader[mesh_id]["physics_convex"]["size"].asInteger();
mHeaderMutex->unlock();
- if (offset >= 0 && size > 0)
+ if (version <= MAX_MESH_VERSION && offset >= 0 && size > 0)
{
//check VFS for mesh skin info
LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH);
@@ -987,12 +997,13 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id)
if (header_size > 0)
{
+ S32 version = mMeshHeader[mesh_id]["version"].asInteger();
S32 offset = header_size + mMeshHeader[mesh_id]["physics_mesh"]["offset"].asInteger();
S32 size = mMeshHeader[mesh_id]["physics_mesh"]["size"].asInteger();
mHeaderMutex->unlock();
- if (offset >= 0 && size > 0)
+ if (version <= MAX_MESH_VERSION && offset >= 0 && size > 0)
{
//check VFS for mesh physics shape info
LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH);
@@ -1103,10 +1114,12 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
if (header_size > 0)
{
+ S32 version = mMeshHeader[mesh_id]["version"].asInteger();
S32 offset = header_size + mMeshHeader[mesh_id][header_lod[lod]]["offset"].asInteger();
S32 size = mMeshHeader[mesh_id][header_lod[lod]]["size"].asInteger();
mHeaderMutex->unlock();
- if (offset >= 0 && size > 0)
+
+ if (version <= MAX_MESH_VERSION && offset >= 0 && size > 0)
{
//check VFS for mesh asset
@@ -1806,7 +1819,9 @@ S32 LLMeshRepository::getActualMeshLOD(LLSD& header, S32 lod)
{
lod = llclamp(lod, 0, 3);
- if (header.has("404"))
+ S32 version = header["version"];
+
+ if (header.has("404") || version > MAX_MESH_VERSION)
{
return -1;
}
@@ -2142,54 +2157,59 @@ void LLMeshHeaderResponder::completedRaw(U32 status, const std::string& reason,
LLUUID mesh_id = mMeshParams.getSculptID();
LLSD header = gMeshRepo.mThread->mMeshHeader[mesh_id];
- std::stringstream str;
+ S32 version = header["version"].asInteger();
- S32 lod_bytes = 0;
+ if (version <= MAX_MESH_VERSION)
+ {
+ std::stringstream str;
- for (U32 i = 0; i < LLModel::LOD_PHYSICS; ++i)
- { //figure out how many bytes we'll need to reserve in the file
- std::string lod_name = header_lod[i];
- lod_bytes = llmax(lod_bytes, header[lod_name]["offset"].asInteger()+header[lod_name]["size"].asInteger());
- }
+ S32 lod_bytes = 0;
+
+ for (U32 i = 0; i < LLModel::LOD_PHYSICS; ++i)
+ { //figure out how many bytes we'll need to reserve in the file
+ std::string lod_name = header_lod[i];
+ lod_bytes = llmax(lod_bytes, header[lod_name]["offset"].asInteger()+header[lod_name]["size"].asInteger());
+ }
- //just in case skin info or decomposition is at the end of the file (which it shouldn't be)
- lod_bytes = llmax(lod_bytes, header["skin"]["offset"].asInteger() + header["skin"]["size"].asInteger());
- lod_bytes = llmax(lod_bytes, header["physics_convex"]["offset"].asInteger() + header["physics_convex"]["size"].asInteger());
+ //just in case skin info or decomposition is at the end of the file (which it shouldn't be)
+ lod_bytes = llmax(lod_bytes, header["skin"]["offset"].asInteger() + header["skin"]["size"].asInteger());
+ lod_bytes = llmax(lod_bytes, header["physics_convex"]["offset"].asInteger() + header["physics_convex"]["size"].asInteger());
- S32 header_bytes = (S32) gMeshRepo.mThread->mMeshHeaderSize[mesh_id];
- S32 bytes = lod_bytes + header_bytes;
+ S32 header_bytes = (S32) gMeshRepo.mThread->mMeshHeaderSize[mesh_id];
+ S32 bytes = lod_bytes + header_bytes;
- //it's possible for the remote asset to have more data than is needed for the local cache
- //only allocate as much space in the VFS as is needed for the local cache
- data_size = llmin(data_size, bytes);
+ //it's possible for the remote asset to have more data than is needed for the local cache
+ //only allocate as much space in the VFS as is needed for the local cache
+ data_size = llmin(data_size, bytes);
- LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH, LLVFile::WRITE);
- if (file.getMaxSize() >= bytes || file.setMaxSize(bytes))
- {
- LLMeshRepository::sCacheBytesWritten += data_size;
+ LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH, LLVFile::WRITE);
+ if (file.getMaxSize() >= bytes || file.setMaxSize(bytes))
+ {
+ LLMeshRepository::sCacheBytesWritten += data_size;
- file.write((const U8*) data, data_size);
+ file.write((const U8*) data, data_size);
- //zero out the rest of the file
- U8 block[4096];
- memset(block, 0, 4096);
+ //zero out the rest of the file
+ U8 block[4096];
+ memset(block, 0, 4096);
- while (bytes-file.tell() > 4096)
- {
- file.write(block, 4096);
- }
+ while (bytes-file.tell() > 4096)
+ {
+ file.write(block, 4096);
+ }
- S32 remaining = bytes-file.tell();
+ S32 remaining = bytes-file.tell();
- if (remaining < 0 || remaining > 4096)
- {
- llerrs << "Bad padding of mesh asset cache entry." << llendl;
- }
+ if (remaining < 0 || remaining > 4096)
+ {
+ llerrs << "Bad padding of mesh asset cache entry." << llendl;
+ }
- if (remaining > 0)
- {
- file.write(block, remaining);
+ if (remaining > 0)
+ {
+ file.write(block, remaining);
+ }
}
}
}