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-rw-r--r--indra/newview/app_settings/settings.xml11
-rw-r--r--indra/newview/llagent.cpp61
-rw-r--r--indra/newview/llagent.h9
-rw-r--r--indra/newview/lltoolpie.cpp19
-rw-r--r--indra/newview/llviewerdisplay.cpp13
-rw-r--r--indra/newview/llviewermenu.cpp10
-rw-r--r--indra/newview/llviewermessage.cpp31
-rw-r--r--indra/newview/skins/default/xui/en/menu_viewer.xml15
8 files changed, 146 insertions, 23 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 07418d1b5e..2707ef3339 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -2677,6 +2677,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>DoubleClickTeleport</key>
+ <map>
+ <key>Comment</key>
+ <string>Enable double-click to teleport where allowed</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>DragAndDropToolTipDelay</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index 37cd289b1b..1819edfd75 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -167,6 +167,7 @@ LLAgent::LLAgent() :
mbAlwaysRun(false),
mbRunning(false),
+ mbTeleportKeepsLookAt(false),
mAgentAccess(gSavedSettings),
mTeleportState( TELEPORT_NONE ),
@@ -3244,7 +3245,11 @@ bool LLAgent::teleportCore(bool is_local)
// local logic
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_TELEPORT_COUNT);
- if (!is_local)
+ if (is_local)
+ {
+ gAgent.setTeleportState( LLAgent::TELEPORT_LOCAL );
+ }
+ else
{
gTeleportDisplay = TRUE;
gAgent.setTeleportState( LLAgent::TELEPORT_START );
@@ -3263,13 +3268,15 @@ bool LLAgent::teleportCore(bool is_local)
void LLAgent::teleportRequest(
const U64& region_handle,
- const LLVector3& pos_local)
+ const LLVector3& pos_local,
+ bool look_at_from_camera)
{
LLViewerRegion* regionp = getRegion();
- if(regionp && teleportCore())
+ bool is_local = (region_handle == to_region_handle(getPositionGlobal()));
+ if(regionp && teleportCore(is_local))
{
- llinfos << "TeleportRequest: '" << region_handle << "':" << pos_local
- << llendl;
+ LL_INFOS("") << "TeleportLocationRequest: '" << region_handle << "':"
+ << pos_local << LL_ENDL;
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("TeleportLocationRequest");
msg->nextBlockFast(_PREHASH_AgentData);
@@ -3279,6 +3286,10 @@ void LLAgent::teleportRequest(
msg->addU64("RegionHandle", region_handle);
msg->addVector3("Position", pos_local);
LLVector3 look_at(0,1,0);
+ if (look_at_from_camera)
+ {
+ look_at = LLViewerCamera::getInstance()->getAtAxis();
+ }
msg->addVector3("LookAt", look_at);
sendReliableMessage();
}
@@ -3390,6 +3401,16 @@ void LLAgent::teleportViaLocation(const LLVector3d& pos_global)
}
}
+// Teleport to global position, but keep facing in the same direction
+void LLAgent::teleportViaLocationLookAt(const LLVector3d& pos_global)
+{
+ mbTeleportKeepsLookAt = true;
+ gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE); // detach camera form avatar, so it keeps direction
+ U64 region_handle = to_region_handle(pos_global);
+ LLVector3 pos_local = (LLVector3)(pos_global - from_region_handle(region_handle));
+ teleportRequest(region_handle, pos_local, getTeleportKeepsLookAt());
+}
+
void LLAgent::setTeleportState(ETeleportState state)
{
mTeleportState = state;
@@ -3397,18 +3418,28 @@ void LLAgent::setTeleportState(ETeleportState state)
{
LLFloaterReg::hideInstance("snapshot");
}
- if (mTeleportState == TELEPORT_MOVING)
- {
- // We're outa here. Save "back" slurl.
- LLAgentUI::buildSLURL(mTeleportSourceSLURL);
- }
- else if(mTeleportState == TELEPORT_ARRIVING)
+
+ switch (mTeleportState)
{
- // First two position updates after a teleport tend to be weird
- LLViewerStats::getInstance()->mAgentPositionSnaps.mCountOfNextUpdatesToIgnore = 2;
+ case TELEPORT_NONE:
+ mbTeleportKeepsLookAt = false;
+ break;
+
+ case TELEPORT_MOVING:
+ // We're outa here. Save "back" slurl.
+ LLAgentUI::buildSLURL(mTeleportSourceSLURL);
+ break;
- // Let the interested parties know we've teleported.
- LLViewerParcelMgr::getInstance()->onTeleportFinished(false, getPositionGlobal());
+ case TELEPORT_ARRIVING:
+ // First two position updates after a teleport tend to be weird
+ LLViewerStats::getInstance()->mAgentPositionSnaps.mCountOfNextUpdatesToIgnore = 2;
+
+ // Let the interested parties know we've teleported.
+ LLViewerParcelMgr::getInstance()->onTeleportFinished(false, getPositionGlobal());
+ break;
+
+ default:
+ break;
}
}
diff --git a/indra/newview/llagent.h b/indra/newview/llagent.h
index 0d95683a98..454d276f82 100644
--- a/indra/newview/llagent.h
+++ b/indra/newview/llagent.h
@@ -339,6 +339,7 @@ public:
private:
bool mbAlwaysRun; // Should the avatar run by default rather than walk?
bool mbRunning; // Is the avatar trying to run right now?
+ bool mbTeleportKeepsLookAt; // Try to keep look-at after teleport is complete
//--------------------------------------------------------------------
// Sit and stand
@@ -504,7 +505,8 @@ public:
TELEPORT_REQUESTED = 2, // Waiting for source simulator to respond
TELEPORT_MOVING = 3, // Viewer has received destination location from source simulator
TELEPORT_START_ARRIVAL = 4, // Transition to ARRIVING. Viewer has received avatar update, etc., from destination simulator
- TELEPORT_ARRIVING = 5 // Make the user wait while content "pre-caches"
+ TELEPORT_ARRIVING = 5, // Make the user wait while content "pre-caches"
+ TELEPORT_LOCAL = 6 // Teleporting in-sim without showing the progress screen
};
public:
@@ -522,12 +524,15 @@ private:
//--------------------------------------------------------------------
public:
void teleportRequest(const U64& region_handle,
- const LLVector3& pos_local); // Go to a named location home
+ const LLVector3& pos_local, // Go to a named location home
+ bool look_at_from_camera = false);
void teleportViaLandmark(const LLUUID& landmark_id); // Teleport to a landmark
void teleportHome() { teleportViaLandmark(LLUUID::null); } // Go home
void teleportViaLure(const LLUUID& lure_id, BOOL godlike); // To an invited location
void teleportViaLocation(const LLVector3d& pos_global); // To a global location - this will probably need to be deprecated
+ void teleportViaLocationLookAt(const LLVector3d& pos_global);// To a global location, preserving camera rotation
void teleportCancel(); // May or may not be allowed by server
+ bool getTeleportKeepsLookAt() { return mbTeleportKeepsLookAt; } // Whether look-at reset after teleport
protected:
bool teleportCore(bool is_local = false); // Stuff for all teleports; returns true if the teleport can proceed
diff --git a/indra/newview/lltoolpie.cpp b/indra/newview/lltoolpie.cpp
index d8be70e546..864de018e0 100644
--- a/indra/newview/lltoolpie.cpp
+++ b/indra/newview/lltoolpie.cpp
@@ -619,6 +619,25 @@ BOOL LLToolPie::handleDoubleClick(S32 x, S32 y, MASK mask)
return TRUE;
}
}
+ else if (gSavedSettings.getBOOL("DoubleClickTeleport"))
+ {
+ LLViewerObject* objp = mPick.getObject();
+ LLViewerObject* parentp = objp ? objp->getRootEdit() : NULL;
+
+ bool is_in_world = mPick.mObjectID.notNull() && objp && !objp->isHUDAttachment();
+ bool is_land = mPick.mPickType == LLPickInfo::PICK_LAND;
+ bool pos_non_zero = !mPick.mPosGlobal.isExactlyZero();
+ bool has_touch_handler = (objp && objp->flagHandleTouch()) || (parentp && parentp->flagHandleTouch());
+ bool has_click_action = final_click_action(objp);
+
+ if (pos_non_zero && (is_land || (is_in_world && !has_touch_handler && !has_click_action)))
+ {
+ LLVector3d pos = mPick.mPosGlobal;
+ pos.mdV[VZ] += gAgentAvatarp->getPelvisToFoot();
+ gAgent.teleportViaLocationLookAt(pos);
+ return TRUE;
+ }
+ }
return FALSE;
}
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index d0ad918c58..916cbe2267 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -85,6 +85,7 @@ LLPointer<LLViewerTexture> gDisconnectedImagep = NULL;
// used to toggle renderer back on after teleport
const F32 TELEPORT_RENDER_DELAY = 20.f; // Max time a teleport is allowed to take before we raise the curtain
const F32 TELEPORT_ARRIVAL_DELAY = 2.f; // Time to preload the world before raising the curtain after we've actually already arrived.
+const F32 TELEPORT_LOCAL_DELAY = 1.0f; // Delay to prevent teleports after starting an in-sim teleport.
BOOL gTeleportDisplay = FALSE;
LLFrameTimer gTeleportDisplayTimer;
LLFrameTimer gTeleportArrivalTimer;
@@ -406,6 +407,18 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
break;
+ case LLAgent::TELEPORT_LOCAL:
+ // Short delay when teleporting in the same sim (progress screen active but not shown - did not
+ // fall-through from TELEPORT_START)
+ {
+ if( gTeleportDisplayTimer.getElapsedTimeF32() > TELEPORT_LOCAL_DELAY )
+ {
+ //LLFirstUse::useTeleport();
+ gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
+ }
+ }
+ break;
+
case LLAgent::TELEPORT_NONE:
// No teleport in progress
gViewerWindow->setShowProgress(FALSE);
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index c275068028..409f9685e5 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -6560,6 +6560,16 @@ class LLToggleControl : public view_listener_t
std::string control_name = userdata.asString();
BOOL checked = gSavedSettings.getBOOL( control_name );
gSavedSettings.setBOOL( control_name, !checked );
+
+ // Doubleclick actions - there can be only one
+ if ((control_name == "DoubleClickAutoPilot") && !checked)
+ {
+ gSavedSettings.setBOOL( "DoubleClickTeleport", FALSE );
+ }
+ else if ((control_name == "DoubleClickTeleport") && !checked)
+ {
+ gSavedSettings.setBOOL( "DoubleClickAutoPilot", FALSE );
+ }
return true;
}
};
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index 92c61ddefe..dc66cffd87 100644
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -81,6 +81,7 @@
#include "lluri.h"
#include "llviewergenericmessage.h"
#include "llviewermenu.h"
+#include "llviewerjoystick.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
#include "llviewerstats.h"
@@ -3126,6 +3127,8 @@ void process_teleport_start(LLMessageSystem *msg, void**)
U32 teleport_flags = 0x0;
msg->getU32("Info", "TeleportFlags", teleport_flags);
+ LL_DEBUGS("Messaging") << "Got TeleportStart with TeleportFlags=" << teleport_flags << ". gTeleportDisplay: " << gTeleportDisplay << ", gAgent.mTeleportState: " << gAgent.getTeleportState() << LL_ENDL;
+
if (teleport_flags & TELEPORT_FLAGS_DISABLE_CANCEL)
{
gViewerWindow->setProgressCancelButtonVisible(FALSE);
@@ -3144,6 +3147,7 @@ void process_teleport_start(LLMessageSystem *msg, void**)
gAgent.setTeleportState( LLAgent::TELEPORT_START );
make_ui_sound("UISndTeleportOut");
+ LL_INFOS("Messaging") << "Teleport initiated by remote TeleportStart message with TeleportFlags: " << teleport_flags << LL_ENDL;
// Don't call LLFirstUse::useTeleport here because this could be
// due to being killed, which would send you home, not to a Telehub
}
@@ -3485,6 +3489,12 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**)
if( is_teleport )
{
+ if (gAgent.getTeleportKeepsLookAt())
+ {
+ // *NOTE: the LookAt data we get from the sim here doesn't
+ // seem to be useful, so get it from the camera instead
+ look_at = LLViewerCamera::getInstance()->getAtAxis();
+ }
// Force the camera back onto the agent, don't animate.
gAgentCamera.setFocusOnAvatar(TRUE, FALSE);
gAgentCamera.slamLookAt(look_at);
@@ -3531,7 +3541,7 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**)
{
LLTracker::stopTracking(NULL);
}
- else if ( is_teleport )
+ else if ( is_teleport && !gAgent.getTeleportKeepsLookAt() )
{
//look at the beacon
LLVector3 global_agent_pos = agent_pos;
@@ -5803,7 +5813,18 @@ void process_teleport_local(LLMessageSystem *msg,void**)
if( gAgent.getTeleportState() != LLAgent::TELEPORT_NONE )
{
- gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
+ if( gAgent.getTeleportState() == LLAgent::TELEPORT_LOCAL )
+ {
+ // To prevent TeleportStart messages re-activating the progress screen right
+ // after tp, keep the teleport state and let progress screen clear it after a short delay
+ // (progress screen is active but not visible) *TODO: remove when SVC-5290 is fixed
+ gTeleportDisplayTimer.reset();
+ gTeleportDisplay = TRUE;
+ }
+ else
+ {
+ gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
+ }
}
// Sim tells us whether the new position is off the ground
@@ -5819,8 +5840,10 @@ void process_teleport_local(LLMessageSystem *msg,void**)
gAgent.setPositionAgent(pos);
gAgentCamera.slamLookAt(look_at);
- // likewise make sure the camera is behind the avatar
- gAgentCamera.resetView(TRUE, TRUE);
+ if ( !(gAgent.getTeleportKeepsLookAt() && LLViewerJoystick::getInstance()->getOverrideCamera()) )
+ {
+ gAgentCamera.resetView(TRUE, TRUE);
+ }
// send camera update to new region
gAgentCamera.updateCamera();
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index 0b85074eb6..8f973aec44 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -1662,8 +1662,8 @@
</menu_item_call>
<menu_item_separator
visible="false"/>
- <!-- Made invisible to avoid a dissonance: menu item toggle menu where it is located. EXT-8069.
- Can't be removed to keep sortcut workable.
+ <!-- Made invisible to avoid a dissonance: menu item toggles the menu where it is located. EXT-8069.
+ Can't be removed, to keep shortcut workable.
-->
<menu_item_check
label="Show Advanced Menu"
@@ -2631,6 +2631,17 @@
function="ToggleControl"
parameter="DoubleClickAutoPilot" />
</menu_item_check>
+ <menu_item_check
+ label="Double-ClickTeleport"
+ layout="topleft"
+ name="DoubleClickTeleport">
+ <menu_item_check.on_check
+ function="CheckControl"
+ parameter="DoubleClickTeleport" />
+ <menu_item_check.on_click
+ function="ToggleControl"
+ parameter="DoubleClickTeleport" />
+ </menu_item_check>
<menu_item_separator />