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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl7
-rw-r--r--indra/newview/lldrawpoolalpha.cpp5
-rw-r--r--indra/newview/llface.h9
-rw-r--r--indra/newview/llvovolume.cpp45
4 files changed, 36 insertions, 30 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index d3a05c34c0..638a0f4e15 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -215,6 +215,11 @@ void main()
float final_alpha = diffuse_linear.a;
#ifdef USE_VERTEX_COLOR
+ if (vertex_color.a <= 0.0)
+ { // TODO: figure out how to get invisible faces out of
+ // render batches without breaking glow
+ discard;
+ }
final_alpha *= vertex_color.a;
diffuse_srgb.rgb *= vertex_color.rgb;
diffuse_linear.rgb = srgb_to_linear(diffuse_srgb.rgb);
@@ -308,7 +313,7 @@ vec3 post_atmo = color.rgb;
#endif // WATER_FOG
#endif
-
+
frag_color = color;
}
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 2bf8e9b911..5656eb1471 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -228,8 +228,8 @@ void LLDrawPoolAlpha::forwardRender(bool rigged)
//enable writing to alpha for emissive effects
gGL.setColorMask(true, true);
- bool write_depth = rigged
- || LLDrawPoolWater::sSkipScreenCopy
+ bool write_depth = rigged ||
+ LLDrawPoolWater::sSkipScreenCopy
// we want depth written so that rendered alpha will
// contribute to the alpha mask used for impostors
|| LLPipeline::sImpostorRenderAlphaDepthPass;
@@ -484,6 +484,7 @@ void LLDrawPoolAlpha::renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissi
void LLDrawPoolAlpha::renderRiggedEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives)
{
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE); //disable depth writes since "emissive" is additive so sorting doesn't matter
LLGLSLShader* shader = emissive_shader->mRiggedVariant;
shader->bind();
shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f);
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index 79f50f2273..aa00c9d052 100644
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -143,7 +143,7 @@ public:
LLViewerObject* getViewerObject() const { return mVObjp; }
S32 getLOD() const { return mVObjp.notNull() ? mVObjp->getLOD() : 0; }
void setPoolType(U32 type) { mPoolType = type; }
- S32 getTEOffset() { return mTEOffset; }
+ S32 getTEOffset() const { return mTEOffset; }
LLViewerTexture* getTexture(U32 ch = LLRender::DIFFUSE_MAP) const;
void setViewerObject(LLViewerObject* object);
@@ -233,6 +233,12 @@ public:
void notifyAboutCreatingTexture(LLViewerTexture *texture);
void notifyAboutMissingAsset(LLViewerTexture *texture);
+ // used to preserve draw order of faces that are batched together.
+ // Allows content creators to manipulate linked sets and face ordering
+ // for consistent alpha sorting results, particularly for rigged attachments
+ void setDrawOrderIndex(U32 index) { mDrawOrderIndex = index; }
+ U32 getDrawOrderIndex() const { return mDrawOrderIndex; }
+
public: //aligned members
LLVector4a mExtents[2];
@@ -305,6 +311,7 @@ private:
bool mHasMedia ;
bool mIsMediaAllowed;
+ U32 mDrawOrderIndex = 0; // see setDrawOrderIndex
protected:
static BOOL sSafeRenderSelect;
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index f8728a5ab7..f18f6b1116 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -5467,6 +5467,7 @@ static inline void add_face(T*** list, U32* count, T* face)
{
if (count[1] < MAX_FACE_COUNT)
{
+ face->setDrawOrderIndex(count[1]);
list[1][count[1]++] = face;
}
}
@@ -5474,6 +5475,7 @@ static inline void add_face(T*** list, U32* count, T* face)
{
if (count[0] < MAX_FACE_COUNT)
{
+ face->setDrawOrderIndex(count[0]);
list[0][count[0]++] = face;
}
}
@@ -6088,7 +6090,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
}
}
-struct CompareBatchBreakerModified
+struct CompareBatchBreaker
{
bool operator()(const LLFace* const& lhs, const LLFace* const& rhs)
{
@@ -6103,18 +6105,23 @@ struct CompareBatchBreakerModified
{
return lte->getFullbright() < rte->getFullbright();
}
- else if (LLPipeline::sRenderDeferred && lte->getMaterialParams() != rte->getMaterialParams())
- {
- return lte->getMaterialParams() < rte->getMaterialParams();
- }
- else if (LLPipeline::sRenderDeferred && (lte->getMaterialParams() == rte->getMaterialParams()) && (lte->getShiny() != rte->getShiny()))
+ else if (LLPipeline::sRenderDeferred && lte->getMaterialID() != rte->getMaterialID())
+ {
+ return lte->getMaterialID() < rte->getMaterialID();
+ }
+ else if (lte->getShiny() != rte->getShiny())
{
return lte->getShiny() < rte->getShiny();
}
- else
+ else if (lhs->getTexture() != rhs->getTexture())
{
return lhs->getTexture() < rhs->getTexture();
}
+ else
+ {
+ // all else being equal, maintain consistent draw order
+ return lhs->getDrawOrderIndex() < rhs->getDrawOrderIndex();
+ }
}
};
@@ -6122,9 +6129,6 @@ struct CompareBatchBreakerRigged
{
bool operator()(const LLFace* const& lhs, const LLFace* const& rhs)
{
- const LLTextureEntry* lte = lhs->getTextureEntry();
- const LLTextureEntry* rte = rhs->getTextureEntry();
-
if (lhs->mAvatar != rhs->mAvatar)
{
return lhs->mAvatar < rhs->mAvatar;
@@ -6133,23 +6137,12 @@ struct CompareBatchBreakerRigged
{
return lhs->mSkinInfo->mHash < rhs->mSkinInfo->mHash;
}
- else if (lhs->getTexture() != rhs->getTexture())
- {
- return lhs->getTexture() < rhs->getTexture();
- }
- else if (lte->getBumpmap() != rte->getBumpmap())
- {
- return lte->getBumpmap() < rte->getBumpmap();
- }
- else if (LLPipeline::sRenderDeferred && lte->getMaterialID() != rte->getMaterialID())
- {
- return lte->getMaterialID() < rte->getMaterialID();
- }
- else // if (LLPipeline::sRenderDeferred && (lte->getMaterialParams() == rte->getMaterialParams()) && (lte->getShiny() != rte->getShiny()))
+ else
{
- return lte->getShiny() < rte->getShiny();
+ // "inherit" non-rigged behavior
+ CompareBatchBreaker comp;
+ return comp(lhs, rhs);
}
-
}
};
@@ -6198,7 +6191,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
else if (!distance_sort)
{
//sort faces by things that break batches, not including avatar and mesh id
- std::sort(faces, faces + face_count, CompareBatchBreakerModified());
+ std::sort(faces, faces + face_count, CompareBatchBreaker());
}
else
{