diff options
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/lldrawpoolwlsky.cpp | 21 | ||||
-rw-r--r-- | indra/newview/lldrawpoolwlsky.h | 2 | ||||
-rw-r--r-- | indra/newview/llvowlsky.cpp | 41 |
3 files changed, 45 insertions, 19 deletions
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index c14ca2473b..c7cd77cb65 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -159,15 +159,10 @@ void LLDrawPoolWLSky::renderStars(void) const // *NOTE: have to have bound the cloud noise texture already since register // combiners blending below requires something to be bound // and we might as well only bind once. - //gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); gPipeline.disableLights(); - - if (!LLPipeline::sReflectionRender) - { - glPointSize(2.f); - } - + // *NOTE: we divide by two here and GL_ALPHA_SCALE by two below to avoid // clamping and allow the star_alpha param to brighten the stars. bool error; @@ -175,16 +170,20 @@ void LLDrawPoolWLSky::renderStars(void) const star_alpha.mV[3] = LLWLParamManager::instance()->mCurParams.getFloat("star_brightness", error) / 2.f; llassert_always(!error); + gGL.getTexUnit(0)->bind(gSky.mVOSkyp->getBloomTex()); + + gGL.pushMatrix(); + glRotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f); // gl_FragColor.rgb = gl_Color.rgb; // gl_FragColor.a = gl_Color.a * star_alpha.a; - gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); - gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT_X2, LLTexUnit::TBS_PREV_ALPHA, LLTexUnit::TBS_CONST_ALPHA); + gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR); + gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT_X2, LLTexUnit::TBS_CONST_ALPHA, LLTexUnit::TBS_TEX_ALPHA); glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, star_alpha.mV); gSky.mVOWLSkyp->drawStars(); - glPointSize(1.f); - + gGL.popMatrix(); + // and disable the combiner states gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); } diff --git a/indra/newview/lldrawpoolwlsky.h b/indra/newview/lldrawpoolwlsky.h index 7ff760ac39..9059f6382f 100644 --- a/indra/newview/lldrawpoolwlsky.h +++ b/indra/newview/lldrawpoolwlsky.h @@ -43,7 +43,7 @@ public: static const U32 SKY_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0; static const U32 STAR_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_COLOR; + LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXCOORD0; LLDrawPoolWLSky(void); /*virtual*/ ~LLDrawPoolWLSky(); diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index d3238f16a8..0272a2ab34 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -491,7 +491,7 @@ void LLVOWLSky::drawStars(void) if (mStarsVerts.notNull()) { mStarsVerts->setBuffer(LLDrawPoolWLSky::STAR_VERTEX_DATA_MASK); - mStarsVerts->draw(LLRender::POINTS, getStarsNumIndices(), 0); + mStarsVerts->drawArrays(LLRender::QUADS, 0, getStarsNumVerts()*4); } } @@ -546,6 +546,7 @@ void LLVOWLSky::initStars() std::vector<F32>::iterator v_i = mStarIntensities.begin(); U32 i; + for (i = 0; i < getStarsNumVerts(); ++i) { v_p->mV[VX] = ll_frand() - 0.5f; @@ -771,17 +772,17 @@ BOOL LLVOWLSky::updateStarGeometry(LLDrawable *drawable) { LLStrider<LLVector3> verticesp; LLStrider<LLColor4U> colorsp; - LLStrider<U16> indicesp; + LLStrider<LLVector2> texcoordsp; if (mStarsVerts.isNull()) { mStarsVerts = new LLVertexBuffer(LLDrawPoolWLSky::STAR_VERTEX_DATA_MASK, GL_DYNAMIC_DRAW); - mStarsVerts->allocateBuffer(getStarsNumVerts(), getStarsNumIndices(), TRUE); + mStarsVerts->allocateBuffer(getStarsNumVerts()*4, 0, TRUE); } - + BOOL success = mStarsVerts->getVertexStrider(verticesp) - && mStarsVerts->getIndexStrider(indicesp) - && mStarsVerts->getColorStrider(colorsp); + && mStarsVerts->getColorStrider(colorsp) + && mStarsVerts->getTexCoord0Strider(texcoordsp); if(!success) { @@ -791,11 +792,37 @@ BOOL LLVOWLSky::updateStarGeometry(LLDrawable *drawable) // *TODO: fix LLStrider with a real prefix increment operator so it can be // used as a model of OutputIterator. -Brad // std::copy(mStarVertices.begin(), mStarVertices.end(), verticesp); + + if (mStarVertices.size() < getStarsNumVerts()) + { + llerrs << "Star reference geometry insufficient." << llendl; + } + for (U32 vtx = 0; vtx < getStarsNumVerts(); ++vtx) { + LLVector3 at = mStarVertices[vtx]; + at.normVec(); + LLVector3 left = at%LLVector3(0,0,1); + LLVector3 up = at%left; + + F32 sc = 0.5f+ll_frand()*1.25f; + left *= sc; + up *= sc; + *(verticesp++) = mStarVertices[vtx]; + *(verticesp++) = mStarVertices[vtx]+left; + *(verticesp++) = mStarVertices[vtx]+left+up; + *(verticesp++) = mStarVertices[vtx]+up; + + *(texcoordsp++) = LLVector2(0,0); + *(texcoordsp++) = LLVector2(0,1); + *(texcoordsp++) = LLVector2(1,1); + *(texcoordsp++) = LLVector2(1,0); + + *(colorsp++) = LLColor4U(mStarColors[vtx]); + *(colorsp++) = LLColor4U(mStarColors[vtx]); + *(colorsp++) = LLColor4U(mStarColors[vtx]); *(colorsp++) = LLColor4U(mStarColors[vtx]); - *(indicesp++) = vtx; } mStarsVerts->setBuffer(0); |